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Isek
11-07-2005, 09:31 PM
Do you cast regen on the MT prior to the pull? If so, have you had any problems with aggro on the pull? Has anybody done any testing on the likelihood of getting aggro on a pull if you've regen'd the MT?

Tild
11-07-2005, 09:43 PM
<P>I don't cast anything on the MT prior to pull.  I'm never in the MT grp.  We have Furys for that sort of thing :p</P> <P>Seriously though, if by some miracle I'm in the MT grp, I generally cast thorns, spores, and instinct on the MT, may or may not stick aspect on him too depending on whos in the grp.  As soon as the mob gets to us, if its fire or ice based Ill put up untamed to help with the inital AOE, and as many times as I can after that.  I'll Wild growth him, plant the tree and watch it die, then go into my healing rotation (sylvan, verdant, sylvan, growth, repeat) for the rest of the fight unless something odd happens and his HP stops dropping, supplementing with wild chlorostorm if we get smacked by an AOE, generally not using winds of healing unless I absolutely need another heal, and stopping to cast untamed again if I'm able to and its needed.  Pretty simple.</P> <P>To answer your question, you have to look at and analyze the situation to know if wild growth needs to be put on the tank prior to the pull.  It doesn't last all that long, and the initial tick as well a the first couple will probably be lost while the tank pulls, so its not efficient in most cases.  If your bumrushing the mob, go ahead and stick it on the tank right before you zerg.  If the mob is being pulled to a safe spot, then your best bet is to start casting it as soon as the tank is within casting range of the grp.  Generally agro isn't a real factor, unless your tank doesn't either pull with taunt or taunt immediatly after the pull.  This can vary based on whether or not you have sandstorm up (turn it off, its not worth the power drain) as occassionally a sandstorm + wild growth + a quick DH can get you agro, and get you real dead real fast.</P> <P>Hope that helps.</P><p>Message Edited by Tildin on <span class=date_text>11-07-2005</span> <span class=time_text>08:48 AM</span>

Isek
11-07-2005, 09:48 PM
<div></div>You can cast regen on the MT regardless of whether you're in the MT group. I'm specifically looking for tests or anecdotal evidence of regens on the MT causing (or not causing) aggro if cast on the MT prior to a pull, without duststorm or elemental wards (which seem to cause extra hate sometimes). <p>Message Edited by Isekka on <span class=date_text>11-07-2005</span> <span class=time_text>10:50 AM</span>

Tild
11-07-2005, 09:58 PM
<BR> <BLOCKQUOTE> <HR> Isekka wrote:<BR> You can cast regen on the MT regardless of whether you're in the MT group.<BR><BR>I'm specifically looking for tests or anecdotal evidence of regens on the MT causing (or not causing) aggro if cast on the MT prior to a pull, without duststorm or elemental wards (which seem to cause extra hate sometimes). <BR><BR> <P>Message Edited by Isekka on <SPAN class=date_text>11-07-2005</SPAN> <SPAN class=time_text>10:50 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I realize that you can cast growth on the MT while not in the MT grp, and yes you should.  Should you do it prior to the pull?  Im most cases this is simply not necissary.  </P> <P>Yes sandstorm will gain you more agro, but as I posted before you shouldn't have it on in a raid.  Besides the power drain, it will not proc its stun against epic mobs, and it roots you, which is very bad if a mob uses a knock back ability.  The avoidance it adds is generally not needed (other classes have much better avoidance buffs) and is negligable if the mob is yellow or orange.  Untamed will also grab you some agro, although it doesn't appear to be all that much.</P> <P>I have only ever stolen agro by having sandstorm on when the tank pulls, and it has only ever happened when the tank did not taunt to pull, but instead used his bow and dmg skills first ([expletive haxx0red by Raijinn] SKs).  If you want numbers or tests, you will probably hear the same things from everyone, if the MT knows what hes doing a Warden simply should not be able to steal agro.</P>

Wisr
11-07-2005, 10:24 PM
<DIV>I normally do pre-regen on pulls regardless of what group I'm in. I use exhaltation sometimes although not very often. I've never pulled aggro with either although it would depend on how your puller is initially aggro'ing the target.</DIV> <DIV> </DIV> <DIV>I would be interested in seeing if having the regen effect land after the initial pull generates more aggro (as opposed to having the regen on the tank when he pulls the mob) but have never done testing on this since I don't go out of my way to try and get epic mobs to hit me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Lishara
11-08-2005, 12:49 AM
<P>Since they shortened the duration of wild growth, I don't usually pre-cast it much anymore since it's usually gone by the time the tank actually grabs the mob anyway.  I have precast it on a few occasions and haven't had problem stealing aggro.  But I generally just wait until the tank pulls then cast it plus favor if it's a cold/heat based mob.  Then start the HOT cycle.</P> <P>I did somehow steal aggro on a maiden's gulch run not too long ago.  The only thing I can think of is that it was because I was up beating on the mob with my screaming mace and it 'noticed' me because other than that I didn't really do anything differently.  I had used my wolf pack but I stole aggro long after the wolves were gone.  Prior to the mace, I always stood back and did everything from range.  I'm still playing around with seeing what I can and can't get away with when I'm in close proximity to the raid mobs.</P> <P> </P>

Sorano
11-08-2005, 03:38 AM
I stack the MT with both Wild Growth and Wild Chlorostorm. It doesn't matter if they only have 1 tick left by the time the tank engages, it still means he is getting 700hps of healing, he wouldn't have otherwise gotten. I don't normally pull aggro precasting those 2 heals on the tank. The only time I am likely to get aggro in a raid is if there's an add. I invariably throw up Wild Chlorostorm and that coupled with the fact that our DHs are fast casting and so land first will definitely get you noticed by the mob!

Feltrak
11-08-2005, 12:04 PM
<P>Every pull is different. It depends. But I will never use regen on the MT on the pull. There are reactives and wards for that type of thing. In all of my raiding experience, I would say about 5% of the time the regen would tick and I'd get agro. Happened several times in the eternal gorge. King zalak would be pulled, regen would tick, zalak would stay on the MT and the adds would go for me. But like I said, it all depends on if you have a shaman pre-warding, a templar pre-reactiving, and what CA's the tank uses on the pull.</P> <P>Overall, I'd dump the idea of using ANY sort of regen on the MT on the pull. It's a waste imo, as a 400 tick could steal agro and cause your death, if you're MT group that may mean death of the raid. With a total of 5-7 healers on the raid, a 400-700 hp tick of regen shouldn't save the MT from death. Alot of other less agro-riffic ways to get that hp healed up before the tank gets hit again (or the tank gets another taunt in.)</P>

LordOlr
11-08-2005, 04:20 PM
highly depends on the raid. but as long as there are no aggro issues on pull u should have it up. assuming u have a druid in the mtg and another in another group i would always let the druid outside the mtg cast the hot so the one inside has the spare time to cast the group hot and as the one outside will usually be a warden he would only have 2 heals to cast otherwise which would leave him with waiting for recast timers most of the fight. <div></div>