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View Full Version : Irritating Swarm and Maddening Swarm on test..


QQ-Fatman
05-11-2006, 11:44 AM
<DIV>Irritating Swarm<BR>1.5sec cast, 1 min recast<BR>12sec stifle, 15% snare<BR> <BR>Maddening Swarm<BR>1.5sec cast, 1 min recast<BR>14sec stifle, 15% snare<BR> <BR>doesnt work vs. epic, but it doesnt say breaks on dmg / hostile action either.</DIV>

Meattray
05-11-2006, 02:55 PM
i would have to ask why are they giving us this?Seems strange they are giving us a stifle but nerfing everyone else (exept chanters)I liked the spell as it was, it didnt help much on most encounters but was a nice spell how it was, ask a raid who can debuff what that spell can, not many can do it.dont get me wrong, having a stifle as good as a chanter would be damm nice (but not working on epic of course)Also a change on test is our 36sec group speed buff has changed, this it breaks stun now, sounds goodI hope this all works out......Taylon70 FuryNajenawhat happens to our deagro, it had a stifle in it....<div></div>

quetzaqotl
05-11-2006, 03:01 PM
<P>Hmm irr swarm was crap, so it turns in other crap, I mean one min recast on a 14 sec stiffle, lol come on.</P> <P>Must say the change to potc sounds nice.</P><p>Message Edited by quetzaqotl on <span class=date_text>05-11-2006</span> <span class=time_text>04:04 AM</span>

Sunlei
05-11-2006, 03:28 PM
<P> LOL! I thought this was a joke post, especially when developers think a single target,single interupt & small mana drain is some kind of 'control' spell. hehehe:smileyvery-happy:</P> <P>guess cause they are adding all roots to some melee classes nurfed abilities is why they have to add a root-despell to something. Cause we will cast cheetah to escape and all the mobs will have us rooted there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P> <P>If they made the new spell into a encounter-wide stifle then it be kind of cool..or gave it some kind of range, could pull with it.  single target & One min recast, lol, guess we need to turn up the whine-o-meter in a topic the developers actually read. </P> <P>and a minor snare! hehe lol...hahaha...sorry its just to funny...</P> <P>wonder if the developers are using old OUTDATED spell lists from pre-LU-13s major combat revamp.</P> <P>haha fury had a control spell..hahaha.... </P> <P>~Ever-nurf...gameplay changes every month, oh yeah!</P> <P> </P>

quetzaqotl
05-11-2006, 05:06 PM
<P>The duration and recast of the stiffle should be inline with the crowd control spells of other priests.</P> <P>A stiffle might be more useful than what irr swarm was before (tho it will not on work on raids) it will actually make inc dmg less i suppose.</P> <P>Duration of mad swarm should be at least15-20 seconds with a recast of 45 seconds, imo</P><p>Message Edited by quetzaqotl on <span class=date_text>05-11-2006</span> <span class=time_text>06:29 AM</span>

mystic5
05-11-2006, 06:22 PM
Umm....folks...I think you all are missing the point here.  The fact we get any type of Stifle is HUGE for raiding.  Yes, its only 14 seconds, but considering the questionable usefulness of this spell before I think this definately helps to increase our usefulness during raids.  I mean, If you are gonna go as far as saying this spells sucks then maybe SoE should give us a 2 minute stifle with a 1 minute recast time and a nuke that does 10k.  They have to balance improving the classes with minimizing the whining from other classes that are jealous of what they percieve as an overpowered class.  You and I both know we aren't, but their are plenty of ignorant people out there that think otherwise. While I think this spell could be more effective, keep in mind that they are replacing a spell that is underpowered and underutilized as it is now.  I applaud the Devs for making changes to this spell, and it gives me hope that maybe a few of our other spells will be retuned to make them more useful (see: Call of Storms).  Don't be so negative folks, I think this will be a good thing for the Fury class as a whole. <div></div>

