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View Full Version : Suggestions on AA lines?


CodeRed
03-03-2006, 08:51 PM
<div></div>Currently I'm going down the <strike>STR</strike> *STA* line to grab a healing critc (it really should be in wisdom 0_o) are there any other lines that I should do?<div></div><p>Message Edited by CodeRed on <span class="date_text">03-13-2006</span><span class="time_text">11:04 PM</span></p>

Barand
03-03-2006, 08:59 PM
<div>i suggest AGI if you plan on raiding for hierophantic xxx and anti AOE spell</div><div>or int for more dps if you are more on soloing/grouping</div><div>and STR line is the one with sword, you must be speaking about STA line for heal crit</div><div>WIS line is very poor i think</div>

Treve
03-05-2006, 07:45 PM
<div>i have no problem keeping up my +wis...as everyone has said, the AA lines suck badly...i've put all by AA's so far into the first +int step</div>

Dragonreal
03-05-2006, 11:00 PM
<div></div><p>str line has a heal proc, not a crit.</p><p>heal crits are the 4th ability down the sta line (sta line seems ot be the generally accepted raiding tree)</p><p>agi line is a mix of raid + grouping.. charm and mez animal (requires buckler in secondary) are grouping things but wild regeneration and tortoise shell (requires buckler in secondary) are good for raids, though tortoise isn't as good as it looks because of the 3m range and the stun.</p><p>sta has a nifty dispel (requires symbol in secondary), chance to proc stun immunity on your target with each beneficial spell cast, the heal crits, and a 30s self stun immunity that cna be cast whiel stunned.</p><p>wis... only thing of interest to a warden in here really is the hate decrease/root immunity (requires 2hd staff) and rebirth</p><p>int gives a nice boost to one of our weak spots (lack of int buffs) as well as nice dmg boosters: dmg spell crit chance, +disruption and +focus, and infusion: procs dmg with each beneficial spell cast on any target attacking your target</p>

CodeRed
03-14-2006, 09:16 AM
<div><span><blockquote><hr>Dragonrealms wrote:<div></div><p>str line has a heal proc, not a crit.</p>**Snipped**<hr></blockquote>Typed the post from an ingame browser during a 60 second break I think.. Too long ago to remember...Probably should have returned and edited it... But, there was no reason to.Anyhow, thanks to anybody who ended up replying to the thread with possible decent AP lines to go down.</span></div>

mikemcmodmi
03-17-2006, 02:55 AM
<div></div><div>The Stamina line is a must as a Warden, then go down the Agility line for the faster ticking hot ability.</div><div> </div><div>With your lvl 68 hot master 1 you can heal crit for 600-700 per 2 secs, then with agility you can crit for 600-700 every 1.5 secs.... that's sick healing!  I haven't gotten to max out agility and just stamina yet to test it out.  The only downside I see is your group hot will go down before being able to refresh it with faster ticking hots.</div>

Dragonreal
03-17-2006, 06:11 AM
<div></div>group hot already goes down before it can be refreshed but meh I only ever cast the grp hot after an ae anyway so being able to heal ae dmg faster > the ability to keep it up 10 out of every 15 secs imo

Arielle Nightshade
03-17-2006, 11:35 PM
<div></div><blockquote><hr>mikemcmodmike wrote:<div></div><div>The Stamina line is a must as a Warden, then go down the Agility line for the faster ticking hot ability.</div><div> </div><div>With your lvl 68 hot master 1 you can heal crit for 600-700 per 2 secs, then with agility you can crit for 600-700 every 1.5 secs.... that's sick healing!  I haven't gotten to max out agility and just stamina yet to test it out.  The only downside I see is your group hot will go down before being able to refresh it with faster ticking hots.</div><hr></blockquote><p>I'm trying the PvP route as a warden, as well... and so far the STA line is invaluable for being able to take an even BETTER beating than we already can.    PvP is, as you might suspect, 'kill the healer first' - so for survivability, that route is really helping.   This doesn't even take into account the other goodies farther down that line.</p><p>On PvE I'm doing the STA/AGi route, for the reasons stated above..and am not a raiding Warden.  On PvP taking the SAME route...for the extra survivability stats those 2 routes give one.    I agree, though..the AA's are ..um..bizarre. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

