View Full Version : How well does Charm Animal work?
<div>The animalist ability Charm Animal how well does it work? Does it last long when you use it?</div>
vochore
03-01-2006, 10:38 PM
<div></div><p>prob. going to have to wait till we get some furys with 10 or more aa,s.iv just gotten to #5 for myself.</p><p> </p><p>from what i have read its a 30 min timer but can brk at anytime before that...higher levels reduce the chance of brking on you.</p>
<div></div>If at higher lvls it doesnt break often that could be a really nice damage add and utility....
Well, to tell you the truth, I was a bit disappointed.Ok, I only had it at App I, since I just dinged Lvl 10, but I experimented a few resist on mob 3 or 4 level lower than me ... 1 or 2 times ou of a dozen try, it didn't even last 10 minutes (out of 17 for the normal duration). In fact it wouldn't be so bad, if the charm didn't cost 3 concentration point !Yeap, that's right ... to charm that puny animal, you have to use 3 concentration points. So it means you have to give up at least 2 buffs. It's quite a change from the Dire Charm in EQ1, when you just had to snap your fingers and beam a smile to seduce any denizen of the wood *grins*So I dunno, I will toy with it a bit, but I might respect, and focus first on the Int spell line. That additionnal 3,5% chance on spell crits look sweet. STA and WIS looks interesting too, but I will have to wait and see.Chibael, 60 Fury on Storm.<div></div>
Budgiette
03-02-2006, 05:09 AM
Ive just been playing with it....charming blue con hyenas. Charm works every time for me, though when it does wear off the interupts can be annoying when trying to cast charm again. The 3 concentration slots are a bit much though, I think. But so far I found it good for soloing - charm pet, pet tanks, no interupts and can nuke and heal, mob dies much quicker. Also handy when your harvesting and get an add. He wont zone with you though...will fly to other islands, but disappears when you zone. Pity the poor person standing afk at the zone portals.<div></div>
<div></div>So with that high concentration cost its better to just used 3 other buffs overall then having a charmed animal....?
Yes, I would think so. For me, considering the animals that I have seen for the moment in the KOS extension (about 4), I believe that having one as a pet, doesn't overweight the loose of our buff. I mean, I solo as efficiently with a pet than I do without, and anyway I don't solo that much. It is not usable in dungeons as far as I have noticed, since I couldn't found any animals close to a dungeon entrance in Plane of Sky, and even going pretty far, in fact I have not seen any.I am not saying that it is a useless ability, as it has been pinpointed, it can be handy when harvesting ... you just stick your pet on the mob and keep going ... It can also add a tiny little bit of DPS .... (still need to parse it, because if you choose to remove your INT buff, you also loose a bit). However for me, as a personnal opinion, I think that those AA points could be better spend elsewhereChibael 60 Fury of Storm<div></div>
osama
03-02-2006, 02:59 PM
Thanks for the input in this thread, it has made me decide upon a WIS/INT combination...
Starrduster11
03-02-2006, 05:02 PM
<div>Im a 56 fury and this is the first time I have heard of a charm animal spell ....what is name of spell and what level is it?thanks for reply</div><div>Brydee mistmore fury 56</div>
BeeJay
03-02-2006, 07:22 PM
<div></div>Charm Animal is one of the new Fury abilities that comes with the AA system introduced in the KoS expansion.No level as such, you need to have spent 10 AA points to get that ability. You can start to earn AA points from Level 20 onwards.<div></div><p>Message Edited by BeeJay on <span class="date_text">03-02-2006</span><span class="time_text">02:24 PM</span></p>
Gaellen
03-02-2006, 08:57 PM
<div></div>Well, it works as written. Equip a buckler in the correct spot, free up the concentration, <font color="#ff0000">find the animal</font>, cast, and viola - you have a pet for 30 minutes that you can run around just like any other pet. They attack, defend, stay, follow, get you stuck in combat, all the usual stuff. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />See the highlight? This is why this particular AA line can go jump. In KOS I've found 4 animals total that I can mez/charm, and that's including exploring almost every island of every zone, every dungeon, every group instance. This skill does not work on anything at all in dungeons, doesn't work on birds, insects, water-based creatures, lizards, plants, or sentients (like aviak, droag, fairy, etc). Enjoy spending your AAs here, when you reach KOS you'll never use any of these skills again. I took the line purely to get the AE dodge at the end, and now that it's gimped with a 2m radius, it's even less worthwhile. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />Oh - ding 68, woot! 2 more to go!<div></div><p>Message Edited by Gaellen on <span class="date_text">03-02-2006</span><span class="time_text">07:58 AM</span></p>
Budgiette
03-04-2006, 05:15 AM
Have been playing with this spell a bit more. Fun to watch your pet tanking! HOWEVER, use a pet in battle and you get no experience. You can nuke the mob as much as you want and no experience is awarded whatsoever.<div></div>
<div></div><p>Erf 3 point on five to the charm aminal... nooooooooooo</p><p>If it do not change il will perhaps change my view on this skill....</p>
Nirvy
03-04-2006, 06:02 PM
I just got my 10th Point. It sucks. Seriously. It takes 3 conc spots. And for some reason i get no XP if i let him tank also. Pointless.<div></div>
kcirrot
03-04-2006, 06:10 PM
<div></div><blockquote><hr>osama wrote:Thanks for the input in this thread, it has made me decide upon a WIS/INT combination...<hr></blockquote>Ditto, I was going AGI as a secondary path, but I'm going to INT/WIS myself.
