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View Full Version : Raid AA : AGI or STR


Barand
03-21-2006, 05:43 PM
I think every raider takes STA first for heal critic.I want some feedback for the 2nd line.AGI seems good for the reduction on hot timer but the issue is you have to waste 8 point on  mezz and charm animal that is nearly useless.STR seems good for heal proc, the issue here is that you need to melee on that line and that is very difficult to do.Anyone has already taken these line can comment on a raid situation ?Also for 2 other skill :Stun immunity or  AOE block ?Stun immunity can be usefull at times, but i always raid in MT group with a templar so it may be redundant here.And aoe block has a 3m range is pretty hard to launch it correctly.Thanks in advance<div></div>

Dragonreal
03-21-2006, 05:54 PM
<div></div><div></div><p>I prefer agi over str cuz honestly you have just as many wasted points in str line for the raid abil as you do in agi line with the additional downsides of its being a proc (and not even a very big one even at max rank) and you needing to get into melee range on a raid mob which is usually a HUGE no-no for a healer.</p><p>And stun immunity ftw.. yes templar has an ancient spell to prevent control effects but it's a 2 or 3 min recast so once a fight basically, therefore by getting your own stun immunity you get to do stuff through 2 stuns in a fight instead of just 1 and the stun immunity can be cast even while you're stunned whereas the aoe prevention is gonna 1) put you out of commission for duration  2) requires you to know when an ae is incoming and 3) make you try to get everyone in your grp that you want protected by it to come hump your leg cuz 3m is an insanely short range.. think of how short the range on tree used to be and basically cut that by half or 1/3 (I forget if the range on it used to be 10 or 5).</p><p>Message Edited by Dragonrealms on <span class="date_text">03-21-2006</span><span class="time_text">07:55 AM</span></p>

Zammik
03-21-2006, 07:40 PM
<div></div><div>I'm pretty sure I'm going STA line with max heal crits, then INT line with max spell crits.  I cast my damage spells a lot, whether I'm raiding or not.  The other lines in my opinion don't offer enough in a raid situation for something that I could be using for pretty much all situations, including raids.</div><div> </div><div>I cast damage spells in raids a fair amount, unless it's a raid where my power is going to be entirely drained, which isn't often enough to make the INT line a poor choice.</div>

Barand
03-21-2006, 07:46 PM
Thanks for the info <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Well STR is too dangerous i guess tooINT is a good idea too, do you have the last skill ? I was confused by the description does the ae damage proc from you or your target ? And how many mana does it take from you for each damage ?It maybe a great dps addition on some fight<div></div>

Dragonreal
03-21-2006, 07:52 PM
<div></div><blockquote><hr>Iranos wrote:Thanks for the info <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Well STR is too dangerous i guess tooINT is a good idea too, do you have the last skill ? I was confused by the description does the ae damage proc from you or your target ? And how many mana does it take from you for each damage ?It maybe a great dps addition on some fight<div></div><hr></blockquote>From beta (dunno if/how it's changed): It's a self-buff that has no duration; whenever you cast a beneficial spell on someone, it will do xx amount of damage to that person's target (supposed ot be aoe, it wasn't at the end of beta from what I could tell).

Barand
03-21-2006, 08:35 PM
I can be usefull doing something like 100 damage for every heal i castif it work on every target it can also deals great damage with aoe heal <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />maybe i will give a try too<div></div>

Zammik
03-21-2006, 08:47 PM
<div></div><blockquote><hr>Iranos wrote:Thanks for the info <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Well STR is too dangerous i guess tooINT is a good idea too, do you have the last skill ? I was confused by the description does the ae damage proc from you or your target ? And how many mana does it take from you for each damage ?It maybe a great dps addition on some fight<div></div><hr></blockquote><p>I haven't gone down the INT line yet.  I have 28 AA's so far.  I'm going STA line with full heal crits and the stun immunity (cost 29 AA's), then onto the INT to max spell crits (cost 16 AA's).  That will leave me 5 AA's left over.  I might put 2-3 more into Serene Symbol, then maybe another 2-3 into INT stat bonus.</p><p>That's the plan right now anyway, but at the rate AA's move, I won't even be getting spell crits for quite some time yet.</p>

