View Full Version : Combat changes
Sorano
08-05-2005, 06:29 AM
<DIV><FONT color=#66ff66 size=2>In-combat health regen is capped at 3 times the character's level. These numbers may be adjusted during testing.</FONT> </DIV> <DIV> </DIV> <DIV>Anyone else really worried about this?</DIV>
Sorano
08-05-2005, 07:48 AM
<P>Well just logged onto test and bugged a poor lvl 49 warden for some info. Our direct heals no longer have any HoT component.</P> <P>Sylvan Waters adept 1 at lvl 49: Heals 301-368. 92 pwr cost. 1 sec cast. 5 sec recast</P> <P>Verdant Rapture adept 1: Heals 547-669. 144 pwr. 2 sec cast. 10 sec recast</P> <P>Chloroplast Adept 1: 107-131 every 2 secs. 14 sec duration. 114 pwr cost.</P> <P>Thanks to Poyzen for the info. Apparently our buffs have changed a LOT, but we will have to be patient for detailed notes. NPC damage is different too. It had better be because our heals have been weakened a lot. </P> <P> </P> <P> </P>
EQWaimz
08-05-2005, 08:54 AM
In combat health regen, Are you sure that isnt referring to HoT's that are added up due to items and equipment? Im not sure what they mean by "3 times the character's level" though. I dont think they can -take away- our regen like that.. It's the Druid's specialization of healing. Or maybe im really tired and reading into the post wrong... >.< <div></div>
Goozman
08-05-2005, 09:40 AM
They mean from item bonuses
Arielle Nightshade
08-05-2005, 10:46 AM
<BR> <BLOCKQUOTE> <HR> EQWaimzey wrote:<BR>In combat health regen, Are you sure that isnt referring to HoT's that are added up due to items and equipment?<BR><BR>Im not sure what they mean by "3 times the character's level" though.<BR><BR>I dont think they can -take away- our regen like that.. It's the Druid's specialization of healing.<BR><BR>Or maybe im really tired and reading into the post wrong... >.<<BR> <BR> <HR> </BLOCKQUOTE>Well..take away our regens...give Templars some aggro..and the difference in the classes is.........? (Waiting for a Puppyfat quality answer here)...<BR>
Urkra
08-05-2005, 12:18 PM
<BR> <BLOCKQUOTE> <HR> Sorano wrote:<BR> <P>Well just logged onto test and bugged a poor lvl 49 warden for some info. Our direct heals no longer have any HoT component.</P> <P>Sylvan Waters adept 1 at lvl 49: Heals 301-368. 92 pwr cost. 1 sec cast. 5 sec recast</P> <P>Verdant Rapture adept 1: Heals 547-669. 144 pwr. 2 sec cast. 10 sec recast</P> <P>Chloroplast Adept 1: 107-131 every 2 secs. 14 sec duration. 114 pwr cost.</P> <P>Thanks to Poyzen for the info. Apparently our buffs have changed a LOT, but we will have to be patient for detailed notes. NPC damage is different too. It had better be because our heals have been weakened a lot. </P> <P><BR></P> <HR> </BLOCKQUOTE> <P>So they heavily nerfed our heals and did no fix our regens.</P> <P>It would be interesting to compare with the cleric direct heals and reactive (if they can still cast them without going splat for aggro)</P> <P>Will have to experience it first hand but if this is really the way they fixed our healing power - i suspect we might be broke now.<BR></P>
LordOlr
08-05-2005, 01:04 PM
did the lower the hp we can heal per heal? yes. does that mean were nerfed? nope does that mean wardens will be [expletive ninja'd by Faarbot]ty healers (compared to others)? nope. we have to see both npc dmg and the healing power of other healers first to be able to judge that. what we can say is that they UPgraded our main hot (chloroplast) compared to our direct heals (something we asked for iirc). it does about 50hp/sec atm at adp3 and apparently it does more than that with the combat changes. and not to forget they realized that a 3secs big heal is crap in most situations and we have sw and vr on shorter timers which is nice (also notice that the power costs have been reduced alot). would be interesting to know for how much the splitpaw heal and bloom/efflo heal for now as a healchain with those 3 spells wont work. <div></div>
Urkra
08-05-2005, 01:09 PM
<P>Logoras, if our direct heals are on par with cleric types (and i believe so cus i browsed some forums - actually inquisitor big heal seems to be on 8 sec recast vs our 10sec) and our HoT was improved but is still far from their reactives where do we stand now in the end game ? Considering our def buff will probably be redundant now that there is a def cap ?</P> <P> </P> <P>I know we will have to wait and see befreo complaining. And i also know we can live thrugh a big nerf too. </P> <P> </P> <P>It just ticks me off that the HoT upgrade is not the 250-300 per tick it should have been.</P>
Sorano
08-05-2005, 01:21 PM
<BR> <BLOCKQUOTE> <HR> LordOlrik wrote:<BR>did the lower the hp we can heal per heal? yes. <BR>does that mean were nerfed? nope<BR>does that mean wardens will be [expletive ninja'd by Faarbot]ty healers (compared to others)? nope.<BR><BR>we have to see both npc dmg and the healing power of other healers first to be able to judge that.<BR><BR>what we can say is that they UPgraded our main hot (chloroplast) compared to our direct heals (something we asked for iirc). it does about 50hp/sec atm at adp3 and apparently it does more than that with the combat changes. and not to forget they realized that a 3secs big heal is crap in most situations and we have sw and vr on shorter timers which is nice (also notice that the power costs have been reduced alot).<BR><BR>would be interesting to know for how much the splitpaw heal and bloom/efflo heal for now as a healchain with those 3 spells wont work.<BR> <BR> <HR> </BLOCKQUOTE>Well I would suspect that efflorescence will grey out when we cast VR, since all spells on the same line now share a reuse timer. Yeah I know they currently do not, but it's obvious that Eff, NE and VR are the same line of spells and the only reason they don't currently share a reuse timer is probably something to do with Eff being a druid spell rather than warden. I also suspect that Bloom will probably also grey out when we cast SW. Lets just hope I am wrong in my assumptions because relying on Chlor, SW, VR and the SP heal is probably not going to cut it in terms of healing, but we will just have to wait and see. <DIV> </DIV> <DIV>Some interesting info from a lvl 50 fury. </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=105" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=105</A></DIV> <DIV>They have not lost their debuffs attached to their direct heals, but we have lost our regen. Looks like the scales have seriously tipped now and we might have to get used to being the weaker druid class.</DIV>
Urkra
08-05-2005, 01:45 PM
<DIV>Reread that thread Sorano they lost the side effect to heals, like any other healing class did. Ther eis not more side effects it appears for anyone.</DIV> <DIV> </DIV> <DIV>It would be great if we had some test warden putting together something like that for our spells ! (Or if they d let us copy our toons there)</DIV>
Sorano
08-05-2005, 01:55 PM
<BR> <BLOCKQUOTE> <HR> Urkraft wrote:<BR> <DIV>Reread that thread Sorano they lost the side effect to heals, like any other healing class did. Ther eis not more side effects it appears for anyone.</DIV> <DIV> </DIV> <DIV>It would be great if we had some test warden putting together something like that for our spells ! (Or if they d let us copy our toons there)</DIV><BR> <HR> </BLOCKQUOTE><BR>Oops you are right. My bad for not reading properly. I would assume that our heals at adept3 are going to be pretty similar to the numbers at level 50 on their direct heals, now we just need a comparison to templar heals to see how it all stacks up.
