Log in

View Full Version : Alright, As promised, the Adept1's for 51-57 :)


Ravenmi
08-26-2005, 03:28 AM
<DIV>No image since that stuff confuses me. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  I'll just give the numbers.  Keep in mind intelligence can alter the damage amounts.  (btw my int sucks [Removed for Content])</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG>Neireid's Caress</STRONG> - same as the rest</DIV> <DIV> </DIV> <DIV><STRONG>Thorncoat </STRONG>- level 52 - Adept1 - 101 power, <U>C</U>asting <U>T</U>ime 1 second, recast 0 seconds, <U>inflicts 30-37 dmg</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Wintry Cold</STRONG> - level 52 - Adept1 - 127 power,  CT 1 second, Duration 24 seconds, recast 24 seconds, <U>133-163 dmg, decrease ele. mit. by 624</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Hoarfrost </STRONG>- level 53 - Adept1 - 103 power, CT 2 seconds, Recast 8 seconds, <U>466-570 dmg, xtra 466-570 dmg against elemental</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Natural Instinct</STRONG> - level 54 - Adept1 - <U>1 Conc</U> - CT 2 seconds, Recast 9 seconds, <U>Increases all combat skills by 20</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Wild Growth</STRONG> - level 54 - Adept 1 - 161 power,  CT 2 seconds, Duration 14 seconds, recast 5 seconds, <U>Increase health by 158-193 every 2 seconds</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Nature's Respite</STRONG> - level 55 - Adept 1 - CT 0.2 seconds, Duration 20 seconds, recast 10 minutes, <U>72% chance of save, heals target for 499, increase health by 124 every 3 seconds.  Increase Wis of target by 51</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Verdant Whisper</STRONG> - level 56 - Adept 1 - 302 power - CT 3 seconds, <U>recast 40 seconds</U>, <U>Cures 74 levels of elemental and trauma damage (including piercing) for the group</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Winds of Healing</STRONG> - level 56 - Adept 1 - 227 power - CT 2 seconds, recast 10 seconds, <U>Heals group for 531-649 health</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Wild Chlorostorm</STRONG> - level 56 - Adept 1 - 303 power - CT 3 seconds, Duration 14 seconds, recast 12 seconds, <U>Increases health of group by 99-121 every 2 seconds</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Sylvan Streams</STRONG> - level 57 - Adept 1 - 125 power - CT 1 second, recast 5 seconds, <U>Heals target for 432-528</U>.</DIV> <DIV> </DIV> <DIV><STRONG>Exhaultation of the Untamed</STRONG> - level 57 - Adept 1 - 84 power - CT 2 seconds - <U>Duration 36 seconds, recast 5 minutes</U>, Increases <U>Groups Elemental Mit by 684 and Grants group members a Ward for 1251 points of heat or cold damage</U>.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>- Ravenmist</DIV>

Sorano
08-26-2005, 03:59 AM
<P><BR>Thanks for posting this. It gives us a better idea of what our T6 Master2 options do now.</P> <P><STRONG><FONT color=#ffcc00>Warden</FONT></STRONG> </P> <P>50 Duststorm<BR><FONT color=#ff3333>50 Verdant Rapture<BR></FONT>50 Benison of the Wild<BR>50 Steward of the Forest<BR>60 Wild Growth<BR>60 Verdant Whisper<BR>60 Wild Chlorostorm<BR>60 Winter's Sting</P> <P>Selecting VR is a no brainer for T5, but note in T6 we don't get a choice to upgrade our direct heals. It's either the group HoT or the single target HoT, or the group cure. Frankly i don't see myself ever choosing a nuke as an option, which I assume Winter's Sting is.</P> <P>Just some food for though here:</P> <P>Grand Amelioration(Ad1): Lvl57- 138 power -CT 2 sec, recast 4 seconds, Heals target for 507-619 vs </P> <P><STRONG>Sylvan Streams</STRONG> - level 57 - Adept 1 - 125 power - CT 1 second, recast 5 seconds, <U>Heals target for 432-528</U>.</P> <P>So the fact that Templars have 15% better direct heals apply in T6 as well, BUT they also get the option to upgrade that to master2, meaning they are going to be whole levels above us in terms of direct healing at the endgame.</P> <P> </P> <P> </P>

Tuved2
08-26-2005, 10:03 AM
<DIV>Wild Growth Master II may make up for that. I'm guessing it will heal like 300 every 2 sec for 14sec. That's some serious regen.</DIV>

Ravenmi
08-26-2005, 05:57 PM
<BR> <BLOCKQUOTE> <HR> Tuved2 wrote:<BR> <DIV>Wild Growth Master II may make up for that. I'm guessing it will heal like 300 every 2 sec for 14sec. That's some serious regen.</DIV> <HR> </BLOCKQUOTE>I definately agree with Tuved here, post CU our Regens are more important then our Direct heals.  Getting our regen as a master2 option over our direct heal is better.  Do Clerics get thier reactives as an option or just the direct heal?  If they are forced to pick the direct heal then IF anything I say this just makes us better.

Tenol
08-26-2005, 06:15 PM
<span><blockquote><hr>Tuved2 wrote:<div>Wild Growth Master II may make up for that. I'm guessing it will heal like 300 every 2 sec for 14sec. That's some serious regen.</div><hr></blockquote>It regens for 270ish, I jumped on last night to see what it was about, its nice. I chose the steward of the forest master 2 as well just messing around, atk speed was boosted to 75%. wow.</span><div></div>

DMJend
08-26-2005, 07:41 PM
<DIV>But its only 3% more haste speed than Master 1.  Lucky enough to have that, Ill likely be choosing either the Buff or the Direct Heal.</DIV>