View Full Version : How do you cap INT ?
Barand
03-09-2006, 02:27 PM
Are you still able with all the new restriction on item (especially good fabled) to keep both WIS and INT cap up ?At the moment i can still keep my WIS a 550 without any issue, but my INT is at 200 with my better INT stuff.Lots of good INT stuff is mage only and we can no longer go like pre DOF with part of mage stuff to cap INT.Only good stuff i have found at the moment is the earring from the devourer +25int +25sag.So any of you still cap both ? and what is your equipment to do so ?<div></div>
Vaylan77
03-09-2006, 05:49 PM
<div>why do you need int as a healer???</div>
Barand
03-09-2006, 06:17 PM
See my other thread about easy group or raid i want to bring the best of my class to a group in all situation<div></div>
Vaylan77
03-09-2006, 06:54 PM
<div></div><p>then you should bring str in there too, to tank if needed. and agi that you are not as often hit as without it in melee...</p><p>you should concentrate on your main attribute.</p>
Barand
03-09-2006, 07:10 PM
lol have you read my post before trying to troll it ? I already have max WIS solo and way above it in group. Now i want to DPS more. If you dont have the answer just dont answer. Noone has spoke about str or agi here, but maybe you don't know that a healer with big int will bring more to a group than a healer with low int when the group is doing fine.<div></div>
Aethlred
03-09-2006, 09:00 PM
<div></div><p>I'm with you, Iranos. I've been trying to boost my INT also. I poo-poo'ed INT for a long time like these other guys, but I was wrong. It make a BIG difference in your damage. At 200+ INT, my spells hit in the upper part of the damage range nearly every time, sometimes over. I'm capped in WIS all the way to 70, so why not do more damage? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Here's what I've been doing so far:</p><p>1) Taking all 8 ranks of the +INT ability in the INT AA line. This will be +48 INT. Very nice.</p><p>2) Taking the first 4 ranks of the +STR ability in the STR AA line. I need this to free up a slot that I have always needed for STR gear (for hauling around my back-up gear and misc. stuff as a weakling high-elf).</p><p>3) Concentrating on maxing the WIS in certain slots with legendary/fabled gear. This frees up other slots entirely for +INT gear while staying at or over the WIS cap.</p><p>4) Using a +INT weapon rather than my Pris 2.0 in regular groupage.</p><p>5) I'm considering respecing for the +INT traits since it is so easy to hit the WIS cap with spells and gear. This will be +10 INT I believe.</p><p>Any other ideas out there? Yes, I'm principally a raider and, yes, I'm know my role is as a healer, not DPS. But I love watching my damage numbers grow in groups <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>
STLBluesN
03-09-2006, 09:26 PM
<div></div><blockquote><p></p><hr><p>Iranos wrote:</p><p>At the moment i can still keep my <font color="#ff6600">WIS a 550</font> without any issue, but my INT is at 200 with my better INT stuff.</p><div></div><hr></blockquote><p>here's my question. why would you want your wis at 550? i have seem this several time where a healer is saying their wis is in the mid 500's. why? maybe its my misunderstanding. i thought wis cap was at 7xlevel. i was with a healer whos wis was mid 500's they were level 62. but their int was 300ish. i discussed with them about keeping some int gear on them so they can switch out to maximize int while keeping their wis just at or above cap.</p><p>is there a dif number where wis stops helping power and stops adding resists or are they both the same? i have gear that will keep me over the cap on wis. when the situation changes, especially geting in a group i switch gear out, becasue my understanding that wis above the cap is just wasted, where you could put some int on. when i am soloing i switch to all my int gear to boost dps even more.</p><p>where am i going wrong here? someone please feel free to clear up any misunderstandings i have with the cap system.</p>
Barand
03-09-2006, 10:13 PM
I dont remember where i took this number <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I believed the cap is 7xlvl so max at 70 at 490 + begining stat (25 i guess) + racial trait (10 or 20)But i m not really sure where the cap is precisely and if this the correct calcul.I will try to see when my resist stop going up with WIS.Thanks for the answer, only issue is that i dont want to put any AA on INT <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Its hard to get all the skill i want already.<div></div>
