View Full Version : New trait info: let's compile a useful list.
Axterix
01-07-2005, 12:35 AM
<DIV>Since the ingame descriptions are lacking in terms of what spells the new abilities grey out and how powerful they are, how they grow as we level, figure we might as well make a list of our own to aid each other in making the right choice. Would be nice to get the starting and max values for each power.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffff00 size=4>Level 10:</FONT></STRONG></DIV> <DIV> </DIV> <DIV><U><FONT color=#ffff00 size=4>Gerael's Curative Arc</FONT></U></DIV> <DIV>An advanced form of Cure Noxious. As a bonus to Cure Noxious it targets the entire group instead of one group member.<BR>- group cure noxious. </DIV> <DIV>- Greys out Cure Noxious when used.</DIV> <DIV>- 1s cast, 8s recast</DIV> <DIV>(51 power)</DIV> <DIV> </DIV> <DIV><U><FONT size=4><FONT color=#ffff00>Janall's Beryl Healing</FONT></FONT></U></DIV> <DIV>An advanced form of Minor Arch healing. As a bonus to Minor Arch healing it cures lesser noxious impairments.</DIV> <DIV>- At 20, heals for 311</DIV> <DIV>- cures lesser nox, </DIV> <DIV>- greys out efflo/elixer line. </DIV> <DIV>- 3s cast, 9 recast</DIV> <DIV>(78 power)</DIV> <DIV> </DIV> <DIV><FONT size=4><U><FONT color=#ffff00>Te'Alla's Healing Earth</FONT></U></FONT></DIV> <DIV>An advanced form of Minor Healing. As a bonus to Minor Healing it cures lesser elemental impairments. </DIV> <DIV> </DIV> <DIV><FONT size=4><U><FONT color=#ffff00>Salmekia's Smiting Spark</FONT></U></FONT></DIV> <DIV>An advanced form of Smite. As a bonus to Smite it deals magic damage instead of divine</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT size=4><STRONG><FONT color=#66ff00>Level 20:</FONT></STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT size=4><U><FONT color=#66ff00>Nemar's Renewal of Winter</FONT></U></FONT></DIV> <DIV>An advanced form of Regrowth. As a bonus to Regrowth it increases Arcane and Cold mitigation.</DIV> <DIV>- HoT+ increases cold and arcane resists.</DIV> <DIV>- Greys out Regen line</DIV> <DIV>- 20s duration, 2s cast, 5s recast</DIV> <DIV>- At 21, +70 cold, magic, mental, divine resists</DIV> <DIV>- At 21, 98 hp per tick</DIV> <DIV>- At 30, +154 cold, magic, mental, divine resists</DIV> <DIV>- At 30, +145 hp per tick</DIV> <DIV>(55 power)</DIV> <DIV> </DIV> <DIV> <DIV><U><FONT size=4><FONT color=#66ff00>Hammerwind's Stinging Sand</FONT></FONT></U></DIV> <DIV>An advanced form of Stinging Swarm. As a bonus to Stinging Swarm it reduces agility.</DIV> <DIV>- reduces agi, defense, and 42-46dmg/tick for 15 seconds </DIV> <DIV>(52mp)</DIV> <DIV> </DIV> <DIV><FONT size=4><U><FONT color=#66ff00>Brishan's Quillshield</FONT></U></FONT></DIV> <DIV>An advanced form of Nettleshield. As a bonus to Nettleshield it targets the entire group instead of one group member. </DIV> <DIV> </DIV> <DIV><FONT size=4><U><FONT color=#66ff00>Dyleena's Aching Chill</FONT></U></FONT></DIV> <DIV>An advanced form of Chill. As a bonus to Chill it reduces opponents movement speed. </DIV> <DIV> </DIV> <DIV><FONT size=4><STRONG><FONT color=#0066ff>Level 30:</FONT></STRONG></FONT></DIV> <DIV> </DIV> <DIV><U><FONT size=4><FONT color=#3366ff>Hammerwind's Zealous Frenzy</FONT></FONT></U></DIV> <DIV>An advanced form of Savagery. It shares the same re-use timer and is of Adept II quality. As a bonus to Savagery it increases melee damage capability.</DIV> <DIV>- adds additional slashing attack on successful attack, increases damage output</DIV> <DIV>- +AGI and +STR</DIV> <DIV>- does not stack with bloodlust line. </DIV> <DIV>(81mp)</DIV> <DIV> </DIV> <DIV><STRONG>warning</STRONG>: The Hammerwind's Zealous Frenzy's stat bonuses are IDENTICAL to our (App III) Savagery spell, and they don't stack. However, the proc is slightly better.</DIV> <DIV> </DIV> <DIV> <DIV><FONT size=4><U><FONT color=#3366ff>Darmens Booming Clap</FONT></U></FONT></DIV> <DIV>An advanced form of Strike of Thunder. It shares the same re-use timer and is of Adept II quality. As a bonus to Strike of Thunder it briefly stuns the target.</DIV> <DIV>- instant magic damage and briefly stuns an opponent</DIV> <DIV>- power 115 (at 37) </DIV> <DIV>- cast 2.0, recovery 0.5, recast 9 </DIV> <DIV> </DIV> <DIV><FONT color=#3366ff size=4><U>Dannian's Element Dismissal</U></FONT></DIV> <DIV>An advanced form of Elemental Amending. It shares the same re-use timer and is of Adept II quality. As a bonus to Elemental Amending it targets the entire group instead of one group member.</DIV> <DIV>- Greys out Elemental Amending<BR>- cures cold and heat ailments </DIV> <DIV>- also says it increases elemental mitigations, it didn't affect resists however.</DIV> <DIV> </DIV> <DIV><U><FONT color=#3366ff size=4>Sproutmore's Pullutation</FONT></U></DIV> <DIV>An advanced form of Effloresce. It shares the same re-use timer and is of Adept II quality. As a bonus to Effloresce it cures lesser Arcane Mitigation.</DIV> <DIV>- greys out Effloresce</DIV> <DIV>- at 30, 128 power.</DIV> <DIV>- at 30, heals for 488</DIV> <DIV>- at 37, 168 power.</DIV> <DIV>- at 37, heals for 615</DIV> <DIV>- skill range of 150-200</DIV> <DIV> </DIV> <DIV><FONT size=4><FONT color=#cc00cc><STRONG>Level 40:</STRONG></FONT></FONT></DIV></DIV> <DIV> </DIV> <DIV><U><FONT color=#ff00ff size=4>Whiskwind's Healing Compress</FONT></U></DIV> <DIV>-heal - 855. removes lesser trauma impairments, increases str (23) and sta (23) for 12 seconds. </DIV> <DIV>-3s cast, 9 recast</DIV> <DIV>(234mp)</DIV> <DIV> </DIV> <DIV><FONT size=4><FONT color=#ff00ff><U>Nemar's Blinding Swarm</U></FONT><BR></FONT>Deadly Swarm Upgrade + AGI reduction on the mob.<BR><BR><FONT size=4><FONT color=#ff00ff><U>Brishan's Boon of the Hunter</U></FONT><BR></FONT>At level 40, it is 276 HP, which is the same amount given by even con Mark of the Hunt, It gives the same amount of runspeed increase (3%) as Mark of the Hunt, It also adds 10 STR at level 40.<BR><BR><FONT size=4><FONT color=#ff00ff><U>Jerzeel's Blaring Sky</U></FONT><BR></FONT>Advanced Starburst with additional Heat Damage over time.</DIV></DIV> <DIV> </DIV> <DIV><SPAN class=time_text>Last Edit:</SPAN></DIV><p>Message Edited by Axterix on <span class=date_text>02-10-2005</span> <span class=time_text>01:10 AM</span>
<DIV><U>Janall's Beryl Healing: </U></DIV> <DIV>-heals for 311/cures lesser nox, </DIV> <DIV>-greys out efflo/elixer line. </DIV> <DIV>-3s cast, 9 recast</DIV> <DIV>(78mp)</DIV> <DIV> </DIV> <DIV><U>Hammerwind's Stinging Sand: </U></DIV> <DIV>-reduces agi, defense, and 42-46dmg/tick for 15 seconds </DIV> <DIV>(52mp)</DIV> <DIV> </DIV> <DIV><U>Hammerwind's Zealous Frenzy: </U></DIV> <DIV>buff </DIV> <DIV>adds additional slashing attack on successful attack, increases damage output, agi, and str -- </DIV> <DIV>-AGI and STR do not stack with bloodlust line. </DIV> <DIV>(81mp)</DIV> <DIV> </DIV> <DIV><U>Whiskwind's Healing Compress: </U></DIV> <DIV>-heal - 855. removes lesser trauma impairments, increases str (23) and sta (23) for 12 seconds. </DIV> <DIV>-Greys out efflo/elixer line. </DIV> <DIV>-3s cast, 9 recast</DIV> <DIV>(234mp)</DIV> <P>Message Edited by rensu on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>11:46 AM</SPAN></P><p>Message Edited by rensu on <span class=date_text>01-06-2005</span> <span class=time_text>11:48 AM</span>