Asp728
05-11-2006, 06:57 PM
<DIV><BR> <BLOCKQUOTE> <HR> mystic586 wrote:<BR>Umm....folks...I think you all are missing the point here.  The fact we get any type of Stifle is HUGE for raiding.  Yes, its only 14 seconds, but considering the questionable usefulness of this spell before I think this definately helps to increase our usefulness during raids.  I mean, If you are gonna go as far as saying this spells sucks then maybe SoE should give us a 2 minute stifle with a 1 minute recast time and a nuke that does 10k.  They have to balance improving the classes with minimizing the whining from other classes that are jealous of what they percieve as an overpowered class.  You and I both know we aren't, but their are plenty of ignorant people out there that think otherwise.<BR><BR>While I think this spell could be more effective, keep in mind that they are replacing a spell that is underpowered and underutilized as it is now.  I applaud the Devs for making changes to this spell, and it gives me hope that maybe a few of our other spells will be retuned to make them more useful (see: Call of Storms).  Don't be so negative folks, I think this will be a good thing for the Fury class as a whole.<BR> <BR> <HR> </BLOCKQUOTE><BR>This spell makes no difference on raids.  It doesn't effect epics.  I guess we can stifle trash mobs that are heroic, but those usually die within seconds.  I'm glad they changed the spell, but with the "dooesn't effect epics" tag, it's useless for a raid.</DIV>

dyf
05-11-2006, 08:06 PM
<P>Sounds awesome for PvP. When are we getting this? I can't wait to lay this on a necro than proceed to punish his [expletive haxx0red by Raijinn].</P> <P>Tinelroc<BR>37 Fury, Venekor</P>

quetzaqotl
05-11-2006, 08:17 PM
<P>Yes this spell cant be used on raids, as contrast the defiler fear lasts for 16 seconds with a 45 second recast (was 30 secs before) and ends up as a stun didnt have a pic of the spell so dont know what it exactly it does and for how long.</P> <P>So our new stiffle which is indeed nice when youre hunting in normal groups, just like I said, it will dumb down inc dmg better than out previous debuff.</P> <P>But it should be moved inline with the (more useful btw) fear and stun or other control spells root or whatever other priest classes have, so make it a 16 second stiffle every 45 secs imo.</P>

Illrig
05-11-2006, 11:48 PM
<P>IMO - Irritating swam and Maddening swarm will be HUGE on the pvp servers and yes they will work well in a pvp raid. Nice addition to potc as well! Can't wait!</P> <P>Z</P>

quetzaqotl
05-12-2006, 01:25 AM
<P>yes for pvp nits nice, this whole change with control spells seem pvp orientated, sipping thru unto the live server.</P> <P>But yes irr swarm will be more useful that it is now, that isnt too hard tho.</P>

Goozman
05-12-2006, 01:28 AM
<DIV>I, for one, am happy with this change. I will use a stifle a lot more often than what it was before. I am upset that that's pretty much all the patch does for us...</DIV>

Budgiette
05-12-2006, 02:10 AM
Hmm..I cant seem to find where it states it wont work on epics!  The only reference to something not working on epics in that update list is: <div align="center">- All knockdown effects will not work on epics. <div align="left">It only appears to have been shortened in duration: <div align="center">- Fury: Irritating Swarm - Has changed into a stifle and minor snare. It is now on a 60s reuse timer with a 1.5s casting time and shorter duration </div> </div> </div> <div></div>

catweaver
05-12-2006, 02:19 AM
<P>If this will work on epics then I'm all for it! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Lubij, Ethereal Legacy<BR>70 Fury</P> <P> </P>

SpritRaja
05-12-2006, 03:38 AM
<P>If this worked on Epics it would be great. However Moorgard did say this on one of the forum posts.</P> <DIV><BR></DIV> <BLOCKQUOTE> <HR> </BLOCKQUOTE> <BLOCKQUOTE dir=ltr> <P>Moorgard wrote:</P> <BLOCKQUOTE> <P></P> <HR> <P>Nerjin wrote:<BR></P> <P>However, I think that enchanters will still be weak in DPS area and still have problems on raids. Since there is going to be an immunity factor for Mezz/stun/eetc. and other classes still can use them on the MOB.</P> <P></P> <HR> <P> </P></BLOCKQUOTE> <P>To be clear, it is *only* enchanters who will be able to use control spells on epic targets. The control spells of other classes will continue to have the same restrictions they do now.</P> <P></P> <HR> </BLOCKQUOTE> <P> </P> <P>Personally would have loved to see the power drain turn into a power siphon. Furies are the most power consumptive of all healers.</P>

