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Kaku99
07-01-2006, 12:19 AM
<DIV>I know, I suck.  Whenever I'm the main healer and the MT's health starts to plummet, all I can do is spam my 3 heal lines as fast as I can.  I realize they are HOTs and I'm probably overlapping the timers but I need the small initial heal they generate to keep the MT alive.  I'm curious how my more experienced breathren address this issue.  I've found myself to be at a distinct disadvantage when dealing with spike damage.</DIV> <DIV> </DIV> <DIV>I would appreciate any suggestions you might have.  Would the special spell from Splitpaw be useful in this situation?</DIV> <DIV> </DIV> <DIV>Wistful - Najena</DIV>

Tuppen
07-01-2006, 01:07 AM
<BR> <BLOCKQUOTE> <HR> Kaku99 wrote:<BR> <DIV>I know, I suck.  Whenever I'm the main healer and the MT's health starts to plummet, all I can do is spam my 3 heal lines as fast as I can.  I realize they are HOTs and I'm probably overlapping the timers but I need the small initial heal they generate to keep the MT alive.  I'm curious how my more experienced breathren address this issue.  <STRONG>I've found myself to be at a distinct disadvantage when dealing with spike damage</STRONG>.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff33>Welcome to being a warden.  *grin*  Don't be afraid to toss in your group heal and group regen in these situations.  There are times when I find that the having the group versions ticking off will make the difference between life and death for your tank.</FONT></DIV> <DIV> </DIV> <DIV>I would appreciate any suggestions you might have.  Would the special spell from Splitpaw be useful in this situation?</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>I am sorry...I can't really provide good feedback on that.  I was nearly max level and had stopped using this spell when warden healing changed dramatically in LU13 in September 2005.    My understanding is that it is on the same recast timer as one of our other heals...so I don't know how useful it would be.  It may be a better heal for the level range at which it is acquired than the spell with which it shares a timer...wish I could tell you for sure.  Perhaps someone else can.</FONT></DIV> <DIV> </DIV> <DIV>Wistful - Najena</DIV><BR> <HR> </BLOCKQUOTE><BR>

xenocyst
07-01-2006, 01:22 AM
<div><blockquote><hr><font color="#ff3300">Kaku99 wrote:</font><font color="#ff3300"></font><div><font color="#ff3300">I know, I suck.  Whenever I'm the main healer and the MT's health starts to plummet, all I can do is spam my 3 heal lines as fast as I can. <font color="#ffff00">Yep, welcome to being a warden.</font> I realize they are HOTs and I'm probably overlapping the timers but I need the small initial heal they generate to keep the MT alive. <font color="#ffff00">They don't overlap and until the tank is at 100% nothing is wasted.</font> I'm curious how my more experienced breathren address this issue. <font color="#ffff00">Without writing a 30 pages essay, I can usually get away with a little bit of pre-healing on the pull and then just spamming as needed to compensate for incoming damage.</font> I've found myself to be at a distinct disadvantage when dealing with spike damage. <font color="#ffff00">Yep, wardens are... my suggestion would be use your group 'direct' heal as the third thing you spam rather than the single target regen. The cast time is actually faster 1.5s vs 2s. Doing that is hard on power but so is letting the tank die <span>:smileyvery-happy:</span></font></font></div> <div><font color="#ff3300"> </font></div> <div><font color="#ff3300">I would appreciate any suggestions you might have.  Would the special spell from Splitpaw be useful in this situation? <font color="#ffff00">I am not a fan of the splitpaw heal, last time I looked it was not as effective as the heal it shares a timer with. That may vary significantly depending on quality of spell.</font></font></div> <div><font color="#ff3300"> </font></div> <div><font color="#ff3300">Wistful - Najena</font></div><hr></blockquote></div>

Jayad
07-01-2006, 07:07 AM
<P>First, be sure you have adept3 on all your important heals, or master1 if you can afford it.  Makes a huge difference.  You also have to stay ahead of the heals more than with other classes.  There's no "quick fix" as you've discovered, so the answer is you have to lay all the healing power in before it's really needed to stay ahead of the damage.  Wardens can lay down a lot of hit points but it takes some time.  It's not a bad idea to start your main HOT when the tank is starting to take damage, and to cast your group HOT if it's going down fast.  Then use your direct heals early on if it's starting to go down fast.    Use all four heals (small DH, big DH, HOT, group HOT) if you feel you'll need it.  The balance for it is, we are very efficient healers so a bit of wasted healing is not going to hurt badly. </P> <P>Have your emergency heals (group and single) ready if they are needed.  They are fairly significant amounts and instant cast.</P>

Goozman
07-01-2006, 08:44 AM
Make sure you watch your tank as well... it's not all you, it's part him/her also. Check their armor, make sure its all fairly updated. May even wanna look at their buffs... if you are having trouble healing them, make sure they are defensive, using a shield (unless they are brawlers), and have their defense/parry/deflection buff on. Druids have a disadvantage when working with crappy geared tanks, with their lack of hp and mitigation buffing; so make sure you ain't got no crap-tank!

Arielle Nightshade
07-01-2006, 10:41 AM
<BR> <BLOCKQUOTE> <HR> Xney wrote:<BR> <P>First, be sure you have adept3 on all your important heals, or master1 if you can afford it.  Makes a huge difference.  You also have to stay ahead of the heals more than with other classes.  There's no "quick fix" as you've discovered, so the answer is you have to lay all the healing power in before it's really needed to stay ahead of the damage.  Wardens can lay down a lot of hit points but it takes some time.  It's not a bad idea to start your main HOT when the tank is starting to take damage, and to cast your group HOT if it's going down fast.  Then use your direct heals early on if it's starting to go down fast.    Use all four heals (small DH, big DH, HOT, group HOT) if you feel you'll need it.  The balance for it is, we are very efficient healers so a bit of wasted healing is not going to hurt badly. </P> <P>Have your emergency heals (group and single) ready if they are needed.  They are fairly significant amounts and instant cast.</P><BR> <HR> </BLOCKQUOTE> <P>This is really excellent advice.     Because of the nature of regens and HoTs you really do need to be proactive with them, not reactive.  And keep them refreshed.  Even if your tank is at full health when you cast, one can be relatively certain that they are going to take some damage and you want the HoT to already be ticking off.   </P> <P>The amounts of these regens are small enough that you can start them right away and still be under the Hate Radar (tm) of any mob.  They really do add up, and with them already ticking off,  it makes that burst damage a little easier to control.</P> <P>As Xney said...if we are just healing, we are very efficient.  If you 'waste ' a heal (which you will find you don't very often) it didn't cost you a whole lot of power.  The risk/gain for that is almost always in the favor of having the regen in place that you DIDN'T need ...rather than wishing you had cast one and it's now too late.</P> <P>If you cast a single then group heal...you have put 2 on the MT...at very little cost. </P> <P>The Bounty of the Virtous (SP Heal) is very situational....it shares a timer with Sylvan Streams - a heal I'd rather use for the direct and HoT component.  The BoV direct heal is 690 or so...with a 10 percent  chance of 200 power increase.     Meh.. might come in handy , but I'd rather have the 'sure thing' HoT ticking down than a 10 percent chance at a little bit of power.<BR></P>