Belario
03-05-2006, 08:37 AM
<div></div><p>Two big issues with charm animal:</p><p>(1) It takes 3 concentration slots. That's two buffs you have to drop to use it...</p><p>(2) The charmed pet doesn't really taunt, so it's mostly worthless for soloing.</p><p>Yes it's fun, we could do this in EQ1. But it hardly seems worth the points to put onto it to get it, based on what else could be used and the lack of the two missing buffs. :smileysad:</p>
Raidi Sovin'faile
03-05-2006, 05:03 PM
<div></div><p>I have a coercer main, and have been seriously looking at charm for my fury. A couple points, and questions...</p><p> </p><p>First, quality is GOD when it comes to any pet, and especially so with charm. The difference between App1 and Master1 for a charm can mean the same exact mob nuking for 60 or nuking for 2k. Seriously... I tested this myself, and plenty of folks over on the coercer forum can tell you.</p><p>So trying it out with only 1 rank (app1) will be nearly useless. Have all 8 points in there, and you <strong>should</strong> notice a jaw-dropping difference. Then again, they may have screwed it up as well considering my next two points...</p><p>Second, getting no xp from using the pet has to be a bug. The only class that has any kind of restriction like this is the summoner, and even they get xp if they do at least 1 point of non-pet damage. No other charm causes no xp for any reason... the reason for any no xp restriction is to prevent AFK killing, and since charm can break and is limited in time, there's no reason for such a restriction. So I'd /bug this all over the place...</p><p>Lastly, a little comment... the lack of animals in KoS has to be the stupidest idea any dev could come up with. If they intend to keep it this way, they should open up "animals" to include at least birds and non-sentient insects. I'd venture to say that plants would be a good druidy option too.This wouldn't really increase the choices all that much in the old world, and KoS would most likely have at least a few more options for charming... say on the same level as the old world.</p><p> </p><p>As it is, I'm working on the Int line until the devs work out the kinks in the Agi line. This would have been an incredibly cool (if limited) option, but as it stands it sounds as useless as my Coercer's Manaflow.</p><p>I dream of the day that I can run around with a charmed animal pet and nuke like mad. Sort of like a beastlord, only more nuke and less melee...</p>
mystic5
03-05-2006, 11:19 PM
If you look at it from strictly an RP level DRAKES SHOULD BE ANIMALS. If they were, and this ability used maybe 2 concentration MAXIMUM, I would consider getting it. Its not necessarily the lack of animals in KoS that makes this spell completely useless, its the 3 concentration requirement that makes this skill not worth having. I just respec'd and went with 4 points in Agi and the rest in the strength line for meelee.All things considered equal, the Druid Advancement trees SUCK big time. I want my EQ1 AAs back. At least most of those were useful past level 60.<div></div>
Raidi Sovin'faile
03-06-2006, 02:59 PM
<div></div><p>I can personally see pretty good potential in the Int line... however, it's mostly in the solo/secondary healer type of stuff. Considering your Strength line and melee comment, I'm guessing you're still looking at your fury in the melee/proc sense (pre-revamp), so you'll obviously have some different ideas.</p><p>As far as pure healer stuff... yeah, not too hot. Crit heal sure... the quicker ticks on heals maybe? Not much else for the pure healer.</p>
Kerlin
03-06-2006, 07:57 PM
<div></div><div>I am a level 64 Fury. I currently have 2 AA points invested in charm animal. The best animal I have found to charm is a 67 wasteland strider in bonemire (no arrows up). I buff it up with primal fury, and I tank the mobs. I have noticed the mobs go down much faster. I have parsed the pet doing anywhere from 100-230 dps. The charm does tend to break early, but all you have to do is cast the animal mez to stun it and then recharm it. It is pretty easy. I don't see much use for the ability in the long term unless there are some charmable mobs out there that i am unaware of, but the real benefit to the AGI line is the AE prevention ability.</div><div> </div><div>Kerlin - 64 Fury</div>
Budgiette
03-07-2006, 03:44 AM
