Log in

View Full Version : Str / Agi / Int AA lines


Bulzie
06-13-2006, 06:54 PM
I've used the Agi and Int lines before and am currently testing out the str aa line.  I have 4/4/8/3 currently.  This gives 8 points into double attack and 3 currently into the heal proc.  In testing blue no arrow basilisk in Bonemire (I'm level 70 with medium gear, medium shield and new pristine imbued xego scimitar) and the dmg is ok.  I have been trying these with just melee and hot heals every so often, no off spells.  I usually end up with near full power at the end.  The fights do take longer then if I would nuke as well.  But it's kinda fun to do some melee stuff, even if it is a very pale verision.  It's nice when Battle Fury procs along with the melee spell you get form the str AA line, you can get up to 50% haste and 50% dps I believe.  With bard or Illusionist in group for buffs would for sure do abit more dmg. So far I have tested the Int and Agi lines as well.  From what I can see, they all probably add about the same amount of "extra" dmg.  Str you get extra dmg from melee, Agi you get extra dmg from pet, Int you get extra dmg from crit spell dmg.  The downside of the str melee is that you have to be close to mobs for this dmg which could be an issue from AE and such.  Downside of the Agi pet is that when it breaks, you have to take time to deal with it and still heal the group.  Don't really see a downside to the Int crit spell dmg one as you can throw these from a distance while healing also and there are alot of dmg spells that can crit. I have not  tested any of the final end abilities in these lines, mainly just focusing on the extra dmg. Anyone have similar experiences with these lines and the dmg they do? <div></div>

munos
06-13-2006, 08:47 PM
<P>I do melee some but the amount we do isnt very good compared to others so I'm not sure why anyone would really want to do it. I know its nice to get in there and slash a little. I have a wand of mental something anyway. I have found a great way to kite and I'm sure most know how to do this. </P> <P>I nuke something really hard and then snare, I send in pet and I use my wand which hits for 400hp and I run in a large circle well not that large. If it changes agro to my pet I just double dot with HO's and a nuke snare and repeat I barely ever get hit and I'm at 80% power. I use this in PVP as well. I tore up a 4 level higher dirge the other day. He chased me my pet is hitting him and I'm using wand on him the next thing I know he is stopping and running the other way I chase him down and he is thru.</P>

Boli32
06-14-2006, 06:22 PM
<blockquote> I've used the Agi and Int lines before and am currently testing out the str aa line.  I have 4/4/8/3 currently.  This gives 8 points into double attack and 3 currently into the heal proc.  In testing blue no arrow basilisk in Bonemire (I'm level 70 with medium gear, medium shield and new pristine imbued xego scimitar) and the dmg is ok.  I have been trying these with just melee and hot heals every so often, no off spells.  I usually end up with near full power at the end.  The fights do take longer then if I would nuke as well.  But it's kinda fun to do some melee stuff, even if it is a very pale verision.  It's nice when Battle Fury procs along with the melee spell you get form the str AA line, you can get up to 50% haste and 50% dps I believe.  With bard or Illusionist in group for buffs would for sure do abit more dmg.<hr size="2" width="100%"></blockquote><b>Thoughts on the STR line.</b>With each of the lines you only start to see a real impact if you start to stack buffs, I to am going down the STR line (currantly only a lowly 4/4/4 but improving. Haste is the one thing I am keeping an eye on however. If you have 100% haste you attack twice as fast and procs are twice as likely to go off during the same amount of time. Plus 40% chance to double attack (with 8 ranks) counts almost as +40% additional haste; although not in terms of proc calculation; just in additional damageIn a group setting I have reached 100% haste (monk or zerker can cap me up there), and maintain 50% DPS bonus (I have a screengrab of when I first hit 100% haste at home... its 100% haste 62% DPS I believe so it is possible). Combine that with the 8 ranks in double attack...that takes a 50 damage rating on a weapon and turns it into a 180dps weapon.Of course there are severe drawbacks to this... this damage rating is dependant on beserk procs and natures blade... stopping to cast a spell and you looe momemtum and your melee DPS simply stops for several seconds; I guess this is why there is a group heal proc in the STR line to compensate for this flaw.In that way I consider STR to be the most thought out and complete line Druids have. It doesn't do well if you take a few things out fo ther path its an all or nothing approach. In fact the STR line is pretty much the opposite to the INT line where its melee close quarters and trying to cast as few spells as possible versus the spell spamming of the INT line.

