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View Full Version : LU23 and spell prc changes


Dallun
04-22-2006, 12:47 AM
/sigh... well I guess it was bound to happen. In the Test Updates for LU23 I saw this: <font color="#ff9933"><b>*** Combat ***</b></font><font color="#ff9933"> </font> <font color="#ff9933"> </font><font color="#ff9933"> - A spell's chance to trigger a proc is now adjusted based on its cast time.</font><font color="#ff9933"> </font><font color="#ff9933"> <font color="#ffffff">So... making the assumption that prcing for spells is going to be based on the 3 second rule that means all those wonderful items like the mystical orb and the Prizy 2.0 and, depending on how the code is written, our chance to proc crit heals is going to be cut.  I can't say by how much but I have to assume that the spell would have to have a 3 second cast time for it to be the same as it is now. Please, those who play on test, check this out.  I hope I am wrong but this has all the feelings of a... reduction in our abilities.... Dallun 70 Warden Antonia Bayle </font></font> <div></div>

Feltrak
04-23-2006, 03:24 AM
<DIV>Have you considered it's a positive change and not a negative change? i.e., procs all stay the same as they have been, but longer cast spells now have a greater chance to proc?</DIV>

Nebbeny
04-23-2006, 02:14 PM
<DIV>okay so we think it's based off 3 second thing, reguardless of what it's really based off druids will be let down afaik.  If i remember correctly, furies are the fast casting priests with heals, and we're not far behind.  our big heal will have half the average chance to heal, and sylvan streams 1/3 the chance.  However we can cast these spells the same amount of times as other classes due to different recast timers?</DIV> <DIV> </DIV> <DIV>This means they'll have an overall bigger chance to proc off the Prism2 scepter and items like this, which isn't that well planned, we were given faster cast times to help us recover from spike damage and react faster, now they've nerfed this ability down and made it harmful to be able to cast fast, why?</DIV>

Gungo
04-24-2006, 07:00 PM
Our proc heals really were not reliable in the first place. And i doubt they will use the 3.0 rule of melee. Since its not truly the same.

Crimson Dragon
04-25-2006, 12:08 AM
guys, i'm gonna be honest with you... i have no idea what this adjustment means. if someone could explain it, i'd appreciate it.<div></div>

slayerwarrior
04-25-2006, 02:23 AM
<BLOCKQUOTE> <HR> Crimson Dragon wrote: guys, i'm gonna be honest with you... i have no idea what this adjustment means. if someone could explain it, i'd appreciate it. <HR> </BLOCKQUOTE> <P> heres the  Link </P> <P> </P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=36&message.id=7480" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=36&message.id=7480</A></P><p>Message Edited by slayerwarrior on <span class=date_text>04-28-2006</span> <span class=time_text>09:39 AM</span>

Crimson Dragon
04-25-2006, 04:14 AM
<div></div>wait... wait... i got it.(edited to remove stupid questions)<div></div><p>Message Edited by Crimson Dragon on <span class=date_text>04-24-2006</span> <span class=time_text>05:14 PM</span>

Isard
04-29-2006, 12:51 AM
<P>I'll take the 'wait until the final product ships' approach here.</P> <P>Honestly though, and perhaps I simply don't know what I'm talking about, I just don't rely on any procs to play.  They are simply an added bonus and I do my thing without counting on them at all.</P> <P>Thats just me though.  /shrug</P>

slayerwarrior
04-29-2006, 05:53 AM
<BR> <BLOCKQUOTE> <HR> Isard wrote:<BR> <P>I'll take the 'wait until the final product ships' approach here.</P> <P>Honestly though, and perhaps I simply don't know what I'm talking about, I just don't rely on any procs to play.  They are simply an added bonus and I do my thing without counting on them at all.</P> <P>Thats just me though.  /shrug</P><BR> <HR> </BLOCKQUOTE> <P><BR>Realy for warden class not going to be a big problem but for few other class it really going hurt them like my friend who is a troubador.</P> <P>i don't know crap my self , but i never counted on procs either.</P>

Nebbeny
04-29-2006, 03:24 PM
<DIV>*not realtive to now* do you not remember the times when we had about 4 heal procs from our buffs and the imbued chest?  Could just melee and leave it for a few min and you'd be standing there and the mob would be dead from procs and melee.  the screaming mace was a great help too when soloing, used to be a nice addition to your current power especially when it procced quite often in 1 fight *sigh*  good old days of named slaying and being the top healers!  Meh, i still enjoy procs now, they are a great help and having anything that helps cut down, doesn't help us at all.</DIV>

Isard
05-01-2006, 07:14 PM
<P>Oh, those were the good old days.  Our buffs were amazing.  I do remember being able to solo quite a bit and feel like I was invincible.  </P> <P>Then, one sad day I wasn't.  No more crazy heal procs, 1 / 2 the avoidance we had, no more parry... oh curse you Combat Revamp!  Curse you!</P>

Crimson Dragon
05-01-2006, 07:48 PM
/shakefist(with wrath and malice)<div></div>

mikemcmodmi
05-01-2006, 11:22 PM
<P>This might have a larger effect then just our damage spells.  It might also effect our heal crit % chance.  According to the graph, our Verdant Bliss could only heal crit 1/2 as much and SS about 1/3 as much.  Do you believe this will effect heal crits as well?</P> <P>Anyone know?  Logically it shouldn't, I mean there'd be no reason to change it but it might.</P><p>Message Edited by mikemcmodmike on <span class=date_text>05-01-2006</span> <span class=time_text>12:23 PM</span>

Arielle Nightshade
05-14-2006, 04:31 AM
<BR> <BLOCKQUOTE> <HR> Isard wrote:<BR> <P>I'll take the 'wait until the final product ships' approach here.</P> <P>Honestly though, and perhaps I simply don't know what I'm talking about, I just don't rely on any procs to play.  They are simply an added bonus and I do my thing without counting on them at all.</P> <P>Thats just me though.  /shrug</P><BR> <HR> </BLOCKQUOTE> <P>I agree, too...I don't depend on procs.  But why give us spells that allegedly have them, that are, in practice, useless?  </P> <P>The reason I quoted your post, though, Isard..cause this is exactly the thing that DOES worry me:   waiting until the final (carved in stone) product ships...then having issues that we now have to /bug /petition...wail and gnash our teeth over.   I often wonder, when I see changes like this, why a test server is even around?   There is an appearance that no matter what people on test say - changes continue 'as planned' regardless of how much feedback, etc, they have gotten to the contrary.</P> <P>Once any change (that goes against all Tester feedback) is in place - we have LU 13 to refer to for what it takes to get things made viable - and how long.  That is why I cringe whenever I see 'change' mentioned.  Not cause I am inherently against it!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P>