View Full Version : "nukes" at lvl 28
Treve
08-18-2005, 06:38 PM
<DIV>i know we're not exactly damage machines...but at lvl 28, all my nukes are grey except for frost which is orange ...i have some master smites of course too...my DoT's are not bad (except for weakness that is also grey)</DIV> <DIV> </DIV> <DIV>am i missing something?...do our nukes get a llittle better and more consistently better so that they're not always grey?</DIV>
Owlbe
08-18-2005, 07:29 PM
<P>Basically you will have 3 tools to use... your cold dd, your heat dd (you get that in the early 30's but no upgrade as you lvl), and your cold dot. You have your old smite and your old bug swarm dot that are way grey and under the new combat system you will never use again since HO's will average your spells you put into to see what damage you get out of the HO. </P> <P>The 2 dd's recycle quite quickly so there is no real problem chain casting them. Just make sure you land the cold dot first as it bebuffs for heat/cold and you'll get max damage out of your incoming nukes. </P> <P>Speaking of our heat dd (summers flame) I sure would like to see a upgrade to that in our 40's in the new spell revamp. Thats would be very nice.</P> <P> </P> <P> </P>
hell the damage for Summers (F) Lame is pretty bad, it uses the same power as frost, but does about 60% of the damage, oh and its 6 levels higher that Frost too. Would be nice if it's damage was in line when compared to our other DDs.
Unmask
08-18-2005, 08:19 PM
<BLOCKQUOTE> <HR> Treveur wrote:<BR> <DIV>i know we're not exactly damage machines...but at lvl 28, all my nukes are grey except for frost which is orange ...i have some master smites of course too...my DoT's are not bad (except for weakness that is also grey)</DIV> <DIV> </DIV> <DIV>am i missing something?...do our nukes get a llittle better and more consistently better so that they're not always grey?</DIV><BR> <HR> </BLOCKQUOTE> <P>We get a cold nuke a cold dot and a cold AE each tier (except there is no T5 DoT). We have 1 heat nuke total (I don't remember what level we get it at). The cold dot reduces the elemental resists of your target which is very helpful for the nukes. These spells upgrade very nicely too and I recommend upgrading them if you have the means as it will definitely aid you if you solo.</P> <P>Do not expect that your next nuke (Bitter Frost) will be vastly superior to your current one (Frost) at the same level of quality. The way the game works currently is that they scale the same and gradually, similar to our HOTs. The spells will get gradually better as you level assuming you have them at the same quality level.</P> <P>As far as the revamp goes the way the devs said it will work is that spells will stop growing and new spell lines will be added to make the progression smoother so what I said above will no longer be true in that case. Of course that's what they're saying now and who knows if that will be the case when the expansion goes live. They've removed many other changes that they implied were core changes so who knows.</P>
<P>Frost is lvl 25</P> <P>Summers flame is lvl 31</P> <P>Just FYI</P>
Lopan13
08-19-2005, 12:44 AM
Joo usin da Frost, joo usin da Cold Snap, dun play wit da fire too much, less joo see an opprotunitee slippin...den hit dem wit da fire. We'z nar seemin ta hab da big choice, but we'z do have few mo' op-shuns. As stated, joo git da wun dat hit mo den wun ting, joo git da purty lil buggie swarm, joo git da mastah smites... but joo git ta heal da tank, n yerself, n dat silly egghead finger wigglah dat nar kin control his firepowah... In conklusion, halfies taste guud. <div></div>
Arielle Nightshade
08-19-2005, 02:09 AM
<BR> <BLOCKQUOTE> <HR> Lopan13 wrote:<BR>Joo usin da Frost, joo usin da Cold Snap, dun play wit da fire too much, less joo see an opprotunitee slippin...den hit dem wit da fire. <BR><BR>We'z nar seemin ta hab da big choice, but we'z do have few mo' op-shuns.<BR><BR>As stated, joo git da wun dat hit mo den wun ting, joo git da purty lil buggie swarm, joo git da mastah smites... but joo git ta heal da tank, n yerself, n dat silly egghead finger wigglah dat nar kin control his firepowah...<BR><BR>In conklusion, halfies taste guud.<BR> <BR> <HR> </BLOCKQUOTE> <P>Whu? If da silly egghead nar kontrols firepowah..den egghead wuld be DED cuz me nar heel heem.</P> <P><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P>
Maldach
08-19-2005, 11:16 PM
<BR> <BLOCKQUOTE> <HR> Omegarhino wrote:<BR> <P> You have your old smite and your old bug swarm dot that are way grey and under the new combat system you will never use again since HO's will average your spells you put into to see what damage you get out of the HO. <BR></P> <HR> </BLOCKQUOTE> <P> </P> <P>Ooof, if this goes live, I don't see myself taking the Pit Champion down ever again. I wear his [Removed for Content] out with Smite HO's now.</P> <P>I still use Stinging Swarm for pulling when I solo. Low power cost and every little bit of damage helps :smileywink:<BR></P>
<BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote: <P>Whu? If da silly egghead nar kontrols firepowah..den egghead wuld be DED cuz me nar heel heem.</P> <P><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Oh boy, guys I think we lost her to the dark side.</DIV>
Treve
08-20-2005, 06:57 AM
<BR> <BLOCKQUOTE> <HR> Spagma wrote:<BR><BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote: <P>Whu? If da silly egghead nar kontrols firepowah..den egghead wuld be DED cuz me nar heel heem.</P> <P><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Oh boy, guys I think we lost her to the dark side.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>lol...alright...that's it...i've just seen too much of that spelling...could someone *please* tell me where it comes from...i have no idea because i've never heard before</DIV>
Nebbeny
08-20-2005, 09:16 AM
<DIV><BR> <BLOCKQUOTE> <HR> Treveur wrote:<BR><BR> <BLOCKQUOTE> <HR> Spagma wrote:<BR><BR> <BLOCKQUOTE> <HR> Arielle Nightshade wrote: <P>Whu? If da silly egghead nar kontrols firepowah..den egghead wuld be DED cuz me nar heel heem.</P> <P><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Oh boy, guys I think we lost her to the dark side.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>lol...alright...that's it...i've just seen too much of that spelling...could someone *please* tell me where it comes from...i have no idea because i've never heard before</DIV><BR> <HR> </BLOCKQUOTE><BR></DIV> <DIV>it's troll RP talk, trolls are stopid (troll stupid :smileyvery-happy: ) and cant talk properly, they speak wierdly but it's funny to us civilised smart setient peeps</DIV>
Arielle Nightshade
08-20-2005, 11:58 AM
<DIV>I'm just trying to speak the language of a fellow Warden <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <--twinkly smile</DIV> <DIV><BR>I think I have a pretty good accent, though...</DIV>
Nebbeny
08-20-2005, 08:20 PM
<P>yeah it was a good representation, now you have to do a post on your own without using the same words for some of the more inventive things that ching said, and dont try copying his eating habbits, frail high elves get their [expletive ninja'd by Faarbot]-whooped easy :smileytongue: how about writing, dat, oops, </P> <P>"that tree looks high as when that caster got smacked by a big nasty monster and jumped up big!"</P> <DIV>sorry if that looks wierd but it's early and video games made me do it, killing my imagination :smileyvery-happy:</DIV>
Danluy
08-20-2005, 11:43 PM
<BR> <BLOCKQUOTE> <HR> Maldach wrote:<BR> <BR> <BLOCKQUOTE> <HR> Omegarhino wrote:<BR> <P> You have your old smite and your old bug swarm dot that are way grey and under the new combat system you will never use again since HO's will average your spells you put into to see what damage you get out of the HO. <BR></P> <HR> </BLOCKQUOTE> <P> </P> <P>Ooof, if this goes live, I don't see myself taking the Pit Champion down ever again. I wear his [Removed for Content] out with Smite HO's now.</P> <P>I still use Stinging Swarm for pulling when I solo. Low power cost and every little bit of damage helps :smileywink:<BR></P> <BR> <HR> </BLOCKQUOTE> <P>So far at least one upgrade has been added to the stinging swarm line called "Provoking swarm". Not sure if it will continue to get upgraded as a warden, or if it will get replaced with the cold dot line.</P> <P> </P> <P>Dan<BR></P>
kevinlunt
08-21-2005, 09:46 PM
<BR> <BLOCKQUOTE> <HR> Maldach wrote:<BR> <BR> <BLOCKQUOTE> <HR> Omegarhino wrote:<BR> <P> You have your old smite and your old bug swarm dot that are way grey and under the new combat system you will never use again since HO's will average your spells you put into to see what damage you get out of the HO. <BR></P> <HR> </BLOCKQUOTE> <P> </P> <P>Ooof, if this goes live, I don't see myself taking the Pit Champion down ever again. I wear his [Removed for Content] out with Smite HO's now.</P> <P>I still use Stinging Swarm for pulling when I solo. Low power cost and every little bit of damage helps :smileywink:<BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I suggest practicing taking him down without touching smite. I did it, on hardest setting too =p. Kiting styles lol. Just throw on a dot and a slow.. and run like hell. Sometimes gets hard with resists but its a fun fight and you dont have to use smite =)</DIV>
Sophie47
08-21-2005, 10:15 PM
<P>Treveur</P> <P>At 31 frost is very nice, alot better than when I first got it. I use ensnare to pull then start the HO </P> <P>then dot ,frost ,HO summers flame frost,etc...</P> <P>At each level it hits for a little more. I find that when one goes another is in the pipeline to replace it.</P> <P> </P> <P> </P>
<BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <P>As far as the revamp goes the way the devs said it will work is that spells will stop growing and new spell lines will be added to make the progression smoother so what I said above will no longer be true in that case. Of course that's what they're saying now and who knows if that will be the case when the expansion goes live. They've removed many other changes that they implied were core changes so who knows.<BR></P> <HR> </BLOCKQUOTE> <DIV>That's how it is on Test now. Although, I'm not sure "smooth" is necessarily the case. I can understand what the dev's are trying to do, but the only thing it's made me do, is avoid purchasing costly spell upgrades. To be 100% honest, Buying even an ap4 of a level 9 spell that will be replaved in 5 levels (and continually doing that) has kind of detremental effect on the wallet.</DIV> <DIV> </DIV> <DIV>Usually, I buy the ap2 of a given spell, and then look for cheap ap3's, 4's and ad1's (which are almost non existant due to the low-ish T1 and T2 pop on Test). In one particularly tragic case, I spent som hard earned coin on the regrowth ap4.... only to be grive "Greater Regrowth" two levels later. Greater Regrowth at ap1 out does Regrowth... by a lot... so off the hot bar it went. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
Danluy
08-24-2005, 12:30 AM
<BR> <BLOCKQUOTE> <HR> 3cho wrote:<BR> <BR> <BLOCKQUOTE> <HR> Unmasked wrote:<BR> <P>As far as the revamp goes the way the devs said it will work is that spells will stop growing and new spell lines will be added to make the progression smoother so what I said above will no longer be true in that case. Of course that's what they're saying now and who knows if that will be the case when the expansion goes live. They've removed many other changes that they implied were core changes so who knows.<BR></P> <HR> </BLOCKQUOTE> <DIV>That's how it is on Test now. Although, I'm not sure "smooth" is necessarily the case. I can understand what the dev's are trying to do, but the only thing it's made me do, is avoid purchasing costly spell upgrades. To be 100% honest, Buying even an ap4 of a level 9 spell that will be replaved in 5 levels (and continually doing that) has kind of detremental effect on the wallet.</DIV> <DIV> </DIV> <DIV>Usually, I buy the ap2 of a given spell, and then look for cheap ap3's, 4's and ad1's (which are almost non existant due to the low-ish T1 and T2 pop on Test). In one particularly tragic case, I spent som hard earned coin on the regrowth ap4.... only to be grive "Greater Regrowth" two levels later. Greater Regrowth at ap1 out does Regrowth... by a lot... so off the hot bar it went. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>Yes, I havn't bother to upgrade many Tier I and early Tier II spells for the reasons you point out, plus on test it only took 16h's to hit level 20. In Tier III exp has slowed and I am upgrading some to appIV and even adept I if I see the spell, especially since I actually have a bit of money now. There is a cold-snap master available on Test, wish I could afford it. Drool!!</P> <P>Although it wouldn't be a great investment since I'd outgrow it pretty quick.</P> <P>At 24 I got just got cold-snap which I guess does replace the stinging swarm line as I havn't heard any mention additional upgrades. I went to bed after dinging so I havn't tried cold snap so can't comment on the cast and recast times. Have I mentioned the recast on chill is too long!!</P> <P>Dan</P>
<BR> <BLOCKQUOTE> <HR> Danluyen wrote:<BR> <P>Yes, I havn't bother to upgrade many Tier I and early Tier II spells for the reasons you point out, plus on test it only took 16h's to hit level 20. In Tier III exp has slowed and I am upgrading some to appIV and even adept I if I see the spell, especially since I actually have a bit of money now. There is a cold-snap master available on Test, wish I could afford it. Drool!!</P> <P><FONT color=#ffff00>I've seen that Cold Snap Master =) Yeah, i figured exp would slow down (and given that there's an exp bonus anyway, I'm leveling faster on Test than I would on a live server).</FONT></P> <P>Although it wouldn't be a great investment since I'd outgrow it pretty quick.</P> <P><FONT color=#ffff00>Yeah, and I think that's kind of the sticking point for me. Though, I have noticed that AD1 spells that get replaced are usually still better than there replacements... but then you have to factor in the potency (or loss thereof) where HO's are considered.</FONT></P> <P>At 24 I got just got cold-snap which I guess does replace the stinging swarm line as I havn't heard any mention additional upgrades. I went to bed after dinging so I havn't tried cold snap so can't comment on the cast and recast times. Have I mentioned the recast on chill is too long!!</P> <P><FONT color=#ffff00>Really?!?!? I was really hoping that SS and PS would be on a seperate line... but ah well. I'll go check the thread with all the pics of the spells. Yes! Chill's timer is way too long. I find myself getting my but kicked waiting for chill (cause smite dont do jack, even at AD1) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> *chants Come on Chill.... papa needs to kill this mob* <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></P> <P>Dan<BR></P> <HR> </BLOCKQUOTE><BR>