Barand
03-09-2006, 11:35 PM
HAve done some testing at 66 my cap seems to be around 490 and not 462 so it should be something like 520 WIS i should aim to <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
STLBluesN
03-10-2006, 12:13 AM
<div><blockquote><hr>Iranos wrote:HAve done some testing at 66 my cap seems to be around 490 and not 462 so it should be something like 520 WIS i should aim to <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote>ok again, unless i have a misunderstanding, if your cap is at 490ish thru testing, why would you want 520 wis instead of getting some int gear to benefit your dps more??</div>
MrPhilPh
03-10-2006, 12:36 AM
<div></div><div>I think he saying 520 for when he hits 70...being 66 now. So everyone has a stat different cap based on racial traits and things like that? I guess I lost on this one. I am a gnome and I have chosen INT over WIS for every permanent stat choice ive had so far. </div><div> </div><div>Please note I am not trying to be a DPS druid like some furies. I still go for WIS gear over INT gear but the idea behind my thinking is that I would easily max WIS at higher levels so I would want my "permanant" INT as high as possible because I hate waste. If I am going to have a lower maximum WIS stat because of this I am gonna be pretty unhappy...as ultimately id rather have the power than like 4 DPS.</div><p>Message Edited by MrPhilPhil on <span class="date_text">03-09-2006</span><span class="time_text">11:36 AM</span></p>
Shadus
03-10-2006, 01:06 AM
<div></div>INT... I don't even ponder my int levels, if I start worrying about int, ive already quit worrying about things that can make me a stronger healer... AGI and STA.WIS->STA/AGI->HP/POW->INT->STRIf the mobs are "easy" they're going to be disappearing so fast that extra int isn't going to make enough of a difference to make losing useful stats like agi and str in 'real' fights worth losing.*shrug*Edit:I gear myself for the hardest possible situations I can come in contact with not the easiest. In the easiest anything is going to work and get us through, in the hardest the difference between making it through and not can be a sliver. I can't ever imagine gearing myself for the easiest situations... because well... they're easy... it just doesn't make sense.<div></div><p>Message Edited by Shadus on <span class="date_text">03-09-2006</span><span class="time_text">12:11 PM</span></p>
STLBluesN
03-10-2006, 01:29 AM
<div>shadus, i certainly understand your view. i see it as the int stat helping out more i guess, if you can burn em down faster then all the better.</div><div> </div><div>agi may help more if you go into melee range and take a beating you get less interrupts. however, in groups or solo, most healers try to root and nuke. so even in groups, int seems to help better to burn down the mob when you have an opening.</div><div> </div><div>im not disagreeing that agi is a useful stat to build up, however, can you explain why in your opinion it is better than int?</div><div> </div><div>also, how does str help a healer? are you speaking of our melee dmg? i dont see how increasing str could boost our melee dmg enough to even worry about.</div><div> </div><div>there may be a strategy that i am missing. i like to increase my dps and stay away from mobs, so i assume with that play style str/agi wouldnt help me as much as int.</div><div> </div><div>willing to learn and be a better warden, teach me:smileyhappy:</div>
Shadus
03-10-2006, 01:55 AM