FloydNakamic
01-07-2005, 12:55 AM
<DIV>do we get to choose these when we log in for every 10 levs we have gained?</DIV>
<DIV>I picked mostly the same as Rensu, but this one:</DIV> <DIV><U></U> </DIV> <DIV><U>Gerael's Curative Arc</U></DIV> <DIV>Remove Noxious Impairments from all party members</DIV> <DIV>power: 103</DIV> <DIV>Casting Time: 1.0</DIV> <DIV>Recovery .5</DIV> <DIV>Recast 8.0 </DIV> <DIV> </DIV> <DIV>Nice thing about Hammerwinds Sand is that it stacks with all our other DoTs.</DIV> <P>Message Edited by Verax on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>12:09 PM</SPAN></P><p>Message Edited by Verax on <span class=date_text>01-06-2005</span> <span class=time_text>12:11 PM</span>
Axterix
01-07-2005, 01:09 AM
<BR> <BLOCKQUOTE> <HR> FloydNakamichi wrote:<BR> <DIV>do we get to choose these when we log in for every 10 levs we have gained?</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Yes.</P> <P>For format reasons, let's just list the power examining the skills lists, even though those are never accurate. Also, level at which the power does what would be nice...hoping to get a min and max for each skill.</P>
<DIV>Darmens Booming Clap - instant magic danage and briefly stuns an opponent</DIV> <DIV> </DIV> <DIV>power 115 (at 37) cast 2.0</DIV> <DIV>recovery 0.5</DIV> <DIV>recats 9 </DIV> <DIV> </DIV> <DIV>skill 150</DIV> <DIV> </DIV>
<DIV>Any idea how much damage that does Wotanx?</DIV> <DIV> </DIV> <DIV>Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
AidanGuyv
01-07-2005, 02:01 AM
<DIV>Someone please get some info up here on Brishan's Quillshied and Dyleena's Aching Chill. I'm sitting ingame trying to find out about them and i'm geting 0 fedback .. i like the group DS idea but if all my friendly furrys are going to have it i might as well go with a debuff or nuke.</DIV> <DIV> </DIV>
<DIV>In the traits not to get thread here: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=1801" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=1801</A> a Fury on test server seems to be unhappy with group damage shield, Aidan.</DIV>
<BR> <BLOCKQUOTE> <HR> Verax wrote:<BR> <DIV> </DIV> <DIV><STRONG>Nice thing about Hammerwinds Sand is that it stacks with all our other DoTs.</STRONG></DIV> <P>Message Edited by Verax on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>12:09 PM</SPAN></P> <P>Message Edited by Verax on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>12:11 PM</SPAN><BR> <HR> </BLOCKQUOTE>It "stacks" with them, but it will not do damage while Whirlwind is up (much like regrowth/fleshweave problem). Which really is a shame since Adept Whirlwind does a lot more damage than Hammerwinds Stinging Sand.<BR>
<DIV>ugh, didn't notice that. I just saw that it stacked with deadly storm, so figured it would also stack with whirlwind. =(</DIV> <DIV> </DIV> <DIV>Verax</DIV>
<DIV>345 on a grey mob and is on different timer to strike of thunder <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>
<DIV>[expletive ninja'd by Faarbot], nice</DIV> <DIV> </DIV> <DIV>Verax</DIV>
Axterix
01-07-2005, 02:41 AM
<BR> <BLOCKQUOTE> <HR> Wotanx wrote:<BR> <DIV>345 on a grey mob and is on different timer to strike of thunder <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> How much on a white? Should probably make that the standard for how hard the damage dealing spells hit.
troodon311
01-07-2005, 02:57 AM
<DIV>Chill, Dyleena's Aching Chill, and Cyclone are now all on the same timer</DIV>
Teinnin
01-07-2005, 03:00 AM
<BR> <BLOCKQUOTE> <HR> Axterix wrote:<BR> <DIV><STRONG>Level 20</STRONG>:</DIV> <DIV> </DIV> <DIV><U>Nemar's Renewal of Winter</U>: </DIV> <DIV>- HoT+ increases cold and arcane resists.</DIV> <DIV>- Greys out Regen line</DIV> <DIV>- 20s duration, 2s cast, 5s recast</DIV> <DIV>- At 21, 96 hp per tick, +70 cold, magic, mental, divine resists</DIV> <DIV>(55 power)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Anyone know what this heals at per tic when maxed out? I am assuming that the spell is not Maxed at lvl 21.</DIV></BLOCKQUOTE>
<DIV>Hmm, I am scared that Sproutmore's Pullulation will override something... who wants to be the guinea pig? <evil grin></DIV>
garras
01-07-2005, 04:21 AM
<DIV>Nemar's Renewal of Winter is doing 145 or so at lvl 33 for me. It's currently green. So 145 per, lasts for 20 seconds, has 2 sec casting time, and 5 sec refresh. </DIV><p>Message Edited by garras on <span class=date_text>01-06-2005</span> <span class=time_text>03:23 PM</span>
Shadowgr
01-07-2005, 07:31 AM
<DIV> <DIV>NOTE !!!!! A mistake was made during the update. Heals with the same spell symbol as the new training spells should NOT have been greyed out. This will be fixed by the dev's Friday or Saturday. </DIV> <DIV> </DIV> <DIV>The above posters were not aware about this at the time of their posting. SOE came out later after the start of these threads announcing the mistake. Please take that into consideration before making your judgements on which "training spell" to select.</DIV> <DIV> </DIV> <DIV>I want to thank all the "trail blazers" for sharing this info !!! Some very good info guys. Many Fury's will benefit from your insight and remarks. Thanks for helping the Fury Community<IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0> </DIV> <DIV> </DIV> <DIV>Please continue your remarks knowing that the "greying out" affect was a mistake. </DIV></DIV>
<DIV>Well, I hope they let us redo our selection after they fix the mistake. I went with the DD because the level 30 heal "greyed out" a bunch of my lower level heals. The only spell that did not share a timer was the DD, but in all honestly I wanted a better heal.</DIV>
Dalchar
01-07-2005, 09:00 AM
<DIV>I'd love a better heal than Regrowth in theory all heals should have been improved with this patch, and sadly, I'm still not going to end up using fleshweave until it's turned green or grey <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I'd hate to get one of these heals because really they shouldn't replace our core spells that aren't working up to par. or at least don't stack. I'd not complain if fleshweave healed less but stacked with regrowth... but that's just me.</DIV> <DIV> </DIV> <DIV>Really if all was working well, probably the most optimal things that I see would be to get would be the group cures.</DIV>
Axterix
01-07-2005, 02:08 PM
<BR> <BLOCKQUOTE> <HR> Dalcharis wrote:<BR> <DIV>I'd love a better heal than Regrowth in theory all heals should have been improved with this patch, and sadly, I'm still not going to end up using fleshweave until it's turned green or grey <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I'd hate to get one of these heals because really they shouldn't replace our core spells that aren't working up to par. or at least don't stack. I'd not complain if fleshweave healed less but stacked with regrowth... but that's just me.</DIV> <DIV> </DIV> <DIV>Really if all was working well, probably the most optimal things that I see would be to get would be the group cures.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Yah, truth to that. Ultimately, pretty much all of them will be outdated. You'll outlevel most of them and replace them with new abilities. And for the more hardcore player, Adept 3s will be obtained which seem to be better than these abilities. So ultimately pretty much all of them other than the group disease cure will become outdated.</DIV> <DIV> </DIV> <DIV>Anyway, added in Moorgard's descriptions for the level 10 and 20 abilities.</DIV> <DIV> </DIV> <DIV>Would be nice to get all the names and descriptions up for the other abilities. If someone hits 30 or 40 or has those levels and didn't log in yet, it'd be nice to get the name of each one and the sucky in game description up. And for those that have choosen the abilities on which we haven't fleshed out, that'd be nice to have as well, especially the min and max heal numbers on the HoTs.</DIV>
