View Full Version : Differences Between Warden and Fury?
<div>Ok so what are the major differences between warden and fury? Can one heal slightly better while the other does more damage? One buff better ? wardens do more magic target damage while fury does more melee dmg? etc...</div><div> </div><div>Also I heard wardens have some sort of wolf swarming attack? Do furys get something in this nature?</div><div> </div><div>Im starting on the new PvP servers and was wondering if wardens and furys have a different role in pvp or are they basically the same? One better in solo?</div>
kcirrot
02-25-2006, 07:20 PM
<div></div><p>Wardens have a number of stacking regeneration spells. Which over a course of time heals more efficiently. Furies have regeneration and burst direct healing spells more targeted towards quick influxes of health. Both classes share an almost identical basic class heal which is a heal over time. Both druid classes buff towards power moreso that HP, although they have a small HP buff. Elemental resistance (fire and cold) is another specialty of both classes. I think Wardens are slightly better at cold resists and furies at fire resists. Furies are better at buffing INT while Wardens are slightly better at WIS buffing. So Wardens wind up with a bit more power while furies can really buff their own nuking capacity.</p><p>On the damage front, Wardens do slightly more single-target damage although the strongest burst damage single target nuke priests get is the Furies Lightning (magic damage) line. The pack of wolves is a single target strike, while Furies get the Ring of Fire. Ring of Fire is basically a pet that hovers around the Fury and damages all mobs in a PBAoE. Furies are MUCH better at AoE damage. Our other nuke is our AoE fire line, which like the Lightning line does the most damage in that line of the priests. The Fury damage shield does slightly less damage than the Warden damage shield, but the Fury damage shield hits every mob in the encounter every time it procs. So if three mobs in a group hit the target of the damage shield, then your damage shield hits all three mobs, three times.</p><p>Wardens have fire and cold nukes that are small and quick recharging. Furies get two lines of DoTs, one that does divine damage and the other Cold damage. The Warden's subclass line is a cold DoT that debuffs the mobs cold resist. Wardens have a true root spell which is nice crowd control while Furies have only snare.</p><p>Finally, the other big differences is that Furies get an emergency run-speed buff at the same level Wardens get evac. At 45 Furies get their revenge when they get their group invis spells (the only priest class with invis). I don't know what Wardens get at 45, they don't talk about it much.</p><p>Druids share the same achievement tree like all classes. Both classes own. You can't go wrong with a druid.</p>
<div></div>Thanks for all the info kcirrot. I have one more question do both Wardens and Furys have similar Animal forms? Like do they both detect stealth characters and do they both have lions forms? are they of different color ?
kcirrot
02-25-2006, 07:42 PM
<div></div><blockquote><hr>Zinoz wrote:<div></div>Thanks for all the info kcirrot. I have one more question do both Wardens and Furys have similar Animal forms? Like do they both detect stealth characters and do they both have lions forms? are they of different color ?<hr></blockquote><p>Both have a line of animal forms but they are all the same model:</p><p>Wardens get a line of wolf forms (+focus, mitigation, see stealth)</p><p>Furies get a line of Lion forms (STA, AGI, see stealth)</p><p>HOWEVER, the starter achievement lets both druid classes turn into a tiger (melee proc), ice wolf or treant. The ice wolf and treant give a spell crit proc and a heal crit proc but I forget as I sit here which gives which. The shapeshift achievement is based on what weapon you have equipped when you use the spell. Additionally, both classes have "fun" spells that let them turn into a Stag (Wardens), Badger (Fury), Fairy (both), Rust monster chicken thing (Fury, but it's a target buff so you can give it to anyone in your group), Weirdbear (Warden, but it's a target buff so you can give it to anyone in your group)</p>
Dragonreal
02-25-2006, 08:04 PM
<div></div><blockquote><hr>kcirrot wrote:<div></div><blockquote><hr>Zinoz wrote:<div></div>Thanks for all the info kcirrot. I have one more question do both Wardens and Furys have similar Animal forms? Like do they both detect stealth characters and do they both have lions forms? are they of different color ?<hr></blockquote><p>Both have a line of animal forms but they are all the same model:</p><p>Wardens get a line of wolf forms (+focus, mitigation, see stealth)</p><p>Furies get a line of Lion forms (STA, AGI, see stealth)</p><p>HOWEVER, the starter achievement lets both druid classes turn into a tiger (melee proc), ice wolf or treant. The ice wolf and treant give a spell crit proc and a heal crit proc but I forget as I sit here which gives which. The shapeshift achievement is based on what weapon you have equipped when you use the spell. Additionally, both classes have "fun" spells that let them turn into a Stag (Wardens), Badger (Fury), Fairy (both), Rust monster chicken thing (Fury, but it's a target buff so you can give it to anyone in your group), Weirdbear (Warden, but it's a target buff so you can give it to anyone in your group)</p><hr></blockquote><p>few corrections for kc heh:</p><p>warden wolf form = see INIVIS not stealth; actual tangible difference there and see stealth is actually quite a bit more useful imo</p><p>ice wolf = spell dmg crit; hammer or mace</p><p>treant = heal spell crit; 2hd staff (1hd version of godking mage weapon also works though not quite sure why)</p><p>tiger = melee proc; sword</p><p>Wardens never had a stag form (that was always a mystic buff); we USED to have a doe form (for lack of a better word), but everyone complained about it because it was bugged in 1st person to where if you used 1st person you were actually looking out of the deer's [expletive haxx0red by Raijinn], not its head. So long story short, the deer got removed and we got bee instead.. oh joy (not really; I miss bambi)</p>
<div></div>Is the PvP abilitys of both classes basically the same with warden having a few advantages to some classes and fury having a few advantages to others?
kcirrot
02-25-2006, 08:27 PM
<div></div><blockquote><hr>Zinoz wrote:<div></div>Is the PvP abilitys of both classes basically the same with warden having a few advantages to some classes and fury having a few advantages to others?<hr></blockquote>I don't know that I would say that they are so different in PvP. Both use fire and cold, Warden's a bit more than Furies. Furies have four damage types in their nuke lines which helps when you get a resistant foe. But Wardens can debuff cold resist and then lay it on. Like I said they both own, I would pick for flavor more than anything else.
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