TuinalOfTheNexus
03-22-2006, 10:46 AM
<div></div><p>I've so far tried str, and int, then respecced a 3rd time to sta to get a feel for all the effects. On all 3 lines I've had about 22 AA points invested as:</p><p>Str: 4-4-4-8 (8 in heal proc)</p><p>Int: 4-4-8-4 (8 in nuke crits)</p><p>Sta: 4-4-4-8 (8 in heal crits)</p><p>From my experience, the heal proc in the str line looks nice on paper (with 8 points in it was about a 20 percent chance of a 445hp heal / attack), but is practically worthless in practice. Why? Well, the times you'll actually need it are when the tank is taking a beating. When the tank is taking a beating, though, you'll - gasp - be casting heals and only swinging once between casts. It suffers the same as all % chance heals, like spores - you can't rely on it, so you have to cast a direct heal regardless, and thus it doesn't save you any power. It's also naturally quite worthless on raids since your guild will look at you funny if you ask for haste then charge into AE / tail swipe / stun range waving a sword. The one advantage I found for it was in soloing - with FT gear on and the added heal procs you can tank a green ^^^ almost indefinitely. Why you'd want to, though, is anyone's guess.</p><p>Moving on to the int line, this is actually quite worthwhile. I was using grizfazzle's mace and a bone clasped girdle (both having 10% chance of a ~400dmg proc on offensive spells), and with adept III nukes and chain nuking, you can put out some reasonable, though obviously not mind-blowing damage. The proc effects benefit wardens particularly since we rely on chain casting fast nukes and thus generate more procs than a Fury. The int line adds to this with critical hits that also apply to the proc damage (and, incidentally, our damage shield). Stacked with the shapeshift spell crit bonus this felt like I was critting on approximately 50% of casts. Definitely more than the percent the AA window would lead you to believe. It's certainly the best line to take if you want to maximise your dps or solo. That said, the focus & disruption bonuses later down the line seem a bit pointless, and the value of infusion would depend on how well you could exploit it spamming low level spells to trigger the effect.</p><p>The stamina line is quite a mixed bag, but it's what I'm currently specced in and happy with, pretty much only for the heal crits. Again, combining the 8 points in crits with shapeshift, it feels (I haven't parsed it yet, unfortunately) like 25%ish of heals are critical. Its enough to mean the difference between survival and death in a tough situation. I don't see serene symbol as particularly valuable outside of raids though, and even then you only need 1 person with the ability. The effectiveness of the anti-stun proc is hard to gauge; definitely with it relying on a very slim chance to take effect it's not gonna be comparable to sanctuary, and the effect doesn't increase substantially enough with points to make it worth taking to 8.</p><p>The lines I've left unexplored are wis and agi. Wis is pretty obviously a bad line, with 3 utterly useless abilities and the only light at the end of the tunnel being the self-rez. With shards removed from the game and the ability to revive inside every instance, though, it doesn't strike me as useful for much other than doubling your exp debt. The reason I've left agility is firstly since I'm not much of a soloer, the animal charm is worthless to me. The animal mez is also too situational to be worth points. The anti-AE ability at the end of the line seems pointless since it would stun me and requires the whole group to stand practically ontop of me - I'd rather just heal the damage. This leaves the regen speed increase. Whilst it could combine with the sta line for the most powerful healing possible, I'm curious as to whether you can switch off the effect - and I don't think you can - because I can definitely see situations where faster regens would be disadvantageous. Just think how many raids go wrong because you simply can't heal the damage fast enough, and how many go wrong since you run out of power. I feel the latter are far more common (to the extent I still keep Master II Wild Growth hotkeyed over the bigger-healing but power consuming Greater Chloroplast). If you have regens burning out while the tank is at full health you're wasting power, so this AA could actually hurt, rather than help, particularly in those situations where the tank takes big spikes then stays at full health. You have to keep regens up for when the hit comes, but you can't be sure *when* it will come.</p>

slayerwarrior
03-22-2006, 11:42 AM
<div></div><p>imo faster  regen better u can handle spike damg mean less spaming means less power + u get more ticks in a min that alse give more healing power right now that about the only thing we are good for in a raid beside res imo!</p><p>if i only have to hit couple spell get mt at full health that mean less casting! faster regen. imo right now regen are slow so u have cast alot more try deal with the damg coming in making u cast more spells taking more power. if it regen fast u will not have to cast as many spells get mt back up.</p><p>1 more thing if u have 5 ticks in 10 sec take mt get full health in 6 sec u lose 2 tick of healing but that imo.</p>

