View Full Version : I am over this Ward problem!
Stinkydo
03-01-2005, 04:49 AM
<DIV>In the beginning, I had high hopes for the druid = cleric = shaman heals. We all were to heal our beloved warrior protectors for the same amount over a given time, but in different manners. Playing EQ1 to 61 as a Shaman, I really wanted to be a better healer in this game. As I progressed in the shaman class, it became apparent that the difference in my ability to keep the tank alive was far different than my templar brothers. Yes, templars can solo yellows in their beautiful plate, but I did not care, all I wanted was equal heals.</DIV> <DIV> </DIV> <DIV>So here we are, I am 34 and my inept healing has pushed me into the backup healing role. Just like EQ1. I do not use them fancy parsers or conduct tests galore. I use good ole common sense and experience. I have a templar buddy in my guild, heya Gubby, who I run with alot. On nights we he is out doing kareoke, I am the main healer. As a good example of the disparity, he and I were the same level, but he was not on. We decided to head over to Zek like they had done the night before when I was not on. Well, mobs they easily took on the night before, become near death episodes. It became very clear that my wards were doing very little. Thankfully, when I spec'd, I picked the extra heal which kept anyone from dying. We left that area and had to resign ourselves to "weaker mobs for the weaker healer". Ouch!!! </DIV> <DIV> </DIV> <DIV>Here is my experience/thoughts. For example, when pulling from the same mob spawns, we have taken turns healing. With the templar heals, our tank takes 100 points of damage and their reactive heal gives back 100 points. If the reactive heal has 1000 points in it, then the spell is good for 10 rounds. My druid friend, heya Diya, casts regen and same tank takes 100 points of damage and their regen gives back 100+ points. If the regen heal has 1000 points in it, then the spell is good for 10 rounds. I put on my ward, ward takes 250 damage, tank is untouched. If my ward has 1000 points in it, then the spell is good for 4 rounds.</DIV> <DIV> </DIV> <DIV>I will argue that druids may need help too, but the fact that our wards take much bigger damage due to non-consideration of the tank AC, makes us very poor healers. </DIV> <DIV> </DIV> <DIV>I am sick and tired of all the yea, but you have debuffs and all that misguided junk. So some people think we should have to not get resisted and spend the battle debuffing, which currently are still broken, and yet never achieve the same healing numbers? I am seriously upset that after this long of a wait for this game, the promise of equal healing has even been ignored for up to now. I do not want any more excuses, we have paid for this game and I do not care how difficult it is to program or balance. They have had plenty of time and have heard our concerns. Nothing has been done, but hey, at least the wizards can now do 350% more damage, good for them, but I think it is time for us to get a tweak.</DIV> <DIV> </DIV> <DIV>If you are just gonna reply that we are fine or some other lame story as to why we have nothing wrong, then dont reply! I am not here for concessions anymore, anyone who thinks the wards are ok or can wait for a fix, can take a flying leap off Marr's Ascent. </DIV> <DIV> </DIV> <DIV>Moorgard, FIX THIS CRAP NOW!!!!! I am tired of waiting and will not keep playing if it is not fixed. I do not expect a perfect game, but it is bull that you guys expect us to keep paying while you ignore and dont even address something we have been telling you since we first realized the issue. Is there some sort of cosmic event that must happen?</DIV> <DIV> </DIV> <DIV>I am gonna go take my blood pressure medicine now.</DIV> <DIV> </DIV> <DIV>Abijah, Antonia Bayle server</DIV> <DIV>Mystic - 34th season</DIV>
Aaldaaf
03-01-2005, 01:57 PM
