View Full Version : Tranquility
Formangenavn
02-26-2006, 01:39 PM
<div></div><div>Got this spell last night as Add1. Gona try linking it.</div><div> </div><div><img src="http://img238.imageshack.us/full.php?image=utennavn9kc.png"></div><div> </div><div>http://img238.imageshack.us/img238/6969/utennavn9kc.png (http://imageshack.us)</div><div> </div><div><a target="_blank" href="http://img238.imageshack.us/my.php?image=utennavn9kc.png">http://img238.imageshack.us/my.php?image=utennavn9kc.png</a></div><div> </div><div> </div><div>Anyway, It says nothing like what I origionally was told from people in beta. Is it just the information on the spell that is wrong? Not 65 yet, so cant check :smileyhappy:</div><div> </div><div>It's actually even worse. I must say I am a bit dissapointed if this is what our new T7 spell is gona be, especially when compared to others.</div><div> </div><div> </div><div>Edit: Not very good at linking pictures</div><p>Message Edited by Formangenavn on <span class="date_text">02-26-2006</span><span class="time_text">12:42 AM</span></p>
<div>It looks like they removed the heal. I'd be upset if I actually viewed this spell as useful to begin with. Hooray for nerfing spells that already stink! </div>
Formangenavn
02-27-2006, 12:35 AM
<div></div>Also, it's single target only, used to be grp before I think
Dragonreal
02-27-2006, 04:36 AM
<div></div>It was never group and it also never listed the heal amount; I just got 65 earlier today but passed out shortly after.. I'll go check now to be sure the heal is still there (also the heal doesn't attribute to the warden; it goes to the warden's target for some reason)
Formangenavn
02-27-2006, 12:59 PM
<div></div>Can it be used while stunned? Just wondering because that might actually make it usefull:smileyhappy:
Rappy
02-28-2006, 10:32 PM
The dispell isnt big enough for the new stuff, reuse isnt fast enough, no use on single targets with raid AE's. My thoughts on why this spell should be totally re-done with a completely different purpose in mind...<ul><li>Its going to be removing maybe 2 or 3 effects at 86 points of dispell when most tough mobs are able to stack up to 6 effects on a target.</li></ul><ul><li>Knowing the dislike in giving wardens anything remotely functional as a spell the heal is likely to be for 50 or so points, not the 500 which would render this interesting as a spare heal. However the reasoning for making this heal well then beckons the question why not just give us another heal.</li></ul><ul><li>Most decent mobs have effects that proc every 10 to 30 seconds rendering any dispell with the 1 minute reuse timer delightfully and frustratingly pointless.</li></ul><ul><li>Healers worth their salt are using the standard dispells anyway with not much difficulty and spending 350 power on something you can, with a small amount of brainpower, spend less than 100 power doing renders this spell utterly pointless.</li></ul>At the end of the day I am totally unsurprised by this, its not like we have come to expect great thing of our marquee spells such as an AE divine intervention which if used is in such a situation where something hitting an entire group that hard is just going to make people hit the floor once before being killed again (/cough back into the fray). However I'll be a good boy and keep myself to this spell because the other marquee spells we get are another story entirely.Holding my breath for the rest of these levels being that we do not get any decent single target heal upgrade until level 70 which means until after level 69 im going to be healing the same amount while the mobs get harder oh joy!<div></div>
Kyralis
03-01-2006, 12:29 AM
Pretty much everything about this spell is horrible. High cast time, recast and power cost for low dispell amounts pretty much ensures that I'll never cast it again after screwing around with it some right after scribing it.Rather disappointing when I see that most classes got useful spells at 65...<div></div>
Durst
03-01-2006, 05:28 AM
<div>What happend to this spell??? It used to have potential when it had a heal attached to it. I though it would cure all the effects and it would heal for every effect it despelled which would have been nice when like the group or even just the MT had like 4 or 5 hostile effects on him and it could have healed for about 100 per effect. But now it's so dumb and i cant see myself using this at all. So many warden spells seem to be broken and so weak that there use is pointless. Look at Tunare's Watch a spell that has also has potential if they would change the 465 heal to like oh lets say 1000+. Plz SOE look at some of the spell your putting out there and make them something us wardens would use!</div>
Dragonreal
03-01-2006, 06:21 AM
<div></div><div>there's a lil misinformation here.. the spell still heals (it just doesn't attribute to the warden and isn't in the spell effect list for some reason). it's like 335 or 340ish or something like that (sorry I forget exact number but I think it also went up when I lvlled to 66; was definitely 335 when I first got it). but the cast time is still too long; as is, if you're with another hlr you're gonna have to macro this so that the other hlr doesn't single target cure while you're mid-cast. Power cost and recast DO suck, but imo it would be bearable at the very least if not for the cast time being too long. And I'm not sure but I'd guess at ad3 and master1 this is gonna be near 100 lvls of cure (ad3) and over 100 lvls at master but again idk for sure since I'm not really able to get spell rares atm and the chances of its dropping master for me are none to none.</div>
Durst
03-01-2006, 06:41 AM
<div>Ah agian they are not very discriptive on what the spell does. Its cool that it heals still. Is it still per effect or is it a flat amount?</div>
Dragonreal
03-01-2006, 09:03 AM
<div></div>It's per effect still, so not really TOO bad when you get 2-3 effects cured; that's why you should macro it if there's another hlr around.
Durst
03-01-2006, 09:16 AM
<div>Good point you dont want other healers cheating u you out of the cure with the heal. How long is the cast time btw? The picture is kinda blury cant make it out. Thanks.</div>
Dragonreal
03-01-2006, 10:54 AM
<div></div>it's 2.5s cast =/
Formangenavn
03-01-2006, 01:02 PM
<div>Seriously people. It can heal for 1k every 1min (if curing 3 effects). If we are lucky. If you want to call this a heal than call it what it realy is: A higly situational, slow casting emergency heal. Those are the only one with long casting time. IMHO it is nothing but a fun effect.</div><div> </div><div>100 levels of spells disspelled at Master1, how many effects is that anyway against lev 70 mobs? On the top of my head, that would be like 1? Or do lev 70 mobs cast lev 20-30 spells? Or am I missing something here?</div>
Dragonreal
03-01-2006, 01:54 PM
<div></div><div></div>How come you're complaining about this curing 100 lvls but not our grp cure curing 100 lvls at master? And the 100 lvls number was a guess; I don't really know how much it'll be since I haven't upgraded anything that hasn't dropped for me or a guildy, but I do know I've cured 2 of the same effect type with just a normal cure from the 70ish mobs we were fighitng just tonight abd those only cure 74 levels.<p>Message Edited by Dragonrealms on <span class="date_text">03-01-2006</span><span class="time_text">03:57 AM</span></p>
Formangenavn
03-01-2006, 02:14 PM
<div>I was not complaining about how much Tranquility is curing, I was wondering. As you know how many effects is cured by this spell will decide how much it heals. I was wondering how many effects this spell could remove. If it can only remove 1 then the heal effect is a fluff effect. If it can remove many effects then on some very rare occations it can heal for a good amount. That was what I was getting at.</div>
Barand
03-01-2006, 03:07 PM
<div>When i wanted to create a warden on a pvp server yesterday i got this new description :</div><div>Warden : The highly situational healer. Warden are well known for beeing the healer that does nothing, but perform great when the moon is full, there is no wind, the rain fall, the 13th friday on march at 12:00am.</div><div>Warning : At the moment noone as been able to see a warden with all these condition, spell may be broken.</div>
Rappy
03-01-2006, 08:15 PM
call me gullable but for a minute i believed you<div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.