Dragonreal
03-22-2006, 05:01 PM
<div></div><div></div><p>the thing about the shorter duration regen is you have to adjust how you cast regens with it... instead of trying to keep a regen up 100% of the time, you have to start using it more reactively.. tank starts going down on hp, pop it off.. if tank has no damage don't cast it as a "just in case thing"</p><p>The only question about this is will the faster regen ticks (Ithink at max rank it ends up at 1.5s per tick) make up for the loss of keeping the regen on 100% of the time if that's how you like to do it. Personally for me, I dont' like keeping it up all the time; I always wait anyway til there's some damage on the tank and then if his hp stays 100% after the regen has run its duration, I don't recast it til his hp goes down at least a little bit.</p><p>Message Edited by Dragonrealms on <span class="date_text">03-22-2006</span><span class="time_text">07:02 AM</span></p>

Barand
03-22-2006, 05:15 PM
Hard to choose thentoo bad that agi line has these 2 useless skill before the regen <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

TuinalOfTheNexus
03-22-2006, 11:13 PM
<div></div><blockquote><hr>Dragonrealms wrote:<div></div><div></div><p>the thing about the shorter duration regen is you have to adjust how you cast regens with it... instead of trying to keep a regen up 100% of the time, you have to start using it more reactively.. tank starts going down on hp, pop it off.. if tank has no damage don't cast it as a "just in case thing"</p><p>The only question about this is will the faster regen ticks (Ithink at max rank it ends up at 1.5s per tick) make up for the loss of keeping the regen on 100% of the time if that's how you like to do it. Personally for me, I dont' like keeping it up all the time; I always wait anyway til there's some damage on the tank and then if his hp stays 100% after the regen has run its duration, I don't recast it til his hp goes down at least a little bit.</p><p>Message Edited by Dragonrealms on <span class="date_text">03-22-2006</span><span class="time_text">07:02 AM</span></p><hr></blockquote><p>Whilst in somewhere like Palace of the Awakened slapping a regen on the tank when he takes a hit works fine, if you're solo healing Halls of Fate (which is pretty much the benchmark as far as current content goes), you simply don't have the 5 seconds it would take to apply both regens when the tank starts taking damage.</p><p>I think the question is really whether this ability is useful in the situations that would mean it makes a difference between life and death. It's pretty much granted that when you have to heal as hard as you can you'll have both regens up constantly and be direct healing inbetween. It's great having a high hp/second, but the weakness of Wardens is spike damage and I see a stronger argument for taking an AA that would help us deal with this as well as boosting our hp/sec (critical heals), than something that would only push the healing/sec a bit higher. </p><p>That said, I definitely wouldn't discount it as an AA choice, despite the fact it requires 12 'wasted' points to unlock. I'd just pick the sta line first. I think it would be absolutely fine as an ability if it could be toggled on and off, but with the above issues combined it's not a fantastic AA.</p>

Dragonreal
03-22-2006, 11:23 PM
<div></div><div></div><p>You can still get full heal crits and get this, and I never argued to get it first heh Also note I did say the question is whether or not the faster ticks makes up for not really being able ot practically keep it up 100% of the time. I still have antoher 16 points before I can get these and find out hwo it is; guess I'll be posting up on them if it's not already done by the time I get them.</p><p>And that doesn't mean there still won't be times when you'll havr to precast regardless.. I never usually pre-cast now except in certain situations.. hof would be one of those. I never use grp regen to heal a singel target either as I don't like its casting time; if I'm gonna use a grp heal for 1 target it's gonna be a time when it's really needed and at that time I wont' be having the luxury of 3s to spend casting something.. in other words I'll use the grp direct before I use grp regen /shrug It's all a matter of style and we could both go back and forth all day about which way is better and neither one ever convince the other to change their way of doing it ;P</p><p>As it is, I see potential for that AA and I'd rather try that one out then go down int for more dmg that I just dont' care all that much about.</p><p>Message Edited by Dragonrealms on <span class="date_text">03-22-2006</span><span class="time_text">01:31 PM</span></p>