<DIV>While I think this post is spot on I do want to qualify it for those that have started a mystic or are considering one. </DIV> <DIV> </DIV> <DIV>While any group using a mystic as the solo healer will be at a disadvantage any group having a mystic as an additional healer to a templar will be much more effective. So until (if they ever do) fix wards if you want to play a mystic don't try to compare or equal other healers. Learn to do what you can best and try for groups that compliment your abilities instead of exposing your weaknesses. </DIV> <DIV> </DIV> <DIV>They have nerfed and screwed over so many classes I don't expect ours to be fixed anytime soon. They found guardians badly out damaging scouts and wizards, well they fixed wizards but scouts still suck for dps compared to a tank. Monks can no longer tank worth crap because some combination of bard songs made them too strong, so now they are screwed. The focus on development is new things to compete with WoW, not fixes for current content so we can mentor but still not heal for crap.</DIV> <DIV> </DIV> <DIV>When you selected a shaman you just moved the game difficulty from normal to hard. That can be good or bad depending on your expectations. For the sake of your blood presure take it as a chalenge, not as an insult. </DIV> <DIV> </DIV> <DIV>What is really sad is that a single post admiting that there is an issue and it needs to be investigated would I think make most mystics feel more comfortable about their class. Instead all we get is silence and frustration continues to build.</DIV>
DejaaVous
03-01-2005, 03:33 PM
<DIV>I for the life of me cannot understand why we haven't even had a look at, or at the very least a "Yes, we know that wards as they sit prevent a shaman from being a primary healer" type statement.</DIV> <DIV> </DIV> <DIV>I play my class very well I think, and always...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><EM><STRONG><FONT color=#ff0000 size=5>AS A SECONDARY HEALER TO A DRUID OR CLERIC</FONT></STRONG></EM></DIV> <DIV><STRONG><EM><FONT color=#ff0000 size=5></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#ff0000 size=5>This is NOT what I signed up for!!!</FONT></EM></STRONG></DIV>
BigDa
03-01-2005, 05:16 PM
<DIV>Some on this board may not believe it, but I will defend Mystics and say we <EM>can</EM> be main healers - it's just that it's sooo hard and risky <EM>in certain situations</EM>.</DIV> <DIV> </DIV> <DIV>Against single mobs, we ROCK. I can slow and debuff and our wards don't <EM>need</EM> to do too much, because the mobs are seriously gimped once we're done.</DIV> <DIV> </DIV> <DIV>The problem is this: slows fail - debuffs fail - wards let through specials in random amounts - we have no good tactics against multiple mobs. In short: <EM>Inconsistency.</EM> IMHO we are balanced for about 10% of group encounters and for soloing.</DIV> <DIV> </DIV> <DIV>Wards aren't the only issue. Mystics have to use every tool in their box to be effective - this in itself is not bad. The problem is that if <EM>any</EM> of those tools fail, things can go bad and quickly.</DIV> <DIV> </DIV> <DIV>Slows/debuffs are a part of our effectiveness? Then we need effective group slows/debuffs (even if it cost 6x the power, I would like to be able to slow 6 mobs at once, and no, I do not count Grim Lethargy - it does next to nothing) and we need less/no resists and we need reasonable aggro handling abilities.</DIV>
Ralumen
03-01-2005, 07:38 PM
<DIV>Great post. I hate to admit it but its true. Our debuffs get resisted on anything thats 6+ lvls over us. Our wards are suposed to be what makes the mystic. They drops so fast its ust paythetic. If they dont change wards we will always be the backuphealer.</DIV>
Banditman
03-01-2005, 08:53 PM
<BR> <BLOCKQUOTE> <HR> BigDave wrote:<BR> <DIV> </DIV> <DIV>Slows/debuffs are a part of our effectiveness? Then we need effective group slows/debuffs (even if it cost 6x the power, I would like to be able to slow 6 mobs at once, and no, I do not count Grim Lethargy - it does next to nothing) and we need less/no resists and we need reasonable aggro handling abilities.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>No.</DIV> <DIV> </DIV> <DIV>If Slows and deBuffs are part of our effectiveness in the balance equation then they need to be insta-cast, unresistable, encounter wide and mana free. The other healers don't have to debuff to be effective, we should not have to either.</DIV> <DIV> </DIV> <DIV>And Dave, you're still wrong about Grim Lethargy. It *does* have something else going on in there besides the Slow component. I parsed it in one of the "by the numbers" threads (3?). I don't care what the spell description says. The in game net result is what is important, and it is measureably greater than just a melee swing rate decreaser.</DIV> <DIV> </DIV> <DIV>Further, it was stated (by the Devs) that debuffs were not intended to be part of Priest balance. Some beta testers have a thread going somewhere here in which they are discussing what went wrong with Shaman healing.</DIV>
