View Full Version : New Fury...where to start on AA's?
Iamken
11-17-2006, 08:43 PM
<DIV>I've started a Fury a few days ago. Now with the new Fury AA's that just came out, where do I start? Should I start with one of the Druid AA lines or just skip right to the Fury lines?</DIV> <DIV> </DIV> <DIV>My playstyle is mostly solo with the occasional group. Thanks.</DIV>
EDofEDs
11-18-2006, 02:10 AM
I solo/duo alot so I'm doing damage based AAs. I started by hitting up the Druid AAs till i maxed out the spell crit AA. Then I am moving over to the energy line in the Fury AAs. Then animalism for the int bonus and the odd buff where it stiffles priest/mages and makes 'em melee for a power proc (handy if i get low on power in a long fight if i got a tank with me). Then I'll move back to the Druid AAs and just finnish off with whatever I feel like grabbing.<div></div>
BrownBre
11-25-2006, 03:07 PM
Another newb Fury here (and to EQII for that matter). Come on Furys, only one reply! <span>:smileyhappy:</span>EDofEds route seems reasonable any other takes on it? I guess I'll be soloing fairly often with ocasional groups, sadly I guess they will be PuG's until I find my way round. I guess with respecs cheap at first survivability should be the first concern? The other thing is I am playing on a pvp server so survivability is a bigger issue. (of course having a decent offence can be a good defence). I have made a few observations but don't really have much to compaer to (being a newb).On a slightly different issue I am not to sure how to balance Wis / Int any tips? I doubt I will be a hardcore raider probably just the ocasional one so I guess I can afford to lean on int a little more than most as I am guessing mana pool wont be such an issue? Any tips or observations would be welcome.<div></div>
Ettia
11-25-2006, 08:57 PM
I would recommend getting to 5 points in Improved peerless predator, as this will give you an innate 35 percent run speed in and out of combat, which will be useful on PvP. To further improve your run speed to around 45 percent you can take 16 points in the wisdom tree.<div></div>
EDofEDs
11-26-2006, 01:22 AM
As far as balancing wis/int, go wisdom first. As a fury you get 2 solid int buffs. Infact i have seen 250ish worth of bonus int in a group with 2 furies just from the single target int buff and the group buff.<div></div>
BrownBre
11-26-2006, 03:56 PM
I had pumped Wis so far. You are also getting int from the AA's if you go that branch first (and I understand things correctly)? Spell crits look worthwhile and I have started down that line though I dont notice and awful lot of difference to anything despite having sunk half a dozen points in that branch. The zap spell with hammer strike (cant remember its name) is not <i>that </i>hot With hindsight its quite an investment (for a newb) to get to the crits. I am now wonderikng if the Fury line would have beeen best to start first <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> too late now!The thing I have no handle on is how much effect raising an attribute (like INT or WIS) has in EQII. In most games given the choice between ust about anything or raising an attribute the sensible thing is normally choose the latter. I saved up I think 5 AA's and plunked them in druid int line didn't seem to make a heap of difference<div></div>
Sunlei
11-26-2006, 07:52 PM
<DIV> <P> For soloing. At early levels I went with the strength line first. The strength improves your attack rating, that makes your weapon hit and hit for max damage more times. Next, In that line is a spelll you can cast that gives aditional damage attack and dps. This stacks with your fury haste/dps proc. Then add next in that line some double attack and after that a group heal proc, chance with each melee attack..that heal procs plenty. Not costing to many points to gain some new abilities.</P> <P>I used the best sword /w damage proc I could and a buckler. Then I added the 'buckler required' line to gain charm animal. 8 points. There are a lot of animals to charm, at least at the lower levels. Dropped buffs to use charm, none of fury buffs are that great. Use potions and spend couple aa on stats to replace.</P> <P>At the end of my 50 points into that tree, I got a great club! so added 'hammer required' line and maxed spell crits.</P> <P>Not sure about the new druid tree. Thinking that the new mobs hit so much harder and take longer to kill, I may try ach. to debuff their attack and low resist root to help keep them away from hitting me. happy hunting! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P></DIV>
Seekor
11-27-2006, 07:54 AM
<P>Well, I personally would not go with the WIS line actually. I don't see anything there that interests me. I plan to go INT and STA. STA gives some Heal Crit bonuses and INT give DPS. However, that is all personal choice. I don't see anything in WIS line that gear could not make up for.</P> <P>But that's just my Two Cents.</P> <P> </P> <P> </P>
Boli32
11-27-2006, 03:46 PM
<div><blockquote><hr>EDofEDs wrote:As far as balancing wis/int, go wisdom first. As a fury you get 2 solid int buffs. Infact i have seen 250ish worth of bonus int in a group with 2 furies just from the single target int buff and the group buff.<div></div><hr></blockquote>How?At End game its +66 wis/ +66 int +95 int @ AD3 even taking into account masters and the bonus from our AA line it won't reach 250.... 200 perhaps at full mastered out but not 250.Anyways I woudl concentrate on power (wis) a lot in your early levels though... you are allways running out untill well into your 40s I found.</div>
BrownBre