slayerwarrior
03-23-2006, 04:18 AM
<div></div><div></div><div></div><div></div><div></div><p>sta is a good line nothing wrong with puting points thier infact thats sec line i'm going to do, but it is sad two spells in agi suck and is a waste but imo i think it will be worth it! I never percast a heal on mt and if i do most of the time i find my self dead and with in  secs lol.</p><p>for me  i like start casting my regen befor mt takes damg but it lands after he takes a hit (it's all about timeing) then hit hem with dh heal and regen depend on how much damg he is taking in. but i think both line should be done just matters which one u want to do first!</p><p>other 3 lines str and int well i'm not a mele char <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> sec int is a fury job! wisdom line well it just sucks!</p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p> </p><p>Message Edited by slayerwarrior on <span class="date_text">03-22-2006</span><span class="time_text">03:21 PM</span></p>

Unmask
03-23-2006, 10:04 AM
<div></div><blockquote><hr>slayerwarrior wrote:<div></div><p>imo faster  regen better u can handle spike damg mean less spaming means less power + u get more ticks in a min that alse give more healing power right now that about the only thing we are good for in a raid beside res imo!</p><hr></blockquote>I don't really see the faster regen having any impact on our lack of burst healing since it still doesn't scale or time to damage taken.  Even if the ticks were 1s apart it's still not the same as a reactive which only goes off when the tank gets hit.  If the recast timer went down as well it would be much more useful but probably overpowering (depending on other priest class AAs).

gita
03-23-2006, 04:32 PM
The stamina line is pretty decent from raider perspective: +% on heal crits, a chance to proc 3 secs anti-stun on tank, self buff at end line for 30 secs anti stun mezz etc.. and castable while stuned or mezzed.  Also the part me enjoying more is Serene Symbol, the dispel buffs spell.Used some times yesterday on a raid and worked every time on lvl 70x4, is dispelling damageshields and wards (i hope reactives too), and mine is only rank4. Also did yesterday pedestal of Sky and worked dispelling the damageshield on one of the dragons Simayak (hate+poison damageshield).is not a must have but is not bad at all, all AAs are like that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Dragonreal
03-23-2006, 05:24 PM
<div></div><p>it'll work on reactives as well as regens and also on barakah's blessed weapon proc; all these effects are divine based which is covered in the dispel <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

slayerwarrior
03-23-2006, 08:04 PM
<div></div><div><a href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=29564" target="top"><span>Unmasked</span></a> yes they are not reactors but i rather have it going off at 1 sec then 2 since becuase mt could get hit alot more in 2 sec compared to 1 ><img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />, but even with 8 points only going to knock a 1/2 sec off.  that 1/2sec will help the damg that is coming in , and thats all we got to work with right now!</div><div> </div><div>people keep saying we have tools but all i see is broken tools!</div><div> </div>

Unmask
03-23-2006, 10:26 PM
<div></div><blockquote><hr>Dragonrealms wrote:<div></div><p>it'll work on reactives as well as regens and also on barakah's blessed weapon proc; all these effects are divine based which is covered in the dispel <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><hr></blockquote><p>I fnoally found out where the dispel message was thanks to you and someone in the worldwide channel. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Found alot of the mobs in trial 4 have blessed weapon.  Haven't found any reactives or wards just yet but I have a lot of spam in that chat box (primarily from pet/necro heals being moved back to hostile heal some time ago grrr) so I'll have to fix my UI a bit.</p>