Urkra
08-05-2005, 02:03 PM
<P>found no references for templar but here it is for inquisitors.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=14&message.id=5050&jump=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=14&message.id=5050&jump=true</A></P> <P>in particular<BR></P> <P></P> <HR> <P>Intolerant Healing - Adept 3 is 160 power for 751 - 918 healed, 8 second recast instead of 9<BR></P> <HR> <P>Not nerfed in their case and 2 second faster recast than verdant rapture !<BR></P> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Faithful Ministration - Adept 3 is 108 power for 438 - 535 healed <BR> <HR> </BLOCKQUOTE> <DIV>Better than Sylvan waters .....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So the mark is not anymore comparing with tempalr - even inquisitors seems to have by far better direct heals than us ( and they have also reactives more useful/powerful than our regen)</DIV> <DIV> </DIV> <DIV>If you guys have played SOE games for long enough you would know is better starting whineing now if this scenarios are going to be the live updates cus once they go live we will be doomed and have to stick with them for a very long time (took them 3years to realize the DOT nerf to druids in EQ1 was a mistake)<BR></DIV>
Sorano
08-05-2005, 02:16 PM
Well that certainly sucks. If you look at that Fury thread you will see the dmg on their DD spells have gone through the roof. I would hazard a guess that our DD's have had a similar adjustment applied to them and this is going to justify why we now appear to have the weakest heals. I really hope that this isn't the case since I made a warden to heal not to do dps. If I wanted to do dps I would just hop on my wizzy. She fulfills that role a tad better.
Urkra
08-05-2005, 02:21 PM
<DIV>We have to say our figures are from Adept I while the Inqui are at Adept III.</DIV> <DIV> </DIV> <DIV>This is why we need to see a bit what/if the scaling makes up for the disparity - but i doubt that as well.</DIV> <DIV> </DIV>
Formangenavn
08-05-2005, 05:21 PM
<DIV><BR> <BLOCKQUOTE> <P></P> <HR> <P>Tripper wrote:</P> <DIV>Level 50 warden on test. While it seemed at first that wardens got gimped (heals that used to do a total of 1k +HoT now do 400ish and no HoT), after running through the solo arena, checking out some heroics in SP and just getting used to the difference in style of play I now need, I found that I could still kill the same things I could before. With mobs being changed at the same time it balanced well with the changes done to wardens as far as soloing goes. I can still kill heroics, it's harder now though, and soloing is actually a lot easier as far as solo mobs go. I went through the first 5 mobs in the solo arena and only used regen 3 times to heal, however, the Pit Champion almost ate me before I figured out which combo of heals and regen to use.</DIV> <P>Overall I am impressed so far and like the changes, however, I was not able to test in any zone other than instances due to the spell freeze issue when people would zone in with old buffs. I was also not able to test in a group or a raid. But that will come.<BR></P> <HR> </BLOCKQUOTE><BR>Anyone a bit worried about our big heals? I know everything is not ready yet, but from 1k+HoT too 400ish without HoT is i big drop.</DIV> <DIV> </DIV> <DIV>I have a hard time believing that tanks will be hit for that much less :smileyindifferent:</DIV> <DIV> </DIV> <DIV>Also. Isnt defence going to be capped? What will happen to duststorm?</DIV>
Arelore
08-05-2005, 06:09 PM
Things look bad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> If they are as bad as it sounds it may be time to retire my warden.
<span><blockquote><hr>Formangenavn wrote: <div></div> <div>Also. Isnt defence going to be capped? What will happen to duststorm?</div><hr></blockquote>It's not so much the cap, it's more the fact that mitigation will be alot more important than avoidance. I guess it can be summarized by: platers avoidance is so low, dust wont have much of an effect. They are still going to get hit, alot.</span><div></div>
Ebeta
08-05-2005, 07:06 PM
<DIV>HOT's are going to generate hate on the caster not the target of the HOT. OUCH....</DIV>
<P>Anyone that can do so, please make sure you update Banditman with the new info, as he is running a comparison for all priest classes before and after changes.</P> <HR> Banditman wrote:<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=11&message.id=4221" target=_blank>In this thread.</A><BR> <HR> <DIV> </DIV> <DIV>This will go a long way in making sure everything is balanced properly.</DIV>
<span><blockquote><hr>Ebetabo wrote:<div>HOT's are going to generate hate on the caster not the target of the HOT. OUCH....</div><hr></blockquote>That's exactly the way they've always worked... And as far as the revamp goes, it's noteworthy to add that priests are still being tweaked. The numeric values of heals are likely not final.</span><div></div>
Ebeta
08-05-2005, 08:23 PM
<DIV>oops, my bad I thought I saw HOT when it was reactive's . So OUCH for the Templars... : )</DIV> <DIV> </DIV> <DIV> <P><B><FONT color=#ffff99 size=2>Healing</FONT></B></P> <P><B><FONT size=2><FONT color=#ffffff></FONT></FONT></B> </P> <UL> <LI><FONT color=#ffffff size=2>Wards now apply their effects after mitigation</FONT></LI> <LI><FONT color=#ffffff size=2>As wards absorb damage, they now apply hate to the caster appropriate to the amount of damage absorbed. </FONT></LI> <LI><FONT color=#ffffff size=2><STRONG>Reactive heals now assign their hate to the caster of the spell rather than the target.</STRONG></FONT></LI> <LI><FONT color=#ffffff size=2>Overall healing potency should be better balanced among the Priest professions.</FONT></LI></UL></DIV>
well, ouch for everybody unless they increase the hate gain of fighter taunts. =/ <div></div>
Actually I think this might work the aggro equations out better for the warden over all. This is because their aggro will be assigned as soon as the target is hit, since reactives and wards will take effect right away (if they precast a ward or reactive), were as we can hold off and let the tank fire off a few taunts before we start our healing process.