Decidi
01-07-2005, 03:31 PM
<BR> <BLOCKQUOTE> <HR> Verax wrote:<BR> <DIV> </DIV> <DIV>Nice thing about Hammerwinds Sand is that it stacks with all our other DoTs.</DIV> <P> <HR> <P></P></BLOCKQUOTE> <P>It does NOT stack with Stinging Swarm or Cyclone.... the two DoTs you have when you get this training. I just went out and tested it. It overwrites Swarm and is overwritten by Cyclone. The Agil debuff may still be there... that is impossible to test, but the damage ticks are not. The ICONS stack, but damage doesn't!</P> <P>Doh... I wanna choose over!<BR></P> <p>Message Edited by Decidion on <span class=date_text>01-07-2005</span> <span class=time_text>02:33 AM</span>
<DIV>It stacks with Dooming Swarm, not whirlwind for me. =(</DIV> <DIV> </DIV> <DIV>Verax</DIV>
Tru3_Pl4y
01-07-2005, 03:54 PM
Nemar's Renewal of Winter:An advanced form of Regrowth. As a bonus to Regrowth it increases Arcane and Cold mitigation.- HoT+ increases cold and arcane resists.- Greys out Regen line- 20s duration, 2s cast, 5s recast- +70 cold, magic, mental, divine resists- At 21, 98 hp per tick- At 30, ~145 hp per tick(55 power)Is that better than a) Regrowth Adept III and b) regrowth Master I?
Mjk_cz
01-07-2005, 04:07 PM
If you ask me, NO! it's not better, i will never let any skill grey out my regen line <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I still can stack group HoT and Regrow which heals alot. I honestly took DoT at lvl 20 which sucks also, hmm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> so no big mistake to just clsoe eyes and click on something!
Maizey3
01-07-2005, 05:38 PM
<BR> <BLOCKQUOTE> <HR> Shadowgrey wrote:<BR> <DIV> <DIV>NOTE !!!!! A mistake was made during the update. Heals with the same spell symbol as the new training spells should NOT have been greyed out. This will be fixed by the dev's Friday or Saturday. </DIV> <DIV> </DIV> <DIV>The above posters were not aware about this at the time of their posting. SOE came out later after the start of these threads announcing the mistake. Please take that into consideration before making your judgements on which "training spell" to select.</DIV> <DIV> </DIV> <DIV>I want to thank all the "trail blazers" for sharing this info !!! Some very good info guys. Many Fury's will benefit from your insight and remarks. Thanks for helping the Fury Community<IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0> </DIV> <DIV> </DIV> <DIV>Please continue your remarks knowing that the "greying out" affect was a mistake. </DIV></DIV><BR> <HR> </BLOCKQUOTE> <P>I'm not quite sure. Read the announcement by Moorgard (2nd post) and judge for yourself:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=news_announcements&message.id=87" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=news_announcements&message.id=87</A><BR></P> <DIV>He says that the new "Training" options are intended to be on the same timer because they are considered upgrades. They share a game timer to maintain balance. However, he also notes that many other spells are now on the same time and should not be.</DIV> <DIV> </DIV> <DIV>The way I understand it, some of the new Training abilities that include heals may indeed be considered in the same line. Until they make the changes, we will not know for certain which spells SoE considers to be in the same line.</DIV>
Beldin_
01-07-2005, 06:12 PM
<DIV> <DIV><U>Darmens Booming Clap</U>:</DIV> <DIV>- instant magic damage and briefly stuns an opponent</DIV> <DIV>- power 115 (at 37) </DIV> <DIV>- cast 2.0, recovery 0.5, recast 9 </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Is that supposed to replace Strike of Thunder ? I just got Adept 3 Thunder and really need a better replacement for Chill as secondary DD, but wont replace my Thunder :smileysad:</DIV></DIV>
<DIV>Is that supposed to replace Strike of Thunder ? I just got Adept 3 Thunder and really need a better replacement for Chill as secondary DD, but wont replace my Thunder <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I am level 37 and Strike of Thunder is blue now - </DIV> <DIV> </DIV> <DIV> <DIV><U>Darmens Booming Clap</U>: - Is on a SEPARATE timer and does more damage than my Adpet 3 Strike and isnt capped till level 40 </DIV> <DIV> </DIV> <DIV>Basically with this nuke I can start and finish a HO with a hard hitting nuke, and the timers are quick enough to almost continually chain nuke</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I was on earlier and was soloing lev 40 trees in Rivervale without needing to heal myself !</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV></DIV><p>Message Edited by Wotanx on <span class=date_text>01-07-2005</span> <span class=time_text>05:58 AM</span>
AQT70
01-07-2005, 07:18 PM
<BR> <BLOCKQUOTE> <HR> Tru3_Pl4y3r wrote:<BR>Nemar's Renewal of Winter:<BR>An advanced form of Regrowth. As a bonus to Regrowth it increases Arcane and Cold mitigation.<BR>- HoT+ increases cold and arcane resists.<BR>- Greys out Regen line<BR>- 20s duration, 2s cast, 5s recast<BR>- +70 cold, magic, mental, divine resists<BR>- At 21, 98 hp per tick<BR>- At 30, ~145 hp per tick<BR>(55 power)<BR><BR>Is that better than a) Regrowth Adept III and b) regrowth Master I?<BR> <HR> </BLOCKQUOTE><BR> Regrowth Adept 3 heals for 118 hp pert tick, and I believe Master 1 is around 149 a tick. I chose Nemar's Renewal of Winter and I am very satisfied with it. I am 39 atm, and it has made me more effective while grouping and soloing last night. I was torn between this and the Chill replacement for the reduced speed movement. For now, I am happy having it.
Schirf
01-07-2005, 07:57 PM
<DIV>These new traits appear to be coming in at Adept II level, which agrees with the text when you pick them. This means that if you have Adept III or Master I level you're not going to see any improvement over what you're using now. But if you're stuck with Apprentice III (or IV)...</DIV>
Babayaaga
01-07-2005, 08:17 PM
<DIV>The only concern with a group nettleshield is that it will cast on players that you don't want to generate more hate upon a hit... like a chanter for example.</DIV> <DIV> </DIV> <DIV>Can anyone comment on whether the Chill "slow movement speed" is effective to use in lieu of a snare?</DIV>
FloydNakamic
01-07-2005, 08:39 PM
I didn't really notice any slowing effect on the new Chill spell. However, it does pack a good punch - I believe around 110-130 at 28. As I prefer to play more of a secondary healer role I went for this for more damage. It greys out the cyclone line but for only a few seconds so I was able to cyclone, strike of thunder, new chill - with the cyclone still ticking away. It makes soloing SOOO much easier.
