View Full Version : Our roots are WORTHLESS
FluffyGoat
01-20-2007, 08:15 AM
Please, PLEASE someone look into this. I picture warden being the master at rooting things yet they are worthless, you cannot rely on them at ALL. I have the master 2 group root and a master 1 regular root. They get resisted so often and break even more often. I'm trying to do the Nek Castle 3 and we don't have a mezzer in our group so I figured I could help out by keeping the extra enemies away from the main group. I couldn't do it because they would resist and break so often. With master 1 and 2 and i'm having this much trouble I can't even imagine what it would be like at adept 1 heh...Really needs to be fixed because as it is now theres no reason to even use these spells.
GoToHellKitty
01-20-2007, 09:13 AM
Do you have your Subjugation skill maxxed (for single-target root) and your Ordination skill maxxed (for group root)? If not, get 'em up, it makes a huge difference. Also , the EoF AAs that improve our roots makes us the best rooters in the game, though they're still quite good without the AAs as long as your skills are maxxed.<div></div>
Crimson Dragon
01-20-2007, 12:31 PM
subjugation skill and spell level helps a lot. they're going to adjust spells so that they're a ltitle harder to resist with a coming update. hang in there.<div></div>
Skivley101
01-20-2007, 02:21 PM
<DIV>Is that zone lvl 70+ mobs? they are mucho harder to root than 67 and down ....even 68 69 are tuff sometimes depending on type of mob.</DIV> <DIV>I have the master 1 and 2 roots ... and generally dont try to root 70+ mobs .... although raising the skill to 360 would probly help some.</DIV> <DIV>Generally speaking if wardens cant root em ...no one else can either.</DIV> <DIV> </DIV> <DIV>Was just trying to solo the Goul lord 68^^^for HQ in loping planes ..... I had one lucky run where i got him down to 60% before he started resisting my roots alot.</DIV> <DIV>But most of the times i tried him ....he would get 3-4 resists in a row ...and that equaled me dieing cuz he hits so dang hard.</DIV> <DIV> </DIV> <DIV>I have soloed the Earth Lord in Bone mire a few times .....Long root nuke battle.....But having Elemental master smite plus we hit DD on elemental really helps on that one.</DIV> <DIV> </DIV> <DIV>Id say you dont have your skill maxed or your trying to achieve the kind of crowd control that coercer/illusionist does....which we cant....They are much more effective against mobs a few levels above them</DIV>
Especial
01-21-2007, 06:23 AM
<DIV>I have M1 of both roots and find that my roots hold incredibly well. I have maxed subj. and ordination as someone put earlier. I can solo a lot of lvl 70 heroics if I don't run out of mana first. I'm spec'd for all healing and not a lot of DPS so it's usually a long fight. But I find that our roots are awesome. I duo quite a bit with a ranger friend and am always throwin up roots so he can backup and range the mobs for DPS. I'm very happy w/ our roots</DIV> <DIV> </DIV> <DIV>Samui</DIV> <DIV>70 Warde/Sage</DIV> <DIV>Oasis</DIV> <DIV>Dirty Dozen</DIV>
FluffyGoat
01-21-2007, 03:23 PM
Hmm my skills are almost maxed, guess for the level 70 stuff they have to be maxed all the way eh?