Caethre
05-12-2006, 05:07 AM
<DIV>OOC.</DIV> <DIV> </DIV> <DIV><FONT color=#ff6600>Just commenting on the Fury spell changes -</FONT></DIV> <BLOCKQUOTE> <HR> <DIV>- Fury: Irritating Swarm - Has changed into a stifle and minor snare. It</DIV> <DIV>is now on a 60s reuse timer with a 1.5s casting time and shorter</DIV> <DIV>duration.</DIV> <DIV> </DIV> <DIV><FONT color=#ff6600>Well, I never liked the Irritating Swarm spell line anyway, as one of the few Fury spell lines I practically never used. People here are mostly talking about raids, but I look at the changes from a small groups and soloing perspective, and replacing that spell line with </FONT><FONT color=#ff6600>a Stifle, an ability we do not have at all at the moment, and one which I might actually use, is an improvement that sounds good with me.</FONT></DIV> <DIV> </DIV> <DIV>- Fury: Pact of the Cheetah - Also dispels hostile root effects.</DIV> <DIV> </DIV> <DIV><FONT color=#ff6600>Now this change I love. PotC is a spell I love, and this is just a bonus. Of course, as has already been pointed out by others, it might also means mobs will be more likely to root us now, meaning we might need this effect, but it is a straight improvement so can't do any harm and might be of some benefit.</FONT></DIV> <P><FONT color=#ff6600>So, overall, these two changes look like improvements to me, and I'm quite happy with them.<BR></FONT></P> <HR> <P></P></BLOCKQUOTE>

Budgiette
05-12-2006, 08:55 AM
<blockquote><hr>SpritRaja wrote:<div></div> <p>If this worked on Epics it would be great. However Moorgard did say this on one of the forum posts.</p> <div></div> <blockquote> <hr> </blockquote> <blockquote dir="ltr"> <p>Moorgard wrote:</p> <blockquote> <p></p> <hr> <p>Nerjin wrote:</p> <div></div> <p>However, I think that enchanters will still be weak in DPS area and still have problems on raids. Since there is going to be an immunity factor for Mezz/stun/eetc. and other classes still can use them on the MOB.</p> <p></p> <hr> </blockquote> <p>To be clear, it is *only* enchanters who will be able to use control spells on epic targets. The control spells of other classes will continue to have the same restrictions they do now.</p> <p></p> <hr> </blockquote> <p>Personally would have loved to see the power drain turn into a power siphon. Furies are the most power consumptive of all healers.</p><hr></blockquote> My thoughts are running along the same path - whether the changes to the enchanters will affect this ability at all.  However, looking at the description of the spell, it states that it is only a  'minor' snare, which to me implies that it isnt a control spell and should be classified as a restrictive spell.  Will be interesting to see its effectiveness.<div></div>

quetzaqotl
05-12-2006, 02:18 PM
<P>Well I was under the impression the op played on test as he gave more info on the new irr swarm than was given in the patchnotes.</P> <P>And yes irr swarm will be a better debuff in the end than it was before, stiffle should cancel the mobs ability to cast spells and ca's so it will be more useful.</P> <P>But 14 secs every minutes seems a bit off the recast should at least be 45 imo.</P> <P>Yes I see it as an improvement over the original irr swarm, but that isnt hard to do.</P>

Shadowgr
05-13-2006, 02:40 AM
<P>Can I assume that the PotC change is for your whole grp?  The run burst is for the whole grp, so I'm hoping the break root is for the whole grp too.</P> <P>Still disappointed about Storms tho. :smileysad:  No fix on the near horizon.  </P> <P>As far as Swarm line changes, it's a start.  I like that line prior to LU13.  Give us back those abilities with the stifle.<BR></P>

Sunlei
05-13-2006, 04:23 AM
<P>  Why not just add the stifle to the spell?  , plus make the origional small drain a power feed,one interupt and short stifle encounter wide. 45 second recast to match the other priests encounter-wide debuffs.</P> <P>I dunno, the soe developer said the posted test notes are wrong..who knows?</P> <P>Stuff is always posted from test and betas and then nurfed away in one day.</P> <P>Wish they would just put the encounter debuff back from the lu 13 nurfs. </P> <P>oh well, hopefully soe is thowing out all the changes on the boards and waiting the week to see how the masses feel about the nurfs. Then instead of for example nurfing Troub. charm to 8 seconds (lol!!) they will nurf to one min duration and people will post thanks and love:smileyvery-happy: </P>