Here's my point--Solo <- shrug.Group <- shrug.Raid <- Gear for this.In a solo fight, I fully agree int is [expletive haxx0red by Raijinn] useful. Even in a group situation int may exceed the value of sta/agi. However, I don't worry about my performance at these levels... I'm NOT going to have trouble dealing with solo and group mobs if i'm geared (statistically speaking) for raiding. I worry about my performance when I'm fighting epic mobs. Can I soak that little bit of extra damage? If I get agro'd do I survive the hits long enough for the tank to pull back off me?My ultimate responsibility is for the people I need to heal... and to heal I have to be alive-- if I fail in that because I took 200 int over 10 sta or agi... I failed. Int in no way helps me as a healer. Agi/sta do... so until my agi/sta hit cap, I really don't see a reason for watching my int. Anything that increases my ability to heal I value above anything that doesn't assist that.If i wrote STR earlier sorry, I meant STA <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />WIS -> AGI/STA -> HP/POW -> INT -> STROf course mind, this is just my opinion. I'll gladly burn in a group if my healing isn't needed and more damage always is better than less, I just can't justify gearing for that situation because I gear for the hardest stuff, not the easiest.I'd just rather improve my odds at the "extremely hard" than to make the "extremely easy" easier.<div></div>
STLBluesN
03-10-2006, 02:55 AM
<div>oh i mis read you had str last.</div><div> </div><div>ty for the clarification tho. i normally do not raid so i gear up for my normal situations. very interesting insight tho.</div><div> </div><div>maybe i will keep a closer eye on sta and agi. for now, i will still keep my int and wis gear and switch out between those. i am rarely the lone healer, if i am i use the wis gear, if im not i put on more int. if i raid usually i am not the hightest warden to be in the mt group or to pull enough hate down on me head.</div><div> </div><div>i suppose the only solution is to keep multiple pieces/sets of gear on you if you can afford to. i dont normally buy int gear but if i loot or quest some i dont sell it. just keep it handy to use if needed.</div>
Unmask
03-10-2006, 03:39 AM
<div></div><p>If you want INT then group with a fury and make a deal to WIS them if they INT you. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> There aren't too many items with good INT that are useful/useable for druids unfortunately, at least that I've seen.</p><p>For people saying INT is pointless for a healer even in a raid, AGI is useless almost all the time (around 0.03% avoidance per point) and combined with STA they are useless because the mobs will one shot you anyway (and in a miracle that you survive the 1st hit via a DI spell you will die on the 2nd shot. STR is also useless except for carrying lots of boxes. INT, however, improves our damage shield substantially and (I think) our elemental debuff as well. And perhaps even certain AAs such as the dispel. INT is certainly not crucial for raids and probably not important at all if fighting a particularly difficult encounter, but it's the only stat that you can improve after capping WIS that improves your character for a raid. We may be healers but dps is our only real utility in a raid. </p><p>The last thing you want is to wipe with a mob at 1% and half a bar of power left. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>My own priorities are WIS to cap --> Power regen to cap --> INT to cap --> who cares (maybe STR for more boxes)</p><p>P.S. T6 WIS cap was 7*lvl + 20 (not starting attribute) though I haven't tested this for T7 - I assume it's the same.</p>
Barand
03-10-2006, 02:54 PM
So max will be 510I go same way : WIS next power regen, and then INTI have so much FT icon in my buff bar that i think i can go on INT now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />none of you has great INT based gear for druid ?<div></div>
MrPhilPh
03-10-2006, 06:54 PM
<div>So is 510 the max for everyone? What about racial traits? Starting Stats? AAs? Do these affect the cap, or just help you get there faster?</div>
STLBluesN
03-10-2006, 11:05 PM
<div></div><div>I just got some gear last night that rocks. it has both int and wis over 20. i forget what they are but ill edit a link to my c haracter sheet. the idol was the best 23 to wis and int, unfortunately thats all it does maybe power too.</div><div> </div><div>edit: i guess you can click my sig to get to my sheet but the items for t7 dont come up. i guess they arent avail thru the website yet.</div><p>Message Edited by STLBluesNut on <span class="date_text">03-10-2006</span><span class="time_text">10:07 AM</span></p>
Noctismort
03-13-2006, 01:51 AM
INT is more important on a PvP server. Ive noticed a huge difference in my ablility to kill an even con player with better balanced int/wis.If I was on a PvE server I wouldnt worry about INT.
