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View Full Version : Patch items effecting us


disru
12-18-2004, 04:47 AM
This list does not include anything about quests, I tried to pick out just the stuff that effects us beneficially or detrimentally specifically:- Characters now receive a new character differentiation option every ten adventure levels: Training!- Spells that debuff the target's maximum health or power now work appropriately.- Adjusted shields to provide a more noticable benefit at higher levels of quality.- The cost of light and higher armor types on vendors has been reduced.- Apprentice IV ward spells can now absorb an increased amount of damage.- Runic Shield had its description changed to be more clear.- Spirit of the Rhino was fixed to allow application to the group. Note that this ward only protects against elemental and noxious damage.- Spiritual Seal had its description clarified.- There were many additional updates and fixes to address spell bugs <B>and balance issues</B>.Now... we can hope that maybe this last item listed includes ward tuning?The bullet mentioning App4 ward is just stating the obvious of app4 > app3app4's now result as a pristine combine of app3 spells

Scrav
12-18-2004, 05:49 AM
- Several spells have been added to the treasure tables in Stormhold, Thundering Steppes, Nektulos Forest, the Crypt of Betrayal, and Edgewater Drains.This may increase the amount of our spells that have an adept 1 drop from level 20 to 29 spell abilities. At the moment only 6 of our 20 to 29 spells have adept 1 drops.

disru
12-18-2004, 06:54 AM
<blockquote><hr>Scrav wrote:- Several spells have been added to the treasure tables in Stormhold, Thundering Steppes, Nektulos Forest, the Crypt of Betrayal, and Edgewater Drains.This may increase the amount of our spells that have an adept 1 drop from level 20 to 29 spell abilities. At the moment only 6 of our 20 to 29 spells have adept 1 drops.<hr></blockquote>Good addition Scrav.

bou
12-18-2004, 01:01 PM
<blockquote><hr>disrupt wrote:The bullet mentioning App4 ward is just stating the obvious of app4 > app3app4's now result as a pristine combine of app3 spells><hr></blockquote>Im not an artisan myself and i've wanted to know this for some time, does the quality of a scroll affect its performance once its scribed by someone?And, if you make a pristine scroll it will now show as app4 and grant some bonuses as a reward for a good assembly?

Glott
12-18-2004, 01:54 PM
<DIV>I am missing smething. What patch this log is from?</DIV>

FelixDomesticus
12-18-2004, 05:34 PM
<blockquote><hr>Glottis wrote:<DIV>I am missing smething. What patch this log is from?</DIV><hr></blockquote>Seems to be from test server update posts

Scrav
12-18-2004, 07:40 PM
<blockquote><hr>bouek wrote:<blockquote><hr>disrupt wrote:The bullet mentioning App4 ward is just stating the obvious of app4 > app3app4's now result as a pristine combine of app3 spells><hr></blockquote>Im not an artisan myself and i've wanted to know this for some time, does the quality of a scroll affect its performance once its scribed by someone?And, if you make a pristine scroll it will now show as app4 and grant some bonuses as a reward for a good assembly?<hr></blockquote>At the moment, all standard (non-rare) scrolls created result in an App 3 scroll. There are no hidden bonuses or anything based on quality.When the patch above moves from test to live, the quality levels of the results are affect as follows:Quality 1 = Apprentice 2Quality 2 = Apprentice 2Quality 3 = Apprentice 3Quality 4 = Apprentice 4There are no hidden bonuses outside of that. The power of scrolls in theory goes from Apprentice 1 to Apprentice 4, then Adept 1 to Adept 4 and finally Master 1 (at least until future versions of master scrolls are created).