Sunlei
05-13-2006, 04:27 AM
<P> just adding, i use those 60 up potions that break root and stun lock. You can only use them every 15 mins, but its instant cast and you're free and have 10 seconds immune.</P> <P>Still guess they are adding the root to combat arts instead of the stuns..fine root me in place..then i can fight on the edges of the islands and not worry the mobs will knock me off the world <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Kelkirra
05-13-2006, 04:42 AM
<P><FONT color=#ffff00>Personally would have loved to see the power drain turn into a power siphon. Furies are the most power consumptive of all healers.</FONT></P> <DIV> </DIV> <DIV>Ok, I am going to have to disagree with you 100% on this one. The druid class is the most efficent class with their heals vs. power consumption. I can go through multiple encounters on my fury alt without even tapping into my power and my tank isn't exactly sitting stacked (for gods sakes, we're trying to get the poor boy out of his gray sholders). Not flaming, just thought I would add my 2cp in. My guild defiler and I have discussed this issue several times and the worst healers on power consumption vs. their heal/ward rates are the shammies and templars. I'll try to find his link to all of this information. He broke each class down using several factors. Quite informing if you ask me. =)</DIV>

Sunlei
05-13-2006, 10:07 AM
<P> If some new spell remains at single target 8 second duration daze with one min recast..even the old single target we have now is better. At least it debuffs a few percent of casters abilities,drains a bitty of their mana and interupts them. And it has a fast recast.</P> <P>I hope soe is taking notes off all the board posts and if they are gonna redo the spell..makes a great encounter wide good debuff. Furys have no encounter wide debuffs like other priests. And get some range on fury spells..my templar and mystic can pull things from twice the distance as my fury can.</P> <P>yeah some mana feed would be nice..it is many times a complete waste to cast a HoT because the mob didn't break through wards or reactives to even use the HoT. I think furys are the kings of wasted heal casts..but you got to cast them..just in case! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </P>

Goozman
05-13-2006, 10:36 AM
<BR> <BLOCKQUOTE> <HR> Sarasoon wrote:<BR> <P><FONT color=#ffff00>Personally would have loved to see the power drain turn into a power siphon. Furies are the most power consumptive of all healers.</FONT></P> <DIV> </DIV> <DIV>Ok, I am going to have to disagree with you 100% on this one. The druid class is the most efficent class with their heals vs. power consumption. I can go through multiple encounters on my fury alt without even tapping into my power and my tank isn't exactly sitting stacked (for gods sakes, we're trying to get the poor boy out of his gray sholders). Not flaming, just thought I would add my 2cp in. My guild defiler and I have discussed this issue several times and the worst healers on power consumption vs. their heal/ward rates are the shammies and templars. I'll try to find his link to all of this information. He broke each class down using several factors. Quite informing if you ask me. =)</DIV><BR> <HR> </BLOCKQUOTE><BR>Furies don't really have very power consuming heals to cast in succession like Templars and Mystics do. Templars and Mystics can blow a big wad of power in a short time, more so because they use their not-so power friendly group specialties on a single target. The reason why Furies end up losing power quicker than any other healer is... well... because they aren't typically spam healing... they generally are blowing through all the damage spells and heals as rapidly as possible; whereas Templars and Mystics will use their power hungry stuff right away, then use very power friendly damage spells or debuffs. Furies don't lose power as quickly just healing because... well... the heals are weak; but they are usually doing other things which end up draining it faster than any of the other Priests. So I would have to say Furies are indeed the most "power consumptive" of any healer if they are being played to their full potential; and in that respect, a power siphon would have been cool.

quetzaqotl
05-13-2006, 03:19 PM
<P>The most powerfriendly priest would be an inquistor imo, with their mana buff they can put on a melee in the group they can stay full power on many fights, I believe some other priest class have spells that siphon power too.</P> <P>And in raids I can safely say I can burn my power quite quickly especially if your the assigned group healer (and that is considered one of a druids forté).</P><p>Message Edited by quetzaqotl on <span class=date_text>05-13-2006</span> <span class=time_text>04:53 AM</span>

