View Full Version : DMG enhancing priest
quetzaqotl
06-27-2005, 06:08 PM
<DIV>Ok when i first picked my fury 11-11-04 the day eq2 came out where I live I was under the assumption that of all the priests in game a fury would be the one doing the most dmg/enhancing a grps dmg the most.</DIV> <DIV> </DIV> <DIV>K I agree of all classes we can do the most dps, but on the 2nd thing the dmg we add to a grp we can think differently.</DIV> <DIV>In my guild people arent talking bout dps grps in raid, no theyre talking bout haste grps.</DIV> <DIV>For instance an inquisitors add more dmg to a grp than a fury and that is kinda stupid imo, no pls dont call me a whiner/nerf caller thats not it we get a haste too but its drab 15 min timer for 10 secs of 45-55 haste +small regen (like 3-4 ticks of 150-ish).</DIV> <DIV>I know inquisitors get rooted but the way reactives work they can toss one on and root and then unroot and toss one on again.</DIV> <DIV>I have posted this before but I sincerely hope they add a nice haste line for us or upp the procs or proc % as I dont really like feeling expendable in a raid being pushed back in the all healer/caster grp.</DIV> <DIV>A fury in a raid doesnt really have much of a purpose atm I hope with the great balancing they look at our purpose in a raid too as atm i sometimes get a bit frustrated.</DIV>
quetzaqotl
06-27-2005, 06:10 PM
<P>just one thing yes I know we add dmg and it isnt all that bad all the time but our usefulness in raids is borked in comparison to some other classes like a warden/inq and more. </P> <P> </P> <P>[edit] Just wanted to say I dont pretend i know everything bout all class this is just how I feel/see it atm if Im full of b/s pls tell me so hehe just wondering what you guys think?</P> <p>Message Edited by quetzaqotl on <span class=date_text>06-27-2005</span> <span class=time_text>07:16 AM</span>
I usually find myself in the main tank(MT) group on most raids. There are several ways we contribute on raids that might not be as readily apparent as other classes. <u><b>In MT group </b></u> We bring a nice amount of AGI and AC buffs to the group which increases the MT's avoidance and mitigation, hence they will get hit less often for a little less damage. We can put a damage shield on the MT which although is not greatly useful on raids it's still extra damage. <u><b> Outside of MT group</b></u> We add a good amount of DPS to our group via group proc buffs Ferine Mask & Ferine Spirit We add a good amount of DPS to our group via single target proc buffs Bloodlust, Fae Flames, Feral Salve, Aspect of the Shark That's a total of 6 proc's on all melee group members. <u><b>Either</b></u> We can cast Feral Tenacity on the MT to give a chance that they will not die when brought to below 0 hps. I believe this can be cast even when outside the MT group. We can debuff mobs using Dooming Swarm to lower defense, Irritating Swarm to lower the encounters AGI and damage skills, Beastly Intimidation to lower the mobs STR and WIS. We can add DPS by nuking/DoTing and dare I say it, meleeing. Putting up all our single target proc buffs on ourselves + group procs + lion form maul attack + self only blessed weapon proc gives us 8 total procs(not including any procs from a weapon), then add in any proc buffs from other classes and you get the picture.<div></div>
quetzaqotl
06-27-2005, 11:27 PM
<P>Yes we can add like 86 agi but our mt is almost always at 100 avoidance so thats no reason to pick us the ac mitig of a warden is better think clerics get better ac/mitig buffs (could be wrong tho).</P> <P>the dmg shield with high avoidance is drab 38 dmg per hit at master (or root 150 dmg per tick) only useful maybe in the feerrott raid with all those adds perhaps.</P> <P>Outside the mt in a dps grp we add nice dps but as I said if theres an inq in the house the fury usually gets the boot as inqs add more dps and they would rather have an extra melee class instead of an extra healer in that grp.</P> <P>feral tenacity is a broken spell as Ive never seen it go off and all healers have this kinda spell btw its not castable ourtside your own grp.</P> <P>The dps-ing of ourselves and debuffing the mob can all be done in a an all caster gfrp and doesnt make us more wanted in the dps/mt grp.</P> <P>So.. were still not that useful in a raid im affraid, sure were healers and we got a job in a raid its just that were not as useful ans an inq/warden I think.</P>