So
07-01-2006, 12:37 PM
<P>Guys, what are you fighting? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> [I'm not bashing anyone's playing skills or anything of the kind, I'm trying to understand when I'm going to face similar problems]</P> <P>My experience is pretty limited so far (up to lvl 40), but whenever I needed to heal I typically get away with using my M2 choice of lvl 19 (!!) Regrowth (single target regen). It ticks for about 100 hp each 2 seconds for very little power so I can spam it whenever I (or my group) gets in combat. With the content of appropriate level it is almost the only healing that is needed with a good party (or, for example, when I mentored down to ~28 and duoed giants in TS with my swashy friend and I was tanking those giants).</P> <P>True, it is not always sufficient. When tank (or myself) dips to approx 50% health with regen on them, I'll throw that 10 sec recast single target heal on them as well. And that seems to nearly always carry the day (well, unless it's a wipe situation anyway or something of the kind).</P> <P>I'm looking forward to geting M2 Chloroplast at 44 -- that should make things even easier I think (lvl 19 heal is really getting old at this point <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />).</P>

Jayad
07-01-2006, 02:03 PM
<P>It just depends, but as you get further in the game you can't be using old spells anymore for the most part.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  It may be very efficient but your tank will fall over in your efficiency.  *grin*</P> <P>As somebody mentioned, a crappy geared tank (or a crappy tank) will make you feel like a terrible healer when it's not really your fault.  With warding healer classes, if aggro control is bad, then the non-tank classes will eat up the group ward by getting damaged.  This isn't a problem for the warden, as we have very good group heals.  The bad news is, if their aggro is bad, and they peel on US, then we get beat up very fast due to our leather.  A good tank will have proper gear for their level and use defensive stance in most groups.  Be wary of tanks that want to prove their DPS muscle, it's usually a bad sign.  I usually will tell the tank to go offensive if I think I can handle it alright - not good if they are doing it by default.</P> <P>Finding decently geared tanks in the lower-mid levels is difficult.  Most don't understand how important it is.  The difference between a 2000 mitigation tank and a 2500 mitigation tank at 45 is huge, for example.</P>

So
07-01-2006, 04:40 PM
<BR> <BLOCKQUOTE> <HR> Xney wrote:<BR> <P>The bad news is, if their aggro is bad, and they peel on US, then we get beat up very fast due to our leather. <BR></P> <HR> </BLOCKQUOTE> <P>Slight off-topic, but... we do have pretty nice mitigation buffs don't we?</P> <P>I once was quite surprised when I compared my damage reduction with a templar that was a bit higher level. And it turned out I was better in both mitigation and avoidance. Well, maybe that templar had crappy gear of course <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> What's the general opinion on that?<BR></P>

Dragonreal
07-01-2006, 09:17 PM
<DIV>we just have an extra self-mit buff and I don't think any other hlrs get more mit buffs outside of the mainline one. The temp you examined prolly did have some subpar gear as well (I just checked my mit against a guild mystic and I'm about 200 points behind him and I'm in full fabled and m1 wolf buff heh)</DIV>

mikemcmodmi
07-01-2006, 09:54 PM
I think someone already said it.  If you're solo healing a zone like HoF or Nizara where you know there will be a lot of incoming damage use your hots proactively and then direct heal damage spikes.  Make sure your hots are always up because they heal for a lot every 2 seconds combined (almost 1k).  Don't wait for damage to use them or you'll be in trouble when a lot of damage is incoming.

Unmask
07-02-2006, 06:11 AM
<blockquote><hr>mikemcmodmike wrote:I think someone already said it. If you're solo healing a zone like HoF or Nizara where you know there will be a lot of incoming damage use your hots proactively and then direct heal damage spikes.<hr></blockquote>Solo healing Nizara - now that I'd like to see!

Arielle Nightshade
07-02-2006, 06:58 AM
<BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR>I think someone already said it. If you're solo healing a zone like HoF or Nizara where you know there will be a lot of incoming damage use your hots proactively and then direct heal damage spikes. <HR> </BLOCKQUOTE><BR>Solo healing Nizara - now that I'd like to see!<BR> <HR> </BLOCKQUOTE>I can solo heal the first 3 mobs!!!!!!!!!! ( /Smiles proudly)   err...after that, it's admittedly a butt whupping.<BR><p>Message Edited by Arielle Nightshade on <span class=date_text>07-01-2006</span> <span class=time_text>08:00 PM</span>

WinterAnar
07-02-2006, 10:34 AM
<div></div>A good friend of mine is leveling a Warden, and one thing I've found (Always theorised about this with my Templar, but never had the rares for my level range or the ability to make them) is that upgrading the group mit buff to ad3 makes even tanks with just decent gear amazing.  I made a low level SK to level with him for a bit before switching to my dirge, and with just normal player crafted armor and a couple quest reward armor parts I had a 50% mit.  Now that's just crazy!  And iirc your group mit buff also buffs magical resistances so your lowering ALL incoming damage by a fair margin.Esp now that when were duoing waiting for a group I'm on my dirge, I'm going to make sure his mit buffs are upgraded, as I'm stuck in chain instead of plate.And to the person asking about Mit, a Warden will have the mit number right around that of a chain wearer.  Well if everyone is in all say handcrafted armor for the level.  But they will also have more avoid.  A plate wearer however will have more mit but less avoid.<div></div><p>Message Edited by WinterAnarth on <span class=date_text>07-02-2006</span> <span class=time_text>02:40 AM</span>

