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View Full Version : The Fury Tree of Achievement Point (AP) Skills for EOF


Caethre
11-04-2006, 06:42 AM
<DIV> <DIV> </DIV> <DIV><FONT color=#ffff00 size=4><STRONG><U>The Fury Tree of Achievement Point (AP) Skills for EOF<BR></U></STRONG></FONT></DIV> <DIV> </DIV> <DIV>The NDA has been lifted just now, so I will post here a summary of the current lists of Templar Achievements as they are on the Beta server right now.</DIV> <DIV> </DIV> <DIV> <DIV>Currently on Live, you can earn up to 50 achievement points (APs) to spend in the class (Druid) achievements tree. In EOF, you will also be able to earn up to 50 more APs, to spend in the subclass (Fury) achievements tree, meaning you can earn up to a total of 100 APs.</DIV> <DIV> </DIV> <DIV>EOF Achievements for Furies are split into four sections, the four types skills available - animalism, energy, hindering and recovery. All the basic abilities are enhancements to existing Fury spells. Some of the final abilities are brand new.</DIV> <DIV> </DIV> <DIV>A few skills can be purchased from the start. However, for most skills there are pre-requisite skills that must be purchased before they become available for purchase. In some cases, the pre-requisite is a skill of another type.</DIV> <DIV> </DIV></DIV> <DIV>Bare in mind, this is still BETA information, so might CHANGE, and certainly bugs will get addressed, so treat it as flavour only for now please. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><FONT color=#ffff00 size=4><STRONG><U>Animalism<BR></U></STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(A1) Enhance: Carnal Mask (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: None<BR>Description: Adds +2 Regeration to the buff per rank.<BR>Notes: The adept III spell has a regen of 70. At Rank5 of this skill, it rises to 80.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(A2) Enhance: Seasoned Predator (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (A1) at Rank3 to open.<BR>Description: Adds two new features to this buff. Firstly, it reduces falling damage by 7% per rank. Secondly, increases in-combat movement speed by 7% per rank.<BR>Notes: At Rank 5, this means 35% reduction in falling damage and 35% increase in in-combat movement speed.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(A3) Enhance: Bestial Feast (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (A1) at Rank3 or (R2) at Rank3 to open.<BR>Description: Reduces the recast time by 1s per rank.<BR>Notes: The adept III spell has a recast time of 10s. At Rank5 of this skill, it is 5s.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(A4) Enhance: Fae Pyre (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (A2) at Rank3 to open.<BR>Description: Reduces the recast time by 1s per rank.</DIV> <DIV>Notes: The adept III spell has a recast time of 20s. At Rank5 of this skill, it is 15s.<BR></DIV> <DIV><FONT color=#ff9900>(A5) Enhance: Untamed Shroud (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (A2) or (A3) at Rank3 to open.<BR>Description: Extends the maximum range of this spell by 5m per rank.<BR>Notes: So whilst the default range is 30m, with 5 ranks of this, it becomes 55m.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(A6) Enhance: Urchin (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (A4) or (A5) at Rank3 to open.<BR>Description: Adds a Heal-over-time component to this spell.<BR>Notes: The heal triggers upon cast and then every 2s. The amount for ranks 1-5 for me were:- 45, 89, 134, 178, 223</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(A7) Animal Form (1 rank, costs 5 APs)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: To have spent a total of 15 APs between Animalism skills (A1)-(A6).<BR>Description: New ability. Casts a tiger form on the target (self, groupmate or raid member). Lasts 60s, then has 60s recast time. It stifles the target person. However it also gives them ... (currently unknown, spell description missing).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffff00 size=4><STRONG><U>Energy<BR></U></STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(E1) Enhance: Killing Swarm (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: None<BR>Description: Reduces the duration of the spell by 1s per rank.<BR>Notes: The master I spell has a duration of 12s. At rank 5, this drops to 7s. The same damage is done in a shorter time period.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(E2) Enhance: Thunderbolt (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (E1) at Rank3 to open.<BR>Description: Reduces the casting time of the spell by 0.2s per rank.<BR>Notes: At rank 5, this reduces the casting time from 3s to 2s.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(E3) Enhance: Tempest (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (E1) at Rank3 or (H2) at Rank3 to open.<BR>Description: Reduces the duration of the spell by 0.5s per rank.<BR>Notes: The master I spell has a duration of 8s. At rank 5, this drops to 5.5s. The same damage is done in a shorter time period.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(E4) Enhance: Starfire (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (E3) at Rank3 or (H2) at Rank3 to open.<BR>Description: Reduces the casting time of the spell by 0.2s per rank.<BR>Notes: At rank 5, this reduces the casting time from 4s to 3s.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(E5) Enhance: Ring of Fire (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (E2) at Rank3 or (E3) at Rank3 to open.<BR>Description: Reduces the recast time by 1s per rank.<BR>Notes: At rank 5, this reduces the recast time from 60s to 55s.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(E6) Enhance: Call of Storms (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (E2) at Rank3 to open.<BR>Description: Reduces the recast time by 5s per rank.<BR>Notes: At rank 5, this reduces the recast time from 180s to 155s.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(E7) Energy Vortex  (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: To have spent a total of 15 APs between Energy skills (E1)-(E6).