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Yirabeth
11-30-2005, 05:53 PM
Yep that happened last night, and the subsequent result of this event is that our group wiped.  I watched my tank go from needing a heal to being dead, then watched the rest of the group wipe as the mob then turned on me, then the rest of the group. Was a tough mob, he double shotted me and dang fast so no chance of casting my sylph spell... This is frustrating as hell. What good is a healer that can't even HEAL??  My skill is maxed, yet I fizzle at least 40% of the time, often (as in daily) having bad runs of 3-4 (or more) fizzles in a row. (I'd say 50% or more but since I haven't actually tallied the fizzles I'm being conservative)  It's ironic that I fizzle less than 10% of the time in the skills I don't use much, my damage, while being completely unable to heal my group enough to keep them from dying due to FIZZLE!  I can go all evening duoing with a buddy, healing and doing some dd to help speed things up (haha) and see MAYBE one fizzle  on a dd...all the while I'd need a pencil and paper to tally up all the fizzles I get from healing.  I start TRYING to heal when the heal icon is only half gone, because I know I may need to try to cast it 3-4 times (or more) before it actually works... with a .5 sec recovery time, 4 fizzles is 2 seconds..add to that the cast time and I'm LUCKY to keep my tank standing. Now..I know the fizzle rate is figured by a percentage, which brings the RNG into play. My problem is, not everyone has "luck" when it comes to RNG...in my case, if it weren't for bad luck I wouldn't have any. RNG is NOT my friend. It's a standard guild joke that if RNG goes to Yira it must be broken. Okay fine, so does that mean because I have crappy luck I shouldn't play a healer? Sure, I can do my job SOMETIMES...but sometimes isn't good enough, not when you are a healer. Playing a healer is beginning to feel like playing a pure crafter --- you make all the right moves, you pay the money for the high spells, you stare at your screen with a concentration unsurpassed, making sure you miss NOTHING, fingers flying over keys to make sure you use all the resources available to you...but it doesn't matter, because skill doesn't matter, only the RNG does.  If I wanted to play a game based on luck, I'd grab a pencil and paper, and my dice, and play that...but I don't. I want to be a SKILLED healer, not a lucky one. (good thing since I don't have luck lol) SOE please look into the fizzle rate of the heal spells ingame. It's not just a warden problem, I've heard others talking about it in chat channels...even non 'healer' spells have that issue, as I see it in my necro when I attempt to heal my pet...Fix the fizzle rate, it's waaay overdone. ~Yira <div></div>

pedigr
11-30-2005, 06:53 PM
Im glad that Im not the only person that has noticed the fizzle rate recently.  Even with focus spells on, Im finding that healing fizzles have been much worse recently, including the Master II.Maybe SoE could (going blue here) post us the formula used when calculating a fizzle?<div></div>

Spag
11-30-2005, 09:48 PM
Didn't they just reduce the fizzle rate on beneficial spells?  or is that still on test?

Yirabeth
11-30-2005, 09:50 PM
I'm not sure if it's still on test or not..if it's live, though, they missed the mark by a large margin <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ~Yira <div></div>

Spag
11-30-2005, 09:56 PM
<DIV>Just found it, its in the LU 16 notes, in the Spells and Combat arts section:</DIV> <DIV> </DIV> <DIV>- Beneficial spells should fizzle slightly less frequently, depending on the caster's skills.</DIV> <DIV> </DIV> <DIV>So this should be live already, though its possible a recent update may have broken it, or it may still need some tweaking.</DIV>

Yirabeth
11-30-2005, 10:05 PM
Let this post serve as notice then..it didn't work *g* Seriously, I can see beneficial spells needing some chance of fizzle, just like any other. But, can you imagine a tank fizzling his taunt 4x running? Same difference for healing...neither one can afford to be that iffy.  Why they would feel healing needs to fizzled MANY times more often than any other type of spell is beyond my ability to reason...they've 'balanced' us by limiting how much we can heal per second, we don't need that reduced by fizzles. Please take healing out of the lotto area and put it back into the skill area. ~Yira <div></div>