TehDrunkenFury
05-14-2006, 12:15 PM
it's cute. The PvE carebears are crying. The PvPers are celebrating. <div></div>

Meattray
05-15-2006, 10:27 AM
<P>Just to point out, We lose a Debuff that worked on Epics - Normal Mobs</P> <P>we gain a debuff that only works on normal mobs and not epics.</P> <P>Furies dont have much in way of debuffs, id like to know why this change, our class never had any stun, stifle, daze or buzz.</P> <P>The change is going to help 95% of the fury population, so i support the change.</P> <P>But i would like to understand why the change, if the stifle worked on epic that would help, *hang on*, maybe reduce the time it works on epics, say 12secs on normal mobs and 4secs on epics.  I think that would be fair from us losing a debuff that did work on epic.</P> <P>Taylon</P> <P>70 Fury, Najena</P>

dyf
05-15-2006, 06:08 PM
<DIV>The proposed changes are hot! Naysayers need to be quiet!</DIV> <DIV> </DIV> <DIV>Tinelroc</DIV> <DIV>40 fury and rising<BR>Venekor</DIV>

Illrig
05-16-2006, 12:29 AM
<BR> <BLOCKQUOTE> <HR> OssotSromo wrote:<BR>it's cute. <BR><BR>The PvE carebears are crying. <BR><BR>The PvPers are celebrating. <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>/cheers!</P> <P> </P>

Kelkirra
05-17-2006, 04:46 AM
<P>I still don't see it, honestly. I have healed side by side with all of the other healing classes and I still use less power . . .benig the main healer at that. Our nukes do use a lot more power than the other classes but they also use a lot more power with their heals. The other priests classes besides the druids (with the exception of the Inquisitor with their power buff, which is awsome imho) burn through their power in 3x the amount of time that I will. The other priest classes have slower casting times and a difficult time catching back up so to speak if they slack with their healing for a second. </P> <P>If my tank starts losing health to fast for me to just cast my single target HoT to keep him alive, I can still bring him back in a matter of seconds. I guess it's all a matter of play style and the possibility of lvls. Being a tank mainly, I have rolled with all of the healer classes and I perfer druids to other healing classes for this reason. When I make my HoF runs, I try to take a druid and what ever other healer is on that I group with. I don't have to worry about my health, even if it hits red, because I know that it's about to be at 100% and my healer is still going to have plenty of power for even an epic fight. =) I love the druid class for the versitility and I personally believe them to be the best healing class that I have rolled with. Come on guys, show me one templar that will still be at 95% of their power or better at the end of a 2 min fight. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Goozman
05-17-2006, 08:20 AM
<P>If you are grouping with a Fury (especially at 70) and they are consistantly staying above 80% power, they aren't playing very well... unless you have 2+ classes with mana regen.</P> <P>But it's not all that surprising... I've only seen maybe 2 Furies who actually play well.</P><p>Message Edited by Goozman on <span class=date_text>05-16-2006</span> <span class=time_text>09:21 PM</span>

enrique_to
05-17-2006, 11:36 AM
I liked old mana draining disrupting spell. New spell is not bad at all. But ... well. At least we are not badly nerf as Warlocks <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>

lmhotep
05-17-2006, 02:51 PM
<DIV>To reply on sarasoon:</DIV> <DIV> </DIV> <DIV>My main character is a 70 Fury wich is pretty well equiped with armor and stuff.</DIV> <DIV>My powerlevel selfbuffed is 5800+ so thats rather high to.</DIV> <DIV> </DIV> <DIV>Seeing you say the druidclass is easy on the power can only mean you dont know how to play the class.</DIV> <DIV>It may be true for the warden but if i need to go fullout in healing (wich doesnt mean casting your single hot cuse thats never enough in the higher instances) and kick in some nukes in between i wil burn my power like a madman.</DIV> <DIV> </DIV> <DIV>If a Fury is played the right way you can reach a very stead amount of dps and the same counts for the healingfront.</DIV> <DIV> </DIV> <DIV>So eventualy it all come`s down to playing style.</DIV> <DIV>If your just there for the healing then yes you can probably me somewhat conservative with your power but if you do both dps and healing no way you dont use alot of power seeing that starnove itself costs 329 to cast.</DIV> <DIV> </DIV> <DIV>A true fury burns its power like a madman hence the increased powerlevels we get.</DIV>