Lopan13
07-02-2006, 10:38 AM
<DIV>praktice, praktice, praktice</DIV> <DIV> </DIV> <DIV>joo will come ta find dat joo a guud healah, wun o da best, n hjoo gunna makle joo gruup say tings like.. "how da hell we'z survive dat?" n joo just nibble on dat halfie dat joo had n joo bag n shrug...</DIV> <DIV> </DIV> <DIV>Me'z see it bad, like me'z luuk up n ask..."why we'z all ded?"  but more often den not da gruup say tings like " trolls da best n sexahiest race in da werld!"  least dat wut me'z tink dey sayin...</DIV> <DIV> </DIV> <DIV>dis gunna sound like me'z crackin wise, but give sum tings a try, joo know wut joo know, joo know wut joo kin do, now mix tings up a bit n keep joo ogur standin, n let heem keep da baddies off joo n da fingah wigglahs. </DIV> <DIV> </DIV> <DIV>all da people up dere say guud tings, but nuthin beats joo... in gruup keelin tings n joo makin sure dat everywun else do wut dey do, while joo wut joo do.</DIV> <DIV> </DIV> <DIV>in conklusion, halfies taste guud.</DIV>

Arielle Nightshade
07-02-2006, 10:40 AM
<BR> <BLOCKQUOTE> <HR> WinterAnarth wrote:<BR>A good friend of mine is leveling a Warden, and one thing I've found (Always theorised about this with my Templar, but never had the rares for my level range or the ability to make them) is that upgrading the group mit buff to ad3 makes even tanks with just decent gear amazing.  I made a low level SK to level with him for a bit before switching to my dirge, and with just normal player crafted armor and a couple quest reward armor parts I had a 50% mit.  Now that's just crazy!  And iirc your group mit buff also buffs magical resistances so your lowering ALL incoming damage by a fair margin.<BR><BR>Esp now that when were duoing waiting for a group I'm on my dirge, I'm going to make sure his mit buffs are upgraded, as I'm stuck in chain instead of plate.<BR> <BR> <HR> </BLOCKQUOTE> <P>This is true of the piercing/slashing/crushing buff as well.    We grouped with a lower level friend of ours (juuuuuust at level range) in the Nest..or some place like that.   He couldn't even hit the mobs (but was getting good xp!) till I put my Adept 3 p/s/c buff on him (which is normally on the tank).  It effectively gave him a level or so of DPS and he could hit more often than not.</P> <P>But we are not the only priests to buff stuff!  LOL<BR></P>

WinterAnar
07-02-2006, 10:44 AM
<div></div><div><blockquote><hr>Arielle Nightshade wrote:<div></div><p>But we are not the only priests to buff stuff!  LOL</p><hr></blockquote>This is true, but your p/s/c buff puts my Templar's to shame <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (Ok, yes, I do get a HP buff as part of it too, but the p/s/c part is way better hehehe)  And you are the only priest to lower all incoming damage with your mit buff.  I'll admit the HP on the Templar one is nice, but sometimes I do envy yours <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><p>Message Edited by WinterAnarth on <span class=date_text>07-02-2006</span> <span class=time_text>02:45 AM</span>

Arielle Nightshade
07-02-2006, 10:51 AM
<BR> <BLOCKQUOTE> <HR> WinterAnarth wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote:<BR> <BR> <P>But we are not the only priests to buff stuff!  LOL<BR></P><BR> <HR> </BLOCKQUOTE>This is true, but your p/s/c buff puts my Templar's to shame <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (Ok, yes, I do get a HP buff as part of it too, but the p/s/c part is way better hehehe)  And you are the only priest to lower all incoming damage with your mit buff.  I'll admit the HP on the Templar one is nice, but sometimes I do envy yours <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR></DIV> <P>Message Edited by WinterAnarth on <SPAN class=date_text>07-02-2006</SPAN> <SPAN class=time_text>02:45 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Yeah, but your big oober heal is the thing that makes druids bang their heads in frustration against the walls of the Halls of Fate!! LOL      And about the mit buff, I'm not so sure:   I think a Mystic/Defiler lowers incoming damage even more than we do by not letting it happen in the first place...?  not sure.</P> <P>(is this a reverse pis ing contest?  LOL!!!)<BR></P>

WinterAnar
07-02-2006, 11:00 AM
<div></div><div><blockquote><hr>Arielle Nightshade wrote:<div></div> <p>Yeah, but your big oober heal is the thing that makes druids bang their heads in frustration against the walls of the Halls of Fate!! LOL      And about the mit buff, I'm not so sure:   I think a Mystic/Defiler lowers incoming damage even more than we do by not letting it happen in the first place...?  not sure.</p> <p>(is this a reverse pis ing contest?  LOL!!!)</p><hr></blockquote>As to the last part, perhaps <.<As for the heals, yeah, I'll admit that having all the hp in one big glob is nice when the incoming damage is fast.  But apparently to even it out or something, your direct heals will heal for a larger ammt than even a templar.And yeah, mystics get a regenerating ward for physical damage while defilers get one for magic damage, but it only absorbs so much per regeneration of the ward.In any event, I rarely play my healer anymore, perhaps because I've studied the healing classes to death ><  So I'll be content with all my buffs and swirly musical notes <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />And as an aside, I'm going to have to troll your forums to read the posts of your resident troll (the guy who posted a few up) as his posts make me smile <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by WinterAnarth on <span class=date_text>07-02-2006</span> <span class=time_text>03:02 AM</span>

Arielle Nightshade
07-02-2006, 03:31 PM
<BR> <BLOCKQUOTE> <HR> WinterAnarth wrote:<BR> <DIV><BR><BR>And as an aside, I'm going to have to troll your forums to read the posts of your resident troll (the guy who posted a few up) as his posts make me smile <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></DIV> <P>Message Edited by WinterAnarth on <SPAN class=date_text>07-02-2006</SPAN> <SPAN class=time_text>03:02 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I <3 Chingi very much .../nod

Crimson Dragon
07-02-2006, 05:52 PM
i think every class needs a good troll.... unfortunately i don't think any of the templar sects would appreciate a halfling-eating member among them. <span>:smileytongue:</span><div></div>

Unmask
07-02-2006, 07:08 PM
<blockquote><hr>WinterAnarth wrote:And you are the only priest to lower all incoming damage with your mit buff.<hr></blockquote>I might be misunderstanding you but I always thought templars were the best at buffing a tank's mitigation.