Shadowgr
06-27-2005, 11:50 PM
<DIV>I also hope they look at Fury's in terms of raiding. For one, I would like to see all these buffs : Bloodlust, Fae Flames and Aspect of the Shark as group type spells, not individual ones. Allowing them to be cast outside your immediate group would be wonderful too, but I don't see them going in that direction.</DIV> <P>It would be nice to see some other class defining ability added so we can be a true asset to a raid. Right now, we bring something to the raid, but nothing spectacular. Even lowering a mobs resists would fit our role, since it would increase the damage output of our other members.</P> <P> </P> <DIV><BR></DIV>
While it would be nice if:A: Porcupine was castable outside of groupB: 15 minute buffs were groupwide instead of single targetC: Warden regens didn't overwrite fury regensD: Our stat buffs and debuffs scaled better at Masterwe do contribute nicely to raid dps. I am always grouped with 4 melee dpsers and our coercer, and with coercer's velocity, and fae flames + bloodlust + ferine spirit + ferine mask + form of ferocity generally increases the dps members' damage output by 15-20%... don't underestimate the power of a 10% proc at 500 dmg per hit. I suspect an inquisitor's haste can't come close to that kind of increase. As for being an expendable member, you should really talk to your raid leaders about that... I often volunteer to bow out of the raid to make room for another, but am not allowed. I suspect my raid leader knows the loss of dps and healing combo is not worth it, as we can contribute up to 4x(20% of 150+ dps) + 120 dps for self = 240 dps at best, or at the very least, about half that in an intense battle, plus normal healing. According to my parses, I usually contribute about 180-200 dps from procs + self.On a side note, we get haste of some kind? From what? You mention it is only a 15 min reuse skill, but I was still unaware we had one at all, and having wiped/had mob depop at 1% on more than one occasion, the short haste could actually make a difference.
Usari
06-28-2005, 03:31 AM
Feral Pulse: 9sec duration (or possibly <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />, 15min recast, Ghostly Lion form, 45-55% haste, plus a group mini-HoT. I use it so rarely I barely remember what it does. <div></div>
Lyrus
06-28-2005, 06:24 AM
Also I'd like to add, Damage shields add hate to the MT. Currently until the combat changes, avoidance is king, so never discount the power of a fury when pressed for healers. Where I've seen furies truly shine is buffing up the troops in the DPS group. With a Fury, Coercer/illusionist and a bard subclass mixed with other melee DPS, the mob is looking at some sustainable pain. Also, the fury I constantly group with tells me that all his heals can hit cross group, so it's not as if a Furies sole purpose is to be a buff bot. Be proud of your class, as the fury I know has truly shined in adversity. <div></div>
quetzaqotl
06-28-2005, 02:13 PM
<P>Hah I feel proud of my class and can play my class very well its just that I dont always feel that useful in raids.</P> <P>Btw are you sure haste makes you proc more or does it only makes people autoattack more I know that skills etc wont be hasted.</P> <P>If you know for sure that our procs proc x2 with a haste on it I will demand a spot in a haste grp hehe as at 10% our procs would be very welcom.</P> <P>Btw we got a fire proc in fe flames and have noticed as many raid mobs are resistent to some form of elemental it wont go off feer raid comes to mind.</P> <P>Also the bloodlust proc is slashing which is resisted once again by quite some mobs :/ thats lame not as lame as the usefulness of a wizard in certain raids but lame it is...</P> <P>And everyones heals as healers go raid wide geez come on im in one of the best raid guilds on my server, I know we can do dps but we have some potential that has to be fleshed out imo as we dont add THAT much to a raid for instance a warden can make or break some raids. <P>Im not saying furies should make or break a raid but imo NO class should have that importance on a raid, its quite sad that you see your MT getting trampled justc cause one of our guilds'wardens /bard didnt log on.</P><p>Message Edited by quetzaqotl on <span class=date_text>06-28-2005</span> <span class=time_text>03:19 AM</span>
