View Full Version : How well can wardens solo(exp and named mobs)
Talomis
05-08-2006, 01:21 AM
<DIV>Just wondering how well they can solo, i'm coming off a coercer, are they even close to being comparible? Any info would be awesome, thanks!</DIV>
<P>Not as comparable to a coercer that's for sure.</P> <P>we can root n run, but it can still take a long time, but we're decent compared to clerics and shamans. You'll think it's going by much slower if you're switching from coercer to warden heh. </P>
mikemcmodmi
05-08-2006, 02:22 AM
<P>I think Coercers can solo a lot better then Wardens. I've heard stories, but haven't seen, that coercers can charm a mob to fight for them and get xp way faster then we could. We can take hard mobs for quest updates... (like triple ups 2 lvls lower then us with full masters) but it isn't good xp. We kill slow. So depending on your view point we're strong soloers in the sense of if you need to take down a mob that's hard for a quest update then we do well. If you're looking for xp then we're ok I guess but I don't solo much so wouldn't know. I think as any healer you're always better off grouping for xp.</P> <P>Our strength in soloing is root kiting with lots of mana regen with low dps.</P><p>Message Edited by mikemcmodmike on <span class=date_text>05-07-2006</span> <span class=time_text>03:23 PM</span>
Shennr
05-08-2006, 02:31 AM
<P>The above 2 posts are wrong. A warden IMO is the best soloing class as far as named killing there is in this game. </P> <P>Rappy will agree with me on this</P> <P>Also you dont need to be uberly equipped to solo as a warden as we are not getting hit. Just get your root spells upgraded and your DD's then your set.</P>
Isharie
05-08-2006, 03:03 AM
/agree Shenn..really if you actually know how to play one, it's cake...just get high wis/agi/sta and upgrade the root spells and you'll be fine really a Fury is better at soloing, imo but Wardens are still awesome with roots and such
Shennr
05-08-2006, 03:09 AM
<P>How in the world are fury's better at soloing?</P> <P> </P>
Isharie
05-08-2006, 03:18 AM
<DIV>because they just are..they have intel buffs to begin with so all they need is wis and agi gear to get those maxed particularly since int isnt really that important, as long as the mob cant hit you and you have a good amount of power...Wardens have a difficult time sometimes with that they buff wis but then again, they would still have to get gear for all the stats needed to make them happy /shrug</DIV> <DIV>Wardens are better healers but furies still just are better/easier to play if you plan on soloing alot</DIV>
mikemcmodmi
05-08-2006, 03:30 AM
<P>Like I said, it depends what you're fighting. A coercer can get a master charm and charm a lvl 70 triple up to fight another one. I think they can solo them. They also die a lot faster then us with our nukes so they get better xp.</P> <P>We can root kite stuff, yea, to kill stuff. We can take almost even cons triple ups for quest updates. That being said it isn't good xp. The coercer will get better xp because they can kill faster. It's one thing to be able to take a mob, it's another to be able to take stuff quickly for good xp. For xp the coercer wins. For nameds I'm not sure if charming works as well so I believe we might have the soloing advantage, I'm not really sure. It depends what you're looking for from soloing.</P> <P>The same applies when you compare us to furies. Furies kill faster so they might have a xp advantage killing weaker mobs because they can burn through them faster. We can take on stronger opponents then a fury could dream of so it's a matter of perspective as to who's stronger.</P><p>Message Edited by mikemcmodmike on <span class=date_text>05-07-2006</span> <span class=time_text>04:31 PM</span>
Shennr
05-08-2006, 04:18 AM
<P>Your getting me all excited. I love argueing with Noobs.</P> <P>Alright then if you solo a lot why dont you get more int gear. I can reach the int cap self buffed and I can dps just fine. </P> <P>If int is the only stat that Fury's have going for them then they are [Removed for Content]. Wardens have Sandstorm, and proc heals and better single target dmg shields then fury's. Plus if we dont even want to heal while we tank we can just put up a tree and saves us from needing to even cast a regen on ourselves. That saves time. Also the wolves are great dps for when your tanking a mob. Hey and if that is not enough then we also get our own self only Mitigation buff with a ton of focus. = P</P> <P>However, when I solo I use roots. That alone makes me a better soloer then a stupid fury. If you get a ton of spell procing tiesm then you are set. You can add dps without int if you dont have the gear. My RL friend is a Coercer, one of the best in the game. He was even the first lvl 50 and 70 Coercer WW. He does that charming technique and yes he can solo things that people cannot. However, I can solo better then him because I actually apply all the spells that a Warden gets. I guess I know my class then you do and yes I have all the rights to brag since you are discounting my class.</P> <P>Wardens can indeed solo better then any mage class and here is why. We use the same root and nuke technique that Sorcerer's use except we can kill mobs that cast. We can heal ourselves and we have the best resists out of any class in the game with our wis buffs and our mit buff having resists on it. I can solo faster then a Coercer with all my int and detrimental spell casting gear then a Coercer can and its safe. I can solo things that summoners and Sorcerers cannot because I can heal myself and resist most spell casts. I can Solo Nest of the Great Egg with ease now. I can solo every heroic named in Bonemire cept the Humador and the x2 eyeball. I can solo the Dragons in Palace of the Awakened.</P> <P>I can solo these things because I try and I get better when I practice and learn the full potentials of my class. I have seen balanced groups of level 70 characters die to mobs starting at full health and power and having no adds that I myself can solo. In fact people on my server are now complaining that Wardens are over powered in soloing because of their observations of me. And you know it does not require full fabled gear to root a mob and nuke it down. Im sure it helps but even a newbie warden can do this.</P> <P>I was soloing the lvl 66 and 67 rock elemental golems at level 63 for experience when the expansion just came out. I was getting .5% exp a kill and getting it just as fast as I would have in a full group killing in Sanctum. Of course we get double damage to elementals but you know what, the experience while soloing was great. A fury cannot touch what a good warden can solo if they know their class and apply what they have</P> <P>Now are you going to tell me that I dont know what I am talking about. Please do, it makes me burn inside that I have to sit here and listen to it.</P> <P> </P>
Rappy
05-08-2006, 04:53 AM
<div></div>shen is on the money, the egg is a blast to solo and yes, that includes chamberlain<div></div><p>Message Edited by Rappy on <span class=date_text>05-07-2006</span> <span class=time_text>05:54 PM</span>
T'Pol
05-08-2006, 05:44 AM
<div></div>Next thing you tell us is that you solo HoF aswell yes?I find this all quite hard to believe really.But if you want to get us nerfed then continue posting all this.<div></div><p>Message Edited by T'Pol on <span class=date_text>05-07-2006</span> <span class=time_text>06:47 PM</span>
Isharie
05-08-2006, 05:53 AM
<DIV>I'm not meaning anything. I'm not saying Wardens cant solo at all, i'm just saying Furies can solo better for xp..and I solo heroics all the time. I respect my class and absolutely love to play it. Now if you want to call me a [expletive haxx0red by Raijinn] noob, then get one of your punkass alts on Kithicor and watch me kill heroics/nameds and call me a noob right in my face. The point is Furies solo better for xp considering they kill everything faster. I'm not saying they're <U><EM>better</EM></U> at all. I'm just saying they're probably about the easiest class to play for soloing. I believe the Warden is the best class in this game.</DIV>
T'Pol
05-08-2006, 06:13 AM
<div></div>Isharie thats not quite right.It sems furies can kill things faster because their nukes hit harder BUT they have a much higher recast time.For example Thunderbolt Ma1 hits for roughly 1400-2500 with 3 sec cast and 15 recast,my Subzero Ma1 hits for 950-1150 with 2 sec cast and only 8 sec recast.As you can see the damage is quite equal,grantdd furys have a slight edge when comparing our AOE Spells but only a minor one.Then we have our wolves which do quite decent damage. Furys just got a few more DoT´s and ring of fire.In summary the damage output between wardens and furys is minor. But i really cant see how furys could solo better than wardens with their lack of roots and the mitigation.<div></div><p>Message Edited by T'Pol on <span class=date_text>05-07-2006</span> <span class=time_text>08:23 PM</span>
Shennr
05-08-2006, 06:21 AM
<P>T'Pol Im sorry that you dont believe me because I guess that means you will never seek out the full soloing potential of your own class. I also doubt that we will get nerfed as this is not a big concern to the Devs.</P> <P>I will say however that the Fury's dps is not much higher then the Warden's dps with the same Intelligence. But if you add the Warden's utility then we can out dps a fury while soloing. If you take the same stance and you tanked the same mob that a Fury did then there are some things you will notice. The fury's take more damage, get interrupted more while casting their long cast timing nukes and they Dont have sandstorm or Spores or even Protecting grove to make an encounter trivial and barely have the need to heal.</P> <P>Now when you get to the tougher encounters and you take the position that both druids are still tanking the mob then the Fury has to spam heal themselves while the Warden has plenty of time to cast their quick casting DD's and Dots and wolves. The fury is more inclined to taking encounter mobs and that is where their dps may shine but while they are killing blue conning heroic encounters a Warden can solo a yellow con heroic target in the same amount of time. Now who gets more experience? The fury killing a Blue con heroic encounter or the Warden killing the yellow con heroic mob? It is common since to the gameworld that the harder the con the more experience you can get and since the times it takes to kill each of these scenario's is about the same then it is easy to say the Warden wins on Solo experience.</P> <P>I am only speaking from experience here and this is what I have observed, what I have asked of fury's, and my own knowledge of the game itself.</P>
Isharie
05-08-2006, 06:55 AM
Well, no matter which one is better, Druids kick [expletive haxx0red by Raijinn] period. Really imo, I would choose a Druid by far against a Coercer but it's really up to the person and their opinions on which to play.