<BR> <BLOCKQUOTE> <HR> Sorano wrote:<BR>Well that certainly sucks. If you look at that Fury thread you will see the dmg on their DD spells have gone through the roof. I would hazard a guess that our DD's have had a similar adjustment applied to them and this is going to justify why we now appear to have the weakest heals. I really hope that this isn't the case since I made a warden to heal not to do dps. If I wanted to do dps I would just hop on my wizzy. She fulfills that role a tad better. <BR> <HR> </BLOCKQUOTE> <P>I play a lower level Fury on test but you are correct in that our dd's went up by quite a bit. Our regens (not sure on wardens) tick much faster but they don't last as long, so the actual healing power of them seems to have been reduced. We've lost the ability to use our group procs since they currently cost concentration and so does every other buff in the book. Fury's no longer have an AGI buff but we do seem to be able to buff INT fairly high. From the current looks of things I'm more like a mage than anything else. Odd choice, granted it is probably subject to a lot of change.</P> <P> </P> <P>P.S. Sorry for posting our info on a warden board, was interested to see how the druid class is general is shaping up.<BR></P>
Arielle Nightshade
08-05-2005, 09:37 PM
<BR> <BLOCKQUOTE> <HR> Lego23 wrote:<BR><BR> <BLOCKQUOTE> <HR> Sorano wrote:<BR>Well that certainly sucks. If you look at that Fury thread you will see the dmg on their DD spells have gone through the roof. I would hazard a guess that our DD's have had a similar adjustment applied to them and this is going to justify why we now appear to have the weakest heals. I really hope that this isn't the case since I made a warden to heal not to do dps. If I wanted to do dps I would just hop on my wizzy. She fulfills that role a tad better. <BR> <HR> </BLOCKQUOTE> <P>I play a lower level Fury on test but you are correct in that our dd's went up by quite a bit. Our regens (not sure on wardens) tick much faster but they don't last as long, so the actual healing power of them seems to have been reduced. We've lost the ability to use our group procs since they currently cost concentration and so does every other buff in the book. Fury's no longer have an AGI buff but we do seem to be able to buff INT fairly high. From the current looks of things I'm more like a mage than anything else. Odd choice, granted it is probably subject to a lot of change.</P> <P> </P> <P>P.S. Sorry for posting our info on a warden board, was interested to see how the druid class is general is shaping up.<BR></P> <BR> <HR> </BLOCKQUOTE>/sigh. I don't want to play a Warden who is different than the class I picked initially. I don't want to play a 'different' game..I want to play a better one. <BR>
I am still deluded that it will all work out in the end. Then again, if not, I will probably just go back to playing FPS'ers.
Arielle Nightshade
08-05-2005, 10:02 PM
<BR> <BLOCKQUOTE> <HR> Spagma wrote:<BR>I am still deluded that it will all work out in the end. Then again, if not, I will probably just go back to playing FPS'ers. <BR> <HR> </BLOCKQUOTE> <DIV>Well..if this turns into MORE of a chat room that also has stuff to do while you get to wear cool armor....it stops being a whole lot of fun.</DIV>
Ravenmi
08-05-2005, 10:41 PM
<DIV>Okay, just a few things here before everyone decides the sky is falling.</DIV> <DIV> </DIV> <DIV>For one, so far in this thread there is nothing to show that our heals are weaker then anyone elses. While it may be true, we don't have that data here yet. We can NOT compare adept 1's to 3's now or any spell levels that aren't the same. Upgrades mean more to spells then ever now and can effect every aspect of the spells from what I've seen so far.</DIV> <DIV> </DIV> <DIV>So when we have our spells to compare, vs same level/quality spells of the other classes we'll have a much better idea where we stand that way.</DIV> <DIV> </DIV> <DIV>Our HoTs got improved, but not as much as we'd hope they would. They did one thing many of us asked, increase how fast the payload comes. They heal for more and faster, but have to be recast more often. Thats fine with me, it still means our most effecient heals are more useful now. </DIV> <DIV> </DIV> <DIV>Duststorm may not be the godsend it is now.. thats a shame. But maybe I'm wrong about that and it will still be more useful then I suspect.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Overall we really just dont' know enough yet. We may very well of gotten screwed.. (okay, more screwed then the others cause I think most classes got screwed with these changes) but so far I don't see anything that says we have for sure. And we'll have to see how our buffs and such play out in this new system to really understand where we as Wardens stand.</DIV> <DIV> </DIV> <DIV>([expletive ninja'd by Faarbot] i wish I had a toon on Test right now. )</DIV>
Ravenmi
08-05-2005, 10:45 PM
<P>Oh, forgot to mention, we get to have fun watching the Templars learn how to manage agro... heh. Thats going to be fun. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Something that should have happened a long time ago.</P> <P>This will effect a lot.. front loading Reactives will be more dangerous now.. Reactives will be more dangerous in general. But how much so depends a lot on how much agro they give in the new system. I suspect its not as much as we get now from what I read earlier. But supposedly our agro was going to be reduced some? Not sure if that happened or not.</P>
The most important change (imho), that no one really mentions, is that healers of the same subclass now stack. In a normal raid situation, that will more than double the effective healing of a raid. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Ravenmi
08-05-2005, 11:18 PM
They said dots stack from different healers but didn't mention HoTs that I saw.. I'm sure hoping that applies for them as well... or reactives, whatever. That would make a HUGE difference.
Tuved2
08-05-2005, 11:26 PM
My only concern is will the changes make us no longer desired in groups or raids. Can we still solo heal a group of 50's? Will everyone from raids to groups just want Templars now? I'd really like to get some real numbers from a T5 Warden on Test so I can decide whether I am leaving EQ2 in september or not.