TuinalOfTheNexus
03-23-2006, 11:03 PM
<div></div><blockquote><hr>Unmasked wrote:<div></div><blockquote><hr>slayerwarrior wrote:<div></div><p>imo faster  regen better u can handle spike damg mean less spaming means less power + u get more ticks in a min that alse give more healing power right now that about the only thing we are good for in a raid beside res imo!</p><hr></blockquote>I don't really see the faster regen having any impact on our lack of burst healing since it still doesn't scale or time to damage taken.  Even if the ticks were 1s apart it's still not the same as a reactive which only goes off when the tank gets hit.  If the recast timer went down as well it would be much more useful but probably overpowering (depending on other priest class AAs).<hr></blockquote><p>This gets back to my original point; the regen AA actually has a *negative* impact on your burst healing since you're less likely to have a regen on the tank when they take a spike; or if you try to ensure you do you'll burn out of power faster.</p><p>We're not talking the kind of feeble 'spikes' where you have 2 seconds to put a regen on, then leisurely cast a few heals. We're talking the kind of spikes that wtfpwn a tank if you don't have a whole lot of healing coming up in the next 2 seconds flat. It's only at this extreme end of the spectrum that healing AAs actually matter; for the remaining 95% of encounters where you can tap a few heals than chain nuke you'd be better with all your points in the int and str lines.</p>

slayerwarrior
03-24-2006, 12:55 AM
<div></div><div></div>why in the world would u do int??? please tell me so i see your point of view? i'm not in a group to add damg my job keep mt up to heal not to be dps!!!!!!!!!!!!! thats a fury job but this is imho!<p>Message Edited by slayerwarrior on <span class="date_text">03-23-2006</span><span class="time_text">11:58 AM</span></p>

Owlbe
03-24-2006, 01:47 AM
<div></div><p>I'm going full int and I know a few other who are or going deep enough into into to max the spell crits out.</p><p>If you're a raid druid 100% of the time then the int line probably isn't worth your while BUT there are lots of ppl who have different play styles (like me) where increased DPS would be welcome. </p><p>To me having a fun and enjoyable character is about versatiity.  The more things I can do, the more fun the game is.  To JUST be a healer is boring to me.  If I could nuke, tank, dps, heal, debuff, xxxxxxx whatever when needed then that would be the ultimate character for me.  Like the EQ1 druid it was a popular class because of its diversity.</p><p> Just as raiders don't understand casual players I don't understand raiders.  I don't understand the, "If I wanted to dps I would have made a wizard" comments.  To me your just gimping your potential.  Another side of the same coin.  Your a healer my nature, thats the easy part.  Challenge your self to me something more.  To make ppl say, "Whao!  I never knew a druid could do that!" .  Others strive to be good at one thing.  Just different play stlyes that that the devs have to cater to.</p><p> </p><p> </p>

slayerwarrior
03-24-2006, 01:55 AM
O ok thanks! but post is for raid aa agi our str!<p>Message Edited by slayerwarrior on <span class="date_text">03-23-2006</span><span class="time_text">12:56 PM</span></p>

Owlbe
03-24-2006, 02:27 AM
<div></div><p>That was my point sorta hehe.  Niether one appeals to me.   </p><p> </p><p>I'll probably push my extra points into agi for the charm and hasted regens.</p>

slayerwarrior
03-24-2006, 02:52 AM
hehe n/p and i agree regen would be the way go with the extra points <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><p>Message Edited by slayerwarrior on <span class="date_text">03-23-2006</span><span class="time_text">01:53 PM</span></p>

Barand
03-24-2006, 04:56 AM
noone here says that warden dont have to dps in raid. I often raid and i must DPS 50% of the time since i have nothing else to cast. Even in very hard fight i launch the wolf and the ice dot so you are wrong saying that DPS do not matter for warden in raid.Int is a good line for warden raider at least we will feel a bit more usefull when no healing is needed.trash mob clearing for example is a bit less boring when we chain cast our spell.<div></div>

gita
03-24-2006, 03:24 PM
<div><span><blockquote><hr>Unmasked wrote:<div></div><blockquote><hr>Dragonrealms wrote:<div></div><p>it'll work on reactives as well as regens and also on barakah's blessed weapon proc; all these effects are divine based which is covered in the dispel <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><hr></blockquote><p>I fnoally found out where the dispel message was thanks to you and someone in the worldwide channel. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Found alot of the mobs in trial 4 have blessed weapon.  Haven't found any reactives or wards just yet but I have a lot of spam in that chat box (primarily from pet/necro heals being moved back to hostile heal some time ago grrr) so I'll have to fix my UI a bit.</p><hr></blockquote>the fun part is duel another druid and dispel the regens hehe, or fight one of those warden treants in bonemire <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span></div>

