View Full Version : investigation
Demoniac
12-30-2006, 05:25 AM
what do you think the most useful inquisitor for you? list 5 please.what's the most useless spells? list 3 please<div></div>
Demoniac
12-30-2006, 05:38 AM
I will start it first.the most useful spells1. reactive line2. alleviation line ( group direct heal )3. aura line4. inquest line ( power drain )5. convictthe most useless spells1. detain ( root thing.. high power cost, easy to break, soft during, easy to get resisted )2. conversion line (it fears, I don't even have this spell yet. just becauses I dunno how to use it, and I don't wanna use it )3. Resolute Flagellant ( level 70 group cure. very high power cost, the problem is what's the point to bring this spell into the game?, since the level 42 group cure or the level 56 one can handle everything. I said this at least 100 time since dof combat changes )<div></div>
Sphinx1975
12-30-2006, 07:12 AM
I actually use the Resolute Flagellant as I've noticed that when its cast it quite often removes multiple curses on a group. Do the lower level iterations of this spell do that as well?As for useless spells, I don't use the group attack where the yellow hammers show up on the screen (don't even have it hotbarred much less know the name of it). There's also Act of Conviction which I immediately remove when in a group since I'd rather use those concentration slots for buffing group members.
Demoniac
12-30-2006, 09:50 AM
<div><blockquote><hr>Sphinx1975 wrote:<font color="#cc0000">I actually use the Resolute Flagellant as I've noticed that when its cast it quite often removes multiple curses on a group. Do the lower level iterations of this spell do that as well?</font>As for useless spells, I don't use the group attack where the yellow hammers show up on the screen (don't even have it hotbarred much less know the name of it). There's also Act of Conviction which I immediately remove when in a group since I'd rather use those concentration slots for buffing group members. <hr></blockquote>yes, sir. it is a very old topic. they are the same thing cept cost more power. it has been proved at least 3 times in this forum..</div>
Chanah
12-31-2006, 03:47 PM
<div></div><div></div>Most usefull: (raid wise, not counting heals, they are all very important)De<b>base </b>ConvictForced ObedienceChilling inquestAct of convictionusless:Fanatic's faithDetainForboding conversionofcourse those last 2 rock for soloing, but then some usefull spells for raids become useless ;p<div></div><p>Message Edited by Ghyro on <span class="date_text">12-31-2006</span> <span class="time_text">02:48 AM</span></p><p>Message Edited by Ghyro on <span class=date_text>01-01-2007</span> <span class=time_text>06:56 AM</span>
Adorya
12-31-2006, 04:52 PM
<div></div><div></div>Top 5 most spell used :Big direct healBig group direct healGroup atk debuffDebuff str intDebuff mitigTop 5 less spell used :Fun spellSummon food and waterRacial trait spellGroup rezCounter beneficial reverse damage shield aka Heresy <i>(aka on top 5 most used spell when charmed in Mistmoore raid, it's fun as hell to see that casted on main templar)</i><div></div><p>Message Edited by Adorya on <span class="date_text">12-31-2006</span> <span class="time_text">03:57 AM</span></p><p>Message Edited by Adorya on <span class=date_text>12-31-2006</span> <span class=time_text>03:58 AM</span>
Demoniac
12-31-2006, 08:34 PM
<div><blockquote><hr>Ghyro wrote:<div></div>Most usefull: (raid wise, not counting heals, they are all very important)<font color="#cc0000">Detain</font>ConvictForced ObedienceChilling inquestAct of convictionusless:Fanatic's faith<font color="#cc0000">Detain</font>Forboding conversionofcourse those last 2 rock for soloing, but then some usefull spells for raids become useless ;p<div></div><hr></blockquote><span>:smileywink:</span></div>
Gobbwin
12-31-2006, 08:38 PM
<P>Gyro, you put Detain as a most useful and useless spell?</P> <P> </P> <P>Most useful (outside of heals):</P> <P>Forced Obedience (favored spell of the entire raid)</P> <P>Convict</P> <P>Consecrated Aura (the melee groups I'm with on raids love this one)</P> <P>Fanaticism (the melee groups I'm with on raids love this one too)</P> <P>Group Cure (Its great to be able to cure virtually anything on the entire group, but I use the M1 from T5 still...so the higher level upgrades could definately use tweaking)</P> <P> </P> <P>Useless:</P> <P>Detain (as mentioned above, too high of a power cost, too short of a duration and it's way too easy to break/be resisted)</P> <P>Forboding Conversion (I've yet to see the Deaggro part of this actually work as the mob usually comes straight back for me, with friends)</P> <P>Absolution (I know that some people swear by it, but I've only sucessfully used this spell a couple of times, usually when PvPing. Most of the time the player that I'm attempting to put it on is either dead before I can target/cast the spell or they don't die before the spell expires, so its wasted. Which is a nice saftey net, but in my experience, they often die shortly after the spell has expired. Also, you can only use it on group members so if you're not in the MT group, but you know that they are about to die, you can't use it to save them.)</P>