myount
08-05-2005, 11:35 PM
<BR> <BLOCKQUOTE> <HR> Tuved2 wrote:<BR>My only concern is will the changes make us no longer desired in groups or raids. Can we still solo heal a group of 50's? Will everyone from raids to groups just want Templars now? I'd really like to get some real numbers from a T5 Warden on Test so I can decide whether I am leaving EQ2 in september or not. <BR> <HR> </BLOCKQUOTE> <P><BR>That is my concern now also. I haven't seen any proof that our heals are 66% less, anyone know of a link or screenshot with the new spells??? I barely heal a sliver as it is with our 1k heal on the MT. 400 will be less then a pixel... Any of the 50 wardens on Test please post some SS or some data on them please.</P> <P> </P>
Eclect
08-05-2005, 11:46 PM
<P>OK I logged on to TS to check out the new spell effects, as a L5 I can't tell you much about what the exact numbers are but I can give you guys an idea of how the effects themselves have changed. There are a couple of shocking changes that I sincerely hope get taken out before they go live.</P> <P>Here's what I found by checking all the app 2s on the merchants:</P> <P>Sylvan Waters: 1 sec cast, 5 sec recast, <FONT color=#cc0000>no more regen </FONT><FONT color=#ffff00>(cast is 1 sec less, recast 1 sec longer)</FONT></P> <P>Verdant Rapture: 2 sec cast, 10 sec recast, <FONT color=#cc0000>no more regen </FONT><FONT color=#ffff00>(cast is 1 sec less, recast 1 sec longer)</FONT></P> <P>Winter's Bite: 2 sec cast, 3 sec recast (no change)</P> <P>Winds of Winter: 2 sec cast, 10 sec recast <FONT color=#99ff00>(casting time and recast time cut in half!)</FONT></P> <P>Spirit of Oak: + Magic, +physical, 1 conc point (<FONT color=#cc0000>note: no stat buffs, no blessed weapon, no predatory salve strike, no heat and cold resist!!!!</FONT><FONT color=#ffffff>)</FONT></P> <P>Bramblecoat: 1 sec cast, <FONT color=#99ff00>zero recast time</FONT></P> <DIV>Aspect of Owl: + Wis, + Max Power, <FONT color=#cc0000>no heat and cold resist</FONT>, 1 conc point</DIV> <DIV> </DIV> <DIV>Duststorm: + defense of group, <FONT color=#ffff00>20% chance of Knock Down (blurs vision, stuns target, throws target back)</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffffff>Hierophantic Genesis: 1 sec cast, 2.5 min recast, </FONT><FONT color=#99ff00>no root no stun</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#ffffff>Neried's Kiss: breathe underwater, </FONT><FONT color=#ffff00>Fish Vision</FONT><FONT color=#ffffff>, </FONT><FONT color=#cc0000>1 conc point!!! no magic resist</FONT></DIV> <DIV><FONT color=#cc0000></FONT> </DIV> <DIV><FONT color=#ffffff>Benison of the Wild: + Agi, + Wis</FONT></DIV> <DIV> </DIV> <DIV>Chloroplast: 2 sec cast, 5 sec recast, <FONT color=#cc0000>no heat and cold resist</FONT></DIV> <DIV> </DIV> <DIV>Chlorostorm: 3 sec cast, 12 sec recast, <FONT color=#cc0000>no ward (same cast time, recast time 2 secs longer!)</FONT></DIV> <DIV> </DIV> <DIV>Primal Instinct: +slashing, crushing, piercing, <FONT color=#cc0000>1 conc point!!!</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ffffff>Praise of the Untamed: + heat and cold resist, small ward, <FONT color=#cc0000>no + max power</FONT>, </FONT><FONT color=#99ff00>no concentration point!</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#ffffff>Frostbite: 1 sec cast, 24 sec recast, <FONT color=#ffff00>increases heat and cold resist of target?</FONT> (must be a typo but thats what it says) </FONT><FONT color=#cc0000>(1 sec less casting time, 9 sec longer recast!!!!)</FONT></DIV> <DIV> </DIV> <DIV>Essence of the Kodiak: + max hp, +heat and cold <FONT color=#cc0000>no ward, no out of combat power regen</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by Eclectic on <SPAN class=date_text>08-05-2005</SPAN> <SPAN class=time_text>12:58 PM</SPAN></P> <P>Message Edited by Eclectic on <SPAN class=date_text>08-05-2005</SPAN> <SPAN class=time_text>01:02 PM</SPAN></P> <P>Message Edited by Eclectic on <SPAN class=date_text>08-05-2005</SPAN> <SPAN class=time_text>01:06 PM</SPAN></P><p>Message Edited by Eclectic on <span class=date_text>08-05-2005</span> <span class=time_text>01:11 PM</span>
Timber13
08-05-2005, 11:54 PM
<DIV>Thanks Cillin, again a quality post from you.</DIV> <DIV>Do you got any numbers from how bad they nerf/increase our heals/buffs/nukes please?</DIV> <DIV> </DIV> <DIV>Thanks in advance</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ullr - 50 Warden of Toxxulia</DIV> <DIV><A href="http://www.cadre.guildportal.com" target=_blank>http://www.cadre.guildportal.com</A></DIV>
Eclect
08-05-2005, 11:59 PM
Sorry but I only have a L5 warden on test so I can't give you any real numbers I can only show you how the actual effects of the spells have changed.
Bravefo
08-06-2005, 12:51 AM
<P> Thanks for the information Eclectic.and everyone else that have posted some facts.</P> <P>After reading that I vomitted in my mouth!! ewww.. that is the sickest set of changes I could Have dreamed of not only did they make our 15 min buffs cost concentration but they took all the procs off our normal buffs???and no more HoT on our heals!!</P> <P>I am not one to usually start whining but im really upset about this if I knew we would end up like the old eq1 druid I would Have chose a cleric.I hope this is somebodys sick idea of a August fools day.If not im not going to want to see the priests reactions to these changes.</P> <P> </P> <P>The Hungry Hairy Halfling</P>
Ebeta
08-06-2005, 12:51 AM
Is it possible that as you upgrade the quaility of the spell you will get more effects rather then just stronger ones? I.E at Adept1 you get an Additional Wisdom buff etc?? Wild speculation but I know they said that the spell upgrades would become much more important. Does anyone have a appr2 vs an adept 3 version of a spell to compare?
Arielle Nightshade
08-06-2005, 12:59 AM
<P>Wow Cillan, good post, as always.</P> <P><BR>I'm not saying the sky is falling - just..I like what I'm playing now. New content is all I'm after. I like Wardens as they stand. Kind of looks like - if they keep what Cillan has mentioned - we lose our ability to heal for respectable amounts..unless they've made direct heals and pure regens better. At level 51, I'd like a challenge, but I don't want to have to start all over and learn new fundamental strategies. /sigh.</P> <P>Not whining <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just disappointed if this is true.</P>
Tuved2
08-06-2005, 01:10 AM
Looks like we're screwed. Moorgard wanted us nerfed and [expletive ninja'd by Faarbot] are we ever. Well we had our year in the sun.