T'Pol
05-08-2006, 08:10 AM
Alright i tried soloing the named Ravasect in Bonemire the usual ^^^ were not a problem but soloing the named ravasect as a warden cant be possible by all means this guy hits me for 1.2-1,5k there is no way in hell you can outheal this damage and kill the mob.<div></div>
Shennr
05-08-2006, 09:27 AM
<P>You root it and nuke it down. If you are able to keep both Braken and Trapping Vines on at all times then the mob will named will never make it to you. If one falls then you stop doing damage and reapply the root and continue. You do not tank named mobs as they will rock your world. I believe you were fighting the Tyrant inside the hive on the crash site island correct? He is a bit harder because there is no room for root to break. There is a small area to work in there but it can be done. </P> <P>An easier mob to start working on is the Abomination named on the Halls of Fate island. He casts only 1 poison dot I believe and you can kite him around his island. He is the abomination in the pool of one of those small islands attached to the HoF island.</P> <P>If you want to solo the Carnovingian on Carrion Briar then I suggest trying to solo The Skywatcher in TT first. The Skywatcher is a lvl 55 named at the very tip top of all the waterfalls and is an event that you have to clear some of his adds first. He has the same abilities as the Carnovingian on Carrion Briar but is a lower level and Im sure a few less hit points. </P> <P>One of the Easiest names to solo in Bonemire though is the ghost tree named on the lower part of Carrion Briar called the Mandragora I believe. Unlike the rest of the trees on this island this guy does not heal himself and has few Hp's then the other names in Bonemire. He does cast too though but most everything can be resisted.</P> <P>There is another named in the Hive on the Crash site island next to the Den of the Devourer entrance. He is also not that hard except there are lots of mobs in his room and some of them roam all over the place. I do not kill this guy much because it is a hassle to get down there and clear several mobs just to be able to kill this guy.</P> <P>Also, there is the easy elemental rock named on the shattered weir island that you spawn by collecting 4 different gems from the rock guys corpses on that island. Since we get double damage to Subzero this guy is a pretty easy fight. In fact this is the first named I started to solo in Bonemire and practiced on him the most. There is no timer on how often you can spawn this guy so he is great practice.</P> <P>All of these names though you need to use the rooting technique and always try to keep both roots up at all times.</P>
T'Pol
05-08-2006, 09:58 AM
<div></div>I just tried the elemental mob grouped with a guardian and we both did not have enough mana to kill it as the mob kept warding and healing itself constantly. Yes i know about the roots/nuke technique but it costs a hell lot of mana.I dont how this is working as our manapool is by all means not big enough. Could you record this with fraps as i would really like to see how this is working with your mana?<div></div><p>Message Edited by T'Pol on <span class=date_text>05-07-2006</span> <span class=time_text>11:08 PM</span>
Exili
05-08-2006, 10:05 AM
Maybe you just suck T'pol. <span>:smileyindifferent:</span><div></div>
T'Pol
05-08-2006, 10:12 AM
Do smell a troll here? I think i do!Exilioz why not writing something constructive?Personal insults are not welcome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Exili
05-08-2006, 10:23 AM
<div></div>Smell yourself bud.You are the one using passive aggression to try and call Shen out. You don't believe he did it, cuz you can't. So you want him to Fraps it. Don't hate the playa, hate the game man. Or yourself. <span>:smileysurprised:No trolling, just calling it as I see it.</span><div></div><p>Message Edited by Exilioz on <span class=date_text>05-07-2006</span> <span class=time_text>11:24 PM</span>
Shennr
05-08-2006, 10:29 AM
No matter, I'll try and figure out how to fraps things. I have never fraps anything before but I know a guildie or 2 that can help me out with that tomarrow.
T'Pol
05-08-2006, 10:31 AM
<div></div>Look i think you got it wrong i am by no means angry about this i just cant imagine that its possible.Its just a matter of facts for example the elemental named yes its possible to chainroot it but there is simply not enough mana to root/nuke it to death.Same thing goes for the other nameds its just about the mana just think about it yourself or try it out the manapool just isnt big enough.Edit:I am looking forward to see the vid,thx.<div></div><p>Message Edited by T'Pol on <span class=date_text>05-07-2006</span> <span class=time_text>11:33 PM</span>
Formangenavn
05-08-2006, 10:37 AM
<P>I have the same problem as you T'Pol. Trying to solo those blue and higher con nameds, and often normal heroics just runs me oop.</P> <P>You cant let them hit you so sandstorm and damage sheild is useless. The wolfs will be killed in 4 hits when rooting so they can be used either. So basically I am casting roots whenever they break, which drains a lot of power, and use dot and both nukes. This usually means I can get them to 50% health before I am oop. </P> <P>I am not as equipted as I could have been. All but one damage spell is add3 and most buffs are add3 aswell. My int is a bit low, around 180 I belive. I have gotten my hammer of the godking so that will help.</P> <P>Anyway. The normal Warden is NOT running around full fabled with 500 int and all add3/master1. So for those of you who are, you are not the benchmark for wardens. It does not mean your voice should not get heard, but if you finish one of these mobs with 5 % power left, then 95 % of the population can not do the same thing as you. Remember that.</P> <P> </P> <P>Typos</P><p>Message Edited by Formangenavn on <span class=date_text>05-07-2006</span> <span class=time_text>11:38 PM</span>
Rappy
05-08-2006, 11:06 AM
<div></div>chamberlain is a 20 min fight but i'll see if i can fraps it for yaoh and feel free to look up my toon Tracx on permafrost<div></div><p>Message Edited by Rappy on <span class=date_text>05-08-2006</span> <span class=time_text>12:07 AM</span>
Timber13
05-08-2006, 11:35 AM
<BLOCKQUOTE> <HR> T'Pol wrote:<BR> Look i think you got it wrong i am by no means angry about this i just cant imagine that its possible.<BR>Its just a matter of facts for example the elemental named yes its possible to chainroot it but there is simply not enough mana to root/nuke it to death.<BR>Same thing goes for the other nameds its just about the mana just think about it yourself or try it out the manapool just isnt big enough.<BR><BR>Edit:<BR>I am looking forward to see the vid,thx.<BR> <P>Message Edited by T'Pol on <SPAN class=date_text>05-07-2006</SPAN> <SPAN class=time_text>11:33 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I'd have posted a screenshot about a warden soloing the nameds in ToS but noone of them were up, but I'll post one later today. I can frap the fight aswell but to be honnest, it's not worth it, you'll have to be satisfied with a screenshot <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>I have to agree 100% with shen, the warden is one of the best solo'ers in game, I yet have to meet the impossible named. We have the biggest power pool from all classes in the game, and incase you get oom you can just root the named, get out of his range power up, root, power up, root, power up, nuke to death.</P> <P>Infact warden is exact the same class as the wizard, with only difference, they do abit more dps but we can heal and cure instead.</P>
Crimson Dragon
05-08-2006, 11:43 AM
i practically soloed a level 66 triple up named spider thing in the bonemire at level 69.wizard friend came in and helped me in the last 10% but i would have gotten it eventually, and i'd gotten it that far by myself.we solo just fine with roots, power regen gear, potions and items (manastone) and room to work with. adds will get you killed on the big boys like this named, but if you can keep the area clear and hold it down and give yourself room, unless it has some nice ranged attacks, you're set.<div></div>
TimidMou
05-08-2006, 01:11 PM