<BR>Description: New ability.<BR>Casts a self-buff, instant cast, duration 5s, recast 90s.<BR>Increases Spell Damage and Power Cost by 50%, Reduces healing amount by 50%<BR>Duration increases by 5 seconds per rank, to a maximum of 25s at rank 5.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffff00 size=4><STRONG><U>Hindering<BR></U></STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(H1) Enhance: Barbarous Intimidation (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: None<BR>Description: The size of debuff of AGI and WIS is increased.<BR>Notes: The master I spell has a debuff of 76 AGI/WIS. The amount for ranks 1-5 for me were:- 79, 81, 83, 85, 88</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(H2) Enhance: Snare (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (H1) at Rank3 to open.<BR>Description: Increases the amount by which the target is slowed by 3% per rank.<BR>Also decreases the power cost of the spell in the earlier ranks.<BR>Notes: The base spell slows by 40%, so at rank 5 the spell slows by 55%<BR>The power cost of the base spell is 41 power, the amounts at higher ranks are as follows: 37, 33, 31, 31, 31.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(H3) Enhance: Maddening Swarm (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (H2) at Rank3 or (R3) at Rank3 to open.<BR>Description: Reduces the enemies casting skills by a larger amount.<BR>Notes: The adept III base spell reduces casting skills by 30. The reduction at each rank is: 31, 33, 34, 36, 37</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(H4) Roots  (1 rank, costs 5 APs)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: To have spent a total of 15 APs between Hindering skills (H1)-(H3).<BR>Description: New ability.<BR>Power 128, Casting Time: 2s, Recovery: 0.5s, Recast: 10s, Duration: 30s, Range: 25m, Resistability: 3% easier.</DIV> <DIV> </DIV> <DIV><BR><FONT color=#ffff00 size=4><STRONG><U>Recovery<BR></U></STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R1) Enhance: Grasping Thorns (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: None<BR>Description: Reduces the recast time of the spell by 10s per rank.<BR>Notes: The basic spell recast is 300s, at rank 5 of this, it is 250s.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R2) Enhance: Sylvan Touch (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (R1) at Rank3 or (A3) at Rank3 to open.<BR>Description: Increases the amount healed by Sylvan Touch<BR>Notes: Sylvan Touch (basic) heals 712 and then 134 every 2s. With ranks in this, these values become 783 (147), 854 (160), 926 (174), 997 (187), 1068 (200).</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R3) Enhance: Pact of the Cheetah  (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (R1) at Rank3 or (H1) at Rank3 to open.<BR>Description: Increases movement speed by 10% and adds a 5% safefall skill per rank.<BR>Notes: The basic spell at Master I is a 61% movement increase. With this at rank 5, this<BR>spell gives a 111% speed boost and 25% safefall.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R4) Enhance: Feral Potence (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (R2) at Rank3 or (A3) at Rank3 to open.<BR>Description: Reduces the recast time by 10 seconds per rank.<BR>Notes: The recast time is 10 mins without this skill. With this at rank 5, it is 9 mins 10 secs.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R5) Enhance: Feral Pulse (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (R2) at Rank3 or (R3) at Rank3 to open.<BR>Description: Increases the amount healed by Feral Pulse<BR>Notes: The base spell heals 681-832 and then 120-147 per 2s.<BR>With more ranks this becomes 749-915 (132-162), 817-999 (144-176), 885-1082 (156-191), 953-1165 (168-206) and 1021-1248 (180-220).</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R6) Enhance: Hibernation (1 rank, costs 1 AP)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (R4) at Rank3 or (H5) at Rank3 to open.<BR>Description: (no information, when I selected this, I could see no difference)</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R7) Pact of Nature (1 rank, costs 5 APs)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: To have spent a total of 15 APs between Recovery skills (R1)-(R6).<BR>Description: New ability.<BR>Notes: This ability is a buff that lasts until cancelled, that gives a single group member use of the Fury's Salve line of heal spells.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffff00 size=4><STRONG><U>Notes :-</U></STRONG></FONT></DIV> <DIV> </DIV> <DIV> <DIV>- I know that there was a thread already on this subject, but it has aged and now contains out-of-date information, so I thought I would start a new one, with more data (even if not presented quite as nicely). I will improve the presentation, add in any missing details and correct any errors and/or typos in the coming days.</DIV></DIV> <DIV> </DIV> <DIV>- The names of all these skills are as presented to Annaelisa, my Level 70 Fury, and so contain spell names that a Level 70 Fury would be using. However, all these skills apply in principle to all spells in their respective spell-lines (where indeed there are other spells in the spell line concerned, of course).</DIV> <DIV> <DIV> </DIV> <DIV>- The exact values given are those for Annaelisa herself at this time, which is dependent on what quality she happened to have at the time of writing for each spell .</DIV> <DIV> </DIV> <DIV>- There are some omissions in the above data, and I have sent in 4 or 5 /bug reports in the course of testing purchasing every one of these skills and noting all the data for this thread. Those will I am sure get addressed at some point, but may lead to changes.</DIV> <DIV> </DIV> <DIV>- Finally, this is BETA, so SOE may well change a few or even a lot of these values or skills in the coming days.</DIV></DIV> <DIV> </DIV> <DIV> <DIV> </DIV> <DIV>Enjoy!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Felishanna/Annaelisa.</DIV> <DIV> </DIV></DIV></DIV><p>Message Edited by Caethre on <span class=date_text>11-04-2006</span> <span class=time_text>01:56 AM</span>