Sorano
08-06-2005, 01:34 AM
<P>Just doing some basic math, comparing inq heals at adept 3 with fury ones at adept3/master1. I highly doubt our warden heals are going to be much different that the fury ones, given what I can see with the adept1 as they stand now.</P> <P>Inq heals: Reactives</P> <P>Stinging Penance - Adpet 3 is 121 power for 5 x 207-253 healed<BR>Salutary Diatribe - Adept 1 is 227 power for 9x 183-224 healed<BR><FONT color=#66ff66>So a poss total of 3281 hps healed</FONT></P> <P>Direct heals</P> <P>Faithful Ministration - Adept 3 is 108 power for 438 - 535 healed<BR>Intolerant Healing - Adept 3 is 160 power for 751 - 918 healed, 8 second recast instead of 9<BR><FONT color=#66ff66>Total of 1453 hps healed</FONT></P> <P> </P> <P>Fury heals</P> <P>Regen</P> <P><EM><U><FONT size=3>Wild Bloodflow (Master 1)</FONT></U></EM></P> <DIV><FONT size=3><STRONG>Description: </STRONG>Heals a large amount of target ally's health over time for a short duration. (Duration 14.0 seconds)</FONT></DIV> <DIV><FONT size=3><STRONG>Effects: </STRONG>Heals target for 158</FONT></DIV> <DIV><FONT size=3>Increases health of target by 158 every 2 seconds</FONT></DIV> <DIV><FONT color=#ff3333 size=3>1106 hps healed</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Direct heals</FONT></DIV> <DIV><EM><U><FONT size=3>Feral Salve (Adept 3)</FONT></U></EM> <DIV><FONT size=3><STRONG>Description: </STRONG>Instantly heals some of target ally's health. (Casting time: 1.0 seconds)</FONT></DIV> <DIV><FONT size=3><STRONG>Effects: </STRONG>Heals target for 384-469</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><EM><U><FONT size=3>Ferine Elixir (Adept 3)</FONT></U></EM> <DIV><FONT size=3><STRONG>Description: </STRONG>Replenishes a large amount of target ally's health.</FONT></DIV> <DIV><FONT size=3><STRONG>Effects: </STRONG>Heals target for 675-824</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT color=#ff3333 size=3>Total of 1293 hps healed</FONT></DIV> <DIV><FONT color=#ff3333 size=3></FONT> </DIV> <DIV><FONT color=#ff3333 size=3></FONT> </DIV> <DIV>3281 vs 1106..inq heals are now 3x better than a furys</DIV> <DIV>1453 vs 1293: better direct heals too.</DIV> <DIV> </DIV> <DIV>Now there is no way they are going to balance mobs on a furys ability to heal because with an inq having 3x the healing ability, it will make encounters trivial. Yes I also know that reactives will fire even if the mobs hits for 2 dmg, but just comparing the raw healing power shows a rather big discrepancy in how the 2 classes heal. Losing the HoT portion on our direct heals is really going to hurt us, since we don't have the ability to stack HoTs like clerics can stack reactives.</DIV></DIV></DIV>
Zammik
08-06-2005, 02:10 AM
<P>Looking at the new changes - what is the benefit of playing a warden now? Sure we get some unique buffs, but that's hardly anything fun.</P> <P>Lets assume our heals are average, even though it doesn't seem like it at the moment.</P> <P>What else do we have that makes it worth playing a warden?</P>
Fingolfin2
08-06-2005, 02:16 AM
<BR> <BLOCKQUOTE> <HR> Sorano wrote:<BR> <P>Well just logged onto test and bugged a poor lvl 49 warden for some info. Our direct heals no longer have any HoT component.</P> <P>Sylvan Waters adept 1 at lvl 49: Heals 301-368. 92 pwr cost. 1 sec cast. 5 sec recast</P> <P>Verdant Rapture adept 1: Heals 547-669. 144 pwr. 2 sec cast. 10 sec recast</P> <P>Chloroplast Adept 1: 107-131 every 2 secs. 14 sec duration. 114 pwr cost.</P> <BR> <HR> </BLOCKQUOTE> <P>Plug those numbers into here: <A href="http://mail.thetemplars.net/lines_beta1234.htm" target=_blank>http://mail.thetemplars.net/lines_beta1234.htm</A></P> <P>Wardens are in trouble</P> <P> </P> <P><BR> </P>
Dragonreal
08-06-2005, 02:40 AM
have any of you gone over to fury boards and looked at the changes they've posted? my guild forums also had some info on it... it looks like furies get the heat/cold buffing ability (moreso heat than cold) and their lvl 50 ability is just amazing.
Urkra
08-06-2005, 03:04 AM
<DIV>It seems we have no high lvl representat on test, which means we are doomed ....</DIV> <DIV> </DIV> <DIV>The more noise we make the more chances we have they will be looking into our problem...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>at present we don't look in a good shape at all ..</DIV>
Goozman
08-06-2005, 03:59 AM
You do have representation on test, I have seen 2 level 50 wardens so far. I don't know if they post here or if they /bug or /feedback tho, but there are wardens playing it. Nobody has mentioned the damage on warden nukes/dots yet, I'm sure it's quite similar to fury. I'm also interested in seeing the differences now
Keldo
08-06-2005, 04:14 AM
<div></div><div></div>I realize I am inquis, but I would not worry about the HoT portion being gone. The secondary effects of ALL heals are gone, for all healing classes. I believe this is because they are not done yet. I wouldn't be suprised to see HoT replaced with something else, but I doubt the secondary effects are gone for good. Also, I'm fairly certain that druid big heal is 10 sec recast because they heal for a little more, there was a post about this made by a dev I'll see if I can dig it up. Basically clerics got 1 second faster recast (8 sec), no bonus to heal, 3 sec cast, druids got 10-15% bonus to heal, 2 sec to cast, but 10 sec recast, and shaman got 20-25% bonus to heal, 1 sec cast and 12 sec recast. <div></div><p><span class="date_text"></span><span class="time_text"> </span></p><p>Message Edited by Keldoth on <span class=date_text>08-05-2005</span> <span class=time_text>05:17 PM</span>
Sorano
08-06-2005, 05:56 AM
<BR> <BLOCKQUOTE> <HR> Keldoth wrote:<BR> I realize I am inquis, but I would not worry about the HoT portion being gone.<BR><BR>The secondary effects of ALL heals are gone, for all healing classes. I believe this is because they are not done yet. I wouldn't be suprised to see HoT replaced with something else, but I doubt the secondary effects are gone for good.<BR><BR>Also, I'm fairly certain that druid big heal is 10 sec recast because they heal for a little more, there was a post about this made by a dev I'll see if I can dig it up. Basically clerics got 1 second faster recast (8 sec), no bonus to heal, 3 sec cast, druids got 10-15% bonus to heal, 2 sec to cast, but 10 sec recast, and shaman got 20-25% bonus to heal, 1 sec cast and 12 sec recast. <P><SPAN class=date_text></SPAN><SPAN class=time_text><BR></SPAN></P> <P>Message Edited by Keldoth on <SPAN class=date_text>08-05-2005</SPAN> <SPAN class=time_text>05:17 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Good point. Lets hope you are right because as it stands now our healing ability, doesn't even begin to compare with yours.</P> <P>Some interesting info can be found on this thread on the fury boards</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=6757" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=6757</A></P> <P>As I suspected Eff and Bloom now share a recast timer with VR and SW, so we cannot chain cast them. And going by the figures it wouldn't be worth it anyway.</P> <P>Bloom Master1 heals 108-132</P> <P>Efflo Master 1 heals 262-320<BR></P>
