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View Full Version : Level 30, Wow does this suck.


Kit_Oturea
02-12-2005, 11:47 AM
<DIV>Looking into which to pick for training.  Started playing the fury again for a bit.</DIV> <DIV> </DIV> <DIV>Hit 30 last night, looking to decide which training to get: </DIV> <DIV> </DIV> <DIV>Someone said the upgrade to Effol is our best heal?  That true?  Anyone got numbers?</DIV> <DIV> </DIV> <DIV>Does the upgrade to savegery really do nothing at all ove the App III version?</DIV> <DIV> </DIV> <DIV>And is the booming Clap even worth considering?</DIV> <DIV> </DIV> <DIV>Help a fellow Fury out.</DIV> <DIV> </DIV> <DIV>And WOW does mark of the hunt Suck.  Pisses me off so much, I went with fury for this spell, to have the increased run speed.  And what happens?  It has no effect (though I was told it's upgrade give an amazing 4% at adept 1), on top of that the warden now gets a training spell which gives him a faster run speed then us.</DIV> <DIV> </DIV> <DIV>So they have root, evac, good direct heals with regen's attached, power increase, power regen, and the fastest speed (barring our "burst spell" which is next to useless).</DIV> <DIV> </DIV> <DIV>What do we get over them as balance?  A Str Debuff and ???  HP regen outside combat is pointless because power regen is th same thing as hit point regen, only better becuase of ratios.  They get a damage proc just like us (savagery)  so what is the point of the fury again?</DIV> <DIV> </DIV> <DIV>Developers could you help us ou on this one?  Not a so much a whine as a question.  What is the intention for furies???</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV>Rakk</DIV> <P>Message Edited by Kit_Oturea on <SPAN class=date_text>02-11-2005</SPAN> <SPAN class=time_text>10:54 PM</SPAN></P><p>Message Edited by Kit_Oturea on <span class=date_text>02-11-2005</span> <span class=time_text>10:56 PM</span>

Twizz
02-12-2005, 12:15 PM
<DIV>The level 30 training heal is nice, since it doesn't share a timer with the elixir line of spells.</DIV> <DIV> </DIV> <DIV>Why would you chose a class because of their runspeed?</DIV> <DIV> </DIV> <DIV>We get a bunch of nice spells of though it seems like wardens get some better utility spells then us. Not sure how the hunt line compares to their hp buffs in numbers, maybe it's more, if so that would be a reason to use it even if it doesn't have the small power regen that verrdure does. </DIV> <DIV> </DIV> <DIV> </DIV>

Kit_Oturea
02-12-2005, 12:40 PM
<BR> <BLOCKQUOTE> <HR> Twizz wrote:<BR> <DIV>The level 30 training heal is nice, since it doesn't share a timer with the elixir line of spells.</DIV> <DIV> </DIV> <DIV>Why would you chose a class because of their runspeed?</DIV> <DIV><FONT color=#ffff00>LOL, why not because of it?  I like to Run. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Seriously it was one of our "features" which was usurped when training abilities came on line.  I am not looking for a nerf to them, just would like our run speed buff increases to work and owrk noticably.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>We get a bunch of nice spells of though it seems like wardens get some better utility spells then us. Not sure how the hunt line compares to their hp buffs in numbers, maybe it's more, if so that would be a reason to use it even if it doesn't have the small power regen that verrdure does. </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>

sorinev
02-12-2005, 02:39 PM
Roots and evacs? W.T.F? I'd KILL to have those.<p>Message Edited by sorinev on <span class=date_text>02-12-2005</span> <span class=time_text>01:40 AM</span>

Axterix
02-12-2005, 03:55 PM
<BR> <BLOCKQUOTE> <HR> Kit_Oturea wrote:<BR> <DIV>And WOW does mark of the hunt Suck.  Pisses me off so much, I went with fury for this spell, to have the increased run speed.  And what happens?  It has no effect (though I was told it's upgrade give an amazing 4% at adept 1), on top of that the warden now gets a training spell which gives him a faster run speed then us.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE><BR> <DIV>Just FYI, adept 1 Mark of the Hunt gives 3% speed.  Yah, pretty pathetic...SoW is 20% at 33.</DIV> <DIV> </DIV> <DIV>Oh, and as to the savagery trait, it supposedly has a more damaging proc.</DIV><p>Message Edited by Axterix on <span class=date_text>02-12-2005</span> <span class=time_text>02:56 AM</span>

