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CodeRed
04-17-2005, 07:01 PM
Warden subclass of druid is the protector of the forest.  He should get the ability to use a bow and a arrow to make it more "forest" typed. Also Druids should get to use bow and arrows (going along the forest bit here also). I didn't see a developer comment regarding this... So... What do you all think about wardens getting a bows? <div></div>

Shennr
04-17-2005, 09:43 PM
<P>Although it sounds like it is a good idea and looks on paper I would say it would lead to imbalance for the priests.</P> <P>No priests get a ranged slot item at this point in the game and that would add a lot of stats to just the druids. Also, think about the added dmg that druids would have over other priests. I'd say leave this idea out since I am more focused on healing rather then doing dmg anyways.</P>

Faeoren
04-18-2005, 06:03 PM
Besides....we aren't hunters or rangers...we are Druids...protectors and preservers of wildlife.  Having a bow just doesnt fit with what a Druid represents.

digitalchi
04-19-2005, 04:30 PM
I see druids as more tree huggers than rangers. The image is of them wandering round in the forest with a staff and a hooded cloak, then wandering into a stonehenge type area and sacraficing a few goats or young virgin maidens!Your vision is more of a scout, ranger type... which I don't think applies to a druid.

VegasLife
04-19-2005, 06:11 PM
Can we get tracking too?  That would go well with the bow.

Unmask
04-19-2005, 09:27 PM
<BLOCKQUOTE> <HR> VegasLife wrote:<BR>Can we get tracking too?  That would go well with the bow. <BR> <HR> </BLOCKQUOTE>Tracking and invis is what this class is missing from the EQ1 style druid. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><BR>

Tu
04-19-2005, 10:21 PM
<P>Bows are wishful thinking but would never happen .. we don't need a bow since we have dots, debuffs and nukes to pull with.  It would also be unfair to other priest types.  Now if they wanted to give us all throwing then I would be for that since we all could use the stats from the quiver type items in the game.</P> <P>Now tracking I just never understood how we didn't get that as druids.  I understand the invis part since we got evac and furies got group invis but tracking for both of us I just don't get.</P>

Unmask
04-20-2005, 10:27 PM
<BLOCKQUOTE> <HR> Tubs wrote:<BR> <P>Bows are wishful thinking but would never happen .. we don't need a bow since we have dots, debuffs and nukes to pull with.  It would also be unfair to other priest types.  Now if they wanted to give us all throwing then I would be for that since we all could use the stats from the quiver type items in the game.</P> <P>Now tracking I just never understood how we didn't get that as druids.  I understand the invis part since we got evac and furies got group invis but tracking for both of us I just don't get.</P> <HR> </BLOCKQUOTE> <P>Evac was the tradeoff for group invis but there is no tradeoff for single target invis as far as I know.</P> <P>Thrown weapons would be nice, especially as the manual states that we, along with all the other priests, are supposed to have it.<BR></P>

Wiou
04-21-2005, 07:05 AM
i agree. it doesnt fit. <div></div>

VegasLife
04-21-2005, 07:52 PM
<DIV>Is there any negative to Druids getting tracking?</DIV> <DIV> </DIV> <DIV> </DIV>

Wiou
04-22-2005, 02:09 AM
I agree with the tracking idea <div></div>

Icewolf99
04-22-2005, 02:42 AM
Yes bows would prob over power us, but you are wrong that they don't fit with the class, I know of at least one other game that Wardens get bows. <div></div>

digitalchi
04-22-2005, 12:54 PM
Basically if you want tracking and bows you should really not be playing a druid but a scout class...Wardens in other games might have bows because they are a scout class not a druid class. Warden might have been a bad choice of name as a Warden of the wood is probably considered more of a scout than a druid by most people. I know it confused me when I first started to play.Basically would you like it if scout's got HoT and Animal forms? Which would be comparable to Wardens getting "their" bows and "their" track.