Raistlan
08-06-2005, 07:14 AM
Just letting you guys know since I did see a few references to templars, that our reactives are getting absolutely hammered Crucial Intercession - 9 charges, 214-261 healed per charge, same cast time and recast, lower power, Adept 3 - Since this was lowered from 477 a hit I'm assuming damage across the board has been lowered. Greater Intercession - 5 charges, 222-271 healed per charge, same cast time and recast, lower power,, M1 - Again nerfed, since the midvalue of the spell is exactly where Ad3 GI healed before the changes. <div></div>
Sophie47
08-06-2005, 09:48 PM
<P>Kinda confused here, there are 2 CU's out there one on test and the one in DoF.</P> <P>Both are in testing. Which one will we get? </P> <P>I can see putting the DoF version on test to refine the rough spots, but from what I hear it is like they are</P> <P>putting a different version on test. I for one will hold off judgement until I can try it myself. </P> <P> </P>
Sorano
08-07-2005, 05:14 AM
<P>Well I logged onto test again and picked poor Poyzen's brain some more. Here's info on our nukes at lvl 50 adept1 ( Grats to Poyzen on 50!):</P> <P>Winters Bite: 242-296 dmg -66 pwr</P> <P>Bitter Frost: 301-368 dmg- 74 pwr</P> <P>Winds of Winter: 436-532 to encounter -136 power</P> <P>Frotsbite: 86-105 every 4 secs. Decreases mitigation against heat/cold 468 -90 pwr</P> <P>Dustorm adept 1 now adds +9 to def with a 20% chance to blur vision by 6.0. It also has knockback but that appears to be bugged since it's not working at the moment.</P> <P> </P> <P>So we haven't gotten the huge DPS increase furys have. This means we do still have some hope that our healing will be increased some with secondary heal effects. Poyzen did say that getting the HoTs back on our DHs will make healing easier for us, so lets hope SOE are listening to tester feedback. BTW Clerics and Shamans are having aggro issues, while Wardens have less, that did make me chuckle a bit :smileywink:</P> <P> </P>
Arielle Nightshade
08-07-2005, 08:34 AM
<BR> <BLOCKQUOTE> <HR> Sorano wrote:<BR> <P> BTW Clerics and Shamans are having aggro issues, while Wardens have less, that did make me chuckle a bit :smileywink:</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P>Well..Wardens are kind and gentle..and would not wish ill upon their fellow healers...</P> <P>However.</P> <P>/giggle</P> <P><BR> </P>
LordOlr
08-07-2005, 02:03 PM
Dustorm adept 1 now adds +9 to def with a 20% chance to blur vision by 6.0 what does blur vision by 6.0 mean? <div></div>
Arielle Nightshade
08-07-2005, 08:54 PM
<BR> <BLOCKQUOTE> <HR> LordOlrik wrote:<BR>Dustorm adept 1 now adds +9 to def with a 20% chance to blur vision by 6.0<BR><BR>what does blur vision by 6.0 mean?<BR> <BR> <HR> </BLOCKQUOTE>Not sure..but have seen what I think is this effect in raids - most specifically Drayek. When this is cast by the mob (it seems to be an AE cause everyone on Teamspeak went "[expletive ninja'd by Faarbot]?"), your screen goes all blurry and you are slowed by quite a bit. (Wonder if the 6.0 is some optician-type measurement? LOL...). Of course I do not have facts and figures (sorry).<BR>
<div></div><span><blockquote><hr>Sorano wrote:<div></div> <p>So we haven't gotten the huge DPS increase furys have. This means we do still have some hope that our healing will be increased some with secondary heal effects. Poyzen did say that getting the HoTs back on our DHs will make healing easier for us, so lets hope SOE are listening to tester feedback. BTW Clerics and Shamans are having aggro issues, while Wardens have less, that did make me chuckle a bit :smileywink:</p> <hr></blockquote> One thing that you have to consider when you say that Furies are getting a huge dps boost is that we are actually losing all of our proc buffs (feral salve, bloodlust, ferine spirit, fae flames, & ferine mask) as well as the loss of all their STR buffs save Bloodlust which now requires 1 concentration per person. To keep Fury dps output the same, the only option is to increase their nuke and DoT damage.</span><div></div><p>Message Edited by rensu on <span class=date_text>08-07-2005</span> <span class=time_text>10:15 AM</span>
Urkra
08-07-2005, 09:40 PM
<DIV><BR> <BLOCKQUOTE> <HR> rensu wrote:<BR> <SPAN><BR> <BLOCKQUOTE>One thing that you have to consider when you say that Furies are getting a huge dps boost is that we are actually losing all of our proc buffs (feral salve, bloodlust, ferine spirit, fae flames, & ferine mask) as well as the loss of all their STR buffs save Bloodlust which now requires 1 concentration per person. To keep Fury dps output the same, the only option is to increase their nuke and DoT damage.<BR></SPAN></BLOCKQUOTE> <P>Message Edited by rensu on <SPAN class=date_text>08-07-2005</SPAN> <SPAN class=time_text>10:15 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Rensu that is not a valid argument, we are losing all our HoT proc on our buffs.</DIV> <DIV> </DIV>
Is there anyone on test that can screenshot all of the 35+ Warden spells? I'm curious as to how bad it really is. Furies are undergoing sweeping changes as well that will totally destroy all current tactics and a "relearning" of the class will be necessary so I wonder what kind of other stuff is in store for the sister class. <div></div>
blueduckie
08-08-2005, 06:28 PM
<BR> <BLOCKQUOTE> <HR> Sorano wrote:<BR> <P>Just doing some basic math, comparing inq heals at adept 3 with fury ones at adept3/master1. I highly doubt our warden heals are going to be much different that the fury ones, given what I can see with the adept1 as they stand now.</P> <P>Inq heals: Reactives</P> <P>Stinging Penance - Adpet 3 is 121 power for 5 x 207-253 healed<BR>Salutary Diatribe - Adept 1 is 227 power for 9x 183-224 healed<BR><FONT color=#66ff66>So a poss total of 3281 hps healed</FONT></P> <P>Direct heals</P> <P>Faithful Ministration - Adept 3 is 108 power for 438 - 535 healed<BR>Intolerant Healing - Adept 3 is 160 power for 751 - 918 healed, 8 second recast instead of 9<BR><FONT color=#66ff66>Total of 1453 hps healed</FONT></P> <P> </P> <P>Fury heals</P> <P>Regen</P> <P><EM><U><FONT size=3>Wild Bloodflow (Master 1)</FONT></U></EM></P> <DIV><FONT size=3><STRONG>Description: </STRONG>Heals a large amount of target ally's health over time for a short duration. (Duration 14.0 seconds)</FONT></DIV> <DIV><FONT size=3><STRONG>Effects: </STRONG>Heals target for 158</FONT></DIV> <DIV><FONT size=3>Increases health of target by 158 every 2 seconds</FONT></DIV> <DIV><FONT color=#ff3333 size=3>1106 hps healed</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Direct heals</FONT></DIV> <DIV><EM><U><FONT size=3>Feral Salve (Adept 3)</FONT></U></EM> <DIV><FONT size=3><STRONG>Description: </STRONG>Instantly heals some of target ally's health. (Casting time: 1.0 seconds)</FONT></DIV> <DIV><FONT size=3><STRONG>Effects: </STRONG>Heals target for 384-469</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><EM><U><FONT size=3>Ferine Elixir (Adept 3)</FONT></U></EM> <DIV><FONT size=3><STRONG>Description: </STRONG>Replenishes a large amount of target ally's health.