Lyrus
06-28-2005, 05:31 PM
<DIV>On mobs that are slashing resistant, your proc should still land. Take King Zalek for instance, slashing immune. I can confirm that the only slashing he's immune to is auto attack and not combat arts, etc. As a guardian, all my combat arts that do slashing damage have all successfully landed on Zalek. I have seen the heat proc resisted on a couple mobs that aren't even heat resistant though. </DIV> <DIV> </DIV> <DIV>On another note, if you browse a bit back, you'll find that the forumula to determine the refresh rate between procs, and I suspect ( I can't confirm) that the forumula also applies to haste as well. The reasoning behind the formula from what I remember is to ensure that dual wield weapons, 1 hand weapons and 2 handed weapons all proc at close to the same frequency. In the formula, weapon delay was a factor used to divide another number, so if Haste actually changes the delay number, then proc frequency will remain constant. If Haste just increases attack speed without changing weapon delay at all, then proc frequency will actually increase. </DIV>
quetzaqotl
06-28-2005, 06:46 PM
<P>yes but thats something i want to know for sure will try and parse some fights with haste/procs as Im not sure we proc more as you stated before. </P> <P>Also we can tput a dmg shield on someone outside our grp the only thing raid wide are our healse</P> <p>Message Edited by quetzaqotl on <span class=date_text>06-28-2005</span> <span class=time_text>07:47 AM</span>
ArivenGemini
06-28-2005, 10:15 PM
<span><blockquote><hr>quetzaqotl wrote:<div></div> <div></div> <p>Btw are you sure haste makes you proc more or does it only makes people autoattack more I know that skills etc wont be hasted.</p><hr></blockquote> One of the developers has stated that proc rates on weapons are normalized to 3 seconds. This means that if you have a 1.5s delay on your weapon and a 5% proc rate, you in reality have a 2.5% proc rate. If you have a 6s weapon with 5% proc rate you get in reality a 10% proc rate. <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30217#M30217" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30217#M30217</a> Since a lot of values on weapons change as your buffs relating to them change, I would guess that haste isn't going to improve your proc rate.. especially seeing how the devs handle some things in the game. </span><div></div>
quetzaqotl
06-28-2005, 10:32 PM
Yes thats what i was thinking, that means in most cases inq>fury on enhancing dps of a grp I think.
Lyrus
06-30-2005, 06:21 PM
Ariven nailed it on the head. Hence that's why I brought up earlier, if haste numerically changes weapon delay, the percentage to proc will go down to compensate for the faster swinging. If haste has no effect on weapon delay and increases attack rate without factoring in the equation, then you could potentially become proc monsters. The best DPS pairing I can imagine would be monks/bruisers using a Royal Great flail (3.8 delay, monsterous proc on it, etc) with Fury buffs. Let me know anything anyone finds out. <div></div>
darkshm
07-01-2005, 07:15 PM
You definitely can't cast Feral Tenacity on outside-of-your-group raid members sadly, but it definitely works it can just be hard to tell when enough is scrolling by. I agree that it seems that with enough haste a non-druid could certainly add more DPS than we do to a group and that does kinda suck, then again on some mobs too much haste just gets your group riposted to death. Anyway though since I've been 50 for a while now and been raiding a good deal, I'll say that I've come to believe that Furies do just fine in any group. We are definitely best in a scout / DPS group, but work just fine in a main tank group in a pinch. Something important to keep in mind (a tad off-topic here) is that specifically we buff mental, magic, and divine resists - this is crucial to know for some raids. As for increasing group mitigation / health / etc, pretty much all priests do that. OH, and our group-cures (elemental and poison/disease) are [Removed for Content]' priceless. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><p>Message Edited by darkshmoo on <span class=date_text>07-01-2005</span> <span class=time_text>11:17 AM</span>