CrymsonAnClov
03-01-2005, 08:59 PM
<DIV>I absolutely agree. Wards need a major tune up before becoming what they were meant to be; the "equal but different" method of a shaman's healing. </DIV> <DIV> </DIV> <DIV>Currently at level 41 I still rarely use wards. I cast ward when I know we'll be running thru an area where we may get agro enroute to our camp destination. I cast ward when my heals are STILL REFRESHING... and the caster is getting beat on. Ward is not an effective nor efficient method of preventing damage in every day/every encounter grinding.</DIV> <DIV> </DIV> <DIV>I also wanted to play a shaman as a main healer. I did not want to rely on other classes to keep MY group alive. I am a priest, I am a healer. Not only a debuffer. Give me the right tools to do my job right, as promised.</DIV> <DIV> </DIV> <DIV>Advise to anyone making a priest class until this is fixed, don't make the mystake of a mystic.</DIV>
thedu
03-01-2005, 10:44 PM
I am tired of this as well, I am nearing 30 soon and I'm worried about upper level quest areas. Since the last big patch I have very hard time soloing *greens*. It's become aggravating not being able to be there for people when they need healing. Although, it is still dependent on groups, and people knowing *how* to play their characters correctly and when to do things, but still....But I'm not giving up on my Mystic, I enjoy challenges...
DobermanChampion
03-01-2005, 10:46 PM
<DIV>I agree with the OP, Last week I started playing Wow and leave eq 2 till they fix the mystics (which I am also 34 lvl mystic on Kithicor) . I dont want to start over playing a cleric or druid.</DIV> <DIV> </DIV> <DIV>1. I just hate being the cause of exp debt to the group cause I cannot keep up with heals </DIV> <DIV>2. Now I sit longer LFG as I am now picked as a last resort over clerics and druids.</DIV> <DIV> </DIV> <DIV>I really did not wish to quit on this game so early.</DIV>
<DIV>In agreement, level 50 mystic here. We are neither balanced with ourselves or the other priests. We have too much variance in effectiveness. Our slow is either overpowered or underpowered with no middle ground to speak of. Its effectiveness seems to scale oddly and it behaves strangely with mobs that are not entirely melee based. In single situations slow is pretty effective (barring the mob is a caster or highly resistant). In group situations.. where there are more than 4 or 5 mobs that cannot be easily dispatched with high dps.. our slow is pretty pathetic. Assuming you have time to cast the slow you will then have to spend the next minute chain warding and healing to get the tank back up to high yellow/green HP. This danger is tripled when the groups of mobs are casters. A good example of that would be in CT - the torturers. Of course I am talking about mobs that con white to orange to the group, as the mobs get weaker our slows have a stronger influence though still not much against casters.</DIV> <DIV> </DIV> <DIV>It is true I have resigned myself to being a secondary healer. In groups now I mostly debuff and contribute in my limited ways to DPS. These days I almost always have another healer in my group, but in some areas it is not necessary. Permafrost was the spot to be in the high 40s and groups there don't need a second healer. Grouping there was an insight to how our healing is.. uneeded. If I am grouped with a tank of similar level or greater, after I have slowed the mob(s) the tank takes nearly no damage. What damage he takes still overpowers a single ward in one hit mostly, where a single heal will compensate for 4 or 5 hits. So despite our instant heals being less mana efficient theoretically, they realistically are more efficient than wards.