<P>Here are my opinions, and replies to some posts:</P> <P>Wardens are really really good at soloing, but they aren't the best in every situation. I also have a wizard, and if you want to kill solo mobs, or weak heroics, well there is no comparison, a wizard can nuke them down in one hit. Of course if you don't care about doing this then its not an issue, but the straightforward fact is, in this situation, a wizard is better. Also, let's not forget the Bruiser, a master at soloing due to just one ability, feign death. Bruisers are one class that can almost always get out of a bad situation, and lets face it the way it's currently implemented, FD is better than invis alot of the time. However, a warden can kill things a Bruiser cannot - due to heals. Once again its a trade off, Wardens are not always the best, but we are good.</P> <P> </P> <P>As far as rate of xp gain is concerned, if you want max xp over time, go with a dps class, if you are grinding out xp you shouldn't be fighting very hard mobs anyway and all you need ot be concerned about is your kill rate.</P> <P> </P> <P>Now as to the much vaulted claims of Wardens being able to take on all those named mobs, well it isn't true for the most of us. It may be true if you are Shennron, who btw is Ne Plus Ultra's warden (NPU is the top raiding guild on Guk server), and decked out head to toe in fabled gear and master spells. If you aren't then let me tell you where the flaw in this logic lies. While you can indeed root and nuke, the problem is without sufficient mana regen sourcers you will run out of juice before the mob dies, being the #1 cause of Warden soloing death. Also, you have to be very careful, as a mistep can cost you dearly, if your agi/mit isn't high enough, then a few accidental hits/stuns/roots by the mob will take you down right quick. Also not every warden has 8k resists in everything, so some mobs spell damage WILL hurt an average warden. Lastly, but probably most importantly, you have to consider the room available to kite, although this applies to all non-tanking classes. Getting adds are deadly to any sort of kiting strategy, and clearing an area to kite only works well if you can kill said mob before respawns occur (if there are a lot of adds, you may not be able to clear everything in time before a repop occurs).</P> <P> </P> <P>That being said here is my advice on how to improve soloing ability as a warden:</P> <P>1. As with all classes get good gear. Make sure you have the best gear you can afford. Well duh you say...</P> <P>2. Master spells, and not just heals, damage spells too and most importantly your roots. You want your roots to break as seldom as possible. And you want to kill the mob sometime this year. So roots and damage are key.</P> <P>3. AAs and stats: Wardens hit the wis cap pretty easily so you should concentrate on bringing Int up. Int affects your spell damage, so the more int you have the faster you kill. Also, the Int AA line is very useful for the soloing warden because of the +focus, +destruction, and +crit damage abilities. Also, if you haven't been using your roots, you will need to raise your subjugation (which affects % chance of roots landing in the first place). Buy those int gear and convince your guild that you don't want or need any more wis gear (int hex dolls are great). Remember wardens start off with low dps, so you want to raise it as much as you can.</P> <P>4. Procs: look out for equipment that raises your damage output, like the Grizzlefazzle's mace, or that Belt you get from the Draco Mortis Vos Libertuum HQ.</P> <P>5. Tactics: know how roots work for one thing. Roots proc a chance to break every time you do any sort of damage. There for our cold DoT provides a paradox: it reduces mit which is a great thing and adds greatly to our damage, but each time it procs, it has a chance to free the mob. You will have to adjust this for yourself based on your level of roots and the level of the mob. Also, your wolves are not that great when using a root and nuke strategy since they will almost always break the root, and also the mobs will turn on your wolves and clear them out. Use heroic opportunities at every opportunity, you should hit that starter every time it comes up. No exceptions.</P> <P>6. Power conservation: You have to have enough power to actually kill the mob. Try to max out your Flowing Thoughts. Get mana items like the Vessel of Fey'urn. Get Spirit of the Bat if you haven't already. Use your long heal over time exclusively if at all possible, the big heal is less efficient, and the fast heal is the least efficient of the three. Also, your protecting grove is the most efficient healing source there is provided it doesn't get killed by AoEs. It costs very little to cast and maintain and heals for a decent amount.</P> <P> </P> <P>As a side note, take a look at the Staff of Spectral Fury, if you don't have your godking weapons or T7 fabled yet, its a very decent soloing weapon (the other as previously mentioned is Grizzle's mace). The SoSF has FT3 and also a proc that gives you a % chance to do a very decent self heal whenever you cast a hostile spell. And it has good int (+30) and resists (900 to several damage types).</P> <P> </P> <P>Using these tricks of the trade you should have no problem soloing lower con heroics, and you may run into trouble with high level heroics and nameds, but you will be doing better than many of the other classes. </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by TimidMouse on <span class=date_text>05-08-2006</span> <span class=time_text>05:20 AM</span>
Rappy
05-08-2006, 04:10 PM
no you cant... yes i can... no you cant... yes i canI'm locked out of egg for 6 hours, then i'll do a run, you can see my gear on eq2players and yes i do have a nice set of master spells but i've worked hard to get them not raided.I'll record using fraps then all i have to do is find someone to host it.<div></div>
Timber13
05-08-2006, 06:31 PM
<P>As promised the ss, soloing named in ToS. A fight between mana and % <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P><IMG src="http://users.pandora.be/damme/solo.JPG"></P>
xenocyst
05-08-2006, 06:50 PM
<div><blockquote><hr>Shennron wrote:<div></div> <p>Your getting me all excited. I love argueing with Noobs.</p><snip><hr></blockquote><3 Thanks for catching this one while I was leveling my coercer all weekend.<span>:smileyvery-happy:</span>Pretty much gotta agree with everything you said. I can push out 400 dps with mostly master nukes and about 375 int. I can do it for as long as I need to. I actually duoed a bunch of named in bonemire with a coercer and his only comment was, "I had no idea wardens did so much damage <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />". For killing [expletive haxx0red by Raijinn] mobs, a coercer with the right pet will end up being faster, but for difficult mobs a warden is always going to have a better sucess rate. I have yet to meet a named mob I cannot solo unless it is immune to root (end mobs for bone clasped girdle, young dragon for bag, etc).</div>
Unmask
05-08-2006, 06:59 PM
<BLOCKQUOTE> <HR> Shennron wrote:<BR> <P>Also you dont need to be uberly equipped to solo as a warden as we are not getting hit. Just get your root spells upgraded and your DD's then your set.</P> <HR> </BLOCKQUOTE> <P>Maybe it's just me but my master T7 roots get broken and resisted like crazy so I like having a mitigation option (would be nice to have an AA line help with that). That's one reason I was a bit annoyed about the mitigation drop in my lyceum items (the leggings and periapt specifically) as it cost me about 5% crushing mitigation. I used to be able to get over 50% vs crush easily. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>I also seriously doubt wardens can take named down better than a bruiser or swash (or maybe a necro too but ours is lazy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ). These guys farm nameds easily and far faster than we can (probably due to double attack AAs).</P> <P>And to fight the really tougher nameds you do need to be well equipped - some of the mobs have a ton of hps so higher damage spells and power regen are vital.</P>
mikemcmodmi
05-08-2006, 07:08 PM
<P>Couple of things.</P> <OL> <LI>It's true we can take hard nameds ourselves as long as they don't heal too much. We can solo powerful mobs fine, slow but steady wins. I soloed the entire peacock questline up until the epic part. The question is... can we get 30% an hour soloing? No. A coercer can. Showing screenshots of you soloing powerful mobs doesn't prove you can either. A zerk in our guild rerolled and soloed most of his lvls going from 60-70 in 2 weeks.</LI> <LI>I'd like to know how all these Wardens are hitting int cap. With all my intelligence gear on I'm capping out at around 380. The int cap is 510 so I call exaggeration on a Warden hitting intelligence cap self buffed.</LI></OL>
