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View Full Version : New Inq...lovin it! Impressions and then a question.


Etchii
01-19-2007, 08:13 PM
<DIV>I've been playing eq2 for a while now.  I've always stuck to fighters and scouts and mages, even back in my EQ1 days.  I've given a fury a try and it just wasn't what i was looking for.  Then I decided to just try out an Inq and figure out a way to create a battle cleric.  Knowing nothing about the class at all, and with no research done at all I started.  </DIV> <DIV> </DIV> <DIV>Immagine, if you will, the joy I felt when I hit level 10 and took a glance at the EoF AA tree and saw.."BATTLE CLERIC"!  </DIV> <DIV> </DIV> <DIV>Awesome</DIV> <DIV> </DIV> <DIV>just</DIV> <DIV> </DIV> <DIV>awesome!</DIV> <DIV> </DIV> <DIV>Is it as sweet as i'm imaggining?  I CAN NOT wait until I get off of work to keep levling up.  i'm only lvl 12 with 3 AA points, and thanks to having alot of money saved up from my main I was able to purchase some nice tier 2 gear.  </DIV> <DIV> </DIV> <DIV>I'm working on getting the battle cleric AA first, before going into the KoS AA tree.  (I did spend one point for yaulp)...Is this an advisable strat? At such low levels I'm sure it isn't game breaking...but once I start getting up there in levels am I going to wish I spent points in KoS AA tree first?  Any input here would be great, as I have only put 2 points into the EoF AA so far...no great loss in time to swtich to KoS at this point in my new inq's career.</DIV> <DIV> </DIV> <DIV>Again, great class so far.  Alot of fun!  </DIV> <DIV> </DIV> <DIV> </DIV>

Tarta
01-20-2007, 02:28 AM
<P>dwarvesrus has a pretty good strategy in this post:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=14&message.id=12864" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=14&message.id=12864</A></P> <P> </P>

TheSpin
01-22-2007, 11:37 AM
<DIV>get up to at least 444 in the stamina line before finishing out the battle line.</DIV> <DIV> </DIV> <DIV>Addint crit% to your attacks also adds crit% to your combat arts.</DIV> <DIV> </DIV> <DIV>Crit% also adds to your chance to land a successful strike on a mob.  100% crit is the equivalent of +50% chance to hit.  The Battle line sucks if you can't land your swings because you have to wait for the full cooldown on a miss.</DIV>

morningmists
01-25-2007, 03:35 AM
<DIV>crit rate increases hit rate?</DIV> <DIV> </DIV> <DIV>you are pulling that from where?</DIV> <DIV> </DIV> <DIV>I notice no increase in to hit with crit chance, only with more skill ie: +crushing</DIV> <DIV> </DIV> <DIV>i see it was already pointed out to you in mystic forum that the dev post you thought stated this was infact referring to decapitate's 100% easier to hit mod, and had nothing to do with crits</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by morningmists on <span class=date_text>01-24-2007</span> <span class=time_text>02:47 PM</span>