11-28-2006, 05:15 PM
Seems like there are at least 3 broad paths you can tread. Healer heavy, Offensive Magic Heavy, or the lesser trod Melee combat heavy. I'd be intrested how the latter two compare with each other (I am moving along the Magic road) beeing a newb I dont really have the coin for that. As things are I guess its viable to select any path through your early levels and re-spec later which I guess is the point of this thread, conciderations for starting characters.Cheers.<div></div>
Spidubic
11-28-2006, 06:57 PM
After debating several different paths to take I decided to go Right side of the Fury tree to get casting reductions and so far I must say I like it. Since I group rarely and solo mostly I am leaning my Fury towards DPS over healing and am quite impressed at his ablility to dish out pain.<div></div>
ScottAdams
11-28-2006, 11:26 PM
<DIV>My Fury is primarily a group healer. I would be interested in hearing thoughts on good AAs for him.</DIV>
Boli32
11-28-2006, 11:59 PM
<blockquote><hr>ScottAdams wrote:<div>My Fury is primarily a group healer. I would be interested in hearing thoughts on good AAs for him.</div><hr></blockquote>In Order: + Heal Crits + Regen Bonus + Emergancy Heals + Hibernation Those are the only once that actually increase our healign capabilities... althoguh you cna include the heal procs (on the STR line) or the regen componant to Porcupine/Urchin if you want... I suppsoe the decreasing the time it takes for our heals to tick (AGI Line) but Ive not found much use for that one currantly especilaly having to waste more AA point to get it. <div></div>
ScottAdams
11-29-2006, 12:33 AM
<DIV>I had taken shapeshifter and grabbed myself a staff. Looks like i picked the right first one. Wasn't sure how good crits would actually be in the long run though.</DIV>
Gutwren
11-29-2006, 03:02 AM
<DIV>I'm going full damage spec'd >.></DIV> <DIV> </DIV> <DIV>The heal spec doesn't seem to be worth it enough.</DIV> <DIV> </DIV> <DIV>And when you go down the Fury line, after you finish the damage side, be sure you branch off and grab the root AA.</DIV>
Rumbler
11-29-2006, 10:57 AM
<DIV>In-combat run speed, the energy line and root/snare for soloing.</DIV>
Liral
12-02-2006, 07:55 AM
<BR> <BLOCKQUOTE> <HR> Seekor33 wrote:<BR> <P>Well, I personally would not go with the WIS line actually. I don't see anything there that interests me. I plan to go INT and STA. STA gives some Heal Crit bonuses and INT give DPS. However, that is all personal choice. I don't see anything in WIS line that gear could not make up for.</P> <P>But that's just my Two Cents.</P> <P> </P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>I maxed out the increases in WI and that's the only thing i did in that line. Going for Str and Sta for the rest for the KoS AA's. Going with the damage line in EoF and after that not sure.</P> <P> </P> <P><BR> </P>
Gutwren
12-02-2006, 10:49 PM
<DIV>So far, maxed my dmg crit in the KoS line.</DIV> <DIV> </DIV> <DIV>Switched over to EoF line, going down damage to energy vortex... then going to branch over into root then snare.</DIV> <DIV> </DIV> <DIV>Dunno after that ^.^</DIV>
Anastasie
12-05-2006, 02:26 AM
<DIV>For the druid AA's I personally went Sta/Int line to get the crit% on both my heals and nukes and didn't bother with any of the end line abilities. Works really well for me. I use a one-handed hammer and symbol in the secondary slot. For the fury aa's I am going down the Animalism line and the Power line. I also put points into my Oh #*$&$*&^ heals and am considering putting some into the root. I don't think I will bother with either AOE nuke and will fucus on the dd nukes and the dots. I do plan to get energy vortex as there are many times when I just dps and let the other healer keep up the tank. I just spot heal when needed - usually always throw up bloodflow hot anyway. Wisdom is your main stat so you will have +wis on almost all of your gear. Not really necessary to bother with the wisdom line. Since I usually am in the melee group I am maxing out Agitate and Fae Pyre. They fight over getting my Agitate. When I am in the MT group I put it on the MT to help him keep aggro and also up his avoidance - which is important now that their Mit is so nerfed. Root and snare can be really useful on PVP, but you can get over to the root from the energy line which is what I plan on doing. I really don't plan to do any more than that on the hinderance line. It really depends on your play style and what you want to accomplish. For pvp - the agility Charm is supposed to be fun. I've heard of a Fury hanging out on the shore in EF and having a charmed shark just waiting for someone to try to attack them. Have fun deciding <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Deepjay
12-05-2006, 03:35 AM
Is there such a thing anywhere as an interactive AA calculator? Or even a diagram with them laid out just like ingame, so us workers can think about where to allocate points while obviously..at work <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I have 8 AA points at lvl 24, and i just can NOT think what to do with them, it's driving me nuts. I feel like wherever i put them i am going to regret it. I am one of those people who consistently does the wrong thing first, always having to blow my free allocation to correct my initial mistakes. This time im being more cautious.<div></div>
Newcaesar
12-06-2006, 09:22 PM
<P></P> <HR> In-combat run speed, the energy line and root/snare for soloing. <P></P> <HR> <P>QFT ... I think Rumbler has it right on the money.</P>
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