Catseyes
01-01-2007, 05:35 PM
<div></div>most used/useful :Heals : single reactive/big heal /fast heal/group insta heal ( rarely using the group reactive,only when i need to keep group alive or need more heal constant on MT) Others : inquest , consecrate aura ,forced obedience ,verdict , <i>Devoted flagellant</i> (convict sometimes but...)(in group using a lot the procs ones : counter CA,Counter benefic heal ) Optionnaly : absolving flames for divine debuff / the other mental debuff/dot .Useless : detain , forboding conversion, absolution , debase ,vengeance,act of convictionthat makes me think , have u got an eye on act of conviction ? 0,9 procs / min ...not even one proc per minute, that's pretty lame ... nerfed or not ?ymrir, 70 inquisitor befallen<div></div><p>Message Edited by Catseyes on <span class=date_text>01-01-2007</span> <span class=time_text>04:36 AM</span>
Chanah
01-01-2007, 07:59 PM
<div></div>yes yes debase i meant <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> the first spell I always cast on mob before it reaches tankAbsolution does work, and its usefull when a tank in your group is tanking and almost dying, it has no casting time and actually heals alot, but you aint gonna use it much when templar in raid ofcourse...oh and about act of convict mine says 1.9 times per minute, cos i upgraded it with aa's and it hits for 410 with my base int, so image with some int buffers in raid <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> also class like assassin love those procs as they have something to make it hit higher, also this spell procs on everything for the whole group, consecrated aura only buffs 1 person and that only works on autoattack, so i love act of conviction <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Ghyro on <span class=date_text>01-01-2007</span> <span class=time_text>07:08 AM</span>
Demoniac
01-01-2007, 09:09 PM
<div><blockquote><hr>Catseyes wrote:<div></div>most used/useful :Heals : single reactive/big heal /fast heal/group insta heal ( rarely using the group reactive,only when i need to keep group alive or need more heal constant on MT) Others : inquest , consecrate aura ,forced obedience ,verdict , <i>Devoted flagellant</i> (convict sometimes but...)(in group using a lot the procs ones : counter CA,Counter benefic heal ) Optionnaly : absolving flames for divine debuff / the other mental debuff/dot .Useless : detain , forboding conversion, absolution , debase ,vengeance,act of convictionthat makes me think , have u got an eye on act of conviction ? 0,9 procs / min ...not even one proc per minute, that's pretty lame ... nerfed or not ?ymrir, 70 inquisitor befallen<div></div><p>Message Edited by Catseyes on <span class="date_text">01-01-2007</span> <span class="time_text">04:36 AM</span></p><hr></blockquote>hmm... Absolution is kinna ok.. it's for like an emergence heal.. for example, a mage or some people got aggro. and he's got like 20% already before you target him. say 1 hit 80%, the second hit he's gonna die for sure. you can cast it on him.. he still take the second hits, but he's not dying he will be regen about 1700. well but this is not a healing spell caz you don't see the heal number. I dunno this is how I use it.. it's ok. not that great.. but it's ok.vengeance is a great spell, the best damage per power spell. 8 triggers 290 damage per hits. you can use it with convict and flame line. the damage number is like 340 per hit, 410 crits. it's a lot of damages.act yes.. i had a post in another thread. like I said before, it does 2% increase your total damage for all classes. mages fighters, priests, scouts... the number 1 proc/ min is right</div>
TheSpin
01-02-2007, 11:42 AM
<DIV>This question is impossible to answer because there are so many different situations where completely different spells are more useful than others, that's what I love about the class. We have spells that are ideal at times and useless at other times.</DIV> <DIV> </DIV> <DIV>If I'm soloing I use things I never use in a raid</DIV> <DIV> </DIV> <DIV>If I'm fighting groups of mobs I use a lot of things I never use against solo encounters</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>All that being said I'll list my favorite spells that I feel like make my class choice the right one for me (heals aside as they are the bread and butter of any priest class)</DIV> <DIV> </DIV> <DIV>1. Fanatcism (especially with the aa to remove stifle effects)</DIV> <DIV>2. Battle line Comba Arts</DIV> <DIV>3. Retribution</DIV> <DIV>4. Inquest line</DIV> <DIV>5. Odyssey (8 solo writs an hour, can't beat that)</DIV> <DIV> </DIV> <DIV>Less useful to me....</DIV> <DIV>1. Spells with the damage+stun when mobs use combat art or heal (sometimes it triggers a lot sometimes not at all...too unpredictable to use for the mana/time cost to cast.</DIV> <DIV>2. I would like them, but any subjugation based spell is unreliable because it's hard to raise subjugation skill (this includes crowd control spells and verdict)</DIV>