quetzaqotl
07-01-2005, 09:54 PM
<DIV>On a side note buffing elemental/nox would be more useful dont you agree.</DIV>
darkshm
07-04-2005, 01:32 AM
<span><blockquote><hr>quetzaqotl wrote:<div>On a side note buffing elemental/nox would be more useful dont you agree.</div><hr></blockquote> Yeah I agree, although we've got got two raids we're struggling with that are all about magic resistance, so who knows where it'll go... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>
<P><SPAN>I am now a 50 fury. And this is what I experienced with allot of grouping with my friends.<BR>Well our groups exists most time of a fury (me) a warden and 4 tanks (berserker, swabucky most time no defence classes. Sometimes a wizard.)</SPAN></P> <P><SPAN>Our DPS is incredibly high. I cast about 6 buffs to increase each persons DPS with about 20 a 30dps (all adept 1) and they stack with the bit weaker once of the warden also our regenerations stack. So we make a great healing and damage group. Our group buffs also give defences against melee attacks. So our tanks get hit much less. Also my buffs give each tanks a 7 a 9% DPS increase (5% from training spell version of bloodlust). And our berserker adds even more DPS % and haste. Which makes our group DPS real good DPS at times.<BR><BR>Most time its just me the warden and the Berserker. We can do the group arena in about 30 min a 45 min. Which I think is a real good time the only problem is that our Berserker runs out of power quite quickly compared to us priests. (and if I buff the hole group during combat without using the manastone I end up at about 50% of my mana used after combat finished, when out of combat my power bar does not go lower then 90%)</SPAN></P> <P><SPAN>Also recognize the capability of short lasting buffs of the cures you got.<BR></SPAN><SPAN>The divine/magic cure has an weaker but useful DS on it for about 30 seconds.<BR></SPAN><SPAN>The melee cure has a about 30 hp a tick regeneration for 30 sec.<BR></SPAN><SPAN>The poison /desease one has no buff.<BR></SPAN><SPAN>The elemental has a resist buff for 30 sec.<BR></SPAN><SPAN>When needed this can mean the difference between live and death at some events.</SPAN></P> <P><SPAN>Also if you only use your latest ac lowering dot from level 40 also use the lowest one form level 10 20 as a druid. The dots stack and I think even the ac lowering effect stack. Wich when your a melee group makes a diffrance.</SPAN></P> <P><SPAN>Also buffing yourself and start melee yourself will increase DPS of the group a little. My DPS is most time around 50 to a normal 75 and i can even reach the 90 depending on how many mobs are attacking us. (including some healing and curing and the bezerker and warden in my group). Without using own melee skills I can rarely reach the 75dps. So its significant. <BR></SPAN><SPAN>I might be the avargage level 50 player wich has no raid gear what soever.<BR></SPAN><SPAN>I got the FBBS and 2 Ancient slayers rings of wisdom<BR></SPAN><SPAN>I got full augmented gear (pants and tunic imbued)<BR></SPAN><SPAN>I got a the heratige ae staff, a pristine imbued weapon, ghoulbane and a defence schield wich is also imbued with a dps proc like the augmented pants)(yes they stack same effect diff slot will stack for all but power regen)<BR></SPAN><SPAN>Self buffed i got about 630atk 61%mig 60% avoi and a hp power of about 2900.<BR></SPAN><SPAN>(so i asume furys with raid gear have a much higher dps)<BR></SPAN><SPAN>(and note that our bezerker has reached 180dps (including my buffs) with a fabled weapon from allizaur from tembling lagoon metal box.)</SPAN></P> <P><SPAN>Then there are the group invisibility and evacuation of me and the warden. And our cures make sure our buddies stay at 100% of there capabilities. I love my invisibility ... so do my group mates. We can get anywhere with minimal effort. Death is rare. Live is good.</SPAN></P><p>Message Edited by Galafk on <span class=date_text>07-04-2005</span> <span class=time_text>01:47 PM</span>
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