Caethre
11-04-2006, 06:44 AM
<P>OOC.</P> <P>Ooo Ive got all the raw data, but Quetzaqotl posting at the same time I was has all the pretty screenshots, so look at his for those!!</P> <P> </P>

quetzaqotl
11-04-2006, 06:47 AM
yours is tidier tho lol nice list.

Lady Dee
11-04-2006, 07:14 AM
<DIV>It is VERY important to remeber ALL AA's from EoF are going through 1 Final overhaul before release and are subject to drastic change...AA's in KoS beta for furys were different by a large margin from KoS release.</DIV> <DIV> </DIV> <DIV>Now the Final AA's are due to be done on Monday I advise many of you wait till then before you post judgment on them</DIV> <DIV> </DIV> <DIV>Slixia</DIV> <DIV>Guk</DIV> <DIV> </DIV>

Meattray
11-04-2006, 07:36 AM
IF we dont give final judgement, what type of prejudgement should we give them.I just had a quick look over them.....LU13 for furies was nice, i was kind of hoping and looking for something.....Taylon <div></div>

Goozman
11-04-2006, 10:59 AM
<P>Don't get too excited yet about the overhaul  :smileyindifferent:. Most of the classes have pretty weak aa's, so I doubt the overhaul is going to be huge.</P> <P>Energy Vortex is pretty fun to use on raids with lots of healers, but the consensus is they should make it togglable. Hit it, get a 5k critical starnova, and then call of storms. If you corss your fingers hard enough call of storms will proc enough times and get about 1400 per bolt.</P>

Sedden
11-04-2006, 12:12 PM
<DIV>Looks pretty much lackluster to me = 1s off of this, 5 secs off of that. Kind of think they should make them alittle  stronger in all lines. Achievements were supposed to diversify people and set them apart and they are soooo weak it just seems like just a distract and something else to do while the next expansion comes out.</DIV>

xOnaton1
11-04-2006, 01:27 PM
<div></div>I just grabbed the picture from <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=15728">quetzaqotl's thread</a> and outlined the different categories so that you can better visualize where to put your points.<img src="http://img296.imageshack.us/img296/7816/furyeofachievementsjm6.jpg"><div></div>Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere

genesis013
11-04-2006, 03:34 PM
Anyone in beta tried out Animal Form to see how useful this is?<p>Message Edited by genesis013 on <span class=date_text>11-04-2006</span> <span class=time_text>02:35 AM</span>

Marcu
11-04-2006, 04:53 PM
<DIV>Cheeta at master 1 is 64% run buff btw, unless it's changed in EoF.</DIV> <DIV> </DIV> <DIV>114% run buff, that's gonna be awesome.</DIV> <DIV> </DIV> <DIV>Is it a bird, is it a plane, no... it's a fury with enhanced cheeta :smileyvery-happy:</DIV><p>Message Edited by Marcus- on <span class=date_text>11-04-2006</span> <span class=time_text>09:32 AM</span>

markdevox
11-04-2006, 05:09 PM
<BLOCKQUOTE dir=ltr> <DIV><FONT color=#ff9900>(A2) Enhance: Seasoned Predator (5 ranks, costs 1 AP per rank)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: Requires (A1) at Rank3 to open.<BR>Description: Adds two new features to this buff. Firstly, it reduces falling damage by 7% per rank. Secondly, increases in-combat movement speed by 7% per rank.<BR>Notes: At Rank 5, this means 35% reduction in falling damage and 35% increase in in-combat movement speed.</DIV> <DIV> </DIV> <DIV align=left> <HR> </DIV></BLOCKQUOTE> <DIV align=left>Does the new movement speed component of this spell stack with SoW?  Seems a bit pointless if it doesn't.</DIV>