heel
03-18-2006, 03:35 AM
<div><div>mikemcmodmike wrote:</div><div> </div><div>With your lvl 68 hot master 1 you can heal crit for 600-700 per 2 secs, then with agility you can crit for 600-700 every 1.5 secs.... that's sick healing!  I haven't gotten to max out agility and just stamina yet to test it out.  The only downside I see is your group hot will go down before being able to refresh it with faster ticking hots.</div><div> </div><div>I have thought something of this line as well..right now, I'm sinking all AA points into STA for heal and stun immunity. Then will start getting to that AGI line up to that regen tick reduction, which seems the best combo option with STA heal crit.</div><div>Only I have a question about the third line-up in STA..(forgot the name of it) It's the passive stun immunity skill.</div><div>How far did you go with that skill, mike? Or anyone else who sank more than 4 points could give me some insight into this. What's the sufficient enough % to make it work, without sacrificing too many points? - would you guys say about 8% into it is worthwhile at all?  </div></div>

Dragonreal
03-18-2006, 03:43 AM
<div></div><div></div>I don't think the grp regen bit is that big a deal really.. it ALREADY goes down before it can be refreshed (10s duration 12s recast), so all the smaller duration would do is make it heal aes faster; I don't think this is something that should be used in a normal heal rotation anyway so being able to heal aes faster >>>> ability to keep it up almost all the time imo<p>Message Edited by Dragonrealms on <span class="date_text">03-17-2006</span><span class="time_text">05:43 PM</span></p>

mikemcmodmi
03-20-2006, 02:33 PM
<div></div><div></div><div></div><p>I put the min 4 points in this spell.  With 4 points it's a 4% chance to prevent a stun on the tank per beneficial spell.  I really didn't see a point in sinking 8 points, for what 8%?  It only lasts 3 seconds as well.</p><p>Think about it.  Templars get Sanctuary that lasts 30 seconds, they can cast it at will plus it makes THE GROUP  immune to a hell of a lot more then just stuns.  It protects against stuns, pacifies, roots, etc...  With every point I had to sink into this spell it made me a little sick that I'd be wasting them to get to the good stuff.  I looked at this one like animal charm lol</p><p>About another one... Serene Symbol.  Ryala said he put 6 points in this to dispell damage shields so I put my 5th point in it.  I have still never encountered a use for this ability.  5 points is 83 lvls so should be enough to dispell anything I come across, if I ever do.</p><p>Oh, I'm always.. well almost always.. in G1 so I do use my group hot in raids.  I use it when the tank is at full health and very carefully, you never know when those slacking shamans and clerics will let the tank take a full 6k hit and need the druids to come to the rescue <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Message Edited by mikemcmodmike on <span class="date_text">03-20-2006</span><span class="time_text">01:38 AM</span></p>

Dragonreal
03-21-2006, 04:59 AM
<div></div><div></div><blockquote><hr>mikemcmodmike wrote:<div></div><div></div><div></div><p>I put the min 4 points in this spell.  With 4 points it's a 4% chance to prevent a stun on the tank per beneficial spell.  I really didn't see a point in sinking 8 points, for what 8%?  It only lasts 3 seconds as well.</p><p>Think about it.  Templars get Sanctuary that lasts 30 seconds, they can cast it at will plus it makes THE GROUP  immune to a hell of a lot more then just stuns.  It protects against stuns, pacifies, roots, etc...  With every point I had to sink into this spell it made me a little sick that I'd be wasting them to get to the good stuff.  I looked at this one like animal charm lol</p><p>About another one... Serene Symbol.  Ryala said he put 6 points in this to dispell damage shields so I put my 5th point in it.  I have still never encountered a use for this ability.  5 points is 83 lvls so should be enough to dispell anything I come across, if I ever do.</p><p>Oh, I'm always.. well almost always.. in G1 so I do use my group hot in raids.  I use it when the tank is at full health and very carefully, you never know when those slacking shamans and clerics will let the tank take a full 6k hit and need the druids to come to the rescue <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Message Edited by mikemcmodmike on <span class="date_text">03-20-2006</span><span class="time_text">01:38 AM</span></p><hr></blockquote><p>I agree.. the stun immunity proc is useless heh</p><p>As for the dispel.. idk what mobs you're fighting or how your ui is et up or whatever but I see a lot of crusader/druid mobs around and get quite a bit of use out of this spell; I did 6 ranks to get ti ad2 quality and help out the resistability a bit as well.. I may or may not respec it.. idk yet, but I'm not regretting the points I've spent so far.</p><p>and to the group regen thing.. well that's just different playstyles is all; nothing wrong with that hehe and it's a good thing that the class is versatile enough to have a few different ways for us to choose to do our healing.</p><p>Edit: oh yeah btw, I'm a SHE not a he =P</p><p>Message Edited by Dragonrealms on <span class="date_text">03-20-2006</span><span class="time_text">07:14 PM</span></p>