WasFycksir
02-12-2005, 08:19 PM
<DIV>I have had Darmens hit for well over 300, I swear once it hit for 389 but it was one of those battles where I was very busy.  Complete an HO with that and you can hit for over 500 at lev 35.</DIV> <DIV> </DIV> <DIV>I wasn't happy with the Darmens choice at first but now I am.  But I have also upgraded Effloresence, Bloom and Regrowth all to Adept 3's.  With all other heals at Ad 1, whether I use them or not is another question, some heals I have only cast after trap damage just so I can hit that button for something different.</DIV> <DIV> </DIV> <DIV>Don't get me wrong, our heals still suck and need fixing, but I think I have resigned myself to back up healer/debuff/mid-pack dmg dealer anyway.  It's not what was stated/promised/promoted for furies but it looks like it's what I am going to have to deal with.</DIV>

Mike
02-13-2005, 07:48 AM
Booming clap is amazing, at 37 i'm averaging 300-ish on yellow and oranges. (And when it wasn't on the same timer as Strike of Thunder, it was insane the amount of damage you could do!)

sorinev
02-13-2005, 07:56 AM
Speaking of these training spells, I saw someone in Antonica that was named Darmen Sproutmore. Kinda like Darmen's Booming Clap and Sproutmore's Pullulation. HRMMM.......

Bes
02-13-2005, 02:08 PM
My Darmens is capped and has hit for over 400. I still use it because I only have Strike of Storms in app4 and it falls short of Darmens by 50-100 damage.Edit: I also find Cheetah amazingly useful. You said you were 30 and it's at 39, why are you discounting a spell you havent even got to use yet? I can haul it away from mobs if I get in trouble with it's fast cast time, and I can move across zones at zippy speeds for 35 secs.<p>Message Edited by Besot on <span class=date_text>02-13-2005</span> <span class=time_text>01:22 AM</span>

ren
02-13-2005, 03:31 PM
<DIV>It's fun but I don't find cheetah particularly useful.  Furies already have a 24 (34 if you have jboots or ljboots) so you can basically outrun anything out there.  Not to mention that it is a group spell but the buff radius is an effective 3 feet (diameter =p).  It is a means of escape as to be matched up with the warden "Escape" spell but it is useless in dungeons, won't hit your group, and you have to stop running to cast it in the first place.  Basically, it is just a spell so that you can go zoooom for 35 seconds every 5 minutes and maybe catch that named mob that you were eyeing on the horizon.  The speed doesn't even really help you that much, travel wise, but it can get you out of harms way usually fairly fast over land.  Of course, you will probably run through more aggro on your way away from whatever is trying to kill you, but hey...</DIV> <DIV> </DIV> <DIV>In contrast, bards have something like +42ish speed for the group, I think.  Dirges, at least.  Everyone can get to 52ish speed with all of their speed buffs on and it only lasts about 30 seconds but they can cast it while running (pathfinder and their travel spell) and you don't have to be standing right on top of them to get the effect.</DIV> <DIV> </DIV> <DIV>Cheetah is fun, sometimes, zooming by halflings and gnomes with their tiny legs, but it isn't terribly effective or useful when you tear it apart and think about it tactically.</DIV>

TimboSilvermi
02-13-2005, 06:45 PM
<DIV>It's so refreshing to see folks who aren't afraid to post what's right and fun about our class instead of ceaselessly whining about it, as the volcal minority here has been doing so much lately.</DIV> <DIV> </DIV> <DIV>/salute</DIV>

Bes
02-14-2005, 01:14 AM
<blockquote><hr>rensu wrote:<DIV>It's fun but I don't find cheetah particularly useful. Furies already have a 24 (34 if you have jboots or ljboots) so you can basically outrun anything out there. Not to mention that it is a group spell but the buff radius is an effective 3 feet (diameter =p). It is a means of escape as to be matched up with the warden "Escape" spell but it is useless in dungeons, won't hit your group, and you have to stop running to cast it in the first place. Basically, it is just a spell so that you can go zoooom for 35 seconds every 5 minutes and maybe catch that named mob that you were eyeing on the horizon. The speed doesn't even really help you that much, travel wise, but it can get you out of harms way usually fairly fast over land. Of course, you will probably run through more aggro on your way away from whatever is trying to kill you, but hey...</DIV><DIV> </DIV><DIV>In contrast, bards have something like +42ish speed for the group, I think. Dirges, at least. Everyone can get to 52ish speed with all of their speed buffs on and it only lasts about 30 seconds but they can cast it while running (pathfinder and their travel spell) and you don't have to be standing right on top of them to get the effect.</DIV><DIV> </DIV><DIV>Cheetah is fun, sometimes, zooming by halflings and gnomes with their tiny legs, but it isn't terribly effective or useful when you tear it apart and think about it tactically.</DIV><hr></blockquote>/shrug. It's been useful to get my group out of danger several times. I'm not worried about what bards get because thats their own thing. I didnt play a class for the run speed, and while it is short duration, it's useful to me.<p>Message Edited by Besot on <span class=date_text>02-13-2005</span> <span class=time_text>12:15 PM</span>