Timber13
05-08-2006, 07:44 PM
<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR> <P>Couple of things.</P> <OL> <LI>It's true we can take hard nameds ourselves as long as they don't heal too much. We can solo powerful mobs fine, slow but steady wins. I soloed the entire peacock questline up until the epic part. The question is... can we get 30% an hour soloing? No. A coercer can. Showing screenshots of you soloing powerful mobs doesn't prove you can either. A zerk in our guild rerolled and soloed most of his lvls going from 60-70 in 2 weeks.</LI> <LI>I'd like to know how all these Wardens are hitting int cap. With all my intelligence gear on I'm capping out at around 380. The int cap is 510 so I call exaggeration on a Warden hitting intelligence cap self buffed.</LI></OL><BR> <HR> </BLOCKQUOTE> <P><BR>What you whining now?</P> <P>There is no priest that can have 30% solo xp / hour. Not happy with it? Don't roll a priest. Hitting cap with warden is perfect possible, farm the broker for that. And with a potion you can hit over 600. Pretty useless tho :p</P>
mikemcmodmi
05-08-2006, 07:48 PM
Read the thread before posting nonsense. The question was originally who could solo better a coercer or warden. I always said if you like soloing to pick a non-healer. Read back to the 3rd post or so.<p>Message Edited by mikemcmodmike on <span class=date_text>05-08-2006</span> <span class=time_text>08:57 AM</span>
Shennr
05-08-2006, 08:09 PM
<DIV><A href="http://www.uploadfile.info/uploads/fda11757ab.jpg" target=_blank>http://www.uploadfile.info/uploads/fda11757ab.jpg</A></DIV> <DIV> </DIV> <DIV>I tried getting the image posted on this thread but was having trouble with getting the image to work. I hope this hyperlink works just as well.</DIV> <DIV> </DIV> <DIV>Also, ty for sticking up for me the few of you and actually believing me. The real topic of this thread is actually How well can Wardens solo(exp and named mobs).</DIV> <DIV> </DIV> <DIV>I argued for experience that wardens can get experience faster than Fury's. I also argued that Wardens can solo named mobs better then Coercers. However, I will agree that Coercers can solo better for experience.</DIV><p>Message Edited by Shennron on <span class=date_text>05-08-2006</span> <span class=time_text>09:14 AM</span>
Crimson Dragon
05-08-2006, 08:23 PM
<div></div><div><blockquote><hr>Unmasked wrote:<div></div> <p>Maybe it's just me but my master T7 roots get broken and resisted like crazy so I like having a mitigation option (would be nice to have an AA line help with that). </p><hr></blockquote>i have a master for my single target root, too. the resistability factor is on the original casting and the periodic chance to break. i almost never have it get resisted or break from a periodic check.<b>however</b> it still has a 5% chance to break with each hostile action. so here's the trick. you need to take your time and go slow with the nuking. <i>don't use your DoT</i>. every time the DoT ticks off the 5% check against the root goes off too. so stick with your other two nukes. i usually root and then wait until my root is almost up again before i toss a few nukes in. if the root breaks, i sometimes use my snare right away cuz it casts pretty quick and then re-root it. i'm not sure if that actually helps or not, but it makes me feel safer sometimes. <span>:smileytongue:editi also re-root before the duration is over usually to keep it in place, and i use the time right after the root before i start nuking to recover some power with manastone, potions, vessel, or whatever.</span></div><p>Message Edited by Crimson Dragon on <span class=date_text>05-08-2006</span> <span class=time_text>09:26 AM</span>
xenocyst
05-08-2006, 08:53 PM
I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that.<div></div>
Unmask
05-08-2006, 09:02 PM
<P>Heh well my problem is that I rarely solo and when I do I usually tank them as I try to have have good mitigation. That's why I never maxxed out my subjugation. Before I used to just tank mobs them with high mitigation and focus near the cap (420 I think?) with reasonable success. HA comes in handy that way. So now with my mitigation somewhat nerfed I decided to go out and try and kill some nameds and get my subjugation up there and then try out the harder mobs.</P> <P>I'm currently on Shattered Weir killing the elementals. I killed the named twice so far. Getting the right crystals is a pain though - needed 10 kills to get last one just now. :p After adjusting my approach and nearly dying the first time because of so many root breaks the second time was cake and I finished him off with full health and 50% power. I'll try him one more time before moving on to someone more challenging.</P>
Unmask
05-08-2006, 09:05 PM
<BLOCKQUOTE> <HR> xenocyst wrote:<BR>I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that.<BR> <BR> <HR> </BLOCKQUOTE> <P>I think their AAs for double attack - with all the poisons/potions and other procs swashes can get turn them into a dps machine. And they can heal with certain items/potions as well - and poisons aren't just about damage. The nerf to double attack and the upcoming nerf to stun will certainly make things tougher for both classes though.</P> <P>Edit: Bruisers can self heal themselves and FD plus SF lets them get anywhere in the game easily. Part of soloing is getting to the mob and while chameleon totmes are nice they won't get you to the bottom of SoS in a minute.</P><p>Message Edited by Unmasked on <span class=date_text>05-08-2006</span> <span class=time_text>10:07 AM</span>
xenocyst
05-08-2006, 10:06 PM
<div><blockquote><hr>Unmasked wrote:<div></div> <div></div> <blockquote> <hr> xenocyst wrote:I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that. <div></div> <hr> </blockquote> <p>I think their AAs for double attack - with all the poisons/potions and other procs swashes can get turn them into a dps machine. And they can heal with certain items/potions as well - and poisons aren't just about damage. The nerf to double attack and the upcoming nerf to stun will certainly make things tougher for both classes though.</p> <p>Edit: Bruisers can self heal themselves and FD plus SF lets them get anywhere in the game easily. Part of soloing is getting to the mob and while chameleon totmes are nice they won't get you to the bottom of SoS in a minute.</p><p>Message Edited by Unmasked on <span class="date_text">05-08-2006</span> <span class="time_text">10:07 AM</span></p><hr></blockquote>Dps is all well and good but swashies have no real heal and no cure. Basically it's a race between thier dps/stuns and the mob's hp. If the mob is high hp, they can't afford to take more than one or two hits from the sort of named mob that is a challenge so they are less likely to survive than a careful warden.In terms of bruisers/brawlers, FD is good for moving and getting away, but all that matters in the end is the kill (and the chest <span>:smileywink:</span>). Like i said above, bruisers have the edge when they can stun and mez, but SOE in thier infinite wisdom has made many of the bonemire named unstunnable and unmezzable so that's not an effective tactic. In general I agree that bruisers have the edge, but any class that doesn't have a root has to be able to control the incoming damage somehow and if those tools arent available for some reason (or they're about to get nerfed <span>:smileymad:</span>) then that puts them at a disadvantage.<span></span></div>
Unmask
05-08-2006, 10:09 PM