</FONT></DIV> <DIV><FONT size=3><STRONG>Effects: </STRONG>Heals target for 675-824</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT color=#ff3333 size=3>Total of 1293 hps healed</FONT></DIV> <DIV><FONT color=#ff3333 size=3></FONT> </DIV> <DIV><FONT color=#ff3333 size=3></FONT> </DIV> <DIV>3281 vs 1106..inq heals are now 3x better than a furys</DIV> <DIV>1453 vs 1293: better direct heals too.</DIV> <DIV> </DIV> <DIV>Now there is no way they are going to balance mobs on a furys ability to heal because with an inq having 3x the healing ability, it will make encounters trivial. Yes I also know that reactives will fire even if the mobs hits for 2 dmg, but just comparing the raw healing power shows a rather big discrepancy in how the 2 classes heal. Losing the HoT portion on our direct heals is really going to hurt us, since we don't have the ability to stack HoTs like clerics can stack reactives.</DIV></DIV></DIV><BR> <HR> </BLOCKQUOTE><BR>That math doesnt work. Your adding up a group reactive with a single reacitve. Reactives drop very fast on mobs and going to drop even faster with avoidance down. They wont have time but to be casting 1 maybe 2 on raids in groups could probably use 2 if there class selection is still on a diff timer then they could still keep up 2 single target reactives. They have no time to cast the group one unless it is the only one they are casting. Also understand priests are still under construction and 2ndary effects arnt added in yet. It doesnt mean they will be but i expect they will be. Your single target heal will possibly be getting its 2nd initial heal effect and HoT added back in. That is why your direct healing number is lower because i suspect they havnt finished heals yet. They have to do alot of testing on fighters dmg and others dmg they take to work out heals the way they are wanting them.
Arelore
08-08-2005, 07:41 PM
After seeing alot of the planned changes I wonder if anyone at SOE plays a high level warden at all. From all the posts on spell information I haven't seen one plus to the warden's spell line.
Zammik
08-08-2005, 09:31 PM
<P>I have to assume they just haven't gotten to us yet. We've only had basic changes done to us like the across the board heal reduction, and added effects removed. Our HoT has been changed probably only because the fury one has changed.</P> <P>Right now I'm pretty disappointed, but they have another month or so to fix it.</P> <P>Knowing how fast they get to things we probably won't be upgraded and blanced properly until January.</P> <P>That's just me being a realist though.</P>
Tuved2
08-08-2005, 10:44 PM
I'm just not as optomistic as most of you. I've played EQ1 since 2000 and have been seeing how SOE does buisness for almost 6 years now. We are going to get screwed. Some class always gets screwed and in EQ1 its the Druids.
<DIV>I'm not sure about all this talk of the sky falling. I for one am anxious to see the changes and try them out. One thing is clear, priest and fighter changes on Test are not complete yet which means anything can change. Also, the amount of power many of the spells use seems to be lowered. That's a big plus to me when some spells I rarely use simply because of the super high power on them.</DIV> <DIV> </DIV> <DIV>Who knows.. maybe they'll give us a pet wolf for added dps or something. :smileysurprised: one can imagine.. </DIV> <DIV> </DIV> <DIV>I wouldn't mind some special "wards" that prevent Noxious effects or elemental or whatever for a period of time, either.</DIV> <DIV> </DIV> <DIV>One thing though... how does the loss of Parry change things? At lvl50 my Warden has a Parry skill of around 26-27%.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Croake on <span class=date_text>08-08-2005</span> <span class=time_text>12:12 PM</span>
Tuved2
08-08-2005, 11:50 PM
<P>The ONLY thing we are wanted for on raids in our healing ability. We will never be the important raid class because of DPS, Special resist buffs, Utility nonsense.</P> <P>Look, the EQ1 druid was the utility class and the only reason Druids get on raids in EQ1 is because of pity. Raiding guilds in EQ1 atm almost universally have a freeze on new druid memberships because we server no essential or even important role on raids. </P> <P>So the only changes I'm interested is our healing ability. No one will care about our buffs.</P>
Urkra
08-09-2005, 12:44 AM
<DIV>Having played EQ1 since 99 a druid i wholehearthly hagree with Tuved.</DIV> <DIV> </DIV> <DIV>We do not have an high level representant on test (obviously given the total lack of feedback) and we are left our on the cold. Because of this and the comments from Moorgard back when they strated talking about priest rebalancing i feel a voice telling me we will be heavily nerfed.</DIV> <DIV> </DIV> <DIV>Like Tuved said I care only about our healing abilities. I don't want a to be a Warden that fits a different role, but just fit the exact same role i fitted and have played in this last year. A main healer is the char i rolled, is the char i played for a year and there is no way in hell i am going to settle for anything different, not more not less.</DIV> <DIV> </DIV> <DIV> </DIV>
Arielle Nightshade
08-09-2005, 01:15 AM
<BR> <BLOCKQUOTE> <HR> Urkraft wrote:<BR> <DIV>Having played EQ1 since 99 a druid i wholehearthly hagree with Tuved.</DIV> <DIV> </DIV> <DIV>We do not have an high level representant on test (obviously given the total lack of feedback) and we are left our on the cold. Because of this and the comments from Moorgard back when they strated talking about priest rebalancing i feel a voice telling me we will be heavily nerfed.</DIV> <DIV> </DIV> <DIV>Like Tuved said I care only about our healing abilities. I don't want a to be a Warden that fits a different role, but just fit the exact same role i fitted and have played in this last year. A main healer is the char i rolled, is the char i played for a year and there is no way in hell i am going to settle for anything different, not more not less.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>Yep. What he said.<BR>
Goozman
08-09-2005, 11:10 AM
You have plenty of high end representation. Not everyone posts on this forum. Not to mention the Wardens on the beta server testing the changes also, they will not post on this forum either.