Beldin_
01-07-2005, 08:45 PM
<BR> <BLOCKQUOTE> <HR> Wotanx wrote:<BR> <DIV>Is that supposed to replace Strike of Thunder ? I just got Adept 3 Thunder and really need a better replacement for Chill as secondary DD, but wont replace my Thunder <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I am level 37 and Strike of Thunder is blue now - </DIV> <DIV> </DIV> <DIV> <DIV><U>Darmens Booming Clap</U>: - Is on a SEPARATE timer and does more damage than my Adpet 3 Strike and isnt capped till level 40 </DIV> <DIV> </DIV> <DIV>Basically with this nuke I can start and finish a HO with a hard hitting nuke, and the timers are quick enough to almost continually chain nuke</DIV> <DIV> </DIV></DIV> <HR> </BLOCKQUOTE>Thx .. that sounds great <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR>
<DIV> <DIV><U>Dyleena's Aching Chill</U>:</DIV> <DIV>An advanced form of Chill. As a bonus to Chill it reduces opponents movement speed. </DIV> <DIV> </DIV> <DIV>At lvl 24 it does between 99-110 damage on Various double-arrow Giants in TS. This coupled with the Strike of Thunder App3 I just got (160-210 damage) and I am now definetly a much more potent attacking force.</DIV> <DIV> </DIV> <DIV>Not positive on the timer or power, but MUCH quicker than Strike of Tthunder (Can almost pull off 2 -1). </DIV> <DIV> </DIV> <DIV>I would have gotten the Regrowth upgrade, but was already at Master 1 doing 142/tick.</DIV> <DIV> </DIV> <DIV>I recommend this spell for damage dealing, the double green arrow mobs go down MUCH faster. Could take down double blue arrows, but they NEVER miss.</DIV></DIV>
Twizz
01-07-2005, 10:35 PM
<DIV>Picked the chill upgrade for level 20 training.</DIV> <DIV> </DIV> <DIV>Damage: 175 seem to be max, with a small movement reduction</DIV> <DIV>Power: 61</DIV> <DIV> </DIV> <DIV>Now I wonder, why do we get Efforece and elemental cure upgrades at 30. Those are level 19 and like level 5. </DIV> <DIV> </DIV> <DIV>Does anyone have stats on Efforece or should I wait for the "real" upgrade?</DIV> <DIV> </DIV>
<DIV>I've seen those high number hits with the Chill upgrade also, but only on Gray mobs.</DIV>
Shadowgr
01-08-2005, 12:48 AM
<DIV>Just for comparison. I have Chill Adept 3. The average damage is around 108 at level 27. The skill button is blue at this level. If the 20 Training spell does around 118 as one poster noted, it might be better to go the Adept 3 route. </DIV> <DIV> </DIV> <DIV>Can anyone confirm if Regrowth and the 20th level Training heal (Nemar's Renewal of Winter) use the same timer? </DIV>
<DIV>Yes they use the same timer.</DIV>
Twizz
01-08-2005, 05:18 AM
<DIV>Anyone know the damage on the level 30 nuke, and the healing on the level 30 heal? will it beat elexir.</DIV> <DIV> </DIV> <DIV>ARGH I just realized I should have picked the regrowth upgrade at 20. Was hoping for a version of Fleshweave at 30, since that is our main line of heals <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Twizz on <span class=date_text>01-07-2005</span> <span class=time_text>05:00 PM</span>
<DIV>So as of the patch that just happened 1 minute ago, timers are fixed, and get this: <U>Whiskwind's Healing Compress: </U>is on it's own seperate timer! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Verax</DIV> <DIV> </DIV> <DIV>** EDIT ** Servers coming down again in 5 min, let's hope this was / is intended heh.</DIV><p>Message Edited by Verax on <span class=date_text>01-07-2005</span> <span class=time_text>04:20 PM</span>
Quilli
01-08-2005, 05:25 AM
<DIV>Once we figure out what everything is. We should then discuss which ones you would take and why <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Good thread so far!</DIV>
<DIV>So as it stands after todays mini-patch this afternoon is that Whiskwinds is on a seperate timer. So that means we can cycle through Whiskwinds, Elixer, and Efflo non stop as they are ALL on seperate timers now.</DIV> <DIV> </DIV> <DIV>As a side note: regrowth is also back in the house on it's own timer. =)</DIV> <DIV> </DIV> <DIV>Verax</DIV> <DIV> </DIV> <DIV> </DIV>
RedDragon
01-08-2005, 07:00 AM
<P><U>"Darmens Booming Clap</U>: - Is on a SEPARATE timer and does more damage than my Adpet 3 Strike and isnt capped till level 40 "</P> <P> </P> <P>What about Stike of Storms (the level 38 DD?)</P> <P>Are they on seperate timers?</P> <P> </P> <P>If so then this is worth it because it gives us 3 good nukes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (SoT, SoS and Darmens)</P> <DIV> </DIV>
Twizz
01-08-2005, 08:04 AM
<DIV>Still looking for stats on the Effo 30 upgrade in case someone has it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Want to know if it's worth getting when I'm just half a level from wildling elexir (if I understand it right those are simular spells and are properly on same timer).</DIV> <DIV> </DIV>
<BR> <BLOCKQUOTE> <HR> rensu wrote:<BR> <DIV><U>Janall's Beryl Healing: </U></DIV> <DIV>-heals for 311/cures lesser nox, </DIV> <DIV>-greys out efflo/elixer line. </DIV> <DIV>-3s cast, 9 recast</DIV> <DIV>(78mp)</DIV> <DIV> </DIV> <DIV><U>Hammerwind's Stinging Sand: </U></DIV> <DIV>-reduces agi, defense, and 42-46dmg/tick for 15 seconds </DIV> <DIV>(52mp)</DIV> <DIV> </DIV> <DIV><U>Hammerwind's Zealous Frenzy: </U></DIV> <DIV>buff </DIV> <DIV>adds additional slashing attack on successful attack, increases damage output, agi, and str -- </DIV> <DIV>-AGI and STR do not stack with bloodlust line. </DIV> <DIV>(81mp)</DIV> <DIV> </DIV> <DIV><U>Whiskwind's Healing Compress: </U></DIV> <DIV>-heal - 855. removes lesser trauma impairments, increases str (23) and sta (23) for 12 seconds. </DIV> <DIV>-Greys out efflo/elixer line. </DIV> <DIV>-3s cast, 9 recast</DIV> <DIV>(234mp)</DIV> <P>Message Edited by rensu on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>11:46 AM</SPAN></P> <P>Message Edited by rensu on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>11:48 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Rensu,</P> <P>I am curious why you picked a DoT over the Healing trait at Level 20. </P> <P>Was it dependant upon already having an Adept3 of Regrowth?<BR></P> <DIV> </DIV> <DIV> </DIV> <DIV>[edit] Just say your comments in the other thread about making different selections if you had the chance (ie not knoing the lv10 greys out Eff line, etc). So what would you pick if you could re-pick now?</DIV><p>Message Edited by Neko on <span class=date_text>01-08-2005</span> <span class=time_text>12:26 PM</span>
Celeth
01-09-2005, 01:52 AM
<DIV><FONT face=Century>I'm debating whether to get the chill upgrade, dot, or the regrowth at lvl 20... I'm leaning towards chill, since I solo a lot and the improved dmg and slow would be more useful to me at the moment than yet another heal. Fleshweave at 26 would seem to be a sufficient upgrade to regrowth; what are the stats on fleshweave? Better than the training HoT? I think I read earlier that the dot doesn't stack with cyclone or swarm, but that's also a possibility... which choice would I be happier with when I reach lvl 30+? (I'm 23 now)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Century></FONT> </DIV> <DIV><FONT face=Century></FONT> </DIV><p>Message Edited by Celethen on <span class=date_text>01-08-2005</span> <span class=time_text>01:00 PM</span>