ren
02-14-2005, 04:34 AM
<BR> <BLOCKQUOTE> <HR> TimboSilvermist wrote:<BR> <DIV>It's so refreshing to see folks who aren't afraid to post what's right and fun about our class instead of ceaselessly whining about it, as the volcal minority here has been doing so much lately.</DIV> <DIV> </DIV> <DIV>/salute</DIV><BR> <HR> </BLOCKQUOTE><BR> It's hard for me since most of them are soooo frustrating, broken, ill-conceived, etc.  However, i'll praise Untamed Shroud til the end of time unless SoE ever nerfs it (knock on wood).  That's about the only spell, though.<p>Message Edited by rensu on <span class=date_text>02-13-2005</span> <span class=time_text>03:35 PM</span>

Kit_Oturea
02-14-2005, 12:05 PM
<BR> <BLOCKQUOTE> <HR> TimboSilvermist wrote:<BR> <DIV>It's so refreshing to see folks who aren't afraid to post what's right and fun about our class instead of ceaselessly whining about it, as the volcal minority here has been doing so much lately.</DIV> <DIV> </DIV> <DIV>/salute</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV> </DIV> <P>Sigh.  Posting about issues is part of what the board if for.  I got a new class ability and it was markedly worse then my previous version which was 12+ levels earlier.  It says it provides a speed  increase, which was not even slightly noticable.  It is the 4th new spell I have gotten in as many levels which is WORSE than its teen level version.  Am I supposed to be posting only about the 1-2 new spells I have gotten since 25 which are working?   Think doing so has a chance of getting the Dev's to look at the broken spells?</P> <P>OK, Woot! Savagery and Predatory Salve work!  Go go spells from my Teens!  They are working great!</P> <P>There we go, now lets see if Mark of the hunt gets looked at.</P> <P>Complaints about broken/useless spells is the only way to get the Dev's to look at them, get over it.  However the humor in you whining about people who whine did give me a good laugh and I thank you for that. </P> <P>As for the hunt spell, the speed buff is pointless and not noticable, my question is, HOW does anyone know they actually increase in speed is 4%  Are we doing timed run tests across TS?  Is there a parser which lets you know?  When I play a game, to keep my interest, new spells and abilities need to have a NOTICABLE effect.</P> <P>Giving me spells which require a parser to notice is not very exciting, which furthers loss of interest in my class and the game as a whole.</P> <P> </P> <P>Thanks,</P> <P>Rakk</P> <P> </P> <P> </P> <P>Message Edited by Kit_Oturea on <SPAN class=date_text>02-13-2005</SPAN> <SPAN class=time_text>11:09 PM</SPAN></P><p>Message Edited by Kit_Oturea on <span class=date_text>02-13-2005</span> <span class=time_text>11:10 PM</span>