Funsquad
11-30-2005, 10:07 PM
<P>Working as intended <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Simple formular really</P> <P>= 1 - (( % of mana remaining/100 ) + ( % chance for group to stay alive if you fizzle once/100) + (% chance for <STRONG>no</STRONG> group member to recieve master drop or better/ 100)</P> <P> </P> <P>So if you are down to your last heal and the encounter is a really crucial one, with a high propensity for significant loot if encounter is a success</P> <P>= 1- ((2% mana/100%) +(1% chance to live/100%) + (5% chance no uber drop/100%))</P> <P>= 92% chance to fizzle</P> <P> </P> <P>But look on the upside if you have full mana, the encounter is trivial and there is absolutly no shot at decent loot, the chances of fizzling are next to nought.</P>

Yirabeth
11-30-2005, 10:10 PM
LOL..too funny <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Actually this formula would have worked for last night..except I still had about 50% mana at that time...well it's gotta be close anyway, as the mob was tough, with a good chance of nice loot dropping...hehe ~Yira <div></div>

Treve
11-30-2005, 11:33 PM
i think the fizzle rate is *much* better than it was before one of the recent patches...before that, i was getting blisters and callouses from mashing heal keys...i've also stopped screaming, swearing and crying :smileyhappy:

Yirabeth
11-30-2005, 11:44 PM
I'm glad it's gotten better for you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The fact still remains that it's entirely dependent on RNG --- if you're particularly bad with RNG, you are a bad healer. That bothers me, I feel a class should be based on SKILL not luck... The fact is, even with the 'fix' my group still wiped last night because I couldn't heal. Not because I didn't know how to, or because I didn't know the potential of my spells, but because RNG says sorry not this time... If I liked depending on my nonexistent luck I'd do alot more tradeskilling than I do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ~Yira <div></div>

pedigr
12-01-2005, 01:57 AM
  <span><blockquote><hr>Funsquad wrote:<div></div> <p>Working as intended <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p> <p>Simple formular really</p> <p>= 1 - (( % of mana remaining/100 ) + ( % chance for group to stay alive if you fizzle once/100) + (% chance for <strong>no</strong> group member to recieve master drop or better/ 100)</p> <p>So if you are down to your last heal and the encounter is a really crucial one, with a high propensity for significant loot if encounter is a success</p> <p>= 1- ((2% mana/100%) +(1% chance to live/100%) + (5% chance no uber drop/100%))</p> <p>= 92% chance to fizzle</p> <p>But look on the upside if you have full mana, the encounter is trivial and there is absolutly no shot at decent loot, the chances of fizzling are next to nought.</p><hr></blockquote>HAHAHAHAHA, I snorted my coffee reading that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span> <div></div>

Arielle Nightshade
12-01-2005, 02:01 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Yirabeth wrote:<BR>I'm glad it's gotten better for you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The fact still remains that it's entirely dependent on RNG --- if you're particularly bad with RNG, you are a bad healer. That bothers me, I feel a class should be based on SKILL not luck...<BR><BR>The fact is, even with the 'fix' my group still wiped last night because I couldn't heal. Not because I didn't know how to, or because I didn't know the potential of my spells, but because RNG says sorry not this time...<BR><BR>If I liked depending on my nonexistent luck I'd do alot more tradeskilling than I do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>~Yira<BR> <BR> <HR> </BLOCKQUOTE> <DIV>Agreed, Yira...on all counts.  Fizzle is maddening, and I have not noticed any improvement since LU 16 on fizzles.   If it's at all comforting (and I know it probably isn't)..fizzle for a Templar is even worse.  Because there is no regen component to be MAYBE ticking away while you are fighting through fizzles AND..the spell recast is so long - there are times when even ONE fizzle (let alone 4 in a row) mean tank death.        All issues that have all to do with Luck, and nothing to do with Skill...</DIV> <DIV> </DIV> <DIV>On both characters...skills are maxed, stats are good, and still Fizzle Happens (maybe we need a bumpersticker?)<BR></DIV>