jago quicksilver
01-03-2007, 01:39 AM
1) Consecrated Aura2) Reproachful Alleviation3) Chilling Inquest4) Devoted Ministration5) Fanaticismuseless:1)Foreboding Conversion2)Detain3) Heresy4) Heretic's Destiny5)Act of Conviction
BlackFlowe
01-03-2007, 10:34 AM
useful:1) reproachful alleviation2) fanatical healing3) fanaticism/convert4) chilling inquest5) consecrated aurajunk:1) act of conviction2) forboding conversion3) heretic's destiny4) detainall nukes and eof wanna-be CAs5) heresy
Einsteinb
01-03-2007, 05:29 PM
<DIV> <DIV>I don't think it is terribly useful to list all the different types of spells together (healing with debuffs with damage), because situations often dictate you are stuck using one type no matter how much you prefer certain ones. But let's see if I can get 5 useful and 3 bad ones.</DIV> <DIV> <DIV> </DIV> <DIV>Useful - Convict</DIV> <DIV>This is the star of the show for me. I can't believe the difference this makes on my own damage numbers in a raid. I can tell when I forget to put it on when I see my swings hitting for 300-400 damage less than average. I don't think I can speak enough praises of this gem. Long duration, short recast, powerful effect.</DIV></DIV> <DIV> </DIV> <DIV>Useful - Fanatical Vengeance</DIV> <DIV>Useless - Heresy</DIV> <DIV>Two damage debuffs considered together, Fanatical Vengeance being the superior because of its proc conditions. Because that is what it comes down to in this type of spell. Heresy could do 5k in a hit, but if it never fires, it is useless. The much more reliable proc from an attack , Fanatical Vengeance, will click out faster and be ready for recast after doing all its potential damage. Solution? Perhaps give Heresy an obscene duration that puts it in effect for the entire fight. Or reduce its recast and put it where it belongs, in the soloers toolkit for killing fetidthorns on writs.</DIV> <DIV> </DIV> <DIV>Useful - Reproachful Alleviation</DIV> <DIV>Useless - Malevolent Diatribe</DIV> <DIV>This choice of mine (the useless one) has great potential to surprise some. But I am looking at spells of similiar type for comparison, and that shines a spotlight on the group reactive's short comings. I rarely find cause in a fight to stop for the Diatribe's long cast time. Often it sits without procing out. It seems to do little to soften AE damage to the group, which is better dealt with after the fact using Reproachful Alleviation. Its limited use lies on the pull and on agro losses. You can predict a pull and use it once. You can't really predict agro losses, and using that long casting time to keep it up indefinately means you are missing out on <STRONG>a lot</STRONG>.</DIV> <DIV> </DIV> <DIV>Useful - Consecrated Aura</DIV> <DIV>Useless - Act of Conviction</DIV> <DIV>The buffs are not terribly similiar in type, but are grouped together because Consecrated Aura will always replace Act of Conviction's concentration slot. Always. The moment I get a 2nd Scout or Tank in a group, Act of Conviction goes down and Consecrated Aura goes up. It's been said that Act seems to be 1-2% of the DPS for every group member. Consecrated Aura's DPS modifier can be a potent boost to a scout or tank's auto-attack, and this increase on an actual DPS class can (in my experience) outweigh the DPS increase from Act's bonus over the entire group.</DIV> <DIV> </DIV> <DIV>Useful - Ruthless Invocation</DIV> <DIV>A spammable spell attack. I put it in between all of my other casts during a DPS chain. Not a thrilling nuke, but a bit like a dot you have to fire each trigger for. It gets a mention because it seems the most casted spell attack and makes up a major component of my damage when I am doing spell DPS.</DIV> <DIV> </DIV> <DIV>I wish I could rank every spell as useful or useless, but I have neither the time, nor the space given you formating request. Though hopeful our words in this post will bring some force. Even if we are a balanced class right now, fixing these spells and perhaps reducing their effects to keep the overall balance would ultimately give the appearance of a more useful class to the players.</DIV></DIV>
TheSpin
01-04-2007, 11:31 AM
<DIV>I'd like to know how many people who are against the Battle Cleric AA line have actually tried the new CAs?</DIV> <DIV> </DIV> <DIV>Maybe it won't make you the pure healer you might wish you could be, but my dps is up there with other fighter classes as a fully specced battle cleric. I even do better than many fighters against orange mobs because the big + to crushing (eof battle line)and + to crit (kos sta line) helps me land more hits than they do. </DIV> <DIV> </DIV> <DIV>What other melee class can get +100% to crits?</DIV>