Bes
02-14-2005, 11:22 PM
<blockquote><hr>Kit_Oturea wrote:<BR><BLOCKQUOTE><HR>TimboSilvermist wrote:<BR><DIV>It's so refreshing to see folks who aren't afraid to post what's right and fun about our class instead of ceaselessly whining about it, as the volcal minority here has been doing so much lately.</DIV><DIV> </DIV><DIV>/salute</DIV><BR><HR></BLOCKQUOTE><BR><DIV> </DIV><P>Sigh. Posting about issues is part of what the board if for. I got a new class ability and it was markedly worse then my previous version which was 12+ levels earlier. It says it provides a speed increase, which was not even slightly noticable. It is the 4th new spell I have gotten in as many levels which is WORSE than its teen level version. Am I supposed to be posting only about the 1-2 new spells I have gotten since 25 which are working? Think doing so has a chance of getting the Dev's to look at the broken spells?</P><P>OK, Woot! Savagery and Predatory Salve work! Go go spells from my Teens! They are working great!</P><P>There we go, now lets see if Mark of the hunt gets looked at.</P><P>Complaints about broken/useless spells is the only way to get the Dev's to look at them, get over it. However the humor in you whining about people who whine did give me a good laugh and I thank you for that. </P><P>As for the hunt spell, the speed buff is pointless and not noticable, my question is, HOW does anyone know they actually increase in speed is 4% Are we doing timed run tests across TS? Is there a parser which lets you know? When I play a game, to keep my interest, new spells and abilities need to have a NOTICABLE effect.</P><P>Giving me spells which require a parser to notice is not very exciting, which furthers loss of interest in my class and the game as a whole.</P><P> </P><P>Thanks,</P><P>Rakk</P><P> </P><P> </P><P>Message Edited by Kit_Oturea on <SPAN class=date_text>02-13-2005</SPAN> <SPAN class=time_text>11:09 PM</SPAN></P><p>Message Edited by Kit_Oturea on <span class=date_text>02-13-2005</span> <span class=time_text>11:10 PM</span><hr></blockquote>/show_window MainHUD.CharacterYou sure dont seem to like your fury. Sure, there are issues, but at this point there are MAJOR issues with every class. If you dont believe me, look at the wizard and warlock patch info. They've been getting shafted much harder than we have since launch. I'm confident they'll fix our stuff, but the endless whining about how much furies suck only leads me to believe that people will whine about how their doughnut has a hole in it, because they heard that someone, somewhere, got one without a hole in it.

Brianf
02-14-2005, 11:42 PM
<DIV>>You sure dont seem to like your fury. Sure, there are issues, but at this point there are MAJOR issues with <BR>>every class. If you dont believe me, look at the wizard and warlock patch info. They've been getting shafted <BR>>much harder than we have since launch. I'm confident they'll fix our stuff, but the endless whining about how >much furies suck only leads me to believe that people will whine about how their doughnut has a hole in it, <BR>>because they heard that someone, somewhere, got one without a hole in it. </DIV> <DIV> </DIV> <DIV>They have donuts WITHOUT holes???? We need to get the Dev's looking into this....do the provisioners know this?</DIV> <DIV> </DIV> <DIV>OMG, someone NEEDS to NERF the Donuts NOW ! ! !</DIV>

jfo
02-15-2005, 02:15 AM
yes, fritters and danish do not have holes. well, the danish has a pit in it, but that'd be where the flavour goes.oh yea... level 30 and wow... we're still pretty [expletive ninja'd by Faarbot] awesome.

Kit_Oturea
02-15-2005, 03:33 AM
<BR> <BLOCKQUOTE> <HR> Besot wrote:<BR><BR> <BLOCKQUOTE> <P> <HR> <P></P> <P><BR>/show_window MainHUD.Character<BR><FONT color=#ffff00>Thank you very much, I'll look into looking at this tonight.</FONT></P> <P><BR>You sure dont seem to like your fury. Sure, there are issues, but at this point there are MAJOR issues with every class. If you dont believe me, look at the wizard and warlock patch info. </P> <P><FONT color=#ffff00>My Alts are a berserker, Coercer and Warden, so I understand every class has something wrong with it.  I would say furies are worse off then my warden and the wardens in my guild by a considerable amount.  However, I am not looking for sameness, I am just looking for the broken spells fixed and when a spell says it gives you a benefit, that it gives you a noticable, tangile benefit.</FONT></P> <P><FONT color=#ffff00>If ya look at my posts pre-26th level, I am pretty [expletive ninja'd by Faarbot] happy with the class, it was only at 26 things started to go south.  When I read about what the future entailed and saw each as I leveled up, I added my voice to the complaints to strengthen the arguement.</FONT></P> <P>They've been getting shafted much harder than we have since launch. I'm confident they'll fix our stuff, but the endless whining about how much furies suck only leads me to believe that people will whine about how their doughnut has a hole in it, because they heard that someone, somewhere, got one without a hole in it.</P> <P><FONT color=#ffff00>LOL, I think that is a great saying.  I don't agree they will fix us.  I do not have that confidence.  However, I do know from MMORPG's past that the sweaky wheel gets the kick and the silent one the nerf.  Keeping the concerns visible is one of the best ways to remind the dev's of the issues.</FONT></P> <P><FONT color=#ffff00>See ya,</FONT></P> <P><FONT color=#ffff00>Rakk</FONT><BR></P></BLOCKQUOTE></BLOCKQUOTE> <p>Message Edited by Kit_Oturea on <span class=date_text>02-14-2005</span> <span class=time_text>02:33 PM</span>