Spag
12-01-2005, 03:52 AM
<DIV>Honestly I don't really seem to have the fizzle issue that many others seem to.  Sure I get the occasional fizzle, but very rarely see 2 in a row, let alone 4 in a row.  I don't know what I might be doing differently, as there is really nothing special about me, with the possible exception that my INT is almost as high as my WIS, not that it should matter.</DIV> <DIV> </DIV> <DIV>If I recall, my Wis is about 250 or so and my INT is at about 210.  I have found I benefit more from the added spell damage than I do from a higher power pool.  I have not run out of power in over 2 months, either solo or in group.  Though I sort of have a 2nd set of WIS items with me that I can equip if need be, but have not had much use for them.</DIV>

Tuppen
12-01-2005, 06:40 PM
<DIV>Fizzles got better for me a patch or two ago, but with the patch yesterday, it did seem that they had increased to prior levels.  It may have been only coincidence or they may have actually broken the fizzle rate again.</DIV> <DIV> </DIV> <DIV> </DIV>

Kedc
12-01-2005, 11:45 PM
Fizzles seem to go in streaks for me but when a bad streak hits, it is really bad = /

pedigr
12-02-2005, 05:01 PM
ive got a fully buffed wis of 450 and int of 240 and the fizzles are annoying as hell.  When I group with a SK and a fury, wis/int is 500+/300+ and the fizzle happens when the MT hits red, guaranteed.<div></div>

3cho
12-03-2005, 04:04 AM
<DIV>Yes... yes... the fizzles are killing me.  I've almost lost tanks due to them.  I almost punched through my keyboard during one intense battle when I was already struggling...</DIV> <DIV> </DIV> <DIV>tank in orange</DIV> <DIV> </DIV> <DIV>* fizzle *</DIV> <DIV> <DIV>* fizzle *</DIV> <DIV> <DIV>* fizzle *</DIV> <DIV> </DIV> <DIV>* waited a sec and said a little prayer *</DIV> <DIV> </DIV> <DIV> <DIV>* fizzle *</DIV> <DIV> <DIV>* fizzle *</DIV> <DIV> </DIV> <DIV>* Shouted an obscenity the top of my lungs *</DIV> <DIV> </DIV> <DIV> <DIV>* fizzle *</DIV> <DIV> </DIV> <DIV>* cast * ( Thank GOD, Jesus, Mary, Joeseph, the three wise man, everyone who participated in the Last Supper... except that one guy... you know who I mean, Buddha, both Ying and Yang, the creators Ghostbusters, Firefly, Space: Above and Beyond, and my ex-cat).</DIV> <DIV> </DIV> <DIV>The tank had about 3% health (about one pixels worth of health).  At that point I just started chain casting, and used both one touch heals.  I understand a challenge... and stuff.  I'm cool with that.  I love a challenge, keep me sharp and on my toes.  But fizzling?  There's nothing I can do to not fizzle.  It's killing me (actually, it's more likley to kill my group, then me).</DIV> <DIV> </DIV> <DIV>Whats worse... the group can no longer hear me fizzle (SOE made that change a LONG time ago) so it's sometimes I feel ridculous blaming a close call on fizzling in three different encoutners on a given night.</DIV> <DIV> </DIV> <DIV>Would greatly appreciate it if said fizzling issues can be addressed.  My skills used for healing are maxed.</DIV></DIV></DIV></DIV></DIV></DIV><p>Message Edited by 3cho on <span class=date_text>12-02-2005</span> <span class=time_text>06:07 PM</span>

Faithes
12-03-2005, 04:28 AM
You stop getting power after 420 wis at level 60. /cry <div></div>

Unmask
12-03-2005, 09:23 AM
<div></div>Actually it's 440.  And not only do you stop getting power you also don't get any more resists.  Since all the druid drops have WIS it is a complete waste.  INT is far more useful. I got wild regrowth master 1 so I respecced and took Hoarfrost master 2.  With INT buffed to 243 it was doing up to 1.3k and against the elementals in SC I couldn't help but dps.  I almost felt like a fury but with half the heals.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <div></div><p>Message Edited by Unmasked on <span class=date_text>12-02-2005</span> <span class=time_text>08:23 PM</span>

