View Full Version : Hmmm ..I wonder...
Arielle Nightshade
12-02-2005, 10:38 PM
<DIV>You know all those Adept 3's that are actually NOT an upgrade once you have them made/scribed ::cough Evac cough::<img src="/smilies/0a4d7238daa496a758252d0a2b1a1384.gif" border="0" alt="SMILEY" /> This is a comment from a dev that was over on the Templar boards, and may be an insight into why not:</DIV> <DIV> </DIV> <DIV>-------</DIV> <DIV> <BLOCKQUOTE dir=ltr> <P><STRONG><FONT color=#ffff00>Sanctuary is not upgrading properly<BR></FONT></STRONG><SPAN>Adept I and Adept III are identical spells. Suggestion would be to make the Adept III better by giving it a longer duration or quicker recast time.<BR></SPAN></P></BLOCKQUOTE> <P><SPAN>It is intended that the effect of these spells be the same. The fact that two versions (Adept I and Adept III ) exist is solely to allow the player to get the spell through different gameplay paths (dropped for Adept I vs crafted for Adept III).</SPAN><BR>--------</P> <P>If this is the perception of Adept I vs. Adept 3's with some of the spell designers....then it would tell us why this happens. Good to know we have that awesome UNSTICKIED post about what upgrades and what doesn't...so we can avoid it.</P> <P>Just thought you might be interested <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P></DIV>
<P>In the case of our evac it is granted to us in app1 form, which gives the illusion it can be upgraded. Since this spell is granted at lvl 39 automatically, it should not be upgradeable to app2-4, adept3, and adept1s should not drop. This should be given like our snare spell.</P> <P>I can see his comment for the ancient spells as the only way to get them is by adept1 drop or adept3 crafted, but this is not the case with our evac.</P> <P> </P>
Arielle Nightshade
12-03-2005, 12:27 AM
<DIV>Well, I was using evac as an example..LOL ...but this is true of many spells that, at adept 3 are not that much better than Adept 1 or even App I.</DIV>
Unmask
12-03-2005, 09:30 AM
Any idea of Nature's Ally upgrades? There is a master version. So far all our ancients have master versions but this is the only one that doesn't show numbers to determine the upgrade. <div></div>
Shennr
12-04-2005, 12:30 AM
<P>Nature's Ally does upgrade, the dogs do more damage.</P> <P>You know our evac is the only evac witha casting timer of 5. I still wonder to this day why that is. All the other evacs are 3 seconds including wizard and shadowknight.</P>
anaphaxeton
12-04-2005, 08:53 AM
Wizard's self evac (Portal) is a 3 second cast. Wizard's group evac is 5 seconds. I play a 54 Wizard myself <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Shennr
12-04-2005, 11:13 PM
Ahh that makes since
Feltrak
12-05-2005, 02:07 AM
<DIV>shadowknight is 5.</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.