frostbane
03-24-2006, 07:20 PM
<div></div><div></div><p>The Int line is not a bad choice if your looking for some flavor.  While the AGI line is really handy with the increase to HoT duration i can't bring myself to spend all the points on charm/mez animal especially since there are very few animals in the upper tier zones.  The Int line nets you 24 extra int (if you put the minimum 4 points into the starter AA for the line), a melee hammer/mace attack (fairly worthless but in a group it's a little extra damage), a spell crit increase (13.9% with 4 ranks, combined with 6.9% from shapeshift your talking 20.8% spell crit chance), and then there is a focus/disruption increase.   If you buy the capstone AA (infusion) you will do some damage to a nearby target every time you cast a heal.</p><p>Granted my infusion would only do like 80-133 every time i heal thats not bad if i cast 4 heals during a fight (400 dmg minimally).  On a raid when i have my INT buffed, and am casting 10+ heals a fight it's entirely possible for me to do over a thousand damage via infusion!  Couple this with the fact i get Nature's ally, Glacial Cold, and usually 1 winds off i can do a bit of damage.</p><p>In a normal raid i generally parse about 150-200k damage (without spikecoat), add in the dmg i'd get from infusion (hard to quantify based on raid zone, and # of heals cast) PLUS the fact that instead of a 6.9% crit chance (from shapeshift) i now have a 20.8% (or 1 in 5) chance to crit a spell i bet i can easily top 300k damage in a raid without trying. </p><p>Is this anything earth shattering? No considering the ranger is parsing 3+ million but in most raid fights DPS is the key to success, and every little bit helps.  If it didn't who would bother casting spikecoat?</p><p> </p><p>Squire Korlaf, the Loyal                  </p><p>68 Warden of Gravestone Coven, Antonia Bayle server</p><p>Message Edited by frostbane on <span class="date_text">03-24-2006</span><span class="time_text">09:22 AM</span></p>

Dragonreal
03-25-2006, 12:39 AM
<div></div><blockquote><hr>frostbane wrote:<div></div><div></div><p>The Int line is not a bad choice if your looking for some flavor.  While the AGI line is really handy with the increase to HoT duration i can't bring myself to spend all the points on charm/mez animal especially since there are very few animals in the upper tier zones.  The Int line nets you 24 extra int (if you put the minimum 4 points into the starter AA for the line), a melee hammer/mace attack (fairly worthless but in a group it's a little extra damage), a spell crit increase (13.9% with 4 ranks, combined with 6.9% from shapeshift your talking 20.8% spell crit chance), and then there is a focus/disruption increase.   If you buy the capstone AA (infusion) you will do some damage to a nearby target every time you cast a heal.</p><p>Granted my infusion would only do like 80-133 every time i heal thats not bad if i cast 4 heals during a fight (400 dmg minimally).  On a raid when i have my INT buffed, and am casting 10+ heals a fight it's entirely possible for me to do over a thousand damage via infusion!  Couple this with the fact i get Nature's ally, Glacial Cold, and usually 1 winds off i can do a bit of damage.</p><p>In a normal raid i generally parse about 150-200k damage (without spikecoat), add in the dmg i'd get from infusion (hard to quantify based on raid zone, and # of heals cast) PLUS the fact that instead of a 6.9% crit chance (from shapeshift) i now have a 20.8% (or 1 in 5) chance to crit a spell i bet i can easily top 300k damage in a raid without trying. </p><p>Is this anything earth shattering? No considering the ranger is parsing 3+ million but in most raid fights DPS is the key to success, and every little bit helps.  If it didn't who would bother casting spikecoat?</p><p> </p><p>Squire Korlaf, the Loyal                  </p><p>68 Warden of Gravestone Coven, Antonia Bayle server</p><p>Message Edited by frostbane on <span class="date_text">03-24-2006</span><span class="time_text">09:22 AM</span></p><hr></blockquote>btw infusion works off more than just heals; it's ALL beneficial spells.. so tree, wolves (for some odd reason; I've had godking proccing off wolves 0_O), buffs, and cures will proc it as well.