<div></div>Charm animal is fun to play with when your bored, but not too practical with no experience gained. Might play with it when xp and slots arent an issue at 70.Wild Regeneration is pretty good! Only have two points invested in this skill so far and definately notice the difference. So far has been well worth the previous wasted points.AE prevention ability (Tortoise Shell) - was looking at this skill! Has anyone played with this skill yet? Reading the description it appears that it isnt going to be very viable option unless you happen to be in a group in raid that doesnt have anyone pulling agro to group. <div align="center">"that do not directly target the group"<div align="left">has me a bit worried considering that if your in group, raid MT group, or a raid group where someone pulls agro to group..then the group is going to be targeted, thus making this spell rather null and void! Also the very short range where everyone in group has to be virtually touching you to get the benefits of this spell is a bit worrying as well. Pretty useless to use with a tank considering the poor fury with leather armour would be dead from other damage. Only use I can see for this spell would be from G2-G4 full of castors in raid avoiding the dreaded agro nuke! - or perhaps Im missing some great benefit.....?</div></div><div></div><p>Message Edited by Budgiette on <span class="date_text">03-06-2006</span><span class="time_text">02:46 PM</span></p>
Gaellen
03-08-2006, 08:08 PM
Two points into the regen speed AA and although I've not really seen a difference, I'm sure mathmatically it's helpful.On Shell, ideal use will be keeping a non-MT group alive in a raid against an initial AE. As it stuns you AND they have to be right on top of you, it'll have limited use at any other time due to group positioning and the recast timer. Good news, other classes get something pretty similar, so it may be possible to double up and provide immunity for two AE cycles.Is it worth the insane number of points? Dunno, ask me in about a week. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Grinding AA points is about as fast as grinding XP, but questing and hunting named can speed it up quite a bit.<div></div>
Bulzie
03-08-2006, 08:27 PM
Does the charm work on animals in zones other then KOS?<div></div>
mr23sgte
03-08-2006, 09:05 PM
<div></div>Yes it works in all zones - I charmed an elephant and dueled a Bruiser in Majdul and a charmed a Dinosaur in SS>
Scoom
03-08-2006, 10:32 PM
<div></div><p>One of the above posters said that no experience is awarded for kills in which a charmed pet is used.</p><p>Can others confirm this?</p><p> </p><p>And if so, does anyone know if this is working as intended? Would seem to be just an expensive toy for lvl 70 characters if this is the case.</p><p> </p>
mr23sgte
03-09-2006, 02:01 AM
<div></div><div></div><div></div><div></div><div></div>- I get XP when I kill with a charmed pet. I assume the rules are the same for our charmed pets as any other class that has a pet - we must do 1 point damage to gain xp. I made sure to watch the xp bar, after I read that in this post and I definatly got xp.<p>All the animals in KOS are pretty [Removed for Content], so I use this as a harvesting decoy for the most part.</p><p>Message Edited by mr23sgte on <span class="date_text">03-08-2006</span><span class="time_text">01:23 PM</span></p>
Raidi Sovin'faile
03-09-2006, 12:57 PM
<div></div><p>My coercer doesn't need to do 1 point of damage with his charmed pet, I've tested it. Coercer charm is EXACTLY the same as the charm in the AA too btw.</p><p>The whole reason behind the 1 point of damage thing is to prevent AFK xping. Since charm can break AND only lasts 30 minutes max, there's not fear of someone leaving a pet up overnight to xp like that. There's no need for it.</p><p> </p><p>That isn't to say that they didn't screw around with it and actually put it in there. Then again, it might have been broken before and was now fixed.</p><p>As long as you are getting xp with the pet fighting now, then there shouldn't be a problem.</p><p> </p><p>Can anyone confirm that more ranks in the skill also increases the quality of the pet? Like... 1 rank they do piddly damage, 5 ranks they are doing twice or three times the damage... and 8 ranks for much bigger damage. That would be how coercer charm works (master 1 gives a pet that can melee for 500 and nuke for over 2k).</p>
Whazy
03-10-2006, 07:11 PM
<div></div>Someone stated above that Summoners need to do 1 point of damage to get XP. That was the old. Conjurors and Necromancers nned not directly damage a mob to get xp/credit. It just goes faster if the Summoner nukes and DoTs while the pet entertains.
mr23sgte
03-10-2006, 08:50 PM
<div></div>Confirmed again- getting xp --------- by the way the named spider in Bonemire does not Charm :O) but yu can mez him. I charmed a regular spider, a cleric and I buffed him and then healed him while he tanked the named. It was fun - when he killed my charmed spider -- I would mez the named and charm a new spider.