Boli32
05-17-2006, 03:00 PM
I like to think I play my fury very well and I make sure I keep my power toped up most of the time. I'm still after FT items but have managed to amass 19.8 in combat mana regen increase not much I kow but every little helps - that plus regular manastone use and only debuffing and DoTing keeps my power well in the top 1/3 of my bar.In the end only if we start throwing our weight around (nuking) does our power REALLY begin to drop; I prefer to get in close and use my autoattack (with multiple procs) and natures blade rather than the nukes. I contribute damage, debuffs and more importantly my role of primary healer.Sure occasionally I throw  out my nuke; but in grouping our job is to heal, and support the group and not try and see who throws out the most damage. If I have 90% of my power at the end of the fight and everyone is still alive I consider that a job well done. One single add, one over zeleous caster and they'll be very happy I held all of my power in reserve.Everyone plays their class differently and I for one think furies are quite mana efficient; at least compared to many I have grouped with.

Meattray
05-18-2006, 08:36 AM
<DIV>re: power consumption in relation to Furies but focued on Epics</DIV> <DIV> </DIV> <DIV>My play style is to go all out either DPS or heals, i am setup for DPS, Max Int, 394 disruption, 384 focus, main damage spells masters, max crit damage</DIV> <DIV> </DIV> <DIV>Self buffed incombat power regen 62, with chanter 100+  (that is with all FT items, my stats suffer and use potion to buff myself)</DIV> <DIV> </DIV> <DIV>On raids is where a fury can burn power healing, with incombat power regen on very tuff encounters i can burn power like nothing else.  If im not burning power im not healing to full potential. When i run out of power bad things happen.</DIV> <DIV>With fast cast times, debuffs and healing other raid members we burn power. fact.</DIV> <DIV> </DIV> <DIV>When i DPS i can burn alot of power but.... I am set up to do high DPS to help with encounters like Hal'Dar i can maintain good DPS and keep power with high incombat pow regen.</DIV> <DIV> </DIV> <DIV>But guys guys guys, we have goten of subject.</DIV> <DIV> </DIV> <DIV>Taylon</DIV> <DIV>70 Fury</DIV>

QQ-Fatman
05-18-2006, 12:25 PM
<DIV>After today's test patch.... these are nerfed to 9sec and 10.5sec stifle.</DIV>

enrique_to
05-18-2006, 01:51 PM
<div><blockquote><hr>QQFatman wrote:<div>After today's test patch.... these are nerfed to 9sec and 10.5sec stifle.</div><hr></blockquote>EverNerf 24 !!!</div>

quetzaqotl
05-18-2006, 03:05 PM
Hmm so they changed the recast then to 45 secs at least?

QQ-Fatman
05-18-2006, 10:12 PM
<BR> <BLOCKQUOTE> <HR> quetzaqotl wrote:<BR> Hmm so they changed the recast then to 45 secs at least?<BR> <HR> </BLOCKQUOTE>no, still 1 min.<BR>

catweaver
05-19-2006, 12:30 AM
<P>This frustrates me because it's such an obvious change for the pvp players.  If this at least worked on epics I wouldn't be upset but as a raiding/grouping fury it doesn't help me at all.  </P> <P>As far as power consumption goes I now have 51 pts. of FT on my standard gear - throw in SoTB and my general raid group with troub regen and I don't really have problems anymore.  I'm also very quick to use shards/hearts and power potions to keep my pool as full as possible - it's hard to explain that I am constantly healing/debuffing/dotting while my power stays above 0.  The funny thing is that the other fury in the guild typically focuses more on straight healing while I take a very hybrid viewpoint towards raiding (you'll see me nuking right along with the casters so long as everyone in raid is at a manageable health) and while his power pool is about 800-900 points larger than mine, he runs out of power much more quickly than I do.</P> <P> </P> <P>Lubij, Ethereal Legacy<BR>70 Fury</P>