WinterAnar
07-02-2006, 08:01 PM
<div><blockquote><hr>Unmasked wrote:I might be misunderstanding you but I always thought templars were the best at buffing a tank's mitigation.<hr></blockquote>Ok, I'll clarify.  Every class has that physical mitigation buff, I know you get one at level 19, you know the one I'm talking about?  Now every class buffs the exact same ammt of physical mitigation with that buff, and every class only gets one buff that buffs group mitigation.  (Templars buff just as much physical mit as you do)However it's in the secondary effects of the spell that each class is different.  Templars buff HP, Inquisitors buff Sta, Wardens buff magical mitigation, Furys buff in combat health regen, Mystics give a regenerating ward for physical damage and Defilers give a regenerating ward for magical damage.So what I'm saying is that due to having physical and magical mit (all non physical resistances) in your buff, you are lowering all incoming damage to the entire group.  You could try and say the same about defilers, however the ward does run out and they take full damage from the spells then.  It may work out to being about equal however.Templars are often thought to be the best hp buffers, but I think that may go to mystics, but it's very close iirc.  So that may be what you were thinking.Anyone have any spell theory questions while I'm on the topic? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>

Unmask
07-02-2006, 09:28 PM
Ah yes I know we have the same group mit buffs but I was referring to a templar's other mit buffs. Sorry for the misunderstanding.BTW you may want to check other threads here where we wardens whine about not buffing enough HP. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

WinterAnar
07-02-2006, 10:22 PM
The only healing class with more than one mit buff are Wardens <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  You have that self buff, everyone else only gets the group one.  You can complain about not buffing hp all you want, but you get that sweet wis/power buff and the group wis/?agi? buff.  So you have way more power to heal with than us clerics <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  You get power we get hp, it'd be nice if the classes were a bit more balanced with the relationship to hp and power they can buff.  Cause I wish I could buff more power / wis.  Esp when I was an inquis, as a templar I get a str/wis buff for one person at least.  *shrug*  Nothing's ever perfect though <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

Jayad
07-02-2006, 10:41 PM
wis is easy to max out at 70 with priest gear.

mikemcmodmi
07-02-2006, 10:46 PM
<P>Templars buff the most hps, followed by defilers.  Shamans also buff raw hps and power, while we only buff power.  Power seems like it's a good thing to buff but think of it this way.  How many times do you die because you run out of power vs times you die from damage spikes.  Too much incoming damage is the vast majority of the reason why people die where our weak hp buffs don't help out and how much power we have is useless.  The only thing we have to offset the low hps is the speed of our heals, which does help a lot.</P> <P>For hp buffs it's:  Templar > Defilers > Inquisators > Mystics > Wardens = Furies.  Templars are close to 2k and druids buff 321.</P> <P>Templars also don't have more mitigation buffs then us, but they do have stoneskin.  Back in the combatrevamp they took away all their mitigation buffs and gave them stoneskin to compensate.  IMO stoneskin > any other buff because it absorbs an entire attack too.  Be it 100 or 9000 damage.  So pretty much it's hands down Templars are the best defensive buffers followed by Defiler, Mystic, Inquisator then Warden and Fury.  We get the most but they're all weak so stoneskin is > then all our buffs combined.</P> <P> </P>

Dragonreal
07-03-2006, 12:05 AM
<BR> <BLOCKQUOTE> <HR> WinterAnarth wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR><BR>I might be misunderstanding you but I always thought templars were the best at buffing a tank's mitigation.<BR> <HR> </BLOCKQUOTE>So what I'm saying is that due to having physical and magical mit (all non physical resistances) in your buff, you are lowering all incoming damage to the entire group.  You could try and say the same about defilers, however the ward does run out and they take full damage from the spells then.  It may work out to being about equal however.<BR></DIV><BR> <HR> </BLOCKQUOTE> <DIV>think those regenning ward buffs are gonna depend on how much dmg is being taken and how fast.. they regenerate every 6s and aren't too incredibly big so warden gets constant coverage whereas defiler gonna be kinda sol if dmg comes in before the ward regenerates (this is assuming the person taking the damage isn't already capped on whatever resist type is needed.. if they are already capped then defiler buff wins, no questions).</DIV><BR>

kap
07-03-2006, 08:21 PM
<div></div>* - just to get it out of the way, save your mastery for those fights you know may be tough. The decrease attack speed can help you with your heals by reducing incoming damage. Group your spells into two types, continuous large healing regens(regrowth) and burst + minor healing regens(bloom). The reason is that they are most effective in different situations. - Continuous large healing regens are those spells you should be casting early in the fights when the damage is coming in fast. While the casting time for these is longer than the burst healing spells they will make up for their speed in the long run because they'll give you more breathing space to cast other healing spells. I believe the group healing spell is inefficient for healing purposes, but if you really need to stacking this on top of the main one will net you faster healing rate than burst healing. - Burst + minor healing regens. These spells are quick casting, I tend to use them only to "catch up" on healing. Few things you need to check up on your main tank. Check to see how good their equipment is and check to see how much HP they have. This should let you judge how soon you need to start healing them with your continuous large healing regens. You should also survey what your group is fighting. If it's ^^^ mobs you'll need to cast your regrowth type heal sooner. <font color="#6633ff">To sum it up, stick to your regrowth type heals if you're really in trouble. Cast your burst healing if they're really in trouble but always have at least the regrowth line spell on the tank if they're taking a lot of damage.</font> <div></div><p>Message Edited by kaply on <span class=date_text>07-03-2006</span> <span class=time_text>09:22 AM</span>

