View Full Version : INQ and PVP
webuymedia
01-17-2007, 08:43 PM
<DIV>So i have the highest resists out of any Inq on any pvp server, but I get the crap kicked out of me in PVP all the time. Our attacks simply do not do enough damage. Any suggestions for other Pvping INQs</DIV>
DarkHeartNyte
01-17-2007, 11:08 PM
<P>52 Inquis on Nagafen server - I also feel as though I'm getting my but kicked - but I must admit I'm usually jumped by more than 1. I usually (1) STUN (2) Reactive heal (3) HO. If it's one on one and I'm loosing - I use the fear spell and when they run one way I run the other.</P> <P>I'm hoping to get some help from some of the diety blessings....</P>
Norrsken
01-18-2007, 06:25 PM
<BR> <BLOCKQUOTE> <HR> webuymedia wrote:<BR> <DIV>So i have the highest resists out of any Inq on any pvp server, but I get the crap kicked out of me in PVP all the time. Our attacks simply do not do enough damage. Any suggestions for other Pvping INQs</DIV><BR> <HR> </BLOCKQUOTE><BR>Did you spec battle cleric in both KoS and EoF?
Avirodar
01-18-2007, 09:28 PM
Try getting more AAs for starters.<div></div>
ZG77_Schnell
02-14-2007, 11:22 AM
<p>I locked my toon at 15, almost have him completly twinked, and am finding that the only thing that can kick my butt serioulsy is a warden the same lvl. If they are twinked..drop that down 2 lvls below me and I still struggle against them. I have 2 damage spells, one is a nice quick cast, but a dot, they other is a bit better but takes forever to cast. I do find that our spells, pretty much all of them are power hungry hogs. I have someplace close to having about 110 wisdom and if I go up against a warden, I will run out of power way before he ever does.</p><p> I would be nice to either have an increase in dps or reduce the power our spells consume. Course this is solo pvp. Group pvp, if I am not targeted by more than one person (insane interupts on us due to long casting times) we rock..nothing beats group combat reactive heals when ur casters all of a sudden become targets and u can still keep the tank going.</p>
DwarvesR
02-16-2007, 06:14 AM
<p>I don't play on PvP, so take this with a grain of salt, but what I'm told is this:</p><p>Get your Cleric AA's to 4-4-8 STA and 4-4-8 AGI -- this gives you 100% crit rate, plus a 40% dps boost on your auto-attack.</p><p>Use the "Battle" section in the Inquisitor AA's and get EVERY combat art conversion to 5/5 and also the Battle Cleric end line ability.</p><p>Then get the biggest, baddest 2H weapon you can find.</p><p>Something that may help if you get jumped is having the Divine Aura AA at the end of the STA line. It essentially gives you 10 seconds of invulnerability to heal yourself in after the big 1st strike gets you.</p><p>Yes, this is a significant AA investment. But consider this:</p><p>(Assuming no item enhancements, and Ad3 or better spells, + yaulp in use)</p><p>87% dps boost, 20% double-attack, mitigation every bit as high (often even higher) than a tank, crushing skill near 400, and 77 rating haste, plus all of your combat arts only cost 75% of what a spell does and also have a guaranteed crit.</p><p>This allows serious DPS while you are well defended, plus of course, you have those lovely big heals you can cast on yourself after you stun or stifle or fear/mez your opponent.</p><p>Sounds pretty nice to me! Of course. . downside is what has been mentioned -- *seriously* huge AA investment.</p><p>And of course, the caveat that this is what I've heard, but not expeirenced in PvP is in play. That said, I'm spec'd like this on my PvE inquisitor and I think that I do quite well.</p>
quasigenx
02-16-2007, 02:44 PM
I'm on a PvE server, but I have been dueling more lately. Not sure if that's really applicable. Recently, I've owned a SK, Fury, Brigand and Necro. All well played characters, in gear/masters relative to my own. A typical pattern I see is that if the class can't heal themselves, the fight will only last 30 seconds or less. The only challange is remembering to keep myself up during their initial DPS burst. If they can heal themselves, the fight can last for 5 or 10 minutes. I usually lul them to sleep and wittle their health down to 40% just using auto-attack, and then surpise them with all my CAs + Fanatacism + verdict to drop then before they realize what's going on.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.