There are cure items/potions and even heal potions/item - it also helps if that swash is also a level 70 alchemist. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> After the nerf to double attacks I'm not sure about the swash anymore though.<BR> <BLOCKQUOTE> <HR> xenocyst wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <BLOCKQUOTE> <HR> xenocyst wrote:<BR>I don't play end game swashy or bruiser. I'd be willing to say a bruiser might be able to solo better, although there are a lot of mobs that are stun and mez immune now but still rootable, which would compeltely destroy a bruiser. I don't know enough about a swash, perhaps there are CAs that I am not aware of but I sincerely doubt that they are more effective than a warden. Having the ability to take nearly zero damage is extremely powerful and afaik a swashy cannot duplicate that.<BR> <BR> <HR> </BLOCKQUOTE> <P>I think their AAs for double attack - with all the poisons/potions and other procs swashes can get turn them into a dps machine. And they can heal with certain items/potions as well - and poisons aren't just about damage. The nerf to double attack and the upcoming nerf to stun will certainly make things tougher for both classes though.</P> <P>Edit: Bruisers can self heal themselves and FD plus SF lets them get anywhere in the game easily. Part of soloing is getting to the mob and while chameleon totmes are nice they won't get you to the bottom of SoS in a minute.</P> <P>Message Edited by Unmasked on <SPAN class=date_text>05-08-2006</SPAN> <SPAN class=time_text>10:07 AM</SPAN><BR></P> <HR> </BLOCKQUOTE>Dps is all well and good but swashies have no real heal and no cure. Basically it's a race between thier dps/stuns and the mob's hp. If the mob is high hp, they can't afford to take more than one or two hits from the sort of named mob that is a challenge so they are less likely to survive than a careful warden.<BR>In terms of bruisers/brawlers, FD is good for moving and getting away, but all that matters in the end is the kill (and the chest <SPAN>:smileywink:</SPAN>). Like i said above, bruisers have the edge when they can stun and mez, but SOE in thier infinite wisdom has made many of the bonemire named unstunnable and unmezzable so that's not an effective tactic. In general I agree that bruisers have the edge, but any class that doesn't have a root has to be able to control the incoming damage somehow and if those tools arent available for some reason (or they're about to get nerfed <SPAN>:smileymad:</SPAN>) then that puts them at a disadvantage.<SPAN></SPAN><BR></DIV><BR> <HR> </BLOCKQUOTE><BR>
Unmask
05-09-2006, 01:29 AM
<BLOCKQUOTE> <HR> I'm currently on Shattered Weir killing the elementals. I killed the named twice so far. Getting the right crystals is a pain though - needed 10 kills to get last one just now. :p After adjusting my approach and nearly dying the first time because of so many root breaks the second time was cake and I finished him off with full health and 50% power. I'll try him one more time before moving on to someone more challenging. <HR> </BLOCKQUOTE> <P>Just an update. I killed the earthlord a few times then headed back to town to do a few things. I decided to take some advice and tried out The Ancient Unbound Abomination - 69^^^. This was the first time I tried this guy whether group or solo.</P> <P>He was easy. To be fair I am nearly fully mastered and fully fabled. Still as long as you don't get in melee range he is doable by most I'd think - I finished him off with full health and about 50% power.</P>
Arielle Nightshade
05-09-2006, 01:32 AM
<BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <BLOCKQUOTE> <HR> I'm currently on Shattered Weir killing the elementals. I killed the named twice so far. Getting the right crystals is a pain though - needed 10 kills to get last one just now. :p After adjusting my approach and nearly dying the first time because of so many root breaks the second time was cake and I finished him off with full health and 50% power. I'll try him one more time before moving on to someone more challenging. <HR> </BLOCKQUOTE> <P>Just an update. I killed the earthlord a few times then headed back to town to do a few things. I decided to take some advice and tried out The Ancient Unbound Abomination - 69^^^. This was the first time I tried this guy whether group or solo.</P> <P>He was easy. To be fair I am nearly fully mastered and fully fabled. Still as long as you don't get in melee range he is doable by most I'd think - I finished him off with full health and about 50% power.</P><BR> <HR> </BLOCKQUOTE>Oh terrific. This post will get snausages nerfed. /SIGH<BR>
Unmask
05-09-2006, 01:35 AM
<BLOCKQUOTE> <HR> Arielle Nightshade wrote:<BR> Oh terrific. This post will get snausages nerfed. /SIGH<BR><BR> <HR> </BLOCKQUOTE> <P>!!!</P> <P>Sorry I meant to say that I was one shotted by a 65^ on my way to kill that guy. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P>
Unmask
05-09-2006, 01:50 AM
<BLOCKQUOTE> <HR> T'Pol wrote:<BR> I just tried the elemental mob grouped with a guardian and we both did not have enough mana to kill it as the mob kept warding and healing itself constantly. Yes i know about the roots/nuke technique but it costs a hell lot of mana.<BR>I dont how this is working as our manapool is by all means not big enough. Could you record this with fraps as i would really like to see how this is working with your mana? <HR> </BLOCKQUOTE>I solo'd the Earthlord several times today and in reviewing the parses I only saw him heal once (ritual). I think if he doesn't get to melee you he doesn't heal hmself. That's just a guess though. I was able to do this guy finishing at roughly 50% power so as long as your FT is good and you use your manastone you should be able to manage this guy solo.<BR>
Arielle Nightshade
05-09-2006, 01:57 AM
<BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote:<BR> Oh terrific. This post will get snausages nerfed. /SIGH<BR><BR> <HR> </BLOCKQUOTE> <P>!!!</P> <P>Sorry I meant to say that I was one shotted by a 65^ on my way to kill that guy. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P><BR> <HR> </BLOCKQUOTE>There ya go! Plus you evac'd with your Master I Verdurous Journey.....so you were safe? <BR>
Unmask
05-09-2006, 02:51 AM
Well Iwound up in the bahamas but all the mobs came with me. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Barand
05-09-2006, 03:06 AM
you mean that with a 70 warden you can solo named in blackburrow ? Last time i tried i was not in fabled gear and master so i get owned badly, maybe i will give a it a try again<div></div>
T'Pol
05-09-2006, 04:50 AM
<div></div>I really hope that this will not get us all nerfed but as some other poster stated i dont think there are many people around who can actually do this solo thing.Before i went to bed i recorded a vid where i tried soloing the elemental named in shattered weir the vid should proove that the usual casual player wont be able to do this by all means.Perhaps some of you can help me out what i am doing wrong in the vid <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <a href="http://rapidshare.de/files/19953402/named_solo_testing.avi.html" target="_blank">http://rapidshare.de/files/19953402/named_solo_testing.avi.html</a>Just select Free in the first screen,then wait 30 seconds enter the shown code and you will be able to dl it.Oh and pls refrain form using any flame as i am giving up much of my dignity anways by posting this in the hope we wont get nerfed.<div></div>
Unmask
05-09-2006, 05:35 AM
I downloaded the file but can't run it. Do I need a particular codec?
T'Pol
05-09-2006, 05:45 AM
Its encoded with xvid if you have divx player it should run if not grab yourself the freeware player vlc (it can play everything) which is available here <a href="http://www.videolan.org/" target=_blank>http://www.videolan.org/</a><div></div>
Unmask
05-09-2006, 06:19 AM
Thanks that worked. First thing that jumped at me was you didnt give yourself time to regen power and I didn't see you use a manastone (don't think it was in english so really couldn't tell). Basically take it easu. If you're low on power just root and do nothing to regen. Root won't break that way.
T'Pol
05-09-2006, 07:38 AM
To be honest i didnt finish the manastone quest yet *g*Hm yes i could try it with waiting a little more for regen good point <span>:smileyhappy:</span>Also i noticed that you are using many flowing thought suff which i dont have except the prisma . I´ll give it a next try when i have manastone or a few more flowing thought items.<div></div>
Unmask
05-09-2006, 08:32 AM
You have a spell that gives 9.4 power regen (spirit of the bat) and can take 2 traits that give you an additional 5 each. That's 20 power regen over and above any items you have or nearly half a bard. Definitely worthwhile to take in case you didn't. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Goozman
05-09-2006, 11:27 AM
I highly doubt being able to solo heroics will get Wardens nerfed... If anything, both Druids need a dps increase now that other Priests are capable of matching and, on not-so-uncommon occasions, surpassing druid dps.
