View Full Version : Shadowy Attendant
Drefane
04-19-2005, 04:37 PM
<DIV>So does this spell really do anything? I hit 45 last night and had adept1 sitting in my bag so started using it immediately, however, I didnt see where this did anything much at all. Anyone seeing this spell working?</DIV>
Works for me.. AD1 version summons a gigantic badger that heals your group for 33hp(at lvl50). Great spell to block scouts view in combat <img src="/smilies/1069449046bcd664c21db15b1dfedaee.gif" border="0" alt="SMILEY" />
Banditman
04-19-2005, 04:59 PM
It's a worthless piece of spit. For less mana, you can simply cast Breath of Spirits (yea, THAT Breath of Spirits) and heal about twice as much damage. One GOOD thing about it I suppose I must mention is that its a fairly quick casting, unresistable way to advance a HO chain needing the helmet. <div></div>
Stimp
04-19-2005, 11:04 PM
The first week I had this spell, it lasted for 3 minutes and actually would cast damage spells. It came in real handy when soloing grey mobs. :-/ Then it went to a 30 second timer and became another useless spell in the repatoire of useless mystic spells. None of the msytics spells 45+ seem to add any usefullness to the Mystic over existing spells.
Banditman
04-19-2005, 11:42 PM
I find Enlightened Healing and Avatar useful. <div></div>
Stimp
04-20-2005, 08:01 PM
I agree on enlightened healing, though I did have to wait 2-3 levels until it exceeded my existing healing spell since it took more power. Avatar was good the first week I had it when I could cast it on the entire group. After it got nerfed to single target, it's not so great. I loved EQ2, I was planning to play for years. I feel dis-illusioned with the actual results.
Banditman
04-20-2005, 11:11 PM
Oh, I agree on Avatar. It's a bloody chore to keep it up on multiple people, and certainly not so overpowering that there is any good reason for it to be the equivalent of a CP buff. <div></div>
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