MaNiaGG
06-14-2006, 06:45 PM
STR line is a waste of time <span>:smileyindifferent:</span> <div></div>

Boli32
06-14-2006, 07:05 PM
If you don't melee, yes. a combination of WIS/INT is best if you prefer to let your spells do the talking.<div></div>

Valkyriur
06-15-2006, 10:30 AM
100% Haste + double attack + group heal proc add up, dont be too "hastey" to condemn the line!

Bulzie
06-15-2006, 05:39 PM
Last night, I did a respec from full Str AA to a combination of Agi and Str.  I wanted to test out charm on the new animals in the new zones.  But when I used charm before, I would mostly melee and let pet do dps.  When I did send pet in first, if I didn't want fight to take an hour sitting there just healing pet, I would cast on the mob which would get me aggro anyway.  So I decided since I was meleeing anyway, try a combo of Str to melee and Agi to get a pet to help with dmg.  So I put points in Agi up to first one in charm and the rest in STR to get decent percent to double attack (think I had like 24 aa pts). So I charmed one of those big blue frogs 68^^^ and went to test it out.  Sent it in to fight a 61^^ green skel and it was getting its butt kicked.  I understand the need to dumb down a pet so as not to be overpowering but to me it makes the charm line useless.  The amount of dmg it can do comparted to the str melee dmg or the int crit dmg is weak.  And then you have the added trouble of directing the pet and worrying about if it will break charm, besides needing 3 conc slots. I thought that it might be a good combo of Str and Agi but for me it was not.  I have average gear so maybe someone with better stuff might fight it works better.  In the end I respeced again back to full Int line for the crit spell dmg. <div></div>

quetzaqotl
06-16-2006, 12:32 AM
<P>Yes its great (next to useful imo) to charm that frog and turn it into a rustmonster looks great.</P> <P>I had charm after trying all other aa lines bar the wis line (cause imo that line is quite vile) and used my free respec to put more points in charm,</P> <P>and Im enjoying it now.</P> <P>my aa is 7 in charm 7 in heal crits and 7 in dmg crits atm and I like it so far, compared to other classes it might not be so good, but Im enjoying myself again with the new charmable content.</P> <P>I have thought about putting points in the str again cause i liked that line using my shiny sword dmg wasnt uber but it was fun to haste myself and double attack and proccing grp heals mana free (this was before the proc nerf tho) had it maxxed and it procced like 4-5 times in your usual fight.</P> <P>I had serenity for quite sometimes and it has been useful in lets say 2 raidencounters I was disappointed that it didnt cure the stun on some other raid enc tho so i took those 8 pts and put it into agi for the charm just for fun, its more viable now so I think ill stick with this setup for the time being.</P><p>Message Edited by quetzaqotl on <span class=date_text>06-15-2006</span> <span class=time_text>10:35 PM</span>

Pi
06-16-2006, 12:56 AM
<P>i think out of all the AA lines the 3rd tier of the int line is most usefull.</P> <P> </P> <P>the mad +crit spell % makes such an insane and plainly visible difference i cant picture myself functioning without it. that goes about double if you PvP. </P> <P>its extremely effective, and passive so you dont have to cast or press any buttons. it just is.</P> <P> </P>

Vesper
06-16-2006, 12:58 AM
<P>I'm at 4/4/3 on the INT line and really enjoying it, as I tend toward the nuke side of the Fury class.  Thunderstrike works well between my DoT and DD groups, and the extra chance at crit spell damage (combined with high INT) seems to manifest as often as it should.  I'm curious whether increased Focus will lend itself to an appreciable decrease in interrupts.  We'll see.</P><p>Message Edited by Vesperus on <span class=date_text>06-15-2006</span> <span class=time_text>01:59 PM</span>

WasFycksir
06-16-2006, 05:20 PM
<P>There are charmable rat things in the new underground city zone (Forsaken City?).  They add some nice damage, kind of like a perma DOT.  I was with a good group so the loss of conc stuff was not an issue.</P> <P>As far as dealing with charm breaks, remember you have animal mez too, it cast alot faster than the charm.</P>

quetzaqotl
06-17-2006, 08:47 PM
It wasnt in the tes notes but the animal charms duration got nerfed from 36 secs to around 20 i believe.

WasFycksir
06-19-2006, 03:49 AM
At level 4 charm animal is 21 minutes.  At level 4 mez animal is 21 seconds.  They both go up in increments of three, minutes and seconds respectively.

quetzaqotl
06-19-2006, 02:22 PM
Yes... but I had the same lvl animal mez before and after lu24 and I think the dur got shortened.

WasFycksir
06-19-2006, 03:46 PM
Just checked, the numbers are correct.