Biggles72
12-03-2005, 04:29 PM
Fizzles have been horrible for me lately, can't even get cures off without a couple fizzles.  It seems like the %chance to fizzle is based on how tough the mob your group is fighting is.  If it's an easy kill no fizzles, moderate kill I'll get a couple, very very hard kill and I'll be lucky to get a heal off before the tank is in the red. <div></div>

Morgonn
12-06-2005, 11:35 AM
Before reading this I had just put all the fizzles down to my being fairly low level and moderately geared (lvl 36).  The fizzles are really getting out of hand. <div></div>

Luthorn
12-14-2005, 07:11 PM
<P>One of the problems I have with fizzles has to do with the way they changed the con color of spells.</P> <P>Before LU 13 (actually well before), they made a change so that spells would never fizzle if the spell con'd blue, green, or grey.  After LU 13, they changed con colors to be just red, white or grey.  It appears that white now covers the old cons of green through orange, and the fizzle code applies to all of those ranges now.</P> <P>Case in point, I was in a guild raid last night, and the tank took a massive spike in damage and I needed to fire off a quick "big heal" with my warden, called verdant rapture, a level 46 spell.  My character's level is 56.  Of course, I fizzled it twice.  The tank had already died by the time I tried to fire it off again.  I would think that the con of this spell under the old system would be no higher than blue.</P> <P>One thing I would love to see is for the old "no fizzle for blue con or lower" code to be put back in.  Since the cons have changed for spells, I don't know how difficult it would be for them to do this.  :smileysad:</P>

Vanus
12-30-2005, 09:20 AM
         I am a 59 Warden who has the pleasure of playing aside my boyfriend, a 60 Monk.  I curse, scream, and yell most of the night because of these "fizzle streaks."  It does seem to happen mostly for heal spells, and when you get 4-6 in a row, your target is dead.  So yes, I agree, some fizzle is inevitable, but it shouldn't be the main result of your spell casting, especially when we're almost 60.

snyanya2
01-02-2006, 08:34 PM
I have a 40 warden and a 60 coercer.  My warden fizzles all the time, it drives me mad.  My chanter does not have the same fizzle problem that my warden has.   I am glad to read that other people are having the same problem, and I am not just insane. <span>:smileyvery-happy:</span> ~snyanya 60 coercer crushbone <a href="http://www.getphpbb.com/phpbb/index.php?mforum=sovereign" target=_blank>Sovereign</a> ~mynuette 40 warden crushbone <div></div>

digitalchi
01-03-2006, 09:44 AM
I don't think it's just wardens, a guildy of mine who is a defiler has said that the fizzle rate just recently has gone through the roof. It seems to have got worse after the last live update.

Lilj
01-03-2006, 07:14 PM
<P>As far as I have digged up info on fizzling.....You can only fizzle on beneficial spells. It is not possible to fizzle on damage. The reason for this is that since damage can get resisted this is the 'downside', not fizzling.</P> <P>The fizzling of beneficial spells is the 'downside', since they can't get resisted.</P> <P>Wisdom and Intelligence has no effect on fizzling, only the skill level. So our options to reduce our fizzling would be to wear +skill gear or group with a Warlock (and have him use Dark Pact).</P> <P>And yes I agree, the fizzling rate is rather high.</P>

Yirabeth
01-03-2006, 08:17 PM
I agree that some sort of 'downside' to beneficial spells is needed, just like the detrimental ones...the rate is WAY too high. Checking in to say I still fizzle 50% of the time or better, even on GOOD days.... Add a smidgen of lag to it and it spells disaster.  Even if I don't have lag button mashing just really detracts from gameplay...I'm not playing a game I'm mashing buttons, twice as many as any nonhealer, and not having as much fun as they are. (watching teammates die because you are an incompetent healer -- proven by the fizzle, incompetents fizzle due to lack of practice -- isn't alot of fun) I believe we still fizzle on detrimental spells, just like beneficial...it's just not as often. And doesn't kill people like failed heals do so I don't notice it as much..I'll start watching for it. Being a healer in this game just isn't fun alot....lol It's a mix of frustration and inadequacy. ~Yira <div></div>