MrMartin
03-14-2006, 01:05 PM
<div></div>Group with a Fury and Wizard, problem solved. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
LilLoco
03-15-2006, 02:28 PM
<div></div><div>The real problem is that all "druid" gear is geared for furys. Any good warden can hit max wis cap EASILY with fabled gear. why? because all fabled druid gear has TONS of wis and no int..... I dont know if you guys have seen the relic armor, but when I saw it I had to roll my eyes. the WARDEN only class hat is exactly the same as the furys... 20 wis 100 power or something and FT8. Ok FT8 is really nice but come on... at least add the warden only stuff to have int on it so we can get near fury stats. If you were to examine most furys all of them will have much better balanced stats because of their buffs and because 90% of "druid" gear is really for them.</div><div> </div><div>one thing you can do with aas is select more int, but that wont get you anywhere near where you want. But yea I totally agree that most classes have it better when it comes to working on their secondary stat. even our "cousins" the furys</div>
Feltrak
03-16-2006, 01:19 AM
<div><blockquote><hr>LilLoco wrote:<div></div><div>The real problem is that all "druid" gear is geared for furys. Any good warden can hit max wis cap EASILY with fabled gear. why? because all fabled druid gear has TONS of wis and no int..... I dont know if you guys have seen the relic armor, but when I saw it I had to roll my eyes. the WARDEN only class hat is exactly the same as the furys... 20 wis 100 power or something and FT8. Ok FT8 is really nice but come on... at least add the warden only stuff to have int on it so we can get near fury stats. If you were to examine most furys all of them will have much better balanced stats because of their buffs and because 90% of "druid" gear is really for them.</div><div> </div><div>one thing you can do with aas is select more int, but that wont get you anywhere near where you want. But yea I totally agree that most classes have it better when it comes to working on their secondary stat. even our "cousins" the furys</div><hr></blockquote>You're a warden. Not a fury. There's a difference, and there's meant to be a difference.</div><div> </div><div>With a Fury and a caster in group, I can hit around 500 INT and around 480 WIS. Best way to do it is pick up the +WIS/+INT items, which is pretty common on items that says all mages, all priests, and aren't specifically designed to be 'caster' gear. 2 Signets of Jahnir, think they are 27 INT ? Belt from the top floor of awakening off of ghosts, 30 wis 30 int. There's a ranged item from the Wraith room in Sanctum that's 20/20, with disruption on it. And of course Grizzfazzle's wand. And if ya still are above the wis cap, swap out gear on your left side for awakened scale cloth armors, all of those have 20 INT.</div>
Unmask
03-16-2006, 02:18 AM
<div></div><blockquote><hr>Feltrak wrote:<div> </div><div>You're a warden. Not a fury. There's a difference, and there's meant to be a difference.</div><hr></blockquote>Exactly. So why is fury/warden gear the same when we are different classes with different needs?