Skivley101
01-22-2007, 02:29 AM
<DIV>FluffyGoat wrote :</DIV> <DIV>Hmm my skills are almost maxed, guess for the level 70 stuff they have to be maxed all the way eh?</DIV> <DIV>__________________________________________________ __________________________________________________ ___________________________</DIV> <DIV> </DIV> <DIV>Yes for sure.....raising them even 5 pts above max will help on the lvl 70 mobs also......72-73 you might want to have around 365 skills.</DIV> <DIV> </DIV> <DIV>but your still not gona be able to crowd control like coercer/illusionist . our roots dont remove them from aoe like their mezz's do for one.</DIV>
FreaklyCreak
01-23-2007, 08:58 AM
<DIV>Before I made the switch to the cure lines I did maxed out roots and snares on the Movement line. It works extreamly well with master1s. The restability is so low it's not even funny.</DIV> <DIV> </DIV> <DIV>I was able to solo the gargoyles outside mistmoore castle. Consider though, I have small amount of raid gear and all claymore rewards with the except of "Beyond Death's Door"(Last active quest that takes you into Deathtoll). If your going for yellow ^^^ heroics while being a level 70 then I suggest not going after casters, with all our resists its nothing like doing a melee type who can't attack you at all while being rooted.</DIV> <DIV> </DIV> <DIV>I'd do this if going for ultimate heroic soloing. (Movement and INTEL lines were maxed out for important stuff, skiped last AA on intel and maxed crits and focus/disruption buff)</DIV> <DIV> </DIV> <DIV>Root Single, Root Group, Snare, HO start, debuff elemental mit spell, subzero, HO cycle again, reroot and snare. </DIV> <DIV> -Consider Using intel hex dolls to lower resisting.</DIV> <DIV> -Boots from first named in Valdoon, buckler of blight, and other items that give extra damage and hostile procs are awesome.</DIV> <DIV> -Claymore really gives alot of nice gear that doubles for both healing and nuking.</DIV> <DIV> </DIV> <DIV>I had my most offensive fun doing INTEL and MOVEMENT lines, but switched over to STA & AGI and cures/renewal to max out healing potiential for raiding.</DIV> <DIV> </DIV> <DIV>Non-raiders- I suggest going INTEL MOVEMENT STA WARDENS/Lil bit of Renewal(Spirit of the bat and spores)</DIV> <DIV>Soloing- STR INTEL MOVEMENT WARDENS(Bit of renewal)</DIV> <DIV>Raiders- AGI STA RENEWAL CURE LINES</DIV> <DIV> </DIV> <DIV>Those are just my suggestions. I really havent had as much raiding experiance as others, but I'm learning alot.(AGI, wild regeneration is the best thing since sliced bread if you need to heal faster.)</DIV>
Dragonreal
01-23-2007, 05:24 PM
<div><blockquote><hr>FreaklyCreak wrote:<div>Before I made the switch to the cure lines I did maxed out roots and snares on the Movement line. It works extreamly well with master1s. The restability is so low it's not even funny.</div> <div> </div> <div>I was able to solo the gargoyles outside mistmoore castle. Consider though, I have small amount of raid gear and all claymore rewards with the except of "Beyond Death's Door"(Last active quest that takes you into Deathtoll). If your going for yellow ^^^ heroics while being a level 70 then I suggest not going after casters, with all our resists its nothing like doing a melee type who can't attack you at all while being rooted.</div> <div> </div> <div>I'd do this if going for ultimate heroic soloing. (Movement and INTEL lines were maxed out for important stuff, skiped last AA on intel and maxed crits and focus/disruption buff)</div> <div> </div> <div>Root Single, Root Group, Snare, HO start, debuff elemental mit spell, subzero, HO cycle again, reroot and snare. </div> <div> -Consider Using intel hex dolls to lower resisting.</div> <div> -Boots from first named in Valdoon, buckler of blight, and other items that give extra damage and hostile procs are awesome.</div> <div> -Claymore really gives alot of nice gear that doubles for both healing and nuking.</div> <div> </div> <div>I had my most offensive fun doing INTEL and MOVEMENT lines, but switched over to STA & AGI and cures/renewal to max out healing potiential for raiding.</div> <div> </div> <div>Non-raiders- I suggest going INTEL MOVEMENT STA WARDENS/Lil bit of Renewal(Spirit of the bat and spores)</div> <div>Soloing- STR INTEL MOVEMENT WARDENS(Bit of renewal)</div> <div>Raiders- AGI STA RENEWAL CURE LINES</div> <div> </div> <div>Those are just my suggestions. I really havent had as much raiding experiance as others, but I'm learning alot.(AGI, wild regeneration is the best thing since sliced bread if you need to heal faster.)</div><hr></blockquote>Agree with pretty much all of this except for one note: the cures really are only good if you're in a gulid that's newer to raiding or not really hardcore. Their value for a raider in a top-end guild really diminish due to the curve/difficulty of use (ie not being able to easily maintain the cure buffs) and the fact that resists/mit are still kinda messed up. Imo, I'd honestly reccomend movement or wardens line for a raider over the cures atm, especially since Nature's Walk seems to be getting fixed soon.</div>
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