grimla
07-03-2006, 09:22 PM
<DIV> <P><FONT color=#ffffcc><FONT size=3><FONT face=Garamond>Based on the original thread I guess I have a couple ideas here some of which may be restating the obvious – but just in case I will throw them out there anyway. It<SPAN>s a bit of a long thread but I was trying to cover all the dynamics I could think of to answer your questions.</SPAN></FONT></FONT></FONT></P> <P><FONT face=Garamond color=#ffffcc size=3>I am not sure of the group dynamics and if these are just pickup groups you are speaking to here, what level you are and whether you are trying to do level appropriate zones or something that might be more challenging:</FONT></P> <P><FONT color=#ffffcc><FONT size=3><FONT face=Garamond>1) I assume you are already doing this but taking your post literally of spamming 3 heals you are using your cures correct? <SPAN> </SPAN>If you allow hostile effects to stack I don<SPAN>’t think our healing is going to fully compensate for the stacking of hostile effects and straight mob dps. <SPAN> </SPAN>It’s a lot to overcome with regen heals</SPAN></FONT></FONT></FONT></P> <P><SPAN><FONT color=#ffffcc><FONT size=3><FONT face=Garamond>2) After level 40 I always strived to keep all my heal spells at adept 3 as indicated earlier it does make a difference.<SPAN>  </SPAN>T7 masters are running about 15p and right now that is too much for me but if I can find a deal I take it. <SPAN> </SPAN></FONT></FONT></FONT></SPAN></P> <P><SPAN><FONT face=Garamond color=#ffffcc size=3>3) As far as spike dmg try to anticipate as best you can by early-healing as recommended before.<SPAN>  </SPAN>Depending on group makeup certain PC’s have utilities that can help out and they should be using them.<SPAN>  </SPAN>Necro’s, dirges, pallies and a few others a have spot heals, wards and rezzes (not sure what level they get these at but I know our guild necro can put up some impressive heal numbers on the parse when he has to).<SPAN>  </SPAN>Just because you are the healer doesn’t mean some other PC shouldn’t be using all the utilities available to him/her. <SPAN>  </SPAN>Obviously this comes at a sacrifice to dps and you wouldn’t want to abuse the advantage but in certain tight spots these can help – so I would recommend learning about class abilities for those classes you normally group with if you are unfamiliar with what they can do and discuss when to use them if things are getting tough. <SPAN> </SPAN>For example if you are in a tight spot and someone has a combat rez you should not come off healing to rez let them do it. <SPAN>  </SPAN>Making up for the time u lose in certain instances may be impossible. <SPAN>  </SPAN>A good group is the sum of its parts.<SPAN>  </SPAN>Healing is your role in the group but keeping the group alive and functioning is everyone’s. <SPAN> </SPAN>If everyone is putting the entire burden on you all the time this isn’t going to be fun to play and it should be. <SPAN>  </SPAN>This approach of getting assistance is very helpful for off healing if my single targets are working the MT and the group heals are not offsetting ae or spike dmg for certain group members then it permits me to stay on the tank and conserve power. <SPAN> </SPAN>One of the more limiting factors of regen is that if you don’t keep them stacked and you lose a set of ticks because you needed to prop up a caster with a single target heal then you end up spending twice as much to get the tank back up again. Heal early, heal often.<SPAN>  </SPAN><SPAN> </SPAN><SPAN> </SPAN>It’s a product of efficient healing. <SPAN> </SPAN>The minute combat starts the MT is tanking damage so the heals will not be completely wasted.<SPAN>  </SPAN>When dmg is piling up too much use your group heals (although I try not to do this unless other group members are minus some hp as well) to offset and make sure you are curing the hostile effects as much as possible. In the higher level dungeons and in raid zones the benefit of curing can never be underestimated imho.</FONT></SPAN></P> <P><SPAN><FONT face=Garamond color=#ffffcc size=3>4) As indicated earlier tank gear is incredibly important.<SPAN>  </SPAN>Just to give you an example I joined a pickup group once and forgot to inspect the tank’s gear (in my defense it was a Sunday night after a long weekend and I was just out to take it easy).<SPAN>  </SPAN>Well I was kind of surprised when we went into HoF and the tank was smashed to the floor inside of seconds fairly early on - along with the rest of us.<SPAN>  </SPAN>Now to show how tired I was I went through this 3 times before I started scratching my head. Finally while we were picking ourselves up I inspected and lo and behold to my surprise he was wearing half a cobalt suit with some other odds and ends, with jewelry I swear was picked up out of CT or somewhere early on in SS and what was worse is it was down to 50% which means he wasn’t repairing his gear before he came in. <SPAN> </SPAN>At some time or other someone is going to have to tell me how people like this get so far in the game playing that way.</FONT></SPAN></P> <P><SPAN><FONT face=Garamond color=#ffffcc size=3>5) Again indicated earlier if you are having trouble the tank should be on defensive stance. <SPAN> </SPAN>In addition there are some tanks who will be carrying a weapon and shield and think they are in defensive stance until you find out later they are not. In fact I would swear some tanks still don’t get how to use stances (and there are lots of great tanks out there not blaming the class for some of our woes but at the lower levels well I think the quality can be suspect and every so often sometimes bad tanks are not weeded out)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffcc><FONT size=3><FONT face=Garamond>6) Player ability.<SPAN>  </SPAN>A lot of it will come down to ppl’s ability using their character. <SPAN> </SPAN>If they don’t understand it then it’s going to be rough going and this is not your fault. <SPAN> </SPAN>If you get into a group where people start pointing fingers…leave.<SPAN>  </SPAN></FONT></FONT></FONT></SPAN></P> <P><SPAN><FONT color=#ffffcc><FONT size=3><FONT face=Garamond>7) Another thing I am curious about are you having trouble with single heroic mobs or a group or both and are the single mobs named mobs that might be under-conned or just well endowed with a large hp or mp?<SPAN>  </SPAN>Is the group resting after fights or are you chain pulling? <SPAN>  </SPAN>If it’s a group of mobs you might want to use your roots to separate some of the mobs (or have someone use pets on lower level mobs if the encounter is mixed heroic and non-heroic to take aggro off of tank and yes I realize this complicates group interaction) and have your tank rearrange his/her position.<SPAN>  </SPAN>Your group heals should take care of the pets but watch casters with pets because I have found if the pet buys it the caster is almost sure to get attention next. <SPAN>  </SPAN>As to the roots yes this can get you aggro, yes its situational and yes you have to be careful (I usually discuss this with the tank via a tell early on if they are uncomfortable I won’t do it unless they lose aggro).<SPAN>  </SPAN>I usually use this for adds and try and make sure (if possible) they are out of ae range so I have a better shot of them sticking over time.<SPAN>  </SPAN>In spots where combat is too close and the roots gain me aggro I use wisp and if they go for a caster reroot and have them back off.<SPAN>  </SPAN><SPAN> </SPAN>I also have a macro both for using root and for when it breaks so that if a tank has an ae taunt available he can try and recapture aggro.<SPAN>  </SPAN><SPAN> </SPAN><SPAN> </SPAN><SPAN> </SPAN></FONT></FONT></FONT></SPAN></P><SPAN><FONT size=3><FONT face=Garamond><FONT color=#ffffcc>Can’t think of much else atm but I am sure there are pieces missing.<SPAN>  </SPAN>Hope this helps</FONT> </FONT></FONT></SPAN></DIV><p>Message Edited by grimlash on <span class=date_text>07-03-2006</span> <span class=time_text>10:23 AM</span>