Timber13
05-09-2006, 11:42 AM
<DIV>We have another warden in the guild, we both tried to max dps and each time again I out dps him with 200 dps. He asked my how that came, he got a nuke master I don't have yet. All other nukes are masters. This just proof to me that it's not about masters, it's about skills just like in every freaking game. If you ever played Counter Strike, how come Player A owns Player B each time? Cause Player A is most skilled ofcourse. Same goes for Everquest2 and any other game for that matter.</DIV> <DIV> </DIV> <DIV>I'm getting bit tired of the "Warden got superb group heals so on ae mobs ofcourse they parse #1" Now can someone please be so gentle to explain me how you are going to kill a raid mob with a dead raid please? AE's are there to be taken care of or you can aswell not raid, and warden do it the best, be happy.</DIV> <DIV> </DIV> <DIV>About the video:</DIV> <DIV> </DIV> <DIV>1. Where is your manastone? And manastone 2 and even manastone 3? There are still a nice items and you need to use them.</DIV> <DIV>2. Why don't you cure those dots?</DIV> <DIV>3. Why don't you root him and run out of his range to power up?</DIV> <DIV>4. I can't see your gear, but each named desire it's own equipment. Like the mob I posted need you to have 6k+ mental resist, this one prolly poison.</DIV> <DIV>5. Pull with your dogs, snare it, move back abit, root it and let your dogs bite the first 10%. After they are down root and start nuking. I always pull nameds that way cause those dogs do some nice damage for the power they cost.</DIV>
<P>What are Manastones 2 & 3, which quests are they from, and roughly what level are they?</P> <P> </P> <P>P.S. Actually as it's sort of in theme, anyone recommend quests for flowing thought items for a 50 Warden, either solo or grouped?</P><p>Message Edited by Gajet on <span class=date_text>05-09-2006</span> <span class=time_text>02:04 PM</span>
MysidiaDrakkenbane
05-09-2006, 07:01 PM
<BR> <BLOCKQUOTE> <HR> Crimson Dragon wrote:<BR>i practically soloed a level 66 triple up named spider thing in the bonemire at level 69.<BR>wizard friend came in and helped me in the last 10% but i would have gotten it eventually, and i'd gotten it that far by myself.<BR><BR>we solo just fine with roots, power regen gear, potions and items (manastone) and room to work with. adds will get you killed on the big boys like this named, but if you can keep the area clear and hold it down and give yourself room, unless it has some nice ranged attacks, you're set.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I'm going to have to try this, now. I mean, I've always been a decent soloer, but with what everyone is saying here, I can do far better than what I have been. </P> <P>Are you saying that you can take down Named (heroic) ^^^ this way??</P>
Shennr
05-09-2006, 07:41 PM
<DIV>Some easy FT items that you can get at level 50: </DIV> <DIV> </DIV> <DIV>Golden Efreeti Boots Heritage quest. You can do this with a group pretty easily and frankly I still use them at level 70. You pick this up in Lavastorm, just past the tunnel there is an NPC goblin that you talk to.</DIV> <DIV>8 Sta, 12 Wis, 12 Int, 20 hp, 50 Pwr, 360 vs heat, 90 vs magic, 95 mit, FT 5</DIV> <DIV> </DIV> <DIV>Ring of the Nightblood. Drops from an x3 in EL and I think it is level 42. You can most likely pwn this guy with 1 to 2 groups at level 50 and he drops the ring every time. The guys name is N'zgak or something weird like that.</DIV> <DIV>6 Agi, 9 Sta, 9 Wis, 36 hp, 36 Pwr, 140 vs disease, 140 vs heat, 70 vs mental, Battlement of the Mind = FT 7</DIV> <DIV> </DIV> <DIV>Robe of the Invoker. This robe is soloable but the hard part is picking up the quest. Look it up on Ogaming,com because I do not have the exact stats of this robe</DIV>
Xchagger99
05-14-2006, 07:48 AM
<DIV>It's a fact...A necro will always out solo a warden...That is why we are a solo class...You are a healer...Deal with it! Same level and same gear a necro will solo way faster and bring in tons more exp...There is no point in even arguing it...It IS a fact! Try posting this crap about how a "warden will out solo summoner classes" on the necro or conj thread and watch them laugh you right off EQ2. Don't be [expletive haxx0red by Raijinn]! I AM better than you!</DIV>
Crimson Dragon
05-14-2006, 08:24 AM
hey mods... can we get a lock on this one?this guy's only posted twice and is obviously just here to harass.no valid points and not even making a sensible argument.thanks.<span>:smileywink:</span><div></div>
Shennr
05-14-2006, 08:31 AM
<P>PROVE YOUR WORDS.</P> <P>At best I would say that a summoner is equal with a Warden. That is under the conditions that the Warden is well equipped in power regen gear and such and knows how to play their class well.</P> <P>Tell me what mobs you can solo and I'll tell you that I have already soloed them and more.</P>
Xchagger99
05-14-2006, 08:37 AM
<DIV>Did you not read what I wrote? I said an EQUALLY equipped Summoner will always out solo an EQUALLY equipped Warden. Obviously you can't read? And I have yet to attack anyone. Just stating facts. There is no way you can tell my a warden will kill faster than a necro or conj. You are a healing class...Not solo or DPS class. Those are FACTS. A necro will kill much faster and can take much more on at once...That is also a fact. Learn to play...Then come post!</DIV>
Shennr
05-14-2006, 08:44 AM
<P>Did you not read what I wrote? I said PROVE IT, as you obviously do not have any evidence.</P> <P>And why are wardens stuck to only being a healing class? Did you ever play EQ1? Necro's mages wizards and DRUIDS were all excellent soloers. I think that is kinda the theme here in EQ2 as well. </P> <P>You attacked me by saying my class was not a soloing class. Secondly you bring up the point again that you can solo faster but I bring up the point that I can solo tougher encounters. You yourself are having trouble reading I would say.</P> <P>Facts are that your wrong and you have been living in a noob world. </P> <P>Listen here bud. I played a necro in EQ1 and I was one of the top on my server. I loved that class and I probably love playing it more then my Warden in EQ2 now. So I have a lot of respect for the necromancer community. But obviously you have some thoughts driven into your head that tells you a priest class cannot solo. Maybe it makes you jealous because you picked a necro to be the king of soloing and here a Warden can take the things on that you can. I dont know what is going on through your head but get this straight, a warden is one of the best soloers in EQ2 atm.</P><p>Message Edited by Shennron on <span class=date_text>05-13-2006</span> <span class=time_text>10:26 PM</span>
Barand
05-14-2006, 01:53 PM
I think the most important fact here is : we dont care about necro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.If you want to prove something ... just prove it with number, test, parse... just saying "i m the best" will prove nothing.<div></div>
Athri
05-14-2006, 06:52 PM
I don't think that anyone is making the case that Wardens can solo *faster* than a necro. I think we all know that that isn't true. I think more than people are saying that Wardens can solo tough monsters more easily, and I'd agree with that as well. Necro tank pets aren't as strong as they once were, and you don't have the healing capacity to keep up with 2k hits being thrown out. Root/Nuking won't work for you either as most of your spells are DoTs and will break the roots really quickly. The best you could do is root/lifetap, which is very mana inefficient, probably to the point that lich wouldn't keep up. I imagine that it can be done, but I have odds that a Warden will be much safer doing it, as they get a lot more ways out of a bad situation.