<DIV>Fleshweave apparently perfoms Worse than Regrowth.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>What are the 'in game' effects of Slow? Slower attacks or just slower chase speeds? </DIV>
<DIV>Forgive my ignorance, but what exactly does 'Greys out' mean?</DIV>
<BR> <BLOCKQUOTE> <HR> Neko wrote:<BR> <BR> <BLOCKQUOTE> <HR> rensu wrote:<BR> <DIV><U>Janall's Beryl Healing: </U></DIV> <DIV>-heals for 311/cures lesser nox, </DIV> <DIV>-greys out efflo/elixer line. </DIV> <DIV>-3s cast, 9 recast</DIV> <DIV>(78mp)</DIV> <DIV> </DIV> <DIV><U>Hammerwind's Stinging Sand: </U></DIV> <DIV>-reduces agi, defense, and 42-46dmg/tick for 15 seconds </DIV> <DIV>(52mp)</DIV> <DIV> </DIV> <DIV><U>Hammerwind's Zealous Frenzy: </U></DIV> <DIV>buff </DIV> <DIV>adds additional slashing attack on successful attack, increases damage output, agi, and str -- </DIV> <DIV>-AGI and STR do not stack with bloodlust line. </DIV> <DIV>(81mp)</DIV> <DIV> </DIV> <DIV><U>Whiskwind's Healing Compress: </U></DIV> <DIV>-heal - 855. removes lesser trauma impairments, increases str (23) and sta (23) for 12 seconds. </DIV> <DIV>-Greys out efflo/elixer line. </DIV> <DIV>-3s cast, 9 recast</DIV> <DIV>(234mp)</DIV> <P>Message Edited by rensu on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>11:46 AM</SPAN></P> <P>Message Edited by rensu on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>11:48 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Rensu,</P> <P>I am curious why you picked a DoT over the Healing trait at Level 20. </P> <P>Was it dependant upon already having an Adept3 of Regrowth?<BR></P> <DIV> </DIV> <DIV> </DIV> <DIV>[edit] Just say your comments in the other thread about making different selections if you had the chance (ie not knoing the lv10 greys out Eff line, etc). So what would you pick if you could re-pick now?</DIV> <P>Message Edited by Neko on <SPAN class=date_text>01-08-2005</SPAN> <SPAN class=time_text>12:26 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Ohh, I picked that because I had adept3 Regrowth and had nfc it would heal more than Master1 Regrowth -- figured the hammerwinds dot would be nice if it went along the dooming swarm line (it should, since that is basically a dooming swarm upgrade, heh) but it doesn't and instead Whirlwind, my best DoT, overwrites it -- so it is useless.</P> <P> </P> <P>If I had to choose again I would go group cure nox, regn, group cure elemental, and I'm not sure for the 40 -- maybe that AoE, but I might pick whiskwinds again.<BR></P>
Celeth
01-09-2005, 02:29 AM
<DIV><FONT face="Comic Sans MS">What's the general opinion for "calm" vs. "centered" choice? Since I'll be re-doing everything when I finally log in after the patch, I'm curious what others picked for this. I picked calm the last time, since I wanted more power available for an encounter, rather than better power regen afterwards, but was wondering if centered affected power regen during an encounter significantly?</FONT></DIV> <DIV><FONT face="Comic Sans MS"></FONT> </DIV> <DIV><FONT face="Comic Sans MS">Eldrin Stormclaw</FONT></DIV> <DIV><FONT face="Comic Sans MS">23 Fury, Faydark</FONT></DIV>
<DIV>It doesn't affect combat regen at all -- go all out on +power.</DIV>
<BR> <BLOCKQUOTE> <HR> rensu wrote:<BR> <DIV>It doesn't affect combat regen at all -- go all out on +power.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Disappointing, but good to know. </FONT></DIV> <DIV></FONT> </DIV> <DIV>Thanks for the 411.</FONT></DIV> <DIV></FONT> </DIV> <DIV></FONT> </DIV> <DIV>Too bad there isn't an upgrade to Peerless preditor WITHOUT the frelling Lionform. (Still happy with what was given though).</FONT></DIV>
Celeth
01-09-2005, 03:34 AM
<DIV>What are the stats on fleshweave, as compared to the training regrowth upgrade? If they are close, I'll go with the chill upgrade. </DIV>
<BR> <BLOCKQUOTE> <HR> <BLOCKQUOTE> <HR> Tru3_Pl4y3r wrote:<BR>Nemar's Renewal of Winter:<BR>An advanced form of Regrowth. As a bonus to Regrowth it increases Arcane and Cold mitigation.<BR>- HoT+ increases cold and arcane resists.<BR>- Greys out Regen line<BR>- 20s duration, 2s cast, 5s recast<BR>- +70 cold, magic, mental, divine resists<BR>- At 21, 98 hp per tick<BR>- At 30, ~145 hp per tick<BR>(55 power)<BR><BR> <HR> </BLOCKQUOTE><BR> Regrowth Adept 3 heals for 118 hp pert tick, and I believe Master 1 is around 149 a tick. I chose Nemar's Renewal of Winter and I am very satisfied with it. I am 39 atm, and it has made me more effective while grouping and soloing last night. I was torn between this and the Chill replacement for the reduced speed movement. For now, I am happy having it.<BR> <HR> </BLOCKQUOTE><BR> <DIV>There is some decent information about Fleshweave Vs. Regrowths in this thread <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=1508" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=1508</A> . The jist I was getting was that even at higher levels, Players are using the lower level Regrowth over Fleashweave (thus sugguesting Fleshweave is no good).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So over all it sounds as if the Ranking of the 3 is now:</DIV> <DIV> </DIV> <DIV>1 - Nemar's Renewal of Winter</DIV> <DIV>2 - Regrowth </DIV> <DIV>3 - Fleshweave</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV></FONT>
Celeth
01-09-2005, 04:34 AM
<DIV>Someone posted these numbers for fleshweave vs. regrowth at adept 3, but I didn't see any reply as to whether this was for a capped out fleshweave at adept 3... if it is, then I can understand why everyone is upset about FW.</DIV> <DIV> </DIV> <DIV> <DIV>regrowth adept 3, 118</DIV> <DIV>fleshweave adept 3 117</DIV> <DIV> </DIV></DIV>
<DIV>That seems to be what I have noted in a few posts.</DIV>
Twizz
01-09-2005, 06:09 AM
<BR> <BLOCKQUOTE> <HR> Celethen wrote:<BR> <DIV>What are the stats on fleshweave, as compared to the training regrowth upgrade? If they are close, I'll go with the chill upgrade. </DIV><BR> <HR> </BLOCKQUOTE><BR> <P>No powercosts available atm but shoudln't be to difficult to find.</P> <P> </P> <P>Regrowth Adept 3: 118x6 in 20 sec = 708 hp = 35,4 hp/sec healed</P> <P>Fleshweave adept 3: 117x10 over 30 seconds = 1170 hp = 39 hp/sec healed</P> <P>Thel elvel 20 training spell: 145x6 = 870 hp = 43,5 hp/s healed</P> <P> </P> <P>I wish I knew the stats earlier, I whould have loved that heal. I guess I'll have to wait for the 40 heal and hope it's better...</P> <P> </P> <P>If someone could add power costs to this it would be great. Also I would like to be directed to stats on wild bloodflow or whatever the next regen is.</P> <P> </P> <P> </P>