Danluy
08-24-2005, 01:02 AM
<BR> <BLOCKQUOTE> <HR> 3cho wrote:<BR> <BR> <BLOCKQUOTE> <HR> Danluyen wrote:<BR> <P>Yes, I havn't bother to upgrade many Tier I and early Tier II spells for the reasons you point out, plus on test it only took 16h's to hit level 20. In Tier III exp has slowed and I am upgrading some to appIV and even adept I if I see the spell, especially since I actually have a bit of money now. There is a cold-snap master available on Test, wish I could afford it. Drool!!</P> <P><FONT color=#ffff00>I've seen that Cold Snap Master =) Yeah, i figured exp would slow down (and given that there's an exp bonus anyway, I'm leveling faster on Test than I would on a live server).</FONT></P> <P>Although it wouldn't be a great investment since I'd outgrow it pretty quick.</P> <P><FONT color=#ffff00>Yeah, and I think that's kind of the sticking point for me. Though, I have noticed that AD1 spells that get replaced are usually still better than there replacements... but then you have to factor in the potency (or loss thereof) where HO's are considered.</FONT></P> <P>At 24 I got just got cold-snap which I guess does replace the stinging swarm line as I havn't heard any mention additional upgrades. I went to bed after dinging so I havn't tried cold snap so can't comment on the cast and recast times. Have I mentioned the recast on chill is too long!!</P> <P><FONT color=#ffff00>Really?!?!? I was really hoping that SS and PS would be on a seperate line... but ah well. I'll go check the thread with all the pics of the spells. Yes! Chill's timer is way too long. I find myself getting my but kicked waiting for chill (cause smite dont do jack, even at AD1) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> *chants Come on Chill.... papa needs to kill this mob* <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></P> <P>Dan<BR></P> <HR> </BLOCKQUOTE><BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Now on mobs that we have a Creature Mastery spell for we can do some serious damage. I almost feel sorry for those poor gnolls.</DIV> <DIV> </DIV> <DIV>I really have two main issues at this point, healing in groups against challenging mobs and the chill recast timer.</DIV> <DIV> </DIV> <DIV>Dan</DIV><p>Message Edited by Danluyen on <span class=date_text>08-23-2005</span> <span class=time_text>02:02 PM</span>
<BR> <BLOCKQUOTE> <HR> Danluyen wrote:<BR> <DIV>Now on mobs that we have a Creature Mastery spell for we can do some serious damage. I almost feel sorry for those poor gnolls.</DIV> <DIV> </DIV> <DIV>I really have two main issues at this point, healing in groups against challenging mobs and the chill recast timer.</DIV> <HR> </BLOCKQUOTE> <DIV>he he he.... You since you brought it up... I almost exclusively go after mobs that I have the master for. I can 1 shot most gnolls at my level with one down arrow (and thank god I can... sometimes it's that spell that saves my miserable life). Haven't done much healer in a group, but I'm not looking forward to it.</DIV> <DIV> </DIV> <DIV>While walking about in TS, I happened by a level 23 Conjorer. He was fighting for dear life against a bear and just barely pulled off the win. I walked up to him and hit bloom (thinking this was live where my bloom ad3 heals for something like 250+ hp plus the HoT component). Now it heals for less than 100 (at AD1) and there's no HoT component. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> So I cast it again... he went from red to orange, than stayed in orange even after the second cast. I left thinking... it's a good think I didn't try to save his life in a group with Bloom, huh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I'm really trying to stay optimistic about the eventual outcome of all the changes :/</DIV>
Danluy
08-24-2005, 03:17 AM
<DIV>Combine the new root with Creature Mastery and you can pull of some amazing things. Often in groups you have one gnoll that is a higher con than the others. What if you could root him for a short time while you quickly dispatched his low HP friends? Might change the odds of an unwinnable fight. This strategy however can be deadly in a hurry when things go wrong. Too bad we don't get more creature Mastery's.</DIV> <DIV> </DIV> <DIV>Dan</DIV><p>Message Edited by Danluyen on <span class=date_text>08-23-2005</span> <span class=time_text>04:30 PM</span>
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