View Full Version : IMPORTANT BUG FOUND - WARDENS/DEVS PAY ATTENTION
Knightmedic
09-17-2005, 11:56 AM
<DIV>We ran a 2 group raid tonight. We had 2 wardens.</DIV> <DIV> </DIV> <DIV>Out of curiousity, we ran some tests.</DIV> <DIV> </DIV> <DIV>Any secondary regen effects from Sylvan waters or Verdant rapture do not stack.</DIV> <DIV> </DIV> <DIV>Both group heals do not stack.</DIV> <DIV> </DIV> <DIV>Chloroplast does not stack.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Yep, you guessed it - NONE of our regen effects stack with each other. </DIV> <DIV> </DIV> <DIV>So, lets say you had 2 of any other healer type in your raid - they could cast their 2 second heal and heal for a combined 1200. 2 wardens cast their 2 second heal and heal for a combined 400.</DIV> <DIV> </DIV> <DIV>Balanced?</DIV> <DIV> </DIV>
Tuved2
09-17-2005, 07:50 PM
Oh lol this is the icing on the cake. Gotta give it to Lockeye, he's more of an idiot than I thought.
kevinlunt
09-17-2005, 09:50 PM
bump
Funsquad
09-18-2005, 01:49 AM
If this is true it needs looking into..
Kyralis
09-18-2005, 02:08 AM
They stacked in beta, and they Lockeye has always said they were supposed to stack. <div></div>
Sorano
09-18-2005, 05:32 AM
<BR> <BLOCKQUOTE> <HR> Caerwyn wrote:<BR>They stacked in beta, and they Lockeye has always said they were supposed to stack.<BR> <BR> <HR> </BLOCKQUOTE><BR>Well let's hope it's a bug then. Unless of course that troll Cow's constant harping about our regens stacking actually got listened too. :smileytongue:
Bump - this needs to be looked atTemptation<div></div>
Knightmedic
09-18-2005, 08:20 PM
<DIV>Tank takes 5k damage.</DIV> <DIV> </DIV> <DIV>Templar 1 heals for 1200.</DIV> <DIV>Warden 1 heals for 520. (verdant rapture)</DIV> <DIV>Templar 2 heals for 1200.</DIV> <DIV>Warden 1's regen ticks for 60. (verdant rapture)</DIV> <DIV>Warden 2 heals for 480. (verdant rapture) - overwrites warden 1's cast</DIV> <DIV>Templar 1 heals for 600.</DIV> <DIV>Warden 2's regen ticks for 70. (verdant rapture)</DIV> <DIV>Warden 1 heals for 270. (sylvan waters)</DIV> <DIV>Warden 2's regen ticks for 65. (verdant rapture)</DIV> <DIV>Templar 2 heals for 600.</DIV> <DIV>Warden 1's regen ticks for 60. (sylvan waters)</DIV> <DIV>Warden 2 heals for 300. (sylvan waters) - overwrites warden 1's cast</DIV> <DIV>And on and on it goes.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So this is what happens when wardens are healing the same target vs. templars.</DIV> <DIV> </DIV> <DIV>If we add up the #'s in this example (and I used templars, but insert defiler/inq/anyotherhealer besides warden) we have:</DIV> <DIV> </DIV> <DIV>Templars: 3600 total heals</DIV> <DIV>Wardens: 1825 total heals</DIV> <DIV> </DIV> <DIV>Since over half of a wardens heal now comes during the regen ticks, it's really no point in having more than one in your raid to heal. We'll just keep overwriting each other.</DIV> <DIV> </DIV> <DIV>Furies might have this same issue.</DIV> <DIV> </DIV>
Dragonreal
09-19-2005, 04:52 AM
<P>Furies don't have their direct heals split in half between direct heal and regen parts so no, they won't have this problem... the only stacking issue they'll have is mainline regens</P>
Kiera
09-19-2005, 12:03 PM
bump
Maelakai
09-19-2005, 03:52 PM
<DIV>Bah... tested this last night, and it's true... Wardens overwrite other wardens...</DIV> <DIV> </DIV> <DIV>I would also like to see a bigger up front and a smaller tick, burst damage is very hard for a warden to manage... </DIV>
arielelf
09-19-2005, 06:12 PM
Have you guys posted this on the Combat changes feedback board? If so I can't find it. We definitely need to have this fixed. <div></div>
Sheylara
09-19-2005, 06:21 PM
<DIV>Does anyone know if Warden regens stack with Fury regens now?</DIV>
digitalchi
09-19-2005, 09:04 PM
I'm not sure if the regens stack but I grouped with a fury who was only slightly lower level and some of her spells were saying "Would not take Effect", if I remember right these were her main instant heals and my verdant rapture.