Tuppen
01-04-2006, 05:16 AM
I find that the spells that fizzle most often are the CURE spells.  Healing spells fizzle sometimes, but far less frequrently than the cures.  It may be that I just cast those more frequently though. 

noetici
01-04-2006, 08:00 AM
<P>(forgive me for intruding on the Warden forums, I was looking for something else and stumbled upon this thread and just wanted to spread the Druid love)</P> <P> </P> <P>It happens to my Fury (53), too. Sometimes I have to look back to check the log to be absolutely sure I really DID try to cast it that many times. We have enough to worry about (adds, getting aggro, dying due to AE's, group members wandering off or not paying attention, stuns, stifles, etc), the LAST thing we should have to worry about is fizzling repeatedly. Maybe they could keep the "random" factor but make it so that it's impossible for a fizzle to occur more than once in like, 6 seconds or something (assuming maxed skill).</P> <P>Cheers,</P> <P>Shavaun Tsukinode, 53 Fury of Legends on Crushbone</P>

spudAn
01-04-2006, 04:39 PM
<DIV>I breathe a sigh of relief thinking i was doing something wrong - level 24 Warden and yes, fizzle fizzle fizzle after another and all on the heal spells - killed me a few times, thank the powers that be i'm not the only one.</DIV> <DIV>:smileysurprised:</DIV>

Nebbeny
01-05-2006, 06:43 AM
<DIV>fizzle, or, fzt, yeah, cures i notice it alot.  It's embarassing to fizzle a spell 54 levels below you! and 3+ times in a row, all i wanted to do was cure the tank, not repeteadly cast the same spell, by which time oh, it's gone!  I've fizzled our emergency spell before too <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> that was painful, i was moving my curser everywhere over my bar, and didn't have time to regester it had fizzled, till i noticed it was still up and the group wasn't healed yet.  Reduce the amount of fizzles please!  at least if something is partially resisted you've done something, with fizzle you dont even begin casting the spell.</DIV>

Adrinanna
01-14-2006, 04:06 AM
You wanna hear the worst fizzle story EVERI am a 56 warden with maxed wisdom and rather decent intelligence.I fizzled a potion.Yes a potion.Not onceNot twiceBut three times.I so rock.<div></div>

nierika
01-15-2006, 01:56 AM
<div></div><p>I fizzled mining an ore in Sinking Sands.  I tend not to speculate on why that is, because I'm afraid that one day the answer might come for me on a dark night, out of the cold and wind and then I will NEVER get my ft3 earring.  (non sequitur rules!)</p><p> </p>

Halsy01
01-15-2006, 01:59 PM
<div>You want pure healer, go Templar. You want a healer who can actually solo as well as group and is a *hell* of a lot more fun to play, Warden is the way to go. I've watched paint dry and it's more fun than playing a templar IMO. Warden's are the party people of the healing world. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div>

Nebbeny
01-15-2006, 09:26 PM
<div></div><blockquote><hr>Halsy01 wrote:<div>You want pure healer, go Templar. You want a healer who can actually solo as well as group and is a *hell* of a lot more fun to play, Warden is the way to go. I've watched paint dry and it's more fun than playing a templar IMO. Warden's are the party people of the healing world. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><hr></blockquote>sorry Halsy, out of curiosity, what is this in reply to? the thread is about fizzling, not who solo's better or heals better (though most threads manage to get it in there somehow :smileymad: ,) and yeah, we constantly take the [Removed for Content] out of templar dps in our guild, although, our templar managed to get the kill shot on darathar last night (it was at about 5% so us healers started nuking out of boredem and the wish for it to just END, we got the stupid dragon to 4% before it killed the mt after he decided not to fly away the 3rd time, we managed to get it to 1% before raid completely whiped <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> revenge was sweet)