</DIV> <DIV> </DIV> <DIV>I am furious that they are releasing an expansion (well that bastardized form of an expansion, making us pay for just a couple zones instead of a real expansion) without fixing the core issues in the game. That they have different branches in the company is without dispute, but it is unacceptable for them to release new content in this way without first fixing known broken spells and combat arts. I am not talking about balance here either, I am talking about FIXING obviously broken abilities - things that have been <EM>broken</EM> since beta. I could be patient with balance issues, they take time. Broken aspects of the game should be fixed before adding something new to the mix.</DIV> <DIV> </DIV> <DIV>This mentoring does not impress me either. Oh it sounds nice.. being able to group with your low level friends. But people will exploit it, abuse it. I'm sorry but it sounds like powerlevelling to me (among other things). Not to mention that lowbie characters have a perfect reason to pester the higher characters for groups now. Ohhh you thought begging was bad, wait till you see a level 20 guy begging you to come group with him. It won't be all bad, and the potential is there to help people, but the potential for abuse is so much greater on both sides. It sounds... wrong to me. Even being reduced to the level of the person you are mentoring.. it just does not make much sense to me. It feels like they did this to distract the high level people and at the same time appease the lower level people who may have trouble getting groups. </DIV>
FelixDomesticus
03-02-2005, 11:35 AM
Have you noticed that wards are actually quite good when used with SOLO mobs? Based on my experiences with them I would say that SOE tuned wards for SOLO encouters instead of groups. I guess that they thought that it would give us unfair advantage if wards would hold with group mobs too. Wards are a bit lame even against higher solo mobs though.But how big benefit it would be actually if you could hold ward up as solo against group mobs when you cannot kill them anyway? Those mobs have so much health that you run out of mana way before killing them, so I would say that benefits are almost non-existent for soloing.Druid and cleric abilities work very well even in group situations, but ours is based on different methods and tuned in wrong way, so it fails.
<DIV>After playing EQ for a long time and seeing things like</DIV> <DIV> </DIV> <DIV>Tanks in EQ and their differences Warrior, Paladin, Shadowknight</DIV> <DIV>Magicians and Wizards and their respective DPS against raid mobs</DIV> <DIV> </DIV> <DIV>I made a pledge to myself that I will never ever play a hybrid in a SoE game. No matter what they promise its a farce. If you are gonna play a role in a SoE game play a pure class for that role.</DIV> <DIV> </DIV> <DIV>So when we started EQ2 with my wife I chose Guardian and she chose Templar :smileyvery-happy: No complaints so far. For fun I started 2 healer chars : a shaman and a druid. Both at level 16 now so that as a tank I can try to understand how they work since my life depends on them. I already have enough feedback from wife about Templar class.</DIV> <DIV> </DIV> <DIV>Of my two mini healers I would say I would pick the druid. I simply like the way the regens operate. Of course both healers at too low a level at the moment so I dont have full data. However if I can land the slow I would say Shaman is the King. Since you are not only decreasing damage to the tank but giving other classes more chance to live in case tank looses agro. I was told that of the 3 healers shaman maybe the least effective as pure healer. To be honest at level 16 I have no idea but that perfectly normal because I havent seen anything yet. I am sure though with their slows Shamans will once again make the raids succeed or fail.</DIV> <DIV> </DIV> <DIV>As for SoE's promise of equal hailing different methods what can I say it is SoE :smileyvery-happy: I will hopefully try and level both healers though.</DIV><p>Message Edited by Nazowa on <span class=date_text>03-02-2005</span> <span class=time_text>03:23 AM</span>
Merrygr
03-02-2005, 06:29 PM