heel
03-21-2006, 05:57 AM
<div></div><div></div><blockquote><hr>mikemcmodmike wrote:<div></div><div></div><div></div><p>I put the min 4 points in this spell.  With 4 points it's a 4% chance to prevent a stun on the tank per beneficial spell.  I really didn't see a point in sinking 8 points, for what 8%?  It only lasts 3 seconds as well.</p><p>Think about it.  Templars get Sanctuary that lasts 30 seconds, they can cast it at will plus it makes THE GROUP  immune to a hell of a lot more then just stuns.  It protects against stuns, pacifies, roots, etc...  With every point I had to sink into this spell it made me a little sick that I'd be wasting them to get to the good stuff.  I looked at this one like animal charm lol</p><p></p><hr></blockquote><p>*SiGh*..yeah..I did see the "Immune!" letters go off quite a few on tanks, but it's too many points to sink in order to be able to rely on it. Lasting 3 seconds don't bother me, since it's like our spores and the chances to tick off will always be there. And I like the fact that it will get checked and go off 'when' it's called for-without having me to stunbreak on myself first(eventually).  /ponder on.</p><blockquote><hr>mikemcmodmike wrote:<div></div><div></div><div></div><p>Oh, I'm always.. well almost always.. in G1 so I do use my group hot in raids.  I use it when the tank is at full health and very carefully, you never know when those slacking shamans and clerics will let the tank take a full 6k hit and need the druids to come to the rescue <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote><p>Group HoT I just use a lot in group/raid. Winds of Healing is almost always on at least once or twice per fight, whether there's ae spike dmg or not. Although I started to catch a lotta aggro lately in KoS, so better stop being generous. :smileytongue: On and all, sounds good mike, my primery concern regarding the AGI line skill was to deal with spike dmg faster anyways. Not just AE..some named and their lackeys seem to move sooo fast it looks like simultaneous dmg whereas it's actually consecutive single attack..o.O;</p><p>Message Edited by heelox on <span class="date_text">03-20-2006</span><span class="time_text">05:13 PM</span></p>

Travdawg
03-21-2006, 07:12 AM
I'm going fully into the STR line, with a little agility mixed in.  <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /><div></div>

LilLoco
03-22-2006, 02:56 AM
<div></div>Im curious on what the last attack on the str line does at max rank... does anyone know?

Unmask
03-22-2006, 03:08 AM
<div></div><blockquote><hr>Dragonrealms wrote:<div></div><div></div><p>As for the dispel.. idk what mobs you're fighting or how your ui is et up or whatever but I see a lot of crusader/druid mobs around and get quite a bit of use out of this spell; I did 6 ranks to get ti ad2 quality and help out the resistability a bit as well.. I may or may not respec it.. idk yet, but I'm not regretting the points I've spent so far.</p><hr></blockquote>I'm a little disappointed in the dispel as I don't see any msgs that it's working.  Do you know what option I need to turn on to see it?

Dragonreal
03-22-2006, 03:20 AM
<div></div>I think it's narrative... I'll confirm as soon as possible though heh