Dragonreal
01-16-2006, 07:51 AM
<div></div><blockquote><hr>Nebbeny wrote:<div></div><blockquote><hr>Halsy01 wrote:<div>You want pure healer, go Templar. You want a healer who can actually solo as well as group and is a *hell* of a lot more fun to play, Warden is the way to go. I've watched paint dry and it's more fun than playing a templar IMO. Warden's are the party people of the healing world. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><hr></blockquote>sorry Halsy, out of curiosity, what is this in reply to? the thread is about fizzling, not who solo's better or heals better (though most threads manage to get it in there somehow :smileymad: ,) and yeah, we constantly take the [Removed for Content] out of templar dps in our guild, although, our templar managed to get the kill shot on darathar last night (it was at about 5% so us healers started nuking out of boredem and the wish for it to just END, we got the stupid dragon to 4% before it killed the mt after he decided not to fly away the 3rd time, we managed to get it to 1% before raid completely whiped <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> revenge was sweet)<hr></blockquote><p>Our guild has been parsing heals lately on raids and so far there have been only two healers to get over 1 million hp healed for an entire raid.. one was a temp but guess who got there first? hehe so *pffffft* to your templar healing bit; I'll take my warden any day and still w.t.f-pwn the heal logs <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>PS: yes I know that if they ever fix wards to show up in logs both me and the templar will prolly cry like little babies when we see what the shammys in guild are doing heh</p>

mikemcmodmi
02-02-2006, 10:33 PM
<div></div>I know this doesn't help healers who aren't at cap... but buffing ministration or ordination will help with fizzling.  There are lots of raid drops that raise these skills.  Otherwise, you can try grouping with a troub to help and I believe Warlocks help as well.

Arielle Nightshade
02-02-2006, 10:49 PM
<div></div><blockquote><hr>mikemcmodmike wrote:<div></div>I know this doesn't help healers who aren't at cap... but buffing ministration or ordination will help with fizzling.  There are lots of raid drops that raise these skills.  Otherwise, you can try grouping with a troub to help and I believe Warlocks help as well.<hr></blockquote>I'm capped at 59...wis and all skills (to that level).  And I still fizzle.  Cures especially.

Treve
02-03-2006, 04:51 AM
<div>this is such a boring issue :smileymad:...they addressed it a couple of patches again and once again, the fizzle rate is back up again on beneficial spells</div>

Arielle Nightshade
02-03-2006, 08:43 AM
<div>'nother issue we just noticed to night...the Permastun crew is back in the Instances.   :smileymad:</div>

matinisback
02-03-2006, 06:35 PM
<div></div>Fizzle's they had to rise the % rate

Saberlayne
02-03-2006, 11:23 PM
<div>*throws her nickle into the ring*</div><div> </div><div>My "fizzle" rates AND "interrupts" have been nearly frustrating since yesterday.  3 and sometimes 4 "fizzles" in a row combined with "interrupts" and you have one dead warden (solo) and one dead tank (group).  Something is definately amiss here...  I have jotted down my rate per/encounter and I "fizzle" and/or get "interrupts" 4 out of 5 battles now, and sometimes many in a row.  No one could possibly be that unlucky.  Oh, and this was fighting NPC's 4 levels lower than me of which can barely hit me with thier magic let alone melee, so how do they "interrupt" me and why all the "fizzles"....?  These same NPC's were just a mere annoyance to battle last week, now they are a very deadly adversary!</div>

HB-
02-08-2006, 01:21 AM
Fizzles are up and are driving me insane, as far as interrupts go I think it's more in the line that Mobs now use skills related to their class, which include alot of stun/interrupt enabled skills... You're right they are a pain to fight now.Temptation<div></div>

Treve
02-09-2006, 12:01 AM
<div></div><blockquote><hr>HB-37 wrote:Fizzles are up and are driving me insane, as far as interrupts go I think it's more in the line that Mobs now use skills related to their class, which include alot of stun/interrupt enabled skills... You're right they are a pain to fight now.Temptation<div></div><hr></blockquote><p>yup...i've seen a huge difference when fighting solo...groups of mobs within melee range can be brutal with interrupts and stuns</p><p>i try to root everytime the spell timer is up...sandstorm?...mixed feelings about being rooted myself and not being able to move out of the way of potential adds</p><p>i use 'slyph' now every once in a while where i hardly ever did before</p>

MCG_DaMa
02-09-2006, 04:17 PM
<div></div>I only have a lvl 39 warden but I have to agree with the OP on this, the Fizzel rate is way out of hand. I can get up to 5 fizzles in a row on a heal spell wereas my damage spells I think I have had 2 in 39 lvls.  I play other classes as well a 60 wizard a 60 monk a 58 conj and I have to say the only class I see this problem with is the 39 Warden.