Kalr
07-05-2006, 08:24 PM
<P>Why do you say you suck??</P> <P> </P> <P>I have a 38th Mystic and a 30th Warden - neither of which are my main, but I can tell you my Warden heals like a mad man. With our three single lines and our two group heal lines I have yet to have any problem keeping my entire group healed against any mobs - even single or small groups of Orange Trip Up Heroics. One note - all my spells are either Master or Adept III - it makes a huge difference.</P> <P> </P> <P>Plus my Warden is a blast to play.</P>

Shadus
07-11-2006, 06:25 PM
<div><blockquote><hr>Kaku99 wrote:<div>I know, I suck.  Whenever I'm the main healer and the MT's health starts to plummet, all I can do is spam my 3 heal lines as fast as I can.  I realize they are HOTs and I'm probably overlapping the timers but I need the small initial heal they generate to keep the MT alive.  I'm curious how my more experienced breathren address this issue.  I've found myself to be at a distinct disadvantage when dealing with spike damage.</div> <div> </div> <div>I would appreciate any suggestions you might have.  Would the special spell from Splitpaw be useful in this situation?</div> <div> </div> <div>Wistful - Najena</div><hr></blockquote>One thing to note, check the tank's mitigation... if its less than yours... strangle them.  I've seen that happen all the way into the 60s, which is fricking stupid.  Baring the stupid people who don't upgrade their gear... main heal, main group as your lead off if you know there's gonna be a serious hurting coming down the pipe.</div>

Spag
07-11-2006, 08:22 PM
<BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote:<BR> <BR> <P> Because of the nature of regens and HoTs you really do need to be proactive with them, not reactive.  And keep them refreshed.  Even if your tank is at full health when you cast, one can be relatively certain that they are going to take some damage and you want the HoT to already be ticking off.  </P> <P>The amounts of these regens are small enough that you can start them right away and still be under the Hate Radar (tm) of any mob.  They really do add up, and with them already ticking off,  it makes that burst damage a little easier to control.</P> <P>As Xney said...if we are just healing, we are very efficient.  If you 'waste ' a heal (which you will find you don't very often) it didn't cost you a whole lot of power.  The risk/gain for that is almost always in the favor of having the regen in place that you DIDN'T need ...rather than wishing you had cast one and it's now too late.</P> <P></P> <HR> </BLOCKQUOTE> <P>Once again I have to absolutely agree with Arielle here.  I tend to keep my regens up, even if he is at 100%.  Its a little less efficient, but overall we are a very power efficient class, and having Spirit of the Bat at adept3 just helps that much more.    If you dont have this, get it.  Its ok to waste a little power here and there, its much better than your tank dying while you are still at 90% power. </P> <P>I generally keep up my single target regen, and when needed toss in my group regen.  This is a little less efficient, but does 2 things. </P> <P>(1) It tops off any AE damage,  manastone or HP->power conversions used by anyone else in the group, and works as a 2nd regen on the MT basically allowing you to double your healing.  You can also let your group know, that when they see the group regen being cast, thats a good time to use their manastone or HP->Power spells.  Since you are casting the group regen anyway, its like free power for them, use yours as well.</P> <P>(2) This technique leaves your single target heals ready to cast on anyone that needs it, such as if the MT simply needs more healing, or if another member grabbed aggro, you can quickly cover their HP loss. </P> <P>Also remember you have 3 direct heals.  2 single target and 1 group.  Again the group heal is not efficient at healing 1 member, nor is it as efficient in healing the entire group as your group regen, but when you have to throw everything but the kitchen sink into it, dont forget this one. </P> <P>Remember you have your emergency heal(s) as well.  Only use them when you really really need to due to the 15 min recast.</P> <P>At 45 you get duststorm, do not underestimate this spell, as it works well to reduce incoming damage (non raid).  Again it costs power (and does root you), but it works great when your tank accidentally pulls 3 ^^^ mobs at once.  </P> <P>Once you hit 50, you get Heirophant Genesis, which is ok, but you can treat this like a 3rd regen line.  If the $#!+ is really hitting the fan, you can cast your group regen, single target regen, and then Heirophant, and the MTs health should climb quick for the next 6-8 seconds, as you are laying out a ton of healing.  Once your normal regens wear off, you might find it better to toggle off Heirophant, and continue stacking regens as before.</P> <P>At 58 you get your Protecting Grove, very handy in healing with adds and big pulls.  Its big, so move it to the side.</P> <P>Just the other day, our MT accidentally pulled 6 lvl61-62 ^^^ wyrms, we were all lvl 58-60, since he did not realize they were social, and using all these techniques not one of us died, though it was close.</P> <P> </P> <P>Arielle, I don't think you can possibly call yourself a noob anymore.  In fact I hereby decree you can no longer do just that.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Oh, btw, this is Spagma.</P> <P> </P>

mikemcmodmi
07-11-2006, 09:00 PM
<DIV>I agree now too.  Warden healing is very powerful.  At cap there are 2 types of wardens, wardens with the relic pants and those without.  If someone has a problem healing, it's probably because they aren't keeping on top of cures because I can solo heal places pretty easily now where other classes can't.  Might be the specific healer and might not be, I'm not sure.</DIV>

