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View Full Version : Warden spell "Willow"


Vaylan77
03-06-2006, 09:40 PM
<div>What the heck is with this spell? It seems totally buggy! It says to root an enemy and reduce the threath against the warden.</div><div> </div><div>Ok, if yu are surrounded by enemies this spell stuns for 2 seconds and if there are a fighter which pulls around the enemies might lose the interest in you.</div><div> </div><div>But the spell does not root anyone. If you stun them and run away, two seconds later they run after you!</div><div> </div><div>And even worse the bug: It should reduce threat? LOL! It increases it! Try using this spell when you are surrounded by friendly guerds, animals etc. I got kicked my butt lots of times in the ruins when I tried to stun the orcs but didn't realize that behind me were some guards in range. They got aggro of me immediately and attacked me, too. And that happens a lot of times. When you fight animals and a friendly grey lion stands behind you - tata it gets aggro as soon as Willow is cast. Ok that could be accepted because it is normally a fierce animal, but guards??? That spell is in many cases absolutely useless and very often brings you in an even worse situation than before.</div>

Dallun
03-06-2006, 10:33 PM
<div></div><span><blockquote><hr>Vaylan77 wrote:<div>What the heck is with this spell? It seems totally buggy! It says to root an enemy and reduce the threath against the warden.</div><div> </div><div>Ok, if yu are surrounded by enemies this spell stuns for 2 seconds and if there are a fighter which pulls around the enemies might lose the interest in you.</div><div> </div><div>But the spell does not root anyone. If you stun them and run away, two seconds later they run after you!</div><div> </div><div>And even worse the bug: It should reduce threat? LOL! It increases it! Try using this spell when you are surrounded by friendly guerds, animals etc. I got kicked my butt lots of times in the ruins when I tried to stun the orcs but didn't realize that behind me were some guards in range. They got aggro of me immediately and attacked me, too. And that happens a lot of times. When you fight animals and a friendly grey lion stands behind you - tata it gets aggro as soon as Willow is cast. Ok that could be accepted because it is normally a fierce animal, but guards??? That spell is in many cases absolutely useless and very often brings you in an even worse situation than before.</div><hr></blockquote>Whoa Hoss... ok, first thing you have to realise is that your Detaunt is an AoE spell, Area of Effect or 'Blue' spell.  meaning it is not set to the encounter only.  It also means that it can hit things thare are NOT part of the encounter. Ok, so you are pulling things in a high population area, you get aggro and pop the detaunt.  If there are Non Aggro NPCs that get hit with this Hostile spell they ARE going to aggro YOU as you are the ONLY one on their hate list atm... so, even if you have -1000 hate to a mob and the only one the mob hates is you... well you get the idea.  As for the Stun, the detaunt line has never had a stun to my knowledge, just an unresistable root that has saved my butt a few times I might add.In summery... watch what you have in your spell list, and watch where you cast Blue AoE'sDallun65 WardenAntonia Bayle</span><div></div>

gita
03-06-2006, 10:38 PM
Its a "emergency" spell, wardens got a entire line of that type (same as other priests). Is useless if u are hunting solo, but usseful when u hunt on groups.If u are in a group killing things and another mob roams and add us, if u are the only healer u are going to get agroed soon. When u got agro can "insta" cast that spell to root all mobs in 10 meters range and lower our hate. That 2 secons the mobs are rooted is the time when our tank and other group members "taunt" and get the attention of that mobs to save the healer and the group.Yes some times u can screw-up more then save, u allready experienced that part <span>:smileywink:</span> The skilled warden know when use it and when not, just need practice.That line of spells is a real life-saver in some situations, also have "other" uses in PVE and in PVP too.<div></div>

Lopan13
03-07-2006, 01:36 AM
Dis spell gunna save joo patooty when joo least expect it...Me'z nar use dis spell often... but me'z glad me'z lerned it when me'z need it.Joo say it nar root da critters... me'z tinkin da root is just enough ta git joo outta reach and let dat ogur step in n git dem all payin atteshun ta heem. Me'z gunna agree wit joo in dat it a spell dat joo have ta lern ta use in order fer it ta werk. Nar like a healin or hurtin spell. dis wun joo have ta luuk around, keep joo head aroun wut goin on, n use da wisdom o d class ta save joo.In conklusion, halfies taste guud.<div></div>

Vaylan77
03-07-2006, 07:34 PM
<div></div>ok understood, but still i think it would be much more logical for this spell to not have any effect on not aggro mobs in range. my personal feeling.

Gaj
03-07-2006, 07:49 PM
<div></div>Ahhh but if it only affected your current encounter, you'd be stuffed if you had two or more linked groups attacking your group, especially if the group that turned to attack you were not the same group your tank had been piling his taunts on. This happens when add groups, are taunted once by the tank to attract their attention and then he returns to taunting the first target. You drop a heal on the target and the add groups targets you.

Vaylan77
03-07-2006, 08:08 PM
<div></div>thats way i say aggro. everyone with red around the name should be affected. friendly guards, grey animals not. thats what i am saying.

TuinalOfTheNexus
03-08-2006, 06:27 AM
<div></div><p>The problem with this spell is usually the following happens:</p><p> </p><p>Mobs add and immediately aggro you off a regen tick.</p><p>You get smacked down to 1/2hp in a few hits.</p><p>You fire off sylph / willow.</p><p>Tank taunts, moving himself to top of hate list.</p><p>You're now surrounded by rooted mobs, who can't attack the tank because he's out of range, and hence go for the nearest target.</p><p>You get smacked down to 0hp in the next round of hits.</p><p> </p><p>A root combined with a de-aggro is the worst combination possible for really tough content (think Halls of Fate, where you're not gonna survive more than 2 hits). Whilst a Furies de-aggro snares and stifles, meaning the mobs go straight for the tank and do less damage for a while, the Warden de-aggro requires you dive next to the tank before using it, which means breaking sandstorm and stopping healing. Whilst the naive might say you should simply run from the mobs after casting the root, in the case of genuinely tough mobs the second attack comes too quickly for you to be able to fire off sylph and move. It also often confuses the tank who's taunting mobs but not seeing them engage him.</p>

gita
03-08-2006, 02:11 PM
<div></div>just in Halls of Fate the root de-agro saved me more then one time.  Got adds, 0.5 secs cast on the de-agro root, i get HP red, move a bit out from rooted mobs (if its possible to tank) and cast a fast single heal on me then a group regen.  If the tank do the work there is plenty of time to get mobs attention on him. If the tank is out of range on added mobs rooted and not move to taunt, is a tanks fault. Especially when the healer is close to death.  In Halls of Fate some mobs c'ant be mezzed but "can be rooted" <span>:smileywink:</span>Sometimes the warden got dead, and ?   its a emergency spell, not a 100% guaranted u can save our life. Not allways works but well work a lot times.<div></div><p>Message Edited by gitano on <span class="date_text">03-08-2006</span><span class="time_text">10:20 AM</span></p>

Vaylan77
03-08-2006, 03:13 PM
<div></div>ok the situations you mentioned seem to work fine. i have grouped lately often and were in fg etc. and here it works as you write. a big messup with your team and lots of enemies fighting. some mobs think it's easier to kill the warden so you pull their aggro sometimes. in this case casting willow (or wisp which i have now, too) and running a little bit away from the fighters really drops the aggro in most cases and allows the tank to take attention again. so he really have to think in which situations the spell makes sense. it's not the uber rooting spell i first thought (just root everyone who is around you like with ensnaring roots and have an easy combat).