Treve
02-14-2006, 04:27 AM
<div></div><blockquote><hr>MCG_DaMa wrote:<div></div>I only have a lvl 39 warden but I have to agree with the OP on this, the Fizzel rate is way out of hand. I can get up to 5 fizzles in a row on a heal spell wereas my damage spells I think I have had 2 in 39 lvls.  I play other classes as well a 60 wizard a 60 monk a 58 conj and I have to say the only class I see this problem with is the 39 Warden.<hr></blockquote>i think as someone else said though, is that with beneficial spells, you get the 'fizzles'...i would imagaine that with your other 3 classes, you would get 'resists'

Yirabeth
02-14-2006, 07:51 PM
<span><blockquote><hr>Treveur wrote:<div></div>i think as someone else said though, is that with beneficial spells, you get the 'fizzles'...i would imagaine that with your other 3 classes, you would get 'resists'<hr></blockquote>Not at this rate, no..in fact they lowered the resist rate as well, making sure no mobs were totally resistant to ANY type of detrimental spell, some damage WOULD be done. As an aside if a mob is resistant to slashing damage the melee can substitute another sort (crushing or piercing) whereas a healer is just [Removed for Content]'ed..fizzle 4-5x in a row? Oh well, you don't need that heal now anyway, your target is DEAD!On my necro, I only resist alot if I'm trying to cast on an orange (hence I rarely take on an orange) On all others, if the spell resisted once, it's bound to hit the next time.  Really that's all I need as a healer, if I fizzle once there should be a check that allows the next one to go through...being a healer should count on skill not the RNG. In my situation, if it weren't for bad luck I wouldn't have luck...lol the RNG is not kind to me.~Yira</span><div></div>

Treve
02-14-2006, 11:55 PM
<div></div><blockquote><hr>Yirabeth wrote:<span> Really that's all I need as a healer, if I fizzle once there should be a check that allows the next one to go through...being a healer should count on skill not the RNG. In my situation, if it weren't for bad luck I wouldn't have luck...lol the RNG is not kind to me.~Yira</span><div></div><hr></blockquote><p>personally, i don't think it's RNG...i have developed a formula that seems to fit quite nicely though...it's been thoroughly tested</p><p> </p><p>number of fizzles per encounter =</p><ul><li><div>(number of group/raid members who have < 50% health) +</div></li><li><div>(the first digit of the level of the mob) +</div></li><li><div>(number of group members who will ask "[expletive haxx0red by Raijinn]...are you not healing??) +</div></li><li><div>(the number of deaths that already has the group stressed out) +</div></li><li><div>(5 more fizzles if your guild leader is in the group/raid)</div></li></ul><p>:smileyvery-happy:</p>

Yirabeth
02-15-2006, 02:59 AM
Hahaha good formula <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />As for the guild leader..well I'm an officer so I'll just tell him, /ignore <guild leader> be nice to me or I wont heal you!! /snicker (of course then he'll say, I thought you weren't healing me already...LOL Yeah we're all pretty good friends hehe)~Yira<div></div>

Arielle Nightshade
02-15-2006, 05:39 AM
<div></div><blockquote><hr>Adrinanna wrote:You wanna hear the worst fizzle story EVERI am a 56 warden with maxed wisdom and rather decent intelligence.I fizzled a potion.Yes a potion.Not onceNot twiceBut three times.I so rock.<div></div><hr></blockquote><p>Oh..that's NOTHING!!!! (LOL)</p><p>*I*!!! Fizzled Call of Qeynos!!!</p>