<BR> <BLOCKQUOTE> <HR> Nazowa wrote:<BR> <DIV>After playing EQ for a long time and seeing things like</DIV> <DIV> </DIV> <DIV>Tanks in EQ and their differences Warrior, Paladin, Shadowknight</DIV> <DIV>Magicians and Wizards and their respective DPS against raid mobs</DIV> <DIV> </DIV> <DIV>I made a pledge to myself that I will never ever play a hybrid in a SoE game. No matter what they promise its a farce. If you are gonna play a role in a SoE game play a pure class for that role.</DIV> <DIV> </DIV> <DIV>So when we started EQ2 with my wife I chose Guardian and she chose Templar :smileyvery-happy: No complaints so far. For fun I started 2 healer chars : a shaman and a druid. Both at level 16 now so that as a tank I can try to understand how they work since my life depends on them. I already have enough feedback from wife about Templar class.</DIV> <DIV> </DIV> <DIV>Of my two mini healers I would say I would pick the druid. I simply like the way the regens operate. Of course both healers at too low a level at the moment so I dont have full data. However if I can land the slow I would say Shaman is the King. Since you are not only decreasing damage to the tank but giving other classes more chance to live in case tank looses agro. I was told that of the 3 healers shaman maybe the least effective as pure healer. To be honest at level 16 I have no idea but that perfectly normal because I havent seen anything yet. I am sure though with their slows Shamans will once again make the raids succeed or fail.</DIV> <DIV> </DIV> <DIV>As for SoE's promise of equal hailing different methods what can I say it is SoE :smileyvery-happy: I will hopefully try and level both healers though.</DIV> <P>Message Edited by Nazowa on <SPAN class=date_text>03-02-2005</SPAN> <SPAN class=time_text>03:23 AM</SPAN><BR> <P> <HR> </P> <P>Hindsight that was the correct thing to do. It seems that the Guardian is the only "true" tank and at least shamans suffer in the healing department. This despite what SOE promised. The thing is that reading the spell lists, there is nothing that indicates that a shaman should not be a main healer. The only differnece for a novice would be the names on the spells.</P> <P>So, yes although I would not call any of the EQ2 classes a hybrid (something that SOE also promised there would be none of) they somehow still managed to create "pure" classes and diluted classes. A "pure" class is a class with exactly one job. In the end those are the only ones that count as the combined abilites of the "hybrids" to not make up for the lack in the specific role; healing, tanking and dps. Where this leaves the shaman that is in my view not the jack of all trades we were in EQ1 I have no idea. We sure aren't "pure" healers though.</P> <P><BR></P></BLOCKQUOTE>
CrymsonAnClov
03-03-2005, 01:00 AM
<DIV>How about player augments? Kinda like in EQ1 you could augment your equipment, provide us with a character augment. That way Sony doesn't have to fix everyone, just the people that are upset enough to purchase the augment in game.</DIV> <DIV>I'd pay a lil gold for a nice 'make wards work" augment...</DIV>
disru
03-03-2005, 01:21 AM
LolShaman_01 say, 'Hail, Ward_Fixer_Guy'Ward_Fixer_Guy says, 'Hello there Shaman_01, I see that you are a shaman. You must now choose between wards that have the defensive capabilities of a new-born babe, or wards that attune themselves to the armor of whomever they are cast upon. What is your choice?;Shaman_01 says, 'I choose wards with the defensive capabilities of a new-born babe'Ward_Fixer_Guy says, 'Are you sure?'Shaman_01 says, 'Yes'*Ward_Fixer_Guy gives Shaman_01 an intense stare for a moment*Ward_Fixer_Guy slaps Shaman_01 upside the head for 9999 points of "what the hell is the matter with you" damage.Shaman_01 says, 'erm.... I'll take the mitigation'Ward_Fixer_Guy says, 'good choice'
CrymsonAnClov
03-03-2005, 02:36 AM
<DIV>Perfect! LOL</DIV> <DIV> </DIV> <DIV>Just fix the flipping things...SOMEHOW!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Or I know! Character reimbursement. turn my lvl 41 mystake into a lvl 41 templar... ROFL</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>or or or... Alternative Advancement. More xp to get points to buy wards that actually work!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>...maybe i'm just too desperate to make wards worth something...</DIV><p>Message Edited by CrymsonAnClover on <span class=date_text>03-02-2005</span> <span class=time_text>01:41 PM</span>