Arielle Nightshade
09-19-2005, 09:20 PM
<P>bump</P> <P> </P>
Shennr
09-19-2005, 09:38 PM
The Fury and Warden single target regens do not stack. The group regen do though
Kyralis
09-19-2005, 09:47 PM
I PM'd Kaitheel (who was the primary developer "messenger" during beta) this information this morning, but he hasn't gotten back to me yet. <div></div>
arielelf
09-20-2005, 12:33 AM
Thanks so much Aeluil! I really appreciate your awesome representation of the Warden class! <div></div>
Tuved2
09-20-2005, 01:23 AM
Actually I PM'd Lockeye, Hartsman and Saavedra about this. They've read the PM. No reply though.
Parnell
09-20-2005, 03:30 AM
<DIV>bump! this is bad!</DIV>
Simsimso
09-20-2005, 05:06 AM
Did you fill out a bug report?
LordOlr
09-20-2005, 02:54 PM
doing that every day <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>
pedigr
09-20-2005, 04:37 PM
I'll continue to do a bug report each day as well. AS for Lockeye reading this and responding , you got more chance of George Bush calling a press conference, pulling down his pants, stick a carrot up his backside and screaming "I like little boys"<div></div>
pootski
09-20-2005, 05:11 PM
<div></div>Tuved2 wrote " Oh lol this is the icing on the cake. Gotta give it to Lockeye, he's more of an idiot than I thought." " Actually I PM'd Lockeye, Hartsman and Saavedra about this. They've read the PM. No reply though." If I were any of them, you would be the last person I would EVER respond to. Please, you canceled your acount. [expletive ninja'd by Faarbot]!!!! Jeeze, you are just so da.mn annoying!! And a twit, also. <div></div><p>Message Edited by pootski on <span class=date_text>09-20-2005</span> <span class=time_text>08:14 AM</span>
<span><blockquote><hr>Caerwyn wrote:I PM'd Kaitheel (who was the primary developer "messenger" during beta) this information this morning, but he hasn't gotten back to me yet. <div></div><hr></blockquote>Many thanks. I'm not a very "by the numbers log parsing" kind of player (perhaps I should be). I would never have noticed something like this.</span><div></div>
arielelf
09-20-2005, 06:00 PM
Tested it last night. HoTs are definitely not stacking. <span>:smileysad:</span> <div></div>
pedigr
09-22-2005, 03:21 PM
<div></div>No, we tried it as well, theyre cancel each other, both from double casts of the same spell and from Warden/Furys with HoT's <div></div><p>Message Edited by pedigree on <span class=date_text>09-22-2005</span> <span class=time_text>04:23 AM</span>
Arielle Nightshade
09-22-2005, 09:14 PM
<P>/bump</P> <P> </P>
mossfire
09-22-2005, 11:17 PM
<DIV>HELLO PLEASE FIX THIS /BUMP OR WHATEVER WE HAVE TO DO TO GET THIS FIXED OMGZ DEVES CMON!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Leei - Guk</DIV> <DIV>Ne Plus Ultra</DIV> <DIV>lvl 56 warden</DIV>
Atrix Wolfe
09-23-2005, 03:33 AM
bump<div></div>
STLBluesN
09-23-2005, 11:35 PM
bttt= back to the top. i knew i should have been healing better. i did manage to keep a group alive in nek castle as a 29 but it was tough. i need to check these numbers, but i belive these others in here. this is a must fix. now.
Folks, please do not bump this thread. I agree it's important, but just because Faarwolf is gone, doesn't mean someone out they may not be enforcing the rules. This is far too important to get locked because a flagrant bumping (which to the best of my knowledge is still against the froum rules).
Aladiah
09-26-2005, 09:50 AM
Keep it on top. This has to be fixed.