Celeth
01-09-2005, 07:12 AM
<DIV>Shouldn't the total time for the 6 tick spells be 18, and not 20? That's why the numbers don't jive -- heal/sec should be slightly higher for regrowth over fleshweave, since the heal per tick is slightly higher. Using 18 seconds, that would give these numbers:</DIV> <DIV> </DIV> <DIV>Regrowth Adept 3: 118x6 over 18 seconds = 708 hp = 39.3 hp/sec</DIV> <DIV>Fleshweave adept 3: 117x10 over 30 seconds = 1170 hp = 39 hp/sec</DIV> <DIV>Training regrowth: 145x6 over 18 seconds = 870 hp = 48.3 hp/sec</DIV> <DIV> </DIV> <DIV> </DIV>
<DIV>Naw...</DIV> <DIV> </DIV> <DIV>Regrowth heals every 3.33s+1 initial heal --- FW/WB heals ever 3s+1 initial heal.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So it looks like what she described. For better reference, Wild Bloodflow AD1 is 148/tick in 30 seconds for 1480 total for 156mp.</DIV> <DIV>that is </DIV> <DIV><U>Wild Bloodflow AD1</U></DIV> <DIV>- 49.3 hp/sec</DIV> <DIV>- 9.487 hp/mp ratio</DIV> <DIV>- 2960 hp/minute</DIV> <DIV> </DIV> <DIV><U>and Regrowth is </U></DIV> <DIV>- 35.4 hp/sec</DIV> <DIV>-10.89 hp/mp ratio</DIV> <DIV>- 2124 hp/minute</DIV> <DIV> </DIV> <DIV><U>Fleshweave AD3</U></DIV> <DIV>- 39 hp/sec</DIV> <DIV>- ?mp cost?</DIV> <DIV>- 2340 hp/minute</DIV> <P>Message Edited by rensu on <SPAN class=date_text>01-08-2005</SPAN> <SPAN class=time_text>07:21 PM</SPAN></P><p>Message Edited by rensu on <span class=date_text>01-08-2005</span> <span class=time_text>07:23 PM</span>
Twizz
01-09-2005, 08:19 AM
<DIV>It seems like fleshweave heals slightly faster then regrowth. A tick for regrowth seem to be 3.3 sec, and 3 for fleshweave. It's something like 4 secs on winds of renewal, but can't rmeember. </DIV> <DIV> </DIV> <DIV>It was a warden posting on the druid forum who pointed this out (with 3 and 3.3 secs) and I tested it. It apears to be true. This makes fleshweave a bit better then at looks at a glance, but still not good enough IMO.</DIV> <DIV> </DIV>
Celeth
01-09-2005, 09:01 AM
<DIV>Ok, that makes sense now. Thanks for the informative posts all... the new HoT seems to be the clear choice for the 20th upgrade, even though I was really wanting the new chill.</DIV> <DIV> </DIV>
Twizz
01-09-2005, 09:13 AM
<BR> <BLOCKQUOTE> <HR> rensu wrote:<BR> <DIV>Naw...</DIV> <DIV> </DIV> <DIV>Regrowth heals every 3.33s+1 initial heal --- FW/WB heals ever 3s+1 initial heal.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So it looks like what she described. For better reference, Wild Bloodflow AD1 is 148/tick in 30 seconds for 1480 total for 156mp.</DIV> <DIV>that is </DIV> <DIV><U>Wild Bloodflow AD1</U></DIV> <DIV>- 49.3 hp/sec</DIV> <DIV>- 9.487 hp/mp ratio</DIV> <DIV>- 2960 hp/minute</DIV> <DIV> </DIV> <DIV><U>and Regrowth is </U></DIV> <DIV>- 35.4 hp/sec</DIV> <DIV>-10.89 hp/mp ratio</DIV> <DIV>- 2124 hp/minute</DIV> <DIV> </DIV> <DIV><U>Fleshweave AD3</U></DIV> <DIV>- 39 hp/sec</DIV> <DIV>- ?mp cost?</DIV> <DIV>- 2340 hp/minute</DIV> <P>Message Edited by rensu on <SPAN class=date_text>01-08-2005</SPAN> <SPAN class=time_text>07:21 PM</SPAN></P> <P>Message Edited by rensu on <SPAN class=date_text>01-08-2005</SPAN> <SPAN class=time_text>07:23 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>That makes our new level 20 regen our most power efficient heal by far, I so wish I coudl remake my choice now, since I'm healing more then anything else. Only advantage with the higher level heals is the duration.</DIV> <DIV> </DIV> <DIV>Now, I just wish I knew if the level 30 heal will gray out elexir lol</DIV> <DIV> </DIV>
Axterix
01-11-2005, 10:51 PM
<DIV>Looks like the resistance bit of Nemar's Renewal of Winter grows as you level as well. Now at 25, it gives +105 to the resists. If anyone 30+ has the final resist numbers, that'd be nice info to have.</DIV><p>Message Edited by Axterix on <span class=date_text>01-11-2005</span> <span class=time_text>09:52 AM</span>
darkshm
01-13-2005, 02:29 AM
Thanks for all the work peeps. Either way I'm not picking my 20 until I hit 30. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Fromingo
01-13-2005, 03:30 AM
<DIV> <DIV>I read, in the 1/6/05 update thread, that you cannot get any quest updates until you take your traits. This might even include shard recoveries. You will be seriously hurting yourself if you don't take your trait at 20. Not to mention you can't take any traits that appear after 20.</DIV></DIV>
darkshm
01-13-2005, 03:49 AM
Ah.Well then, guess I'll bite that bullet. ;P
Axterix
01-13-2005, 04:13 AM
<DIV>Now with color. Visited the templar board, they used pretty colors, so now we do too.</DIV> <DIV> </DIV> <DIV>Still looking for a complete list of abilities from in game for 30 and 40. The new descriptions for every tier would be nice too.</DIV>
Ziltus Noilr
01-13-2005, 02:06 PM
Someone already posted in the other thread but it's good to post again here:http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=1048#M1048I guess I will go with grp cure nox, regen (pick the DoT initally, bad choice since I grp most of the time) and grp grp cure ele. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Dalchar
01-16-2005, 07:42 AM
30 - Dannian's Element DismissalDoesn't grey out anythingStays even and is 78 mp at level 33Supposed to cure cold and heat ailments, which is does... but also says it increases elemental mitigations, it didn't affect resists however.<p>Message Edited by Dalcharis on <span class=date_text>01-15-2005</span> <span class=time_text>06:43 PM</span>
Dalchar
01-17-2005, 10:31 PM
Oh on Dismissal, forgot, 1s cast, 8 second recastNow appears to grey out Elemental Amending. 81 Power.
<DIV>When casting Dannian's Element Dismissal yesterday, it was greying out the single target Elemental Amending.</DIV>
Axterix
01-22-2005, 09:20 AM
<DIV>Well, hit 30, so updated the descriptions of the level 30 traits and picked up the one whose info we were missing. Figure with another reset happening, safe to do so.</DIV>
TKitia
01-25-2005, 05:53 AM
re: Brishan's Quillshieldso, i was questing with my buddies in Nek Forest and found that Brishan's Quillshield breaks mez and (accidently?) gets folks killed. We're pretty sure (after much experimentation) that it is an Area of Effect spell. Which makes it just about useless when fighting against anything that can kill you (not yer friendly high-AC tank) in a single blow.my $.02
Dalchar
02-07-2005, 10:35 AM
Level 40 OptionsNemar's Blinding Swarm Deadly Swarm Upgrade + AGI reduction on the mob.Brishan's Boon of the Hunter At level 40, it is 276 HP, which is the same amount given by even con Mark of the Hunt, It gives the same amount of runspeed increase (3%) as Mark of the Hunt, It also adds 10 STR at level 40.Jerzeel's Blaring Sky Advanced Starburst with aditional Heat Damage over time.Whiskwind's Healing Compress Advanced Wildling + cure lesser trauma.