<DIV> <DIV>Well i'm done for the most part. I've got my mystic to lvl 34 and I just cant take it anymore... The numbers dont lie, our wards and even our heals just do even come close to par and the higher level you get the worst it seem to be. Grouped: my ward is just sad lasting no more then 3 sec. with a recast time of 6 sec. its seem our direct heal heals about half of what druids heal does with there extra regen at the end, how does that work?! is our slow the anwser?? It cant be, with only 1/3 of the dmg coming in is from normal attacks and normal attacks is about all our ward blocks thats 2/3 or i'll even say 50% of dmg going right past our ward and on to our tank. Not including what my happen if you get a resist on your debuffs. Which then we have to make up for that dmg with our k-mart blue light special heals... Give me a brake. </DIV> <DIV> </DIV> <DIV>I've been looking at these boards for some time now and a large number of post have been about wards! And still nothing is been done about it? Not even a "kiss my butt we are sticking it to you!" from the devs. nothing... And the poor druids start a thread with only 4 post on how they are getting to much agro from the heals, and they get a dev to reply. YEAH try chaining ever heal you have just to keep your tank alive and tell me now much argo you get!! I'm not asking for healing pwr like a cleric, I just want to beable to play my class and have fun. </FONT></DIV></DIV>
leatia
03-03-2005, 05:17 AM
My solution was simply to make a Guardian... this is the only work-around I could see for the current state of Mystic affairs. My gf did the same- parked her Mystic and made a monk. She loved her monk up until about 3-4 patches ago...When I look at my Mystic, it's just missing too much- in every single facet. Overall, it's a heavily broken class that serves no purpose to a gamer, other than, as stated here, as some sort of gimped secondary healer.I take on mobs with my Guardian 2-3 levels behind my Mystic. He can kill them in 1/2 the time and uses maybe 40% less power in doing so. There is never a close call since his higher mitigation is more efficient than a shaman's debuffs and heals combined. is DPS is so far out of line also that the kills are quicker and thus have a lot less need for self-heals. Good food or grabbing a wizard is better than tagging along a mystic partner.Soloing for a while was kinda fun. Beefy medium gear, decent self-buffs, some dots and nukes. By about 25, soloing became horrifically slow since a Mystic's dps is worse than mage-line pets at our level. By the mid 30's, it's obvious the Mystic class is running out of steam. I also dumped a ton of rares/plat into Adept3'ing all our dps spells and found a Mystic takes 4x as long to kill mobs toe-to-toe when compared to my Guardian... and there is a much better chance my Mystic will lose.Enter the group dynamic- here is all that's left of our 'fun'... and it's specifically if we are lucky enough to find a group that has a cleric or druid archetype already in the group. Our utility here isn't as desirable as, say, adding another dps class, but it does make a good grind more stable, so we're along for the ride. As a primary healer, we suddenly impose restrictions upon the group- the kinds of mobs the group can engage is substantially lesser, yet if our seat is yielded instead to a templar the group can continue uninhibited. If the group is gutsy and talented, yah- we can try tougher stuff; but it's a lot more work and a single bad set of dicerolls and we're going to have to run. So higher risk for the same reward is our gift to groups... lovely.So we can't solo very effectively (read- slowly).. we have the dps of a wounded gnat, our heals aren't strong enough to compete with clerics for groups, and overall there is little 'fun' left unless you can find a good grind group that already has a 'real healer' class within... then we're in business.Sorry.. make an alt for now. I was about to cancel the game from such horribly UN-fun experiences. It was a fun climb to the mid 20's, but after that it takes a nosedive fast... and keeps getting worse.