Boli32
05-19-2006, 01:38 PM
<blockquote><p>This frustrates me because it's such an obvious change for the pvp players.  If this at least worked on epics I wouldn't be upset but as a raiding/grouping fury it doesn't help me at all.  </p><p>As far as power consumption goes I now have 51 pts. of FT on my standard gear - throw in SoTB and my general raid group with troub regen and I don't really have problems anymore.  I'm also very quick to use shards/hearts and power potions to keep my pool as full as possible - <font color="#ffff00">it's hard to explain that I am constantly healing/debuffing/dotting while my power stays above 0.</font>  The funny thing is that the other fury in the guild typically focuses more on straight healing while I take a very hybrid viewpoint towards raiding (you'll see me nuking right along with the casters so long as everyone in raid is at a manageable health) and while his power pool is about 800-900 points larger than mine, he runs out of power much more quickly than I do.</p><hr size="2" width="100%"></blockquote>I have that problem as well... sometimes people ask me if I'm doing "anything" especially if the main tank can heal themselves somewhat. I've just given up explaingly I have a large power regen capability and just gone with the line: "if the preverbial hits the fan you'll be the first to thank me for that heal I was able to cast on you". generally seems to shut them up <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />NB: Normally its the DPS people who ask as they are parsing and expect (for some strange reason) to see me up there with the big boys of the group along with healing the main tank.<blockquote><p></p></blockquote> <div></div>

kcirrot
05-19-2006, 08:04 PM
<BR> <BLOCKQUOTE> <HR> Caethre wrote:<BR> <DIV>OOC.</DIV> <DIV> </DIV> <DIV><FONT color=#ff6600>Just commenting on the Fury spell changes -</FONT></DIV> <BLOCKQUOTE> <HR> <DIV>- Fury: Irritating Swarm - Has changed into a stifle and minor snare. It</DIV> <DIV>is now on a 60s reuse timer with a 1.5s casting time and shorter</DIV> <DIV>duration.</DIV> <DIV> </DIV> <DIV><FONT color=#ff6600>Well, I never liked the Irritating Swarm spell line anyway, as one of the few Fury spell lines I practically never used. People here are mostly talking about raids, but I look at the changes from a small groups and soloing perspective, and replacing that spell line with </FONT><FONT color=#ff6600>a Stifle, an ability we do not have at all at the moment, and one which I might actually use, is an improvement that sounds good with me.</FONT></DIV> <DIV> </DIV> <DIV>- Fury: Pact of the Cheetah - Also dispels hostile root effects.</DIV> <DIV> </DIV> <DIV><FONT color=#ff6600>Now this change I love. PotC is a spell I love, and this is just a bonus. Of course, as has already been pointed out by others, it might also means mobs will be more likely to root us now, meaning we might need this effect, but it is a straight improvement so can't do any harm and might be of some benefit.</FONT></DIV> <P><FONT color=#ff6600>So, overall, these two changes look like improvements to me, and I'm quite happy with them.<BR></FONT></P> <HR> <P></P></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE>Quoted for Truth.  This is how I feel.  I guess since I'm coming from being a player who doesn't raid, I can't see anything but positive in those changes.<BR>

quetzaqotl
05-19-2006, 09:21 PM
<P>Yes I agree this change is good and yes it wont be useful in raids but then again irr swarm how it is now wasnt useful either on epics.</P> <P>What I do dislike tho is that this spell got a nerf in a weeks time the duration got a few secs chopped off, and it already wasnt that long of a duration the recast time of this spell is excessive 1 min recast for 9-10 secs of stiffle.</P> <P>Hope theyll adjust the recast time to the duration and make it 45 secs.</P>

QQ-Fatman
05-23-2006, 06:21 PM
This spell lines is changed again on test. It no longer stifles... instead it decreases all casting skills and foucs of target "encounter." 36sec duration, 1 min recast. It's useless again <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

enrique_to
05-23-2006, 06:30 PM
<div><blockquote><hr>QQFatman wrote:<div></div>This spell lines is changed again on test. It no longer stifles... instead it decreases all casting skills and foucs of target "encounter." 36sec duration, 1 min recast. It's useless again <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote>They did it again...Evernerf...But LU 24 is not cause PvP...What about PvE Players? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </div>

