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View Full Version : Should I go int/wis on items or ordination, focus etc?


Indy_Mouse_9
10-29-2006, 04:48 PM
The title says it really <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I'm a bit muddled lately when it comes to compairing items, I don't know which to choose if one has higher int / wis, and the other has lower int / wis but a bonus for ordination, ministration, or one of those.To illustrate with an example: <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />If I had to choose between a weapon with 19wis, 11 int, 40 power and 60 health, with +5 to ministration (and a rating of 59.3), or a weapon with 21wis, 21int, 50 health, 50 power but no other bonus (with a rating of 63.1), which should I choose?Now this is a fictional example, but there's lots of choices like these. I've had them on weapons, bracers, jewelery and so on. Each time the basic stats on one are better, but the other has a ordination/ministration/subjugation etc bonus.So basically, what's worth more, the higher int/wis stat or the -ation bonus?<div></div>

Dragonreal
10-29-2006, 05:22 PM
1) depends on your stats and how close to capped you are2) depends on what skill it is3) depends on your playstyleif your stats are near capped, you may not get full bonus from the extra int/wis.ordination skill will do nearly nothing for you because that afffects mostly debuffs and your ability to land those debuffs on higher con mobs.. since furies and druids in general aren't really a debuffing class, that particular skill isn't something you need to worry too much about; same goes for subjugation and furies.. subjugation affects control effects like stun/stifle/mez/root/charm and again, furies just don't have those skills in their aresenal so they need not worry about that skill outside of just getting it as close to maxed as possible in the event you need your deaggro line. Disruption and ministration on the other hand are going to have a greater effect on you, and especially so after eof comes out; currently, disruption helps you land your nukes on higher con mobs and ministration helps with fizzles. After eof comes out, disruption I believe is going to have some effect on damage (someone correct me if I'm wrong.. I honestly forget) and ministration is going to reduce the power cost of beneficial spells (since they're removing the fizzle mechanic altogether).As for playstyle...if you play sole healer in a full group a lot, +minstration should be a help after the changes go in (question is how much of a help and how much will the power reduction compare to the power you would gain from a few more points of wis, especially when the wis is going to be on a diminishing returns basis?)if you play backup healer in a small group (or even a full grp), disruption may be more worthwhile to you (again the question is how will it compare to those extra int points after the changes)if you solo a lot, you may want the higher damage rating weapon or a mix of everything or totally different stats altogether (like +defense, agi, sta, higher hp etc..)<div></div>

xOnaton1
10-30-2006, 05:26 AM
<div></div>It's hard to say right now. It depends on what your stats and skills are and what your playstyle is. The stat caps and skill caps and the affect of ministration will be changing when EoF comes also. You can read more about it here:<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=11194">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=11194</a>Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere<div></div>