Formangenavn
05-14-2006, 11:22 PM
<P>Saw a conjuror solo the big three legged abomination thingy from summoner pool or something in Bonemire. He even got an add from the aviak flying in regularly. This conjuror was worse equipted then me (dont know about spells of course). He basically rotted and nuked him to death. Used his pet from time to time. I have seen this before also. I have heard from others conjurors can solo nest as well. </P> <P>Just because some of you can do this, dont think wardens in general are better at soloing, in any way, then all other classes.</P>
Shennr
05-15-2006, 02:14 AM
<P>That abomination is not hard for any class who can root to solo. I have soloed it several times and there are Droags in bonemire not aviaks. But Im sure you knew that so don't feel like that was an insult. I have soloed names in the past where I get 3 adds on me, all at different times in the fight but it is cake to deal with if you play around with your roots a lot.</P> <P>The names that I am talking about are the caster names. As you may have heard mages have a more difficult time soloing those names that can cast Stifle, Stun, Dots, DD, Heals, Debuffs, etc.</P> <P>Warden's however have the best all around resist buffs of any class in game, We have the most effecient heals of all the priests and they can be entirely utilized while soloing. Also we have one more root line then the mages do, the deaggro spell that is unbreakable and has an exact time limit to it.</P> <P>What I am doing is pronouncing that Warden's are capable of soloing with the best, and to have people say we are only a priest class and we should only heal bugs me.</P>
dragontamer619
05-15-2006, 09:33 AM
<DIV>o_O ? I was interested in rolling a Warden too because I do not see them that much on my server. Now that I have read the posts, I'm gonna ditch my Necromancer and my Templar to roll an awesome Warden. =P I am a Templar and my solo abilities suck because we (Templars) are geared towards healing. It's what we do. I can solo, it just takes me forever. So long infact the mobs just lie down a die from boredom really. LOL.</DIV> <DIV> </DIV> <DIV>I know that druids are more efficient at soloing than clerics, but I did not know that Wardens were that much better than Furies. I know I am not adding much to the "debate" going on, but I am curious to know what really sets the Wardens apart from all the other soloing classes. Oh yeah, IMO if I wanted to be a solo healer I would of picked a Warden / Fury because they, to me, have more spells to help them battle. Unlike a Templar, where I am a healing machine but not so much anymore. We all heal the same across the boards now, we all just deliver it differently.</DIV>
Formangenavn
05-15-2006, 10:35 AM
<DIV> <DIV> <P><SPAN>I think people are reading this post thinking Wardens are the best solo class. I can understand that, because some people here say that Warden is the best solo class.</SPAN></P> <P><SPAN></SPAN><SPAN>At the very least try to distinguish between different parts of soloing. Are we best at soloing for xp? Thats a big NO. Are we best at soloing nameds? I would say no. Why? Because if you are going to take out nameds you can not be hit. So you need to stunn, root or do something else to severly limit the dps of the mob. In our case that means roots. While root/nuking a mob we are very limited to the dps we can do. One of our best dps spells, the wolfs, is not well used against rooted mobs. So who is generally best vs nameds? Those that can root/stunn AND have good dps. When you take away our damage shield, autoattack (however small) and wolfs I would think thats not us.</SPAN></P> <P><SPAN>I can agree with Shennron on one thing. If there is a named that casts so much spells that real healing is needed, then we are at an advantage.</SPAN></P> <P><SPAN>I am not saying we cant take these mobs, but you have to take time used into consideration aswell. IMO best solo class is the overall packedge, not the ability to take one mob noone else can. There are more then one named around.</SPAN><SPAN></SPAN></P></DIV></DIV>
Unmask
05-15-2006, 10:53 AM
<BLOCKQUOTE dir=ltr> <P></P> <HR> dragontamer619 wrote: <P></P></BLOCKQUOTE> <BLOCKQUOTE> <DIV>o_O ? I was interested in rolling a Warden too because I do not see them that much on my server. Now that I have read the posts, I'm gonna ditch my Necromancer and my Templar to roll an awesome Warden. =P I am a Templar and my solo abilities suck because we (Templars) are geared towards healing. It's what we do. I can solo, it just takes me forever. So long infact the mobs just lie down a die from boredom really. LOL.</DIV> <DIV> </DIV> <DIV>I know that druids are more efficient at soloing than clerics, but I did not know that Wardens were that much better than Furies. I know I am not adding much to the "debate" going on, but I am curious to know what really sets the Wardens apart from all the other soloing classes. Oh yeah, IMO if I wanted to be a solo healer I would of picked a Warden / Fury because they, to me, have more spells to help them battle. Unlike a Templar, where I am a healing machine but not so much anymore. We all heal the same across the boards now, we all just deliver it differently.</DIV> <HR> </BLOCKQUOTE> <P>What separates the warden from the fury is the warden's 2 root lines. Any class with root and nukes can solo difficult encounters. Our good resists and ability to heal the damage we take with little power makes us able to handle tougher mobs than most. But we still don't kill anything fast.</P> <BLOCKQUOTE> <HR> Formangenavn wrote: <P>Saw a conjuror solo the big three legged abomination thingy from summoner pool or something in Bonemire. He even got an add from the aviak flying in regularly. This conjuror was worse equipted then me (dont know about spells of course). He basically rotted and nuked him to death. Used his pet from time to time. I have seen this before also. I have heard from others conjurors can solo nest as well.</P> <P>Just because some of you can do this, dont think wardens in general are better at soloing, in any way, then all other classes.</P> <HR> </BLOCKQUOTE> <P>First, a mage doesn't need to be as well geared as us to be effective. He only needs to cap one stat to get both maximum power and maximum damage. We need to cap two stats. So even if a mage doesn't appear to be as well geared as us he might actually be more effective if his INT is capped and yours is not. And another thought is whether or not he had more items that proc. One doesn't have to be well equipped in a raiding sense to be considered very well equipped for soloing.</P> <P>Anyway, as I've found out the abomination is a very easy mob to solo. He doesn't really hit for much and his spells are weak as well. The only thing you have to worry about from him is getting feared off the island. I am not happy about the 3s casting time of evac. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> His loot drops aren't really that good though.</P> <P>The Carnovingian is a much tougher mob for me as he as quite a bit of HP and has a big divine nuke and a stifle/KB and even with high divine resists he his for a decent amount. It really goes downhill if he breaks your roots and stifles you in quick succession. This is one of those few mobs where the treasured drop (drained soul husk) is better than the legendary (spirit-gorged flail) for my own preferences and also for selling. I don't know the timer for either mob exactly but they have no placeholder. </P> <P>The other mob in bonemire that I solo now is the Carrion Madragora. For me the Carrion Mandragora is the easiest. He is a caster mob and has very few HPs but he casts hoarfroat (cold) which is my best resist. I can just do a straight burn on him to kill him. He has a PH on a 10 minute-ish timer but his loot drops are rather lousy making him not really worthwhile. His legendary drop is actually a rather nice scout shoulder (wraith bone mantle I think) but it's no-trade. </P> <P>When speaking to one of the wizards who also solos these mobs, he told me that the carnovingian is much easier for him than the carrion mandragora because of the resists. There is a lot of competition for all these mobs, mostly wizards but the odd conjuror as well. I've never seen a necro solo any of these mobs but it wouldn't surprise me if they could (at least the necro in my guild).</P> <P>The other mob Shennron mentioned is the skywatcher in the tenebrous tangle. I've finally seen the event a few times and killed off the adds to get "a starwatcher" to become attackable. Each time he dropped a chest with what I usually see as corpse loot in sos instead of a unique treasured item you'd normally see from a named mob. And yes he is almost exactly like the Carnovingian but easier. I'm not sure if I did the event correctly or if his robe is just a rare drop (raiment of the skywatcher).</P> <P>I haven't seen him mentioned but another named mob I managed to solo is Spykrachis, a named wyrm in the breeding grounds. I rarely see him up but he drops a halfway decent chain boot with FT3. I have no idea if he has a PH or what his timer is. And I did solo Azdalin but it took forever. I will not do that again. :p</P>
Unmask
05-15-2006, 11:02 AM
<BLOCKQUOTE> <HR> Formangenavn wrote:<BR> <DIV> <DIV> <P><SPAN>So you need to stunn, root or do something else to severly limit the dps of the mob. In our case that means roots. While root/nuking a mob we are very limited to the dps we can do. One of our best dps spells, the wolfs, is not well used against rooted mobs. So who is generally best vs nameds? Those that can root/stunn AND have good dps. When you take away our damage shield, autoattack (however small) and wolfs I would think thats not us.</SPAN></P></DIV></DIV> <HR> </BLOCKQUOTE>Once you have a mob rooted you can kill it at your leisure. Speed is not an issue. I don't think anyone is claiming that we kill anything fast. There are just very few mobs that we can't kill. We are also better suited to deal with problems that pop up as we can take a hit better than a mage and also have a few tricks up our sleeves in case something unexpected happens.