quetzaqotl
05-23-2006, 07:53 PM
<P>[expletive haxx0red by Raijinn] they throw us a bone and then snag it away, [expletive haxx0red by Raijinn] is up with that irr swarm was getting a bit useful, then they reduced the duration and now its a crap once again.</P> <P>[expletive haxx0red by Raijinn] is up with that?  give us a good debuff pls, this is just stupid theyve worked on this spell so it seems and yet they still dont see the uselessness of this crapola spell?</P> <P>Debuffing focus on mobs oh yeah theyll fizzle now, hah right [expletive haxx0red by Raijinn] devs once again Im surprised by your total "out of touch-ness" of how this game works.</P> <P>I hope they grow a brain and get this spell somewhat useful once again as this is crappy, making people happy with a change then revert it and make it [expletive haxx0red by Raijinn].</P> <P>And yes Ive used a lot of [expletive haxx0red by Raijinn] 's <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Message Edited by quetzaqotl on <SPAN class=date_text>05-23-2006</SPAN> <SPAN class=time_text>09:05 AM</SPAN></P><p>Message Edited by quetzaqotl on <span class=date_text>05-23-2006</span> <span class=time_text>09:05 AM</span>

Gertack_v2
05-24-2006, 09:01 AM
At least right now it is 36 second duration with 30 second recast, as opposed to 36 second duraiton with 1 minute recast upcoming.If the casting time in the change is still 1.5 seconds, it's even MORE USELESS than it was before -- and that takes talent to accomplish.<div></div>

Malandrin
05-24-2006, 11:01 AM
<DIV>And they said that PVP spell/combat changes wouldn't affect PVE servers, LOL  LOL  LOL</DIV>

WasFycksir
05-24-2006, 06:13 PM
Change the icon back to being "green" based instead of being exactly the same as our DOT.  At least do that since the effect is downright insulting as it stands now.

Bi
05-26-2006, 12:04 PM
<div><blockquote><hr>Sarasoon wrote:<div></div> <p>I still don't see it, honestly. I<font color="#ffff00"> have healed side by side with all of the other healing classes and I still use less power . . .<font color="#ff3300">benig the main healer at that</font></font><font color="#ff3300">. </font>Our nukes do use a lot more power than the other classes but they also use a lot more power with their heals. The other priests classes besides the druids (with the exception of the Inquisitor with their power buff, which is awsome imho) burn through their power in 3x the amount of time that I will. The other priest classes have slower casting times and a difficult time catching back up so to speak if they slack with their healing for a second. </p> <p>snip</p><p><font color="#ffff00">Come on guys, show me one templar that will still be at 95% of their power or better at the end of a 2 min fight. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font></p><hr></blockquote>You will use less power if you grp with another healer because they are main healing, not youFuries are never main healers, their specialty heals just do not allow for it.Templars have far more versatility and usefulness than furies (HP buff, sanctuary, 8s stun etc) furies have good HP/s, possibly the best in the game over time, but arent nearly as well equipped to cope with burst damageJust a quick FYI because it seems you dont know how heals workMob strikes TankWard wards damageTank takes any damage ward doesnt ward against / leaksreactive goes offHoT ticksadd to this that reactives react to every strike (duh, reactives) whereas HoT's 'tick' at a set duration; and often other healers will DH before the tank ticks back to full.So you see.. it takes a rather large hit for a tank to actually be hit hard enough for druids to need to heal a lot. Add into that - that the mob is probably being permastunned/stifled/interrupted and only autoattacking the tank for minimal damage.</div>

Damaan
05-26-2006, 05:33 PM
They should make this spell a group melee or magic dmg debuff at least then I think it would be more useful.  Even if it lowered dps and int by like 10% or something I would actually use it when i have the extra power.  As it is here I would be hard pressed to find any reason to cast it.

SpritRaja
05-28-2006, 01:10 PM
I believe it was the Devs intention to make this spell reduce incoming spell damage. In effect it did absolutely nothing. A stifle would do a much better job. Or a long standing debuff on the mob that has a chance to proc a ward to all magic types on the mobs target when the mob casts something.

quetzaqotl
05-28-2006, 02:54 PM
<P>Well what it should do imo  is make it a stiffle or make it a hvy interrupt spell like with a dur of 12 seconds every  second it interrupts with a recast of 45 seconds and make it blur vision (as a touch).</P> <P>I mean the idea and name of the spell suggests that you cast a swarm of insects which should make it hard for the oponent to see you and do anything but swing their sword around blindly.</P>

Boli32
05-30-2006, 01:33 PM
I think they're changing it to make it irritating for us as well; wasting our power to do nothing <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>