View Full Version : Feeling the love
Gungo
10-18-2005, 09:06 PM
<DIV>- All Priest emergency death-prevention spell lines now have a 100% chance to prevent death. Upgrades will increase the amount healed. This affects:<BR> - Warden: Nature's Reprieve<BR> - Warden: Tunare's Watch<BR></DIV> <DIV> - All Druid, Warden, and Fury specialty regeneration spell lines now regenerate as much health per tick as a Cleric reactive heal. The number of ticks granted by the spell was reduced by 1, but the overall amount healed is much greater:<BR> - Druid: Regrowth<BR> - Warden: Blessing of the Grove<BR></DIV> <DIV> - All Druid group specialty regeneration spell lines now regenerate as much health per tick as a Cleric group reactive heal. The total amount of ticks granted by the spell was reduced by 1, but the overall amount healed is much greater. The range of the spell effect was increased to 25 meters to match that of other group specialty heals.<BR> - Druid: Winds of Renewal<BR> - Warden: Blessing of the Earth<BR></DIV> <DIV> - Druid and Warden Arch Healing spell lines tick 2 less times, but the amount healed per tick was increased. The initial amount of the heal was also increased.<BR> - Druid: Effloresce<BR> - Warden: Nature's Embrace<BR></DIV> <DIV>- Druid and Warden Group Heal spell lines have an increased tick amount:<BR> - Druid: Sylvan Wind<BR> - Warden: Healing Breeze<BR></DIV> <DIV>- The following area-of-effect damage spells now correctly use the same resistance rates as other AoE spell lines:<BR> - Warden: Winds of Frost<BR>__________________________________________________ __________________________________________________ ________</DIV> <DIV> </DIV> <DIV>WoW looks like wardens are getting some much needed lovin.</DIV> <DIV> </DIV>
Kyralis
10-18-2005, 09:08 PM
It's certainly a start. We'll have to see the numbers when they come out and do some actual testing to see how much it does. Of course, there's a whole litany of issues that remain unaddressed, but at least progress appears to be being made- I'll take that over the silence any day. <div></div>
<DIV>Looks like the regen is now a 10 second regen, though it does not scale, the increased amount per tick will probably make me happy. </DIV> <DIV> </DIV> <DIV>The increase in the group regen per tick to match the group reactive per fire is huge. Time to put that spell back on your hotbar if you have it removed.</DIV> <DIV> </DIV> <DIV>And it looks like our direct heals have more up front healing. Lets hope its atleast 75% up front.</DIV> <DIV> </DIV> <DIV>This might be what we were looking for as far as the healing end of things goes. Will have to check it out when it goes live.</DIV>
Aaeamdar
10-18-2005, 09:38 PM
I remain skeptical. The changes were in level not in kind, thus I suspect they will fail to do what we need. e.g. - Regns were improved, but how Regens worked was not changed. Thus, even if this work "for now" (I'll have to see the numbers first, but the single Target Regens looks like it should be well balanced witht eh single target Reactive based on the text alone), the core issue remains - regens don't scale, reactives and wards do. So, while it may be the case that *right now* Wardens will be able to heal the same content as other priests, the core issues remain and as other aspects of the game change - tank gear, new content, non-heal spell changes, etc - that core issue may resurface as a real problem again. The same holds true of the Group Regen issue. All other preists have a "thrid heal". Furys get BITF. Clerics/Shamen get their group specialty heal. It is possible that the overall adjustments to our healing may mask those problems (if Wardens can solo heal the same content with teh same success as other priests). But the problem is still there and again, as content and other seemingly unrelated changes happen, it will resurface. <div></div>
Aaeamdar
10-18-2005, 09:44 PM
Oh, I thought I would also toss out there - though I am concerned it will cause issues - we may simply be changing kings. Again, not sure until I see the numbers, but forget everyone else otehr than Furys for the moment. They heal better than we do. Pretty much all the changes above effect both us and Furies. Right now I concern myself only with balance agains the Templar because it is clearly the best healing class. If improvements to Wardens go hand in hand (and they pretty much will) with improvements to Furys, well, I 'll still be happier than I am now, but we'll also pretty much always have at leats one class with a significant edge on us. Still, that's a lot better than 5 classes with a significant edge on us. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Naithik
10-18-2005, 09:47 PM
<DIV>I don'T really see how it could be so far from what we are looking for, but we'll see. I simply hope it won't have the same effect as the last change :/</DIV>
Aaeamdar
10-18-2005, 09:57 PM
<span><blockquote><hr>Naithik wrote:<div>I don'T really see how it could be so far from what we are looking for, but we'll see. I simply hope it won't have the same effect as the last change :/</div><hr></blockquote>Let me give you an example. Assume the changes listed are everything you expect them to be. Now, with that in mind, explain to me our role at a raid.</span><div></div>
Raman
10-18-2005, 10:01 PM
W00t! I guess I'm not quitting! (Yet.) <DIV> </DIV> <DIV>EDIT: Also, you left out </DIV> <DIV> </DIV> <DIV><STRONG>Warden changes:<BR></STRONG>- Nature's Ally should now scale with level like other swarm pets.</DIV> <DIV> </DIV> <DIV>In regards to what we can bring to raids, well, I think we serioulsy need protecting grove to be made raid-wide. It would be a start, at least.</DIV><p>Message Edited by Ramanga on <span class=date_text>10-18-2005</span> <span class=time_text>11:07 AM</span>
Tstorm
10-18-2005, 10:03 PM
I think the important thing to take away is balance is an evergreen process -- it's something SOE will probably be chasing until the servers are shut down for the last time. I'm sure if the new changes aren't enough, more tweaking will be done.SOE also doesn't change things on a whim and clearly takes time to consider and implement changes. I think SOE could be better with communicating "Yeah, we're unhappy with how your class is balanced right now and we're looking at making some tweaks." Communication or no though, it's clear SOE is listening and acting on player concerns. <span>:smileyhappy:</span><div></div>
myount
10-18-2005, 10:51 PM
<BR> <BLOCKQUOTE> <HR> Ramanga wrote:<BR> W00t! I guess I'm not quitting! (Yet.) <DIV> </DIV> <DIV>EDIT: Also, you left out </DIV> <DIV> </DIV> <DIV><STRONG>Warden changes:<BR></STRONG>- Nature's Ally should now scale with level like other swarm pets.</DIV> <DIV> </DIV> <DIV>In regards to what we can bring to raids, well, I think we serioulsy need protecting grove to be made raid-wide. It would be a start, at least.</DIV> <P>Message Edited by Ramanga on <SPAN class=date_text>10-18-2005</SPAN> <SPAN class=time_text>11:07 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Raid wide might be a bit overpowered, just make it live through an AE or two. Up its HPs alot. Also put Duststorm/Sandstorm back into a raiding buff. Make it effect EPICs. This was the one buff that we could bring that others couldn't. As it stands now, Furies buff defense and offense better then we do.</P> <P> </P>
Naithik
10-18-2005, 10:54 PM
<DIV>I do agree we still don't bring much to raids, but being decent healers is a good start. I am not expecting them to fix everything in 1 update. And sure, making dust/sand storm affect epics is pretty much a must</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.