Shennr
07-12-2006, 01:08 AM
<DIV>I keep to a good technique always when the tank pulls. What most tanks do now is proxi pull mobs so I get within about healing distance of where they would grab agro (20m), and as soon as the mob twitches I start casting the regen.  If I try keeping the regen up before that moment then I may sometimes get agro and I also lose more healing potential and power for casting early. However, if I cast little after the mob twitches I may suffer from spike damage due to casting times. Since the regen takes 2 seconds to cast it is just about perfect everytime and lands right as the tank gets back to the group with a bit of positioning already done.</DIV> <DIV> </DIV> <DIV>This also keeps me on my toes before every pull.  I don't think there is much else that has already been said in this thread to really improve healing.</DIV>

Oakum
07-12-2006, 02:47 AM
<BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote:<BR> <BR> <BLOCKQUOTE> <HR> WinterAnarth wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote:<BR> <BR> <P>But we are not the only priests to buff stuff!  LOL<BR></P><BR> <HR> </BLOCKQUOTE>This is true, but your p/s/c buff puts my Templar's to shame <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (Ok, yes, I do get a HP buff as part of it too, but the p/s/c part is way better hehehe)  And you are the only priest to lower all incoming damage with your mit buff.  I'll admit the HP on the Templar one is nice, but sometimes I do envy yours <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR></DIV> <P>Message Edited by WinterAnarth on <SPAN class=date_text>07-02-2006</SPAN><SPAN class=time_text>02:45 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P>Yeah, but your big oober heal is the thing that makes druids bang their heads in frustration against the walls of the Halls of Fate!! LOL      And about the mit buff, I'm not so sure:   I think a Mystic/Defiler lowers incoming damage even more than we do by not letting it happen in the first place...?  not sure.</P> <P>(is this a reverse pis ing contest?  LOL!!!)<BR></P> <P><BR></P> <P></P> <HR> <P>How come when I am in a group with a cleric type my mit buff seems to be over written every time I check? With and without my buff the tanks mit never goes up or down if the cleric has cast thier better mit buff on them. Am I seeing things?</P> <P><BR></P></BLOCKQUOTE>

Oakum
07-12-2006, 03:34 AM
<BR> <BLOCKQUOTE> <HR> Kaku99 wrote:<BR> <DIV>I know, I suck.  Whenever I'm the main healer and the MT's health starts to plummet, all I can do is spam my 3 heal lines as fast as I can.  I realize they are HOTs and I'm probably overlapping the timers but I need the small initial heal they generate to keep the MT alive.  I'm curious how my more experienced breathren address this issue.  I've found myself to be at a distinct disadvantage when dealing with spike damage.</DIV> <DIV> </DIV> <DIV>I would appreciate any suggestions you might have.  Would the special spell from Splitpaw be useful in this situation?</DIV> <DIV> </DIV> <DIV>Wistful - Najena</DIV><BR> <HR> </BLOCKQUOTE> <P>Wasting the heals is part of being a warden. Unlike the 5 other classes we have no big DH. They are all HoT's which take time to take effect. I never leave the tank at less then full health normally. The solo regen goes on as soon as they start taking damage unless the first hit or two takes them down to 75 percent, then its our "big heal" 800 plus HoT at master one in T7.</P> <P>You cant rely on the hot to bring up the tank though. If you do then an unlucky series of hits will take them to 20 or 30 percent fast and it will be take the mob to be be very unlucky for the tank to survive. Follow up with the small heal and then put the solo regen on top of it. Like others said, use the group heal without heisitation. Its relatively quick too.</P> <P> When healing other group members besides the MT use the group regens or even the tree at lvl 58. Wardens can only take our attention off the MT for so long and they will be dead if in a halfway tough area for the group. The other healer classes can bring the tank up from 50 or 60 percent of health no problem. It takes spamming for us.</P> <P>As you get higher the spike numbers done to the tank will be higher. The direct portion of our heals increases but not as much as the mobs damage. Anticpate the amount of healing needed. If doing tough content for your group, forget about the dps side of warden, you wont have time for it.</P> <P>One word of warning though. With the social aggro tanks are body pulling more meaning they are not taunting. I you have a hot going which heals the tank the first time a mob hits them before they taunt. The mob will come straight after you. That goes for any heal before the tank taunts or builds up aggro.</P> <P><BR> </P>

mikemcmodmi
07-12-2006, 05:52 AM
<P>Do people really use their trees still?  I almost never do unless I know it's a really hard named or something and then I precast it before pull and forget about it.  Sometimes I forget to do that too.</P> <P>Healing for a warden isn't really hard.  I mean I'm all master heals but I solo heal everything.  I love solo healing and grabbing all the dps I can get.  Tank, util, me and 3 dps ftw and clearing zones in a lot less time.  I can usually hit 500 dps in that combo too until I hit the centurions, then maybe 200.</P> <P>Here's what you do.  Before pull cast your group hot and then solo hot right before pull.  For healing heal with SS and then hit VB for the 5k shots to give you more room for healing.  Cure before you heal.  Second anything lands even if it's combined with a big damage spike cure first.  Then SS, then VB.  I almost never use my group heal as well.  I'd rather refresh my solo or group hot.  They heal for ~450 when they hit.  Don't let your hots expire and if they do recast them right away.  The hots heal for 900 with no heal crit combined every 2 seconds.  That's greater then your direct heals.  If I have downtime with both heals down and I need extra healing I don't use my group heal, I recast my solo or group hot to get that extra heal even if they aren't down yet.</P> <P>Cake, you'll be solo healing all the harder zones no problemo.  There's a lot of twitch time involved though, but that's what makes being a Warden fun.</P>

Jayad
07-12-2006, 09:11 AM
I use the tree in two situations:  #1 the fight is going to be really hard, especially if there is AE and I need extra heals.  #2, there are adds and aggro is flying around and there's a good chance of extra damage or the tank getting beat up hard.

