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MrPhilPh
03-02-2006, 11:47 PM
<div>Hey all, I am wondering about these 2 spells and if they are really THAT bad.  They sound decent in theory but I do not have them yet so I can't speak on them.   Can anyone post the "detailed" decriptions that include things like recast, duration, etc.  I heard they are 15 mins recast, but maybe with 2 now the effectiveness is increased?  Assuming the new one doesnt replace the old?  Haha with these two and the rebirth AA...I dont see how a warden could lose PVP..."darn treehugger wont go away!!!"</div>

Arielle Nightshade
03-03-2006, 03:35 AM
<div>What 2?</div>

slayerwarrior
03-03-2006, 05:39 AM
<div>turare's watch 4 mins recaste , nature's respite 10 min recaste . they just don't save the tank 3/4 times i wonder if they even work cuase i have cast then when they been hit and they get blow kills then like 5 sec later thier died don't reive.</div><div> </div>

slayerwarrior
03-03-2006, 05:42 AM
<div></div>i should said i cast then blow kills is like 5-10 sec later they just die cuase it reive them with very little health and u can not heal them at point of death. if they come back to life 99% time thier just dead again >:/

Dragonreal
03-03-2006, 05:42 AM
<div></div><p>tunare's watch and natare's respite..</p><p>nature's respite is single target only and has a 10 min recast with a 30s duration</p><p>tunare's watch is group scope with a 5 minute recst and 20s duration</p><p>The problem with these spells is that when the target dies, they only heal for about 650ish + regen at m1 quality.. that's not enough of an initial heal to actually keep someone alive without an incredibly coinincendental series of events. They're helpful sometimes in pvp but that's about the only place you can rely on them and even then they're nto all THAT reliable.</p><p>As for rebirth, it won't do a thing to help you in duels (me and guild ldr tested this in beta), idk about on the pvp servers though.</p>

Arielle Nightshade
03-03-2006, 07:36 AM
<div></div><blockquote><hr>Dragonrealms wrote:<div></div><p>tunare's watch and natare's respite..</p><p>nature's respite is single target only and has a 10 min recast with a 30s duration</p><p>tunare's watch is group scope with a 5 minute recst and 20s duration</p><p>The problem with these spells is that when the target dies, they only heal for about 650ish + regen at m1 quality.. that's not enough of an initial heal to actually keep someone alive without an incredibly coinincendental series of events. They're helpful sometimes in pvp but that's about the only place you can rely on them and even then they're nto all THAT reliable.</p><p>As for rebirth, it won't do a thing to help you in duels (me and guild ldr tested this in beta), idk about on the pvp servers though.</p><hr></blockquote><p>agreed.  These spells are waaaaay off to the corner on my spell bars. </p><p>From time to time, as needed, I try casting them just in case the situation meets that very tiny window of horribly coincidental events (mentioned by Dragon).  Cause you never know.  It might actually BE the 3rd Tuesday of the month while the moon is  exactly full at the moment of the spell cast... and in Aquarius, squaring Mars.  You might get lucky.  </p><p>If your tank is healed and/or saved by these spells, I'd go out quick and buy a lottery ticket while your luck is still holding.</p>

sira
03-09-2006, 03:12 AM
hehe.. more than likely, if you get caught up trying to figure out what rate your tank is bleeding HP so that you can actually cast this line of spell at the appropriate time, you'll end up with a dead tank followed by a dead or severely beaten healer. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Supp
03-09-2006, 04:57 AM
<div>I really didnt use them for a long time because I'm never in the MT group. I started believing they were junk because I would toss em once in a while when I remember, but its very hard to tell during the clusterfeck whether it kicked off and IF it even worked.</div><div> </div><div>Then KoS comes out.</div><div> </div><div>Now Im in groups and trying to hit levels. I get off my [Removed for Content] and hit the darn things all the time, and they DO work. Yeehaw. Great addition to the Warden weirdo save-the-group uniqueness allure.</div>

Rappy
03-09-2006, 03:39 PM
I really wish they had chosen a percentage of health heal rather than a number - this would leave far more scope for future expansions as player hit points are continually going up.  A 600hp heal when it fires keeps the tank alive with barely any hit points, a fart from a moss snake would kill them.My suggestion would be 25% increasing to 50% heal on divine intervention line of spells for the various grades, being that they have long recast timers I do not feel this is overpowered.<div></div>

Supp
03-09-2006, 09:09 PM
<div>Not that Im one to defend the nerfing/ignoring of Wardens, but do remember that it can count for a heck of a lot more than 600. For example. If a tank has 4000 HP left, and he gets hits for 4100, he ends up with 4600. It's the final blow that matters most, which is also why it's so hard to tell if it got off. Sure you can check the log later, but who ever thinks thinks to?</div>

Barand
03-09-2006, 10:20 PM
Are you sure about this ?Never observed this but if it really work that way its nearly impossible to see if it works<div></div>

Kassanthala
03-10-2006, 04:41 AM
<div></div><p>The only time I could ever see it being helpful is when everyone is low on health and the it's a race to see whether the group dies or the mob dies first. If it rezzed everyone even at low health enough to finish off the mob - great. The problem is that I never think of it then. things are so tense by that time, that mostly unused spell escapes my notice. Now if it had like a 10 min duration or something that would be much better. 90% of the time I have ever used it (which is extremely rarely) I cast it thinking someone or group is going down and then they either don't or hold on just long enough for the spell to wear off.</p><p>Other than that, to rerez someone in case of group wipe and have them move quickly to escape any aggro, becuase it does wipe hate lists. then they can rez rest of group.</p><p>Btw, I'm under the impression that most classes get some version of this death/autorez spell. So I don't think it's a useless spell Just for Wardens.</p>

Dallun
03-10-2006, 08:40 PM
<span><blockquote><hr>Supple wrote:<div>Not that Im one to defend the nerfing/ignoring of Wardens, but do remember that it can count for a heck of a lot more than 600. For example. If a tank has 4000 HP left, and he gets hits for 4100, he ends up with 4600. It's the final blow that matters most, which is also why it's so hard to tell if it got off. Sure you can check the log later, but who ever thinks thinks to?</div><hr></blockquote>I can confirm that the ammount of damage does not factor in to the rez ability at all...I know because when the raid is about to wipe and I get all my gear off, I pop the spell just for fun and get hit with upwards to 11k damage and I'm still standing.  Of course I drop 1 second later as the mob looks at me strage thinking why lunch is still standing and then proceeds to stomp be back into the group where it believes I belong... gotta save the bones for later you know.The real problem with the spell is that the only time the tank really drops on a regular basis is because of FAST and BIG spike damage.  You can't predict it, you just have to wade through it, and unfortunatly thats the hardest thing to do as it happens... a lot. Dallun66 WardenAntonia Bayle</span><div></div>

Barand
03-10-2006, 09:23 PM
So basically if I fire Tunare Watch on a big one shot AE normally all the group can still stay alive with full health ?<div></div>

Dallun
03-10-2006, 09:47 PM
<span><blockquote><hr>Iranos wrote:So basically if I fire Tunare Watch on a big one shot AE normally all the group can still stay alive with full health ?<div></div><hr></blockquote>Nope... but you can keep the first person to die alive with around 600 health...</span><div></div>

Rappy
03-10-2006, 09:56 PM
which is just enough to watch them die again <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>