Twizz
02-07-2005, 01:41 PM
<DIV>Some updated info on the level 30 heal (always forget the name)</DIV> <DIV> </DIV> <DIV>at 37:</DIV> <DIV>heals for: 615</DIV> <DIV>Power cost: 166</DIV> <DIV> </DIV> <DIV>I'm tempted to pick that starburst upgrade at 40 but guess I'll go with elixir upgrade <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Would love to see numbers on the starburst thing though.</DIV> <DIV> </DIV>
<DIV>Elixer upgrade in the long run isn't all that great of a choice. You will want your heals to be the best that they can and you get Ferine Elixer later, which you can upgrade to 955hp for 238mp at adept3. Whiskwind (855 for 234) and Elixer are on the same timer so there is really no use in getting it.</DIV>
Voodoo Do
02-07-2005, 08:24 PM
<DIV>What do you suggest getting at lvl 40 then? Seems like you get an upgrade to all of them anyway?</DIV>
Dalchar
02-07-2005, 09:11 PM
The level 40 trainings are all seemingly rather worthless. As all of them except for the elixir get upgraded very soon, I picked the hunt upgrade to test it out and provide info since we're going to get to rechoose. Hunter gets upgraded right away at level 41 <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> so it seems rather senseless. Although it's an adept 2, and buffs STR in addition, and being one level lower it's probably going to nearly match ferocity of the hunt from 41 until you get a master Ferocity. But that'll be hard to know for sure until someone reaches 50 with it.
<DIV>I'd recommend Starfire, probably, as it is the only one that I have never seen an Adept version for on my server.</DIV>
<DIV>nm</DIV><p>Message Edited by Ashrim on <span class=date_text>02-09-2005</span> <span class=time_text>09:08 AM</span>
orchidslyr
02-18-2005, 07:23 PM
<DIV>With all the trait questions I thought this thread would be helpful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Ziltus Noilr
02-22-2005, 11:54 AM
<blockquote><hr>rensu wrote:<DIV>I'd recommend Starfire, probably, as it is the only one that I have never seen an Adept version for on my server.</DIV><hr></blockquote>Thx Rensu, your reply is very useful. I was wondering whether I shld go for the L40 heal or L40 AE spell for the final /respec but after reading your reply, I guess the best way is to stick to the L40 heal for now and /respec to L40 AE once I get the L47.6 AD3 heal.Thank a million!<p>Message Edited by Ziltus Noilrem on <span class=date_text>02-22-2005</span> <span class=time_text>03:55 PM</span>
Shadowgr
03-24-2005, 10:50 PM
Just bumping this good thread and see if any one has any further thoughts. Has any of these Training spells been altered since we received some new patches ? Is the front page of this thread still accurate?
Kit_Oturea
04-04-2005, 01:34 PM
<DIV>I picked the wildeing elixir upgrade for the 40 spell (knowing I could respec) </DIV> <DIV>IT is the EXACT same as spoutmores 30 training spell but also give +10 str/stm for few seconds. It s a 9 instead of 7 second recast time however.</DIV> <DIV> </DIV> <DIV>See ya,</DIV> <DIV>Rakk</DIV> <DIV> </DIV>
Ziltus Noilr
04-05-2005, 10:08 AM
<BR> <BLOCKQUOTE> <HR> Brishan's Boon of the Hunter<BR>At level 40, it is 276 HP, which is the same amount given by even con Mark of the Hunt, It gives the same amount of runspeed increase (3%) as Mark of the Hunt, It also adds 10 STR at level 40.<BR> <HR> </BLOCKQUOTE> <P>Anyone know if this training spell is a conc buff or 15 min buff?</P> <P>At L50, seem like like all the AD1/AD3 spells have outgrow the training version except this - IF it's a 15 min buff instead of conc spell...<BR></P>
Ziltus Noilr
04-05-2005, 10:10 AM
<BR> <BLOCKQUOTE> <HR> rensu wrote:<BR> <DIV>I'd recommend Starfire, probably, as it is the only one that I have never seen an Adept version for on my server.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Hi rensu, will u still recommend if starfire AD1 or even AD3 is common in ya svr?</P> <P>I've thinking of respec'ing at L50 but with AD3 FE, I really dunno what to pick for L40. :smileysad:</P>
darkshm
06-01-2005, 01:27 AM
Just trying to keep the thread around. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>
Keilova Endye
06-01-2005, 05:29 PM
<P>Correct me if I'm wrong...</P> <P>I've seen a few ppl saying that they can /respec and I actually tried to /respec recently to no avail.</P> <P>My guild leader also tried to /respec and couldn't do it either. We were told by a couple of guildies that it's no longer an option, that it was a time-limited option which is now expired. This sucks! I was saving it til later, and evidently waited too long! </P> <P>If I'm wrong about this, pls let me know bc I'd be HAPPY to know I can somehow still do this, so would some other ppl I know who can't get it to work.</P> <P> </P> <P> </P>
Claritin
06-01-2005, 11:39 PM
<P>Difficult to answer... the only way to verify is to try and /respec... but as soon as you type it... it is used up (assuming it did still exist)</P> <P>I know the lower level players say it doesn't exist and that people often say you had to play during the era of the incorrect trait descriptions in order for your acct to carry the flag.... but I have heard no recent successful /repec stories.... just unsuccessful ones.</P> <P>For those people reading this thread... </P> <P>the 10 & 30 group cures are invaluable... don't pass them up... They are good for AE effects... especially ones that are DoTs that will kill people before you can cast 6 times <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> BTW although the druid is not my main... I do raid as a lvl 50... this isn't idle speculation.... it's reality.</P> <P>that lvl 20 regen... I still use it as my main heal at lvl 36... definately worth it.</P> <P>at lvl 40 I am going for Healing Compress... being a priest I need the best heal at all times... it's what priests do. Apparently Trauma effects are like when your mitigation vs crushing slashing and piercing are debuffed.... plus stats are nice... so I think it's a good buy... I will use it in raids and in groups.... where as Starfire is not really a raid spell... and not really the primary role of our archetype.... when you have 23 other people with you.. let the nukers nuke... and have the healers heal.... it's a pretty common concept. I don't want to "be all that I can be" in an exp group.... I want to be real good there... but you want to be in your best condition when facing down dragons... not slaying Frostwolves in Permafrost.</P>
FamilyManFir
06-01-2005, 11:48 PM
<blockquote><hr>Keilova Endye wrote:<P>Correct me if I'm wrong...</P> <P>I've seen a few ppl saying that they can /respec and I actually tried to /respec recently to no avail.</P> <P>My guild leader also tried to /respec and couldn't do it either. We were told by a couple of guildies that it's no longer an option, that it was a time-limited option which is now expired. This sucks! I was saving it til later, and evidently waited too long! </P> <P>If I'm wrong about this, pls let me know bc I'd be HAPPY to know I can somehow still do this, so would some other ppl I know who can't get it to work.</P> <P> </P> <P> </P> <hr></blockquote>Was your character around when the /respec option was offered? I know that any character created <i>after</i> the /respec was offered didn't get a /respec; only those characters in existence at the time did.Or, in other words, if you made some Traits, Traditions, and/or Trainings choices when the descriptions were bad/insufficient you were offered a /respec. If you made a character after the descriptions were fixed you got not option to /respec.It's also quite possible that they removed the option to /respec after a time, figuring that if you hadn't used it by now then you were fine with what you had, but I haven't seen any announcement of it.