Itachi53
03-03-2005, 02:08 PM
<HR><BLOCKQUOTE><DIV>Or I know! Character reimbursement. turn my lvl 41 mystake into a lvl 41 templar... ROFL</DIV><DIV> </DIV><DIV> </DIV><DIV>or or or... Alternative Advancement. More xp to get points to buy wards that actually work!</DIV><DIV> </DIV><DIV> </DIV><DIV>...maybe i'm just too desperate to make wards worth something...</DIV></BLOCKQUOTE><HR>ROFL, absolutely hilarious.And sad, because I've thought the EXACT same 3 things./Mourning for our mystics<p>Message Edited by Itachi53 on <span class=date_text>03-03-2005</span> <span class=time_text>01:09 AM</span>
Stinkydo
03-07-2005, 04:43 AM
<DIV>And I thought I was the only guy who noticed our wards stink.</DIV> <DIV> </DIV> <DIV>Two nights ago, in Zek. Our templar was not on so I got the dubious job of main healing. During a fight with 3 whites, which should be no problem for a templar healer, we had to evac. As soon as we zoned back into the docks, my guardian say, "Shaman heals suck".</DIV> <DIV> </DIV> <DIV>Last night in Zek, I was running with my usual group which included the SOE coddled class, templar. He asked me, exactly why do I think my wards are broken. So I say to my guardian, how much damage you taking right now, he says 50-70. I say, watch this, I put on my ward, now how much you taking, 125-270. I said, you get my point as it wore off in the next hit?</DIV> <DIV> </DIV> <DIV>Still no reply from SOE. Just fix them already. I play this game too much already, but I am finding it hard to play when I know my class is not right and we are not getting fixed. I am seriously considering quitting if something doesnt change soon. I had hoped to spend the 3-4 years on this game as I had on EQ1, looks like SOE should have left Verant in charge maybe.</DIV> <DIV> </DIV> <DIV> </DIV>
kenji
03-07-2005, 06:08 AM
<DIV>eh...a friend asked me what my Mystic did, why quit him and start a Templar...</DIV> <DIV> </DIV> <DIV>i answered that my Mystic got 3.5 uses, 1 - STR buffs , 2 - Haste w/ Avatar , 3 - Resist buffs. that last 0.5 is Slow+Atk Debuffs, that's it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>i started a Mystic cos i wanted to heal , but not buff and go afk ... that's why i quitted <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>P.S [expletive ninja'd by Faarbot] a Paladin can heal better than Mystic ratio wise, and Insta Heal...when we got a Insta ward...they can also wear Plate. /cry</DIV>
Maharaj
03-08-2005, 08:22 PM
<blockquote><hr>Stinkydogz wrote:<DIV>And I thought I was the only guy who noticed our wards stink.</DIV><DIV> </DIV><DIV>Two nights ago, in Zek. Our templar was not on so I got the dubious job of main healing. During a fight with 3 whites, which should be no problem for a templar healer, we had to evac. As soon as we zoned back into the docks, my guardian say, "Shaman heals suck".</DIV><DIV> </DIV><DIV>Last night in Zek, I was running with my usual group which included the SOE coddled class, templar. He asked me, exactly why do I think my wards are broken. So I say to my guardian, how much damage you taking right now, he says 50-70. I say, watch this, I put on my ward, now how much you taking, 125-270. I said, you get my point as it wore off in the next hit?</DIV><DIV> </DIV><DIV>Still no reply from SOE. Just fix them already. I play this game too much already, but I am finding it hard to play when I know my class is not right and we are not getting fixed. I am seriously considering quitting if something doesnt change soon. I had hoped to spend the 3-4 years on this game as I had on EQ1, looks like SOE should have left Verant in charge maybe.</DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>So by your own admission, you are saying mobs average 60 when hitting against AC, and average 200 when not? Thats a 70% damage reduction, seems a little high for AC bonus doesn't it??
Banditman
03-08-2005, 11:08 PM
<DIV>No. It's right on the money for a high level Guardian.</DIV> <DIV> </DIV> <DIV>Before "Big Patch #3" Guards were mitigating in the 60-65% range, and the patch added 11% more mitigation.</DIV> <DIV> </DIV> <DIV>So no. 70% sounds just about right for a Guardian.</DIV> <DIV> </DIV> <DIV>Yea, that does say something about Wards doesn't it ?</DIV>
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