SpritRaja
11-04-2006, 06:41 PM
<P>Would be nice if it stacked with SoW. But judging by how other incombat movement speeds do not stack with SoW I doubt it. I t could very well stack with PotC though.</P> <P>Any added in-combat movement speed is much better than out of combat speed. Will make dodging large AEs on raids that bit more easier. Also very useful for a PvP fury.</P>

HBP
11-04-2006, 09:45 PM
You also have to realize that SOW is not an in-combat speed buff...it breaks when you go into combat.

markdevox
11-04-2006, 09:51 PM
<P>Fair point on the in combat thing but let's face it an in combat movement buff is not really needed for jousting AoEs.  Permanent in combat movement speed might be slightly useful for positioning, but really only comes into its own in situations where running off (or through) aggro is more important, and that's where Pact of the Cheetah comes in.</P> <P>As it stands the Seasoned Predator runspeed increase above would only be a useful change if it does stack with SoW imo.</P><p>Message Edited by markdevox on <span class=date_text>11-04-2006</span> <span class=time_text>08:54 AM</span>

fy20
11-05-2006, 12:56 AM
<DIV> <DIV><FONT color=#ff9900>(H4) Roots  (1 rank, costs 5 APs)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: To have spent a total of 15 APs between Hindering skills (H1)-(H3).<BR>Description: New ability.<BR>Power 128, Casting Time: 2s, Recovery: 0.5s, Recast: 10s, Duration: 30s, Range: 25m, Resistability: 3% easier.</DIV> <DIV> </DIV> <DIV>----- So, Fury finally gets a ROOT ?  </DIV> <DIV><BR> </DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>(R7) Pact of Nature (1 rank, costs 5 APs)<BR></FONT></DIV> <DIV> </DIV> <DIV>Pre-Requisites: To have spent a total of 15 APs between Recovery skills (R1)-(R6).<BR>Description: New ability.<BR>Notes: This ability is a buff that lasts until cancelled, that gives a single group member use of the Fury's Salve line of heal spells.</DIV> <DIV> </DIV> <DIV>----- A tank who can self heal now ?</DIV> <DIV> </DIV> <DIV> </DIV></DIV>

Boli32
11-05-2006, 06:30 AM
<blockquote><hr>fy2006 wrote:<div> <div><font color="#ff9900">(H4) Roots  (1 rank, costs 5 APs)</font></div> <div> </div> <div>Pre-Requisites: To have spent a total of 15 APs between Hindering skills (H1)-(H3).Description: New ability.Power 128, Casting Time: 2s, Recovery: 0.5s, Recast: 10s, Duration: 30s, Range: 25m, Resistability: 3% easier.</div> <div> </div> <div>----- So, Fury finally gets a ROOT ?  </div> <div> <font color="#ffff00">Yup... looks like we finally got the root... as it stands we have the lowest mit of any class FORCED to tank their solo kills. </font></div> <div> </div> <div><font color="#ff9900">(R7) Pact of Nature (1 rank, costs 5 APs)</font></div> <div> </div> <div>Pre-Requisites: To have spent a total of 15 APs between Recovery skills (R1)-(R6).Description: New ability.Notes: This ability is a buff that lasts until cancelled, that gives a single group member use of the Fury's Salve line of heal spells.</div> <div> </div> <div>----- A tank who can self heal now ?</div> <div> </div> <div> <font color="#ffff00">Its called a Paladin <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />... though seriously putting this on another class will allow say your bored conjurer to heal the tnak whilst Urchin is up. At least that's how I hope it'll work. </font></div></div><hr></blockquote><div></div>

quetzaqotl
11-05-2006, 03:56 PM
<P>Yeah pact of nature is a novel idea. but it is our smallest heal and only useful while not being able to cast but I spose it has it uses.</P><p>Message Edited by quetzaqotl on <span class=date_text>11-05-2006</span> <span class=time_text>11:58 AM</span>

Caethre
11-06-2006, 01:44 AM
I've asked for this thead to be locked, as I am about to post edition 2 (with all the latest changes from Beta included).

Scarrlette
11-06-2006, 03:24 AM
Locked at the request of the OP.