Formangenavn
05-15-2006, 11:13 AM
<BR> <BLOCKQUOTE> <HR> Unmasked wrote: <P><FONT color=#ff0000>First, a mage doesn't need to be as well geared as us to be effective. He only needs to cap one stat to get both maximum power and maximum damage.</FONT> </P> <P><FONT color=#66ff00>Funny thing is he didnt even have his int capped, which I found very strange. He did have prismatic 1, golde effreti boots, and 2 other FT item (one FT1 and one FT4). Well, my point was you do not have to be a warden to solo nameds.</FONT></P> <P><FONT color=#ff0000>The Carnovingian is a much tougher mob for me as he as quite a bit of HP and has a big divine nuke and a stifle/KB and even with high divine resists he his for a decent amount. It really goes downhill if he breaks your roots and stifles you in quick succession.</FONT> </P> <P><FONT color=#66ff00>Tried this one, but at the time didnt relise his devine nuke, so that resist was much to low. Anyway, root broke and I was dead before I could react :smileyvery-happy:</FONT></P> <P><FONT color=#66ff00>Decided then that yellow con mobs where probably a bit steep learning curve. Got my single target root m1 now, so might try again later.</FONT><BR></P> <P></P> <HR> </BLOCKQUOTE>
Unmask
05-15-2006, 11:19 AM
<BLOCKQUOTE> <P></P> <HR> Formangenavn wrote: <P><FONT color=#66ff00>Decided then that yellow con mobs where probably a bit steep learning curve. Got my single target root m1 now, so might try again later.</FONT><BR><BR></P> <HR> </BLOCKQUOTE>Yeah u[grading roots is important. The level 71s resist my roots a lot and they are at master. :p<BR>
Formangenavn
05-15-2006, 11:20 AM
<BLOCKQUOTE> <HR> Unmasked wrote: <P>Once you have a mob rooted you can kill it at your leisure. Speed is not an issue. I don't think anyone is claiming that we kill anything fast. There are just very few mobs that we can't kill. We are also better suited to deal with problems that pop up as we can take a hit better than a mage and also have a few tricks up our sleeves in case something unexpected happens.<BR></P> <HR> <P></P></BLOCKQUOTE><BR>I agree, but that is why I mentioned time. I think time should be taken into consideration when talking about "best" solo class. My point is. What does it matter if we could solo every raid mob in Norath if another class could gather some other people and do it in less then 1/24th time anyway? I know this is extreme, but efficiency should be considered. If we can kill a named noone else can, but it gives no advatage in xp or loot vs what others could do in the same time, then that kill does nothing but boost our ego.
Crimson Dragon
05-15-2006, 08:33 PM
<div><blockquote><hr>Formangenavn wrote:<div></div> <div> <div> <p><span>I think people are reading this post thinking Wardens are the best solo class. I can understand that, because some people here say that Warden is the best solo class.</span></p> <p><span></span><span>At the very least try to distinguish between different parts of soloing. Are we best at soloing for xp? Thats a big NO. Are we best at soloing nameds? I would say no. Why? Because if you are going to take out nameds you can not be hit. So you need to stunn, root or do something else to severly limit the dps of the mob. In our case that means roots. While root/nuking a mob we are very limited to the dps we can do. One of our best dps spells, the wolfs, is not well used against rooted mobs. So who is generally best vs nameds? Those that can root/stunn AND have good dps. When you take away our damage shield, autoattack (however small) and wolfs I would think thats not us.</span></p> <p><span>I can agree with Shennron on one thing. If there is a named that casts so much spells that real healing is needed, then we are at an advantage.</span></p> <p><span>I am not saying we cant take these mobs, but you have to take time used into consideration aswell. IMO best solo class is the overall packedge, not the ability to take one mob noone else can. There are more then one named around.</span><span></span></p></div></div><hr></blockquote>more damage hits while rooted = more chances for it to break.we don't solo fast, no one is saying that we do. there is no <b>best</b> class for soloing. but i guarantee we can outlast any other class.</div>
Oakum
05-15-2006, 08:54 PM
Interesting discussion, I will have to try the earthlord just to see how it goes. I have mostly legendary gear with adept3 and master mix for for spells. It will take forever even if I switch back to prismatic one and geb. Should be fun and death doesnt mean much at 70/50, lol.
Oakum
05-16-2006, 05:24 PM
<DIV>I died 4 times in about 3 hours of trying (kids and wife talking to me, a LD, putting kids to bed ect is why it took so long and were distractions). Definitely possible with just using int potions I was able to get the earthlord down to 3 percent before a resisted root after it expired got me killed, it was getting late for me at that point so I duo'ed it with a friends. More flowing though would definitely help and my resist are only just under 5000 for cold and less then that for noxious (got cold dotted a lot along with noxious a lot) but the dots were easily handled by the tree as well as bringing the health back up from using the mana stone as soon as its timer was up. The positive side of trying is my subjugation is up to the high 330's I think it is. lol. Going to make me some power potions, that should help with not having enough flowing thought. Will do it again just for the challenge. It might be too easy to be fun if I was fully fabled like you raid wardens. lol.</DIV>
xenocyst
05-16-2006, 06:01 PM
<div><blockquote><hr>Oakum wrote:<div>I died 4 times in about 3 hours of trying (kids and wife talking to me, a LD, putting kids to bed ect is why it took so long and were distractions). Definitely possible with just using int potions I was able to get the earthlord down to 3 percent before a resisted root after it expired got me killed, it was getting late for me at that point so I duo'ed it with a friends. More flowing though would definitely help and my resist are only just under 5000 for cold and less then that for noxious (got cold dotted a lot along with noxious a lot) but the <font color="#ff0000">dots were easily handled by the tree</font> as well as bringing the health back up from using the mana stone as soon as its timer was up. The positive side of trying is my subjugation is up to the high 330's I think it is. lol. Going to make me some power potions, that should help with not having enough flowing thought. Will do it again just for the challenge. It might be too easy to be fun if I was fully fabled like you raid wardens. lol.</div><hr></blockquote>I'm at work so I can't confirm this. But I think the tree is probably not the heal to use for this because it isn't as efficient on a single target as a single target heal would be. I know I've heard claims that the tree is the most efficient heal in the game, and on a group taking a constant 100 dps it very well may be. However, you might be better off using either VB or SS in order to maximize power efficiency. If you've got M1 SS I think that's your best bet. P.S. All this off the top of my head, YMMV, I could be wrong, particularly about SS.</div>
Oakum
05-16-2006, 06:12 PM
<DIV>Maybe not the most efficient but a relatively quick cast time and with the minute duration means that, while the mob is rooted anyway, no other heals are required to be cast. Its convenience outweighs any lack of power ineffeciency. Power usage is very minor though and our other heals are more then needed normally. Especially at adept 3 and master 1 lvls. Since we don't have any big heals I dont like letting myself get below about 80 percent since, wearing leather, I am a lot more likely to be one shotted then if I keep close to full health. Usually in a group or raid (which I dont do often) I only use the tree when pulling a named or when a couple of adds show up just to get a little healing edge and make healing a little less frantic when it comes to keeping the tank alive or some of the dps alive until the tank gets aggro on all the adds. The tree cast as fast as our group heal but definitely faster then our group regen. </DIV>
Suraklin
05-25-2006, 03:45 PM
<BR> <BLOCKQUOTE> <HR> Xchagger99 wrote:<BR> <DIV>Did you not read what I wrote? I said an EQUALLY equipped Summoner will always out solo an EQUALLY equipped Warden. Obviously you can't read? And I have yet to attack anyone. Just stating facts. There is no way you can tell my a warden will kill faster than a necro or conj. You are a healing class...Not solo or DPS class. Those are FACTS. A necro will kill much faster and can take much more on at once...That is also a fact. Learn to play...Then come post!</DIV><BR> <HR> </BLOCKQUOTE><BR>I have a 70 Necro and i know how to play my class. There's a lot of classes who can solo Heroic nameds way better than us and both the druid classes are two of those classes. Root and nuking takes Summoners way longer because Necro only has one lifetap worth anything and it's our biggest nuke to boot. Our dots atm make the root we have break way easier. Not gonna be much different after LU 24 just a 5% less chance to break on damage basically. Druid classes have nice nukes and multiple heals. I really doubt you could solo the same mobs. You're ignorant post gives all summoners a bad name. I've started playing my Warden again just incase I don't like the Summoner changes and I'm having a blast so far. The fact Warden and Fury can do what they do doesn't bother me either. I think it bothers you evidently. Otherwise why make such stupid posts in this thread?
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