TuinalOfTheNexus
03-27-2006, 05:40 AM
<div></div><blockquote><p></p><hr><p>Dragonrealms wrote:</p><p>btw infusion works off more than just heals; it's ALL beneficial spells.. so tree, wolves (for some odd reason; I've had godking proccing off wolves 0_O), buffs, and cures will proc it as well.</p><p></p><hr></blockquote>Be interesting to see the dps and damage/power ratios for using this spell alongside low level heal / cure / buff spam. You could spam a lot of attacks for a very low power cost if you can use your T1-2 spells to trigger the effect. Wonder how it would compare to chain nuking.

mikemcmodmi
03-27-2006, 12:11 PM
<div></div>I think for raiders it depends on how many healers you bring.  You might want to go int if you bring like 8 healers to a raid.  If you bring 5-6 like us agi seems to be the way to go after stam.

Unmask
03-28-2006, 07:40 AM
<div></div>If I want both Infusion and Serenity, and keeping 5 in Serene Symbol to dispel on higher lvl epics, I have to give up 4 points in Serene Focus (heal crits).  What does everyone think regarding it being a worthwhile tradeoff?  Especially as my INT will likely be capped as well.

HB-
03-31-2006, 11:55 PM
So far I've spec all lines and respec'ed ... Agi line is nice, but the max you can get the regens down to is tick every 1.6 secs. It helps with spike damage only a tad bit, nothing to write home about, the problem I had with the line was it would run it's course before my regens recycled, leaving me in some cases upto 4 secs before I could cast (Group regen) while the tank is still taking damage, so I would have to spam our direct heals. So less spamming of one line for another. I spec'ed out of it, I Enjoyed the INT line for the extra kick in DPS, but at 70, soloing is pointless. I ended back in the Sta Line for the Crit Heals and now working into the Int line for extra DPS for those times I do nuke in raids. Druid AA need another overhaul in my opinion.Temptation<div></div>

Wabit
04-04-2006, 09:38 AM
<div></div><div></div><blockquote><hr>Unmasked wrote:<div></div>Especially as my INT will likely be capped as well.<hr></blockquote><p>nomore grouping you with cats then =0</p><p>i was lookin at my AAs on my warden, not many impressed me...  the selfrez could be very useful in a raid setting, but with the upcoming changes to how gear is getting damaged it sounds expensive...  i'm nowhere near capped on AAs so not alot to play with...</p><p>Message Edited by Wabit on <span class="date_text">04-04-2006</span><span class="time_text">01:41 AM</span></p>

Unmask
04-04-2006, 10:08 PM
<div></div><blockquote><hr>Wabit wrote:<div></div><div></div><blockquote><hr>Unmasked wrote:<div></div>Especially as my INT will likely be capped as well.<hr></blockquote><p>nomore grouping you with cats then =0</p><p>i was lookin at my AAs on my warden, not many impressed me...  the selfrez could be very useful in a raid setting, but with the upcoming changes to how gear is getting damaged it sounds expensive...  i'm nowhere near capped on AAs so not alot to play with...</p><hr></blockquote><p>Nooooo!</p><p>The problem with the selfrez is that it's part of the WIS line which duplicates alot of our abilities already.</p>

Zammik
04-05-2006, 05:50 PM
<div></div>The other problem with self rez is you'll end up taking 20% damage to your gear rather than 10% pretty much every time it fires. :p

Vaylan77
04-06-2006, 12:53 PM
<div></div><p>anyone actually using the agi line?</p><p>is charm animal working like a pet for necros? i only need one point for charm animal to start. i only used this line because of charm animal. i solo a lot and thought it would help to have a pet assisting me in combat. if it doesn't work out the way i think, i can go to the mages tower and change another aa line a single time so i have not lost anything.</p><p>but i really would know more about charming pets. i want to charm a pet to tank for me, to assist me - as i said, like necros, coercers... is it the same?</p>

Barand
04-06-2006, 04:12 PM
same as other charm<div></div>