Yrehcra
04-22-2005, 04:05 PM
<P>From a roleplaying perpestive, I think Druids should get bows. It makes more sense to me than being able to use a sword or hammer. It always bothered me we could use scimitars in EQ1 but now bows. Bows and arrows more closely fit a Druid than a sword (remember, I am thinking from a roleplayer perspective). Bows and arrows are made more from nature, all wood and animal components (points could be flint). But then from a roleplaying perspective, we should all be in robes rather than leather armor.</P> <P>From a gamplaying perspective, I agree it could be an imbalance or unfare at least. But if you think about, it may not make much a difference. Most of us swing a weapon while we heal just to add a little damage, a bow would do no more if classed for us. They could simply limit us to the types of bows we can use although this may add another skill like "lesser archery" with lower bows being classed such. We already have a fairly long range spell to pull with in Dustcloud. Maybe they could add a 50+ spell that gives us a no-rent bow. Just some ideas</P> <DIV>2cp</DIV>

Icewolf99
04-22-2005, 06:09 PM
Well in the game I was thinking about the Warden was a druid class with heals and buffs. Not all fantasy games are made to Sony rules.  As a note to the other above poster, the Wardens bow was a very low damage one, and the scout class in the same game did 5 or 6 times the damage with his bow.   The warden mainly used his bow to pull with and maybe add some minor damage to a fight while healing from a distance. <div></div>

MaldekTM
04-22-2005, 07:25 PM
<P>I think that druids (and priests in general) need a range slot item simply for the extra stats that melee classes are currently enjoying.  It's not fair to deny us an item slot that other classes are getting.  My personal opinion is that priest & mage range items are still to come.  However, I do not think a bow should be an available item for any caster class.  It is unbalancing to the game, we already have ranged spells to attack with, adding a power-free range attack would slant the system.  Imagine a mage with maxed throwing skill rooting a mob and dagger-chucking it to death for no power.  Range items for stats only, leave the ranged melee attacks for the melees only (fighters & scouts).</P> <P> </P> <P> </P>

Tu
04-22-2005, 07:50 PM
<DIV>Actually I would be fine if they allowed hex dolls to be put into the ranged slot.  I don't ever recall a ranged item that had a wis/power combo on it that could pass up the 12 wis i could get off of a hex doll.  With the manastone I only have one hex doll and would love to have another <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Personally I don't have much use for a ranged weapon .. might change in the future but doubt it.</DIV> <DIV> </DIV> <DIV>I played a warden in that other game and teh bow was strickly for pulling.  You did a little damage but it was your only ranged attack at the time.</DIV>

Spag
04-22-2005, 10:10 PM
<P>So you all want a ranged weapon with 0 power.  Ever try a wand?  0 power, works at range, and hey casts while running too.  Don't forget it uses the staff/crushing skills so you can melee with it as well.  Sure it has to go in your primary weapon slot, but its a must have for any soloer, especially when you run low on power or want to save it for a heal, and have to hit the mob for that little bit of extra damage.  Works for me.  The only downside is the 9 second cast time but has a very low recast timer.</P> <P>This proves that having a 0 power ranged weapon will not overpower us, its already in the game.  A standard bow from what I saw was a 7 second delay.  Not much different from the 9 second cast time.</P>

Tu
04-22-2005, 10:51 PM
<BR> <BLOCKQUOTE> <HR> Spagma wrote:<BR> <P>So you all want a ranged weapon with 0 power.  Ever try a wand?  0 power, works at range, and hey casts while running too.  Don't forget it uses the staff/crushing skills so you can melee with it as well.  Sure it has to go in your primary weapon slot, but its a must have for any soloer, especially when you run low on power or want to save it for a heal, and have to hit the mob for that little bit of extra damage.  Works for me.  The only downside is the 9 second cast time but has a very low recast timer.</P> <P>This proves that having a 0 power ranged weapon will not overpower us, its already in the game.  A standard bow from what I saw was a 7 second delay.  Not much different from the 9 second cast time.</P> <BR> <HR> </BLOCKQUOTE> <P>Umh I don't get it  ... I think the whole point of the OP was for a ranged item (RP?) .. not one in the primary slot.</P> <P>Aslo why would you ever click on an item that has a 9 second cast time instead of meleeing as a warden?  Unless you are running away then yes a wand would be fun since you can cast on the run .. though I think that ability is wacked.  </P> <P>While meleeing every time I swing I have a chance at 3 offensive procs that come from my buffs not to mention the damage from the weapon itself.  Wand damage can also be resisted correct?  The only mobs I have ever found that resisted any of my offensive procs are high level raid encounter mobs and we aren't soloing those <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>My only wish for ranged slot items was for the stat increases.  Melee types receive them from ranged items .. it would be nice if priest/mage types did also.</P>