darkshm
06-02-2005, 12:42 PM
Conveniently timed. I saved my /respec until I hit 50, which was yesterday. It worked fine (although it was nerve-wracking)... so I'm thinking you characters just weren't around at the time. I'd imagine another one will come eventually though, probably after the combat revamp in LU... uh.... whichever LU includes those. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>
Claritin
06-02-2005, 06:40 PM
Who knows when the combat engine will be overhauled on live... I did some lookig at it today in test forums and peopel are saying stuff like mitigation and avoidence were tweaked and then pulled back out while they test some other stuff... so unless the mitigation and avoidence stuff goes back on test and gets tested with the DPS modifications etc at the same time as 1 solid unit I don't think it will go live... and June 1st's Test update had no message about combat modifications. I think the progress on the combat overhaul has slowed to a crawl... updates on test are few and far between right now... if I was testing combat changes I'd be pathing every 2-3 days to see how it impacted balance... right now they are about 2+ weeks between patches... something just doesn't seem right. <div></div>
FamilyManFir
06-03-2005, 01:39 AM
I've been following the Big Combat Revision since it was announced. They made many changes to melee (avoidance & mitigation, buff caps, shield changes, etc.) and tested it for quite awhile. They then made a change to mob (spell?) damage tables and mobs started romping all over characters. It wasn't a mistake, it was deliberate; I got the impression that some other change was planned to temper the damage coming from mobs but the change wasn't ready yet. They, therefore, turned off the Big Combat Revision changes (they built it that way, so they could turn it on and off at will) until the next phase was implemented.That next phase has been a long time coming, now, admittedly. I suspect that we won't see anything, even on Test, of the Big Combat Revision until the entire spell system revamp is complete and who knows how long that will take?BTW, the Big Combat Revision is completely independent of the Live Updates. Don't look for notes about it in the Test Update notices; Moorgard has been posting all Big Combat Revision notes separately, albeit in the same board.
markdevox
06-03-2005, 04:24 PM
<DIV>I'm glad I saved the respec... am definitely going to use it to get group noxious/arcane dispells. So handy at the higher end!</DIV>
Keilova Endye
06-06-2005, 03:25 AM
<BR> <BLOCKQUOTE><FONT size=2></FONT> <HR> <FONT color=#cc00ff size=2>darkshmoo wrote:<BR>Conveniently timed. I saved my /respec until I hit 50, which was yesterday. It worked fine (although it was nerve-wracking)... so I'm thinking you characters just weren't around at the time. I'd imagine another one will come eventually though, probably after the combat revamp in LU... uh.... whichever LU includes those. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR></FONT> <BR><FONT color=#cc00ff size=2></FONT> <HR> </BLOCKQUOTE> <P><BR><FONT face="Comic Sans MS" color=#ffccff size=2>I'm trying to remember exactly when I started playing, it could have been just barely after that although I thought it was before (?)... however, my guild leader has had his inquisitor since before then and its not working for him */scratches head*</FONT></P> <P><FONT face="Comic Sans MS" color=#ffccff size=2>Heck, I dunno... I'm just bummed that I can't do it cuz I didn't select the group noxious <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></FONT></P> <P><FONT face="Comic Sans MS" color=#ffccff size=2>Here's to hoping they offer the /respec option again later!</FONT></P> <P><FONT face="Comic Sans MS" color=#ffccff size=2>By the way, congrats on your lvl 50!!!</FONT></P> <P><FONT face="Comic Sans MS" color=#ffccff size=2></FONT> </P> <P><FONT face="Comic Sans MS" color=#ffccff size=2></FONT> </P>
Shadowgr
06-07-2005, 02:43 AM
Glad to hear /respec is still working. I'm also planning to wait to 50 before using /respec. So, from a level 50 perpective, what seems like the best choices for the 4 Training spells?
Kimkim Team`Zeb
06-08-2005, 05:23 PM
<DIV>If you plan on raiding later do not pass over your Group cures .... you will be pretty much useless later on .. so many mobs that bring difficulty later to you such as Venekor , Darathar , vox will be a cake walk if you have these cures... </DIV>
darkshm
06-13-2005, 08:14 PM
<span><blockquote><hr>Keilova Endye wrote:<p><font color="#ffccff" face="Comic Sans MS" size="2">I'm trying to remember exactly when I started playing, it could have been just barely after that although I thought it was before (?)... however, my guild leader has had his inquisitor since before then and its not working for him */scratches head*</font></p> <p><font color="#ffccff" face="Comic Sans MS" size="2">Heck, I dunno... I'm just bummed that I can't do it cuz I didn't select the group noxious <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></font></p> <p><font color="#ffccff" face="Comic Sans MS" size="2">Here's to hoping they offer the /respec option again later!</font></p> <p><font color="#ffccff" face="Comic Sans MS" size="2">By the way, congrats on your lvl 50!!!</font></p> <><><hr></blockquote> Awww heheh thanks. Maybe your guild leader used his /respec one night and just forgot? Annoyingly it doesn't offer you a confirmation window, you type '/respec' and BAM it's used - no going back.</span><div></div>
Claritin
06-13-2005, 11:02 PM
<BR> <BLOCKQUOTE> <HR> darkshmoo wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Keilova Endye wrote: <P><FONT face="Comic Sans MS" color=#ffccff size=2>I'm trying to remember exactly when I started playing, it could have been just barely after that although I thought it was before (?)... however, my guild leader has had his inquisitor since before then and its not working for him */scratches head*</FONT></P> <P><FONT face="Comic Sans MS" color=#ffccff size=2>Heck, I dunno... I'm just bummed that I can't do it cuz I didn't select the group noxious <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></FONT></P> <P><FONT face="Comic Sans MS" color=#ffccff size=2>Here's to hoping they offer the /respec option again later!</FONT></P> <P><FONT face="Comic Sans MS" color=#ffccff size=2>By the way, congrats on your lvl 50!!!</FONT></P> <><><BR> <HR> </BLOCKQUOTE><BR>Awww heheh thanks. Maybe your guild leader used his /respec one night and just forgot? Annoyingly it doesn't offer you a confirmation window, you type '/respec' and BAM it's used - no going back.<BR></SPAN> <BR> <HR> </BLOCKQUOTE>Typically you remember though... because you have to spend like 15 mins carefully reselecting to get rid of the + sign and to regain the ability to accept quest rewards.<BR>
Shadowgr
06-19-2005, 10:33 PM
<P>From an earlier thread :</P> <P></P> <HR> <DIV>Is that supposed to replace Strike of Thunder ? I just got Adept 3 Thunder and really need a better replacement for Chill as secondary DD, but wont replace my Thunder <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I am level 37 and Strike of Thunder is blue now -</DIV> <DIV> </DIV> <DIV> <DIV><U>Darmens Booming Clap</U>: - Is on a SEPARATE timer and does more damage than my Adpet 3 Strike and isnt capped till level 40</DIV> <DIV> </DIV> <DIV>Basically with this nuke I can start and finish a HO with a hard hitting nuke, and the timers are quick enough to almost continually chain nuke</DIV></DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>Is Darmens on a different timer then Stike of Thunder <STRONG>and</STRONG> Strike of Storms? Follow-up question....How much damage does it do when capped out (level 40)?</DIV> <DIV> </DIV> <DIV>Picture of spell or any feedback would be great and appreciated !!!! </DIV>
harkoli
06-20-2005, 02:31 PM
<DIV>i could have sworn darmen boom and SoThunder, SoStorms are all on the same timer.. </DIV> <DIV> </DIV> <DIV>that is why I have chosen something else with my traits when I discovered /repoc</DIV>
Shadowgr
06-20-2005, 08:58 PM
<P>I'm not sure if it is or not ( Darmen's ). This thread is a little old, thus I'm hoping someone can verify what the current status is. Is Darmen's on the same timer as Strike of Storms and Strike of Thunder? Also, what is the damage when this spell caps out at 40?</P> <P>Any info would be greatly appreciated....:smileyhappy:</P>
Shadowgr
06-21-2005, 05:33 AM
<DIV>Darmens is ON the same timer as Strike of Storms and Strike of Thunder. FYI ... just updating the info.</DIV>
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