Owlbe
03-10-2006, 10:47 PM
<div></div><div>From what I've heard the more ranks in the aa druid charm increase the duration and lessen the chance of charm break, thats it.</div><div> </div><div> </div>
Raidi Sovin'faile
03-12-2006, 10:50 AM
<div></div><p>Technically, that's all my coercer's charm says it does too... however, in reality, there's still a huge difference between app1 and master1 with regards to my pet's nukes and melee.</p><p> </p><p>It'd be nice to see if someone could check the difference... maybe save up a bunch of points, charm something at 1 rank, see how it performs... then dump a bunch of points in charm and recharm to see how the same pet does afterwards.</p><p> </p><p>This would HEAVILY weigh my decision on whether or not it's worth getting.</p>
Drumly
03-13-2006, 02:18 AM
<div></div><p>Well, I have this AA at level one for a few days now, and for the most part, it isn't very useful to those of us who are post 60 and playing in KoS. The biggest problems have already been mentioned . . . 3 concentration spots to have a pet tanglefly is silly and the number of animals in the newer zones are nutty.</p><p>That said, the pet Hyena has saved me from many shimmer swarms that would have killed me before, so it is not all bad.</p><p>I wondering what people have found to charm in general, and what the animals use for abilities when they are fighting:</p><p>Tangleflies in TT . . . they have a slow of some kind (60% I think)</p><p> </p><p>All that I can think of. Maybe we can start a list?</p><p> </p><p>Drumly . . . aka The Tang</p>
Ektar
03-14-2006, 09:00 PM
<div></div><div></div><div></div><div></div><p> As a mere level 43 (Venekor, new PvP server), this AA line is pure extasy...</p><p> With only one point in charm animal so far, I was charming lvl 46 crocodiles at lvl 42 and chain killing lvl 46 and 46 up arrow crocodiles solo. I ve tested a bit the line on various mobs : it doesn t seem to work on anynamed animal so far (except damselfly drinker if you consider it a named..), didn t work on any EL named (chomper, the named bee, etc.. maybe they re immune to charm). Doesnt work either on bull crocodiles in PoF (46 up arrow, must be immune since I can charm the 46 up arrow lioness type mobs outside, and any other croc).</p><p> One nice thing exp wise about the charm is the possiblity to release the pet when it's wounded for a quick kill. If you charmed it full life, when you release it the first time he gets to half life. mez and charm him again, then the second time you release him (with a sliver of health) he doesn t get anyhealth back and you get fulll exp and loot for the kill.</p><p>The lost of 2 one concentration slot isn't a big deal, I remove the elemental mitig and hp buff, and the wis/agi buff (verve line is better).. the act of having a pet more than makes up for it provided there are animals around... On this note, birds and insects do count as animals contrarily to what has been posted above (but not sentient ones, ie aviaks/sentient spiders.. regular spiders are animals though, for instance the ones in Feerrott. But those big violet spiders in EL probably don't, and the ones in KoS seem to be the same type).</p><p>I wish I had hit my 10th AA as early as high 20ies : EL and then feerrot would be awesome too.</p><p> I also took the line mainly because the AE preventing skill seems very nice for raids to put on a secondary dps or healer group, and way more useful than any of the other achievement lines final skill. A bit concerned about the reports of almost no animals in KoS.. anyway I can still respec for cheap a few times once I have my 50AAs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. For levelling at lower levels, this is definitely the first line to take (or to respec to once hiting 10th AA).</p><p>Ancillae, 43 fury 40 tailor, Venekor.</p><p>P.S : as as side note it's also great fun in PvP!! For instance yesterday there was a small raid of lvl 30-35 Qeynosians in EL.. I got ganked and killed.. but before that I had charmed a 35+++ green bear. When I died, the bear was aggro on them, and suddenly it wasn't a 35 neg arrow pet anymore, but an angry 35+++ mob. You can imagine the disaster when there were a few other freeportians around ready to jump in <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p><p>Message Edited by Ektarot on <span class="date_text">03-14-2006</span><span class="time_text">08:06 AM</span></p>
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