Shennr
04-22-2005, 11:23 PM
<P>If we did receive a bow (Which will not happen) I would want our wielding a weapon taken away. Because it would be for a roll playing purpose I would not see a warden using anything besides a bow. In that regard it would be our so called Primary weapon. </P> <P>However, I do not see us wielding a bow in this game but maybe having a 1H staff that looks like a stick would be creative as we do use natural items as druids. The Whithering Totem is the closest to it in that regard.</P> <P>I do not see us wearing Robes however as robes were intended to symbolize royalty with their flashy colors. Each brite color symbolizes some sort of ranking in roman times as I think Purple was the most royal. As a druid I can see them using hides that they get from nature and conserve everything that they use.</P> <P>A ranged slot with priests stats is a good idea that I would love to see come into the game.</P>

Spag
04-22-2005, 11:43 PM
<DIV><BR> <BLOCKQUOTE> <P></P> <HR> <P>Tubs wrote:</P> <P>Umh I don't get it  ... I think the whole point of the OP was for a ranged item (RP?) .. not one in the primary slot.</P> <P>Aslo why would you ever click on an item that has a 9 second cast time instead of meleeing as a warden?  Unless you are running away then yes a wand would be fun since you can cast on the run .. though I think that ability is wacked. </P> <P>While meleeing every time I swing I have a chance at 3 offensive procs that come from my buffs not to mention the damage from the weapon itself.  Wand damage can also be resisted correct?  The only mobs I have ever found that resisted any of my offensive procs are high level raid encounter mobs and we aren't soloing those <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>My only wish for ranged slot items was for the stat increases.  Melee types receive them from ranged items .. it would be nice if priest/mage types did also.</P><BR> <HR> </BLOCKQUOTE><BR>My point was against the arguement that it would make us overpowered.</DIV>

Johnny Trabone
04-24-2005, 06:03 PM
<STRONG><FONT color=#66ff00>I dunno about a bow, but a sling would be nice. I don't see any reason why we could not have a sling, get the extra stats that we are missing out on from not having a ranged weapon, and it just fits, hurling rocks seems like a Wardenish thing to do.</FONT></STRONG>

Kemm
06-08-2006, 12:59 AM
<DIV>I also agree that we should have bows.  I don't believe bow damage would not be imbalanced due to our poor physical stats for the most part.  It would just be "plink" damage to at least contribute a bit while healing from a distance.  For those that say "Oh no, as druids you *protect* nature, you can't have bows" I totally disagree.  Druids are preservers of nature, keeping things in balance, which would mean culling overpopulated groups of animals, taking on rabid ones, etc.  The Forest Wardens in Archer woods are plainly meant to be druids, and they use bows and arrows.</DIV>

Crimson Dragon
06-08-2006, 01:48 AM
as it is right now, we can put most symbols (and even a buckler or two) in our ranged slot. that happend some time ago.as for having bows, it would be cool. i don't see it happening, but i wouldn't fight it.as for what we as wardens are in the game, it's hard to say. we're marked as the more defensive side of the druids, but as you may find in a number of discussions here, we don't really seem to get the benefits you would expect from that. most other priests have the same types of buffs as well has having debuffs and strong offensive skills where we have our root lines and spells like sandstorm that are good in some situations, but hard to put to good use - and hard to see the effects of. so anyway, my real point is that we still need some work in the class definition area, especially when considering what abilities we have and how we use them. that siad, it's not impossible that we might see druids with bows at some point.<div></div>

mikemcmodmi
06-08-2006, 03:36 AM
<DIV>Holy thread necro batman.  As a warden I imagine more of a stonehenge type of person who plays in the woods and protects nature blah blah blah.  Who knows what SoE thinks considering we're wearing a dead animal on our head.  Other classes are getting their caps changed too but they didn't bother changing the appearance of the druid ones.</DIV>

Arielle Nightshade
06-11-2006, 05:24 AM
<DIV>I'd kind of like to be able to use a bow cause Arielle is an elf.  Maybe I have a LoTR picture of Elves, but I think it's sort of a racial trait!!</DIV> <DIV> </DIV> <DIV>Otherwise, I kind of like us the way we are...with the exception of a few spells that could use some overhaul, and the [Removed for Content]'d Bear hat................</DIV>

MysidiaDrakkenbane
06-12-2006, 02:47 AM
I'd happily trade in the bow if the animals wouldn't attack me. The very thing I'm protecting doesn't seem to care for me. =(<div></div>