LilLoco
03-16-2006, 03:38 AM
<div>exactly if we are so diffrent then the WARDEN only gear should have diffrent stats then the furys.....</div>
tinka
03-16-2006, 08:18 PM
<div></div><font color="#ff0099" face="Comic Sans MS">with the amount of temps in our guild i often play back up healer so i like to keep my int up also so here is some suggestions if u really wanna get ur int up but still keep ur wis t7...<b>Ravasect Eye Necklace</b>: 25 wis 25 int 75 power 30 health 5 min 5 dis <b>Shroud of Darkness:</b> 40 int 17 sta 3 dis + nice resists +69 crushing, if uve got enough wis this is great for gettin the int up !!<b>glowing wraps of the exarch:</b> 23 wis 23 int 60 power 5 ord +198 to cold, heat, poison, disease, magic (shoulders)<b>leggsicon:</b> 10 int an 10 wis 50 power + ft 4 (secondary)<b>Narr'Yora Bracelet:</b> 24 sta 24 wis 24 int 80 power 80 health<b>Constable Bracelet:</b> 20 wis 20 int 75 health 70 power 852 heat 852 cold<b>Crown of Enlightenment:</b> 23 wis 15 int 30 health 40 power 4 ord +stun proc<b>Ravasect Mandible:</b> 25 int 25 wis 80 power 3 ord ( secondary)i thought that KoS had been pretty generous with the sharin out of int an wis on our gear cant max my int out without the help of a groupies buffs but i can keep myself 250-300 before i start loosin wis which is ok to me</font><div></div><p>Message Edited by tinka84 on <span class="date_text">03-16-2006</span><span class="time_text">08:32 AM</span></p>
rosela
03-18-2006, 10:28 AM
Everyone is referring to raiding stats. How about soloing stats? You have to have your int at decent levels to get decent damage output.<div></div>
Feltrak
03-18-2006, 11:07 AM
<div>We're a sub class, and we use the same armor. Although many raid loots are moving away from sub class dependance (i.e. templar/paladin armor (firebrand) and inquisitor/shadowknight armor) wardens and furies are still grouped together. Now, this is largely to do with our loot situation. Leather is used by monks, bruisers, furies, and wardens. I think many people would cringe seeing warden or fury only armor dropping all over. And it's not like they can really make an armor piece for another class to match with warden, other than fury of course. I don't see it as necessary to tailor armor to be 'good' for all classes that can use it. Obviously some armor drops are useable by many classes, but better for specific classes. Adding 25 wis and 25 int to all those armor pieces that say fury/warden would trivialize both of those stats. Making priest gear that adds no wis and just int would make us scratch our heads. One of us out of the pair has to get pooped on, looks like it's the wardens more than the furies.</div><div> </div><div>Perhaps you should start labeling the gear that has +WIS on it as 'fury' and the gear that has INT and WIS on it as 'warden.' Or maybe the game should do it for us and just narrow it down. Or perhaps we should all just want one line of gear. So when anything that isn't on that list that drops, but is good for us, we can just scoff at it and say let it rot! But I'll take it if you don't charge the DKP!!!</div><div> </div><div>As a guild leader and raid leader I APPLAUD the variations in the loot that drops in this expansion. I can't tell you how many times we had mages pass on the 18 mage hats that dropped in the game so they could get the ONE mage hat that had the +dmg on it, or the one that dropped from Dinree. Now, that loot that we'd label as 'crap loot' can actually serve a purpose. Make up for a resist or stat that we are missing out on from another item that lacked it.</div>
Barand
03-18-2006, 05:45 PM
So many warden are leader lol, it must be our calm part <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />to update right now usefull item :ravasect eye (devorer) +25/+25earing of expanding mind +18/+18 in el aradradical ring +15/+15 trash lootleggiscorn : 10/10 and FT4 (nest egg)hoo loo hat : 23sag/15intwind etched arm guard 20/20so there are some thing good for both <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
LilLoco
03-20-2006, 01:29 AM
<div></div><div>Im not saying add more warden only leather in game. Im saying at least put int on the leather thats already there. as in the warden only relic armor or something like that. sure wis on gear is great when i wanna hit go over max cap and then its basicly a waste of a stat</div>
Unmask
03-20-2006, 09:36 AM
<div></div><blockquote><hr>Feltrak wrote:<div>Leather is used by monks, bruisers, furies, and wardens. I think many people would cringe seeing warden or fury only armor dropping all over.<hr></div></blockquote><p>Considering how much brawler only gear drops I don't think so. There is so little druid gear relative to the other classes (including other priests) that I have to wonder why. There are probably more plate/chain boots or gloves than all the leather items combined. And if there is a warden only and a fury only item (profession hats) there is simply no reason for them to have the same stats other than devs having no clue. </p><p>Why not have half of the druid drops haveing say 25 int and 10 wis and the other half having 10 int and 25 wis (or whatever). At least this way we all get pooped on half as much instead of us being the ones fully pooped on. We're the dogs here and we're supposed to be the ones doing the pooping! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
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