DwarvesR
01-04-2007, 03:11 PM
<BR> <BLOCKQUOTE> <HR> TheSpin wrote:<BR> <DIV>I'd like to know how many people who are against the Battle Cleric AA line have actually tried the new CAs?</DIV> <DIV> </DIV> <DIV>Maybe it won't make you the pure healer you might wish you could be, but my dps is up there with other fighter classes as a fully specced battle cleric. I even do better than many fighters against orange mobs because the big + to crushing (eof battle line)and + to crit (kos sta line) helps me land more hits than they do. </DIV> <DIV> </DIV> <DIV>What other melee class can get +100% to crits?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Well. . . shaman's can get 100% crits too. But they don't get dps boosts and if they cap out haste aa's it's a 16% group haste and only so long as their doggie is alive. But still... they can use the Blackscale Maul as well, plus some really nice fabled spears are out there for them too. Mystics also can turn their spells into CA's like we can. They still won't have the melee dps we can do as inquisitor's I wouldn't think. Though maybe if they went all the way for the berserk proc. . .hmm. Anything's possible, I guess.</P> <P>But yah, no other class can get anywhere close to 100% crit chance. A brigand in guild just about wet himself when he got up to 34% in a group with a dirge with DKTM. I think once I get all my aa's for my my monk I'll have him at about 25 or 26%, and for how fast he attacks, I think that's actually rather significant. Same for any dual-wielder that can get to the upper 20's really.</P>
Chanah
01-04-2007, 06:39 PM
I have to admit battecleric looks fun, but im in a hardcore guild so I had to go for the 2 left aa lines, or i would have taken the 2 right ones, afraid I have to stick with what i was, dps buffing healer, if vanguard kills my guild, maybe ill go that way then, fanaticism upgrade also useless for raids <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>
RedFeather
01-06-2007, 10:55 AM
<div></div>I remember in PVP beta I used to use hammer smite and imprison alot. I don't know what they are like now as I just recently came back. There was a topic in KOS beta dedicated to nerfing them because it was that cheap. Anyone still use those?For now I would say from what I used so far.VengeanceCoerced RepentenceStinging PenanceSearing FlamesInvocation StrikeAnd the 3 I don't use are the debuffsOh, I have to mention that I am a small group solo/duo player. I don't like to raid, just do the little quests everywhere.<div></div><p>Message Edited by RedFeather1975 on <span class=date_text>01-05-2007</span> <span class=time_text>09:57 PM</span>
TheSpin
01-06-2007, 11:59 PM
<BR> <BLOCKQUOTE> <HR> RedFeather1975 wrote:<BR> I remember in PVP beta I used to use hammer smite and imprison alot. I don't know what they are like now as I just recently came back. There was a topic in KOS beta dedicated to nerfing them because it was that cheap. Anyone still use those?<BR><BR>For now I would say from what I used so far.<BR>Vengeance<BR>Coerced Repentence<BR>Stinging Penance<BR>Searing Flames<BR>Invocation Strike<BR><BR>And the 3 I don't use are the debuffs<BR><BR>Oh, I have to mention that I am a small group solo/duo player. I don't like to raid, just do the little quests everywhere.<BR><BR> <P>Message Edited by RedFeather1975 on <SPAN class=date_text>01-05-2007</SPAN> <SPAN class=time_text>09:57 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I really don't know exactly how imprison effects pvp, but I wouldn't think it's overpowered at all considering all the stuns, stifles, and roots other classes have. It has a 30% chance to break on damage and doesn't last very long so it's not overly powerful in my opinion.</P>
RedFeather
01-07-2007, 07:13 AM
<div></div><div></div><div></div><span></span>I really liked using it in PVE before it kept changing. It made duoing alot easier sometimes. Now I don't know what it's good for.<span></span><div></div><p>Message Edited by RedFeather1975 on <span class=date_text>01-06-2007</span> <span class=time_text>06:20 PM</span>
Alucradd
01-08-2007, 05:12 PM
<DIV>3. Resolute Flagellant ( level 70 group cure. very high power cost, the problem is what's the point to bring this spell into the game?, since the level 42 group cure or the level 56 one can handle everything. I said this at least 100 time since dof combat changes )<BR></DIV> <DIV> </DIV> <DIV>I wouldnt call Resolute a worthless spell bud. In raids it is very useful for grp arcane/elemental cure. Try using the lvl 56 spell in Emerald Halls, you'll quickly change your mind on the lvl 70 spell.</DIV><p>Message Edited by Alucradd on <span class=date_text>01-08-2007</span> <span class=time_text>04:13 AM</span>
Alucradd
01-18-2007, 10:02 PM
<DIV> <HR> 2. conversion line (it fears, I don't even have this spell yet. just becauses I dunno how to use it, and I don't wanna use it ) <HR