arielelf
08-09-2005, 05:49 PM
Any idea why they don't post here? It would be nice to have a little information. <div></div>
Arielle Nightshade
08-09-2005, 06:06 PM
<BR> <BLOCKQUOTE> <HR> arielelf wrote:<BR>Any idea why they don't post here? It would be nice to have a little information. <BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Folks on the Beta server can't post anything - they have a nondisclosure agreement. Many, many people don't even read forums - or post ...because more often than not, forums turn into Flame Wars for hardly any reason at all. I'm personally about to take that route...staying away from forums - they can be brutal. </DIV>
missconstrue
08-09-2005, 07:29 PM
i love my 50 warden and worked hard to get her there .. i sure hope i don't have to learn to play all over again. i think anyone at 50 has worked hard to learn to play their class well. change is one thing but it sounds like it may be more like playing a whole new version of a character. i won't know what to buff with or what heal to use or what will be a good combo of spells to help a keep the tanks alive and myself also. it looks like i will have no resists to offer and heals that may not be effective just a mana drain. i think at the high end of the game any player would like to feel their toon will be of value in a group, on a raid and be able to solo when desired. i think most of us have learned how to do those things with the skills we have been given. i am hoping sony doesn't nerf us so much we will no longer be needed or invited to raid or group and leave us only with a life of soloing blue mobs. please pay attention to the consumers and make your changes accordingly. <div></div>
arielelf
08-09-2005, 07:32 PM
<div></div><div></div>I believe that since the combat changes have been moved to test the NDA has been lifted. There is a post in the Templar section (Anyone playing with combat revamp?) that states the NDA has been lifted. Not sure what I am doing wrong, but I can't get the link to show up. I suppose they could be wrong but I know I have seen several beta testers posting info. It's no big deal really. It's just that there is so much info out there in the other class sections and it would be nice to have that kinda data on wardens. I know not everyone reads these forums but it would be a tad bit surprising if none of the beta wardens or test wardens read the forums. Perhaps, like you said, they just don't want to post to avoid getting everyone all worked up. We are just, for the most part, in the dark. <div></div><p>Message Edited by arielelf on <span class="date_text">08-09-2005</span> <span class="time_text">08:35 AM</span></p><p>Message Edited by arielelf on <span class=date_text>08-09-2005</span> <span class=time_text>08:39 AM</span>
Eileah
08-09-2005, 08:03 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Arielle Nightshade wrote:</P> <P><BR>/sigh. I don't want to play a Warden who is different than the class I picked initially. I don't want to play a 'different' game..I want to play a better one. <BR><BR></P> <HR> </BLOCKQUOTE> <P>This is exactly how I feel, I play both a Warden and an Illusionist and both are looking very different from what I have played up until now, I also do not want a different class or game, I want better.</P> <P>If I am going to be forced into relearning the game, I'd rather just learn a whole new game, one that I can hopefully trust to stay consistant and not change so drastically, so far SOE is the only game I know of to pull this extensive of a shift in class and gameplay so they no longer have my trust.</P> <P>I really like this game, but having played EQ1 for years as a Druid I can see the writing on the wall, and I don't like it one iota.<BR></P>
myount
08-10-2005, 01:20 AM
<BR> <BLOCKQUOTE> <HR> Goozman wrote:<BR> You have plenty of high end representation. Not everyone posts on this forum. Not to mention the Wardens on the beta server testing the changes also, they will not post on this forum either.<BR> <HR> </BLOCKQUOTE> <P><BR>I thought with changed moved to Test there is no more NDA on it. Even if there was a NDA on Beta changes, the Wardens could still post on the Test Change section like every other freaking class has. </P> <P>I have logged onto Test a few times and have not seen a Warden above lvl 35..</P> <P>I have played a Warden since the beginning of EQ2 and don't want to try and speculate on what is going on. I would like to hear some feedback from a TEST Warden(50) if there is such a thing.</P> <P> </P>
Pinepal
08-10-2005, 06:24 AM
<div></div><blockquote><hr>Bethinna wrote:<div>EDIT: Just noticed it said for changes on the Test server. I'm on beta. Can we talk about weapons and armor too or is that breaking the NDA?</div><hr></blockquote><div>You can talk about anything related to the 1-50 game outside the scope of the expansion. Nothing related to Desert of Flames.</div><div> </div><div>This board is for discussion of the combat revamp. Basically anything mentioned in my big long post outlining what has changed.</div><p>===========================Steve Danuser, a.k.a. MoorgardGame Designer, EverQuest II</p><span><span class="date_text">08-04-2005</span><span class="time_text">09:45 PM</span> </span> found herehttp://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=53&query.id=0#M53<div></div>
A non-warden question to Test Players. Will 2 wardens be able to stack their HoTs now ?
myount
08-10-2005, 10:18 PM
<DIV>There are no test Wardens. Or at least any that post here.</DIV>
Knarfst
08-15-2005, 02:12 PM
<P>The bottom line is </P> <P>If I can no longer perfrom the role of primary healer in an experience group or provide something desireable to a raid then I will no longer play my warden or eq2. </P> <DIV>They can make a million changes to the class. But if my experience group has to find another healer because I am unable to keep the group alive then I am done. If my guild doesnt need or want a warden on a raid then I am done. I think that would be true for every healer class. </DIV> <DIV> </DIV> <DIV>Some of you have blind faith that Sony will take care of all the classes. Unfortunately sony has a history of ruining classes. </DIV>
<BR> <BLOCKQUOTE> <HR> myount wrote:<BR> <DIV>There are no test Wardens. Or at least any that post here.</DIV><BR> <HR> </BLOCKQUOTE><BR>Eeek
there really isn't a need to panic. i admit, i did a bit at first too. i play a 50 monk and a 49 warden btw. according to some tanks on test, they can pretty much solo the same mobs. it just takes longer, due to dps being lowered. however they seem to be taking less damage overall. at any rate, i'm just going to wait until it goes live to form any real opinions. <div></div>
Danluy
08-16-2005, 10:28 AM
<DIV>I started a druid this weekend on Test and can confirm that in the considerable time I spent playing on test Friday and Saturday a /who all Warden only returned a level 20 and 21 Warden. Maybe there are others and they took the weekend off or were anon. In any case, I'm worried that we don't have much of a voice. I also noticed in the DoF patch notes that will go Live soon on test there is not one mention of tweaks to Wardens. Furies are mentioned a couple of times.</DIV> <DIV> </DIV> <DIV>Dan</DIV>
Dragonreal
08-16-2005, 12:20 PM
/anon won't affect if someone sees you with a /who all <archetype/class/subclass>; at least it doesn't on live servers now cuz I've used it a few times to figure out if someone who was on lfg was a certain class/archetype
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