Unmask
07-13-2006, 10:00 AM
<blockquote><hr>mikemcmodmike wrote:At cap there are 2 types of wardens, wardens with the relic pants and those without.<hr></blockquote>I don't have the relic pants and don't think it has any real impact on my healing. I like the pants from Nizara better anyway. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

mikemcmodmi
07-13-2006, 11:41 PM
<P>If you get them check out the heal parser.  I'm outhealing the defiler who's so so equiped and topping the heal parser.  Once you get the relic pants you'll see what I mean.  We depend on our direct heals a LOT in raiding.  That's why I'm looking forward to the next level increase where there are heal upgrades but no wards/hots/reactive upgrades because we'll really really shine again.</P><p>Message Edited by mikemcmodmike on <span class=date_text>07-13-2006</span> <span class=time_text>12:42 PM</span>

xenocyst
07-14-2006, 12:03 AM
<div></div><div><blockquote><hr>Unmasked wrote:<blockquote><hr>mikemcmodmike wrote:At cap there are 2 types of wardens, wardens with the relic pants and those without.<hr></blockquote>I don't have the relic pants and don't think it has any real impact on my healing. I like the pants from Nizara better anyway. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><hr></blockquote>Edit: I'm  just crazy ><</div><p>Message Edited by xenocyst on <span class=date_text>07-14-2006</span> <span class=time_text>03:20 PM</span>

Unmask
07-14-2006, 12:52 AM
<blockquote><hr>xenocyst wrote:I have relic pants as well as claymore (not sure if it's working yet, guess it must be?) and I see the initial direct on Verdant Bliss Master I landing for 1250 critical. I think that's up from about 800ish max in the spell description. Perhaps I will see this thread later tonight when I'm home and post hard numbers. Either way, I think that's a pretty huge difference when you consider how much we rely on direct heals.For comparison's sake, I was on a defiler the other night and using the AA line that adds 40% (rank <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> to the next direct I critted the larg direct for 2800. Considering the speed and normal size of our directs I think 1250 is pretty awesome.<hr></blockquote>You don't need relic pants to crit. My max is 1222 and pretty sure I hit it, though I have it at master 2. Relic leather is real rare for my guild as I've only seen it once (as opposed to the zillions of plate, chain and especially silk pants). I passed on it back then (though that was before I knew about any bugs associated with it at the time). If it did drop I might take it but I have lots of pants and really don't think it adds enough to worry about. Those 4% crit potions probably have a bigger impact.

xenocyst
07-14-2006, 01:05 AM
It sounds like I'm not remembering what I saw correctly, I will have to look at spells/logs tonight when I'm home.<div></div>

mikemcmodmi
07-14-2006, 03:19 AM
All I'll say is powerful unnamed bug I love you.  I'd go for relic pants and would rather have them then all my other t7 drops combined.  I'm already at regen cap from t5, t6 and legendary items.  Who needs em, they're just bigger repair bills.  Relic pants are an impact item.

Dragonreal
07-14-2006, 05:27 AM
<DIV>the relic pants aren't gonna add a whole lot to a crit cuz it's only +75 initially.. but over time the constant +75s (or however much that owuld be on a crit) will add up to quite a bit extra healing assuming it all actually heals the target and doesn't just tick away at 0 cuz they went to full hp in 3s..</DIV>

Arielle Nightshade
07-15-2006, 01:11 AM
<BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR>At cap there are 2 types of wardens, wardens with the relic pants and those without. <HR> </BLOCKQUOTE><BR>I don't have the relic pants and don't think it has any real impact on my healing. I like the pants from Nizara better anyway. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE> <P>I don't have the relic pants either...and I do ok <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />     And...what pants from Nizara???  Pictures please!! (she says, imperiously!!)</P> <P>/hugs to Mike and Spagma!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />    <BR></P>

Unmask
07-15-2006, 11:04 AM
<blockquote><hr>Arielle Nightshade wrote:And...what pants from Nizara???  Pictures please!! (she says, imperiously!!)<hr></blockquote>Being a were-elf, I am always in woof form except on blue moons. That makes it hard to see what gear looks like on me, and a little frustrating as I've looked the same since I was level 20. However, I understand that a blue moon will be in effect sometime this weekend for a few minutes so I will try and take a picture then.

Arielle Nightshade
07-15-2006, 12:14 PM
<BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote:<BR>And...what pants from Nizara???  Pictures please!! (she says, imperiously!!) <HR> </BLOCKQUOTE><BR>Being a were-elf, I am always in woof form except on blue moons. That makes it hard to see what gear looks like on me, and a little frustrating as I've looked the same since I was level 20. However, I understand that a blue moon will be in effect sometime this weekend for a few minutes so I will try and take a picture then.<BR> <HR> </BLOCKQUOTE>/em sends Snausages in thanks.....<BR>

MorningGra
07-15-2006, 07:20 PM
<DIV>I am certainly a baby warden as well as brand new player so everything I read in here is new and good stuff <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>as far as balance goes... I have noticed the group IS the balance ~ having said that, soloing with a warden is a migraine...any tips?</DIV> <DIV> </DIV> <DIV> </DIV>

mikemcmodmi
07-15-2006, 09:41 PM
<P>Here's a picture but I'm computer illidiot so not sure if it'll work.  This is all relic except for gebs and the animist mantle instead of relic shoulders.  (we've never seen leather boots).</P> <P><A href="http://img291.imageshack.us/my.php?image=eq2000028st6.jpg" target=_blank><IMG src="http://img291.imageshack.us/img291/2360/eq2000028st6.th.jpg"></A></P> <P>Hope it works.  My guild has constantly been rebuilding all of t7 and we haven't been doing well.  We're on like the 4th MT and all the other ones have left the guild.  Fun stuff.  So I'm not as built up as other wardens but think I'm still OK.  Funny how we did better in T6 with no templars or defilers in guild with a pally tanking then now.  Sorta weird actually.</P> <P> </P><p>Message Edited by mikemcmodmike on <span class=date_text>07-15-2006</span> <span class=time_text>11:02 AM</span>

Jayad
07-15-2006, 10:02 PM
<P>My tip is, don't solo with your warden.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>If you have to, then root/nuke them.  Don't use your DOT/debuff as it will break your roots.  Upgrade your roots and nukes to adept3+.  With soloing healers, you are trying to outlast mobs by not taking damage (as a warden who can root).</P>