Aladiah
09-26-2005, 02:06 PM
<DIV><FONT size=2> <P>In my guild we are 4 wardens lvl 45+, so I have calculated hom much 4 wardens can heal wether their heal over time stack or not at lvl 50.</P> <P>When it does not stack:</P> <P> 1st 2nd 3rd 4th </P> <P>Clhoroplast (master 2) = 1120 (0) (0) (0) </P> <P>Eaux Sylvaines (adept 3) = 620 (270) (270) (270)</P> <P>Ravissement Verdoyant (adepte1) = 750 (400) (400) (400) </P> <P>Orage de Chloroplaste (adept 1) = 700 (0) (0) (0)</P> <P>Onde de soin (adept 1) = 550 (270) (270) (270) </P> <P>total: 4 warden without stack: 6560</P> <P>With stack :14960 </P> <P>----------------------------</P> <P>For two wardens:</P> <P>2 warden when it stacks= 7480</P> <P>2 warden when it does not stack = 4680</FONT></P></DIV><p>Message Edited by Aladiah on <span class=date_text>09-26-2005</span> <span class=time_text>03:09 AM</span>
Kyralis
09-26-2005, 08:31 PM
I received a response from Kaitheel, stating that while he's no longer the right person to send things to he did forward (via email, which might actually get seen...) this issue directly to those who work on the spells. Maybe we'll actually see a fix for this at some point. <div></div>
arielelf
09-26-2005, 08:47 PM
Thanks! I don't see how they can not know about it with all the /bugging and /feedback. Unless they just don't look at that stuff. I hope they fix it soon. It's pretty frustrating. <div></div>
Somniloquy
09-26-2005, 08:52 PM
Not usre its a bug. Noticed it at lower levels too, for example Warden and Fury cannot stack regrowth line. I started making grps with no two identical subs at higher levels and not even two same class toons at levels under 30 or so as it affects others too.
Kyralis
09-26-2005, 09:21 PM
We're talking specifically about our direct heals, which are supposed to stack perfectly (they do for everyone else, and in beta lockeye specifically said they should- and, in fact, did for a while). <div></div>
Arielle Nightshade
09-27-2005, 11:31 AM
<BR> <BLOCKQUOTE> <HR> Caerwyn wrote:<BR>I received a response from Kaitheel, stating that while he's no longer the right person to send things to he did forward (via email, which might actually get seen...) this issue directly to those who work on the spells. Maybe we'll actually see a fix for this at some point.<BR> <BR> <HR> </BLOCKQUOTE>Caerwyn, any reply? Or anything that might represent an update on this issue? Thanks very much for your efforts thus far.<BR>
Code2501
09-27-2005, 11:51 AM
<P>well this would go some way to explaining another of my posts as well...</P> <P></P> <HR> <P>Group healing as a solo healer is very very dificult, I get wipes often. I asume that a group is ment to be capable of taking group mobs... well it seems like some of my fears have been realised.</P> <P>When playing the solo healer (lvl 50) in a group (49-52) against heroic mobs white to orange i often experience what i come to call the "flurry healing of inevidable doom".</P> <P>I OFTEN am required to run at full burn for the duration of a fight whenever we fight challenging mobs. The problem is, full burn for a warden is sad... to know that your casting every heal you have, groups and all, all at adpt3 and still the tanks health bar is slowly droping... going... going... gone. Its inevitable, i simply cannot take a group into a chalenging encounter as a solo healer with any chance of success. I feel like a back up healer now, i truly do.</P> <P>If we did not need to heal at full burn.. ie, blue cons... then there is no problem. As soon as the encounter requires you to run at full burn for more than 4 heals your group is going to die. Simple as that.</P> <P>I have memorised the position on a tanks health bar, the point of no return... once they drop to about 55% if your running full burn you can not keep him up...</P> <DIV> <HR> </DIV>
Skivley101
09-27-2005, 01:32 PM
<P>bump....!!!</P> <P>as if i know what your talkin about</P> <P> </P>
yesmyhubby'sagamer
09-27-2005, 02:48 PM
Please please please fix this. no one's gonna want more than one druid in a raid if this doesn't get fixed because without the regen aspect of our direct heals we're at the bottom of the totem pole for direct heals.
Supernova17
09-27-2005, 05:18 PM
Help ya guys bump this, but quit the Templar bashing! <span>:smileytongue:</span> We have our own problems, our forum is as bad as yours <span>:smileysurprised:</span> Our main spot heal is on a 12 second recast timer for one thing, so your spot heal+regen should catch up HP wise in some fashion, but I'll agree the stacking effects should work properly. Go pick on Inquisitors, they have better spot healing efficency than the painful moments as a Templar watching your reuse timers refresh agonizingly sloooowwwww. <div></div>
Kyralis
09-27-2005, 06:38 PM
We've got the same reuse timers... only worse. Your reactive can be recast every 6 seconds to great efficiency- our HoT can be recast a maximum of once every 14 seconds on any given target. Oh, let's not forget the effectiveness of your group reactive on a single target- something we can't even think of doing with our group heals. <div></div>
Funsquad
09-28-2005, 04:10 AM
<P>Think this may be worth a 'Working as intended ?' post in the DoF expansion page - think thats where a lot of the traffic is going atm. Guild groups already making jibes about the point of more than 1 Warden at raids...If the developers could just answer yes this is as intended or No its a bug and we plan fixing it would help many Wardens take the appropriate course.</P> <P> </P>
arielelf
09-28-2005, 04:32 AM
I definitely agree. That's what I have been trying to figure out. I wish we could get some kind of response. <div></div>
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