View Full Version : Furies Got ???? (Wait a sec... What did we get?)
CheezeBurgerAnimal
10-07-2005, 07:15 PM
<DIV><A href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html" target=_blank>http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html</A></DIV> <DIV><SPAN class=headline>Update Notes :<I> 10/7/2005 7:00 AM</I></SPAN> </DIV> <DIV><STRONG><FONT color=#ffff00>*** Spells and Combat Arts ***</FONT> </STRONG></DIV> <DIV>Fury changes: <BR>- All Fury specialty regen and group specialty regen heals last for 12 seconds instead of 14. The amount healed per tick has been increased. <BR><BR>Druid changes: <BR>- Bloom now has a 1-second cast time and an increased initial heal amount. <BR>- Effloresce now has a 1.5-second cast time and increased initial heal amount. <BR>- Sylvan Wind now has a 1.5-second cast time and increased initial heal amount. <BR>- All Druid specialty regen and group specialty regen heals last for 12 seconds instead of 14. The amount healed per tick has been increased. <BR><BR>Warden changes: <BR>- All Warden specialty regen and group specialty regen heals last for 12 seconds instead of 14. The amount healed per tick has been increased. <BR>- Nature's Healing now has a 1-second cast time and an increased initial heal amount. <BR>- Nature's Embrace now has a 1.5-second cast time and increased initial heal amount. <BR>- Healing Breeze now has a 1.5-second cast time and increased initial heal amount. <BR></DIV>
Owlbe
10-07-2005, 08:01 PM
<DIV>Our regens will resolve 2 seconds faster with the same overall healing amount (I assume). A slight healing per minute increase. Very slight. A small step in equalizing wards/reactives vs regens.</DIV> <DIV> </DIV> <DIV> </DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Omegarhino on <span class=date_text>10-07-2005</span> <span class=time_text>10:36 AM</span>
Can someone post some exact healing numbers for your regens before and after the patch? I'm getting reports that the regen amounts were not increased enough to make up for the loss of the extra tick, resulting in a slight nerf. Can anyone verify this? <div></div>
<DIV>Slight nerf on Adept 1 Wild Bloodflow.</DIV> <DIV> </DIV> <DIV>Previously healed 73 per tick, 1 tick every 2 secs for 14 seconds which comes out to 511 healed</DIV> <DIV>Now heals for 84 per tick, 1 tick every 2 secs for 12 seconds which comes out to 504 healed.</DIV> <DIV> </DIV> <DIV>that's just a per cast. I'm not sure if it evens out over multiple casts, cause it's Friday, and my brain exploded about an hour ago.</DIV>
Goozman
10-08-2005, 08:27 AM
<P>Adept 1 Untamed Bloodflow pre-patch</P> <P>176 x 8 (140<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></P> <P>Adept 1 Untamed Bloodflow post-patch</P> <P>201 x 7 (1407)</P> <P>NERFED! :smileytongue:</P>
Janze
10-08-2005, 09:27 AM
Adept 1 Wild Bloodflow went from 36.5 hps to 42 hps. Adept 1 Untamed Bloodflow went from 12.57 hps to 16.75 hps. Of course the power per hp got slightly worse, although pretty negligably. Janzert <div></div>
Goozman
10-08-2005, 09:33 AM
im bein sarcastic. its a pretty neat change
Janze
10-08-2005, 12:44 PM
Yeah, didn't think otherwise. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just thought I'd post the hps for both those so we could see what the actual change was. Janzert <div></div>
sorinev
10-08-2005, 05:38 PM
Master 2 Untamed Bloodflow went from 241 x 8 = 1928 to 276 x 7 = 1932. Not bad, all in all. <div></div>
Xenoc
10-12-2005, 02:54 AM
I think this is a more significant (in a good way) change than you're all making it out to be. I'm only a level 25 fury, but I get interrupted a fair bit if I'm fighting groups of 3 or more solo. Faster cast times mean less interruptions, which for soloing, should be nice. Group wise, it probably won't make that much of a difference, other than being able to respond a bit faster, and isn't fast response one of the fury traits? <div></div>
Claritin
10-12-2005, 05:38 PM
<P>Umm.. heals never took 14 secs to CAST and then lowered to 12 secs to CAST...</P> <P>This was duration <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> It has nothing to do with interrupts or response times... but it does make us able to do "burst" healing better. I kinda liked the long regen though... as a 2 boxer it was 1 less thing I had to click for 2 less seconds....</P>
Xenoc
10-12-2005, 08:17 PM
<div></div>Actually, if you read the patch notes more carefully, you will see they changed duration AND cast times. Bloom was 1.5 second cast time, it is now 1.0. Effloresce was a 3.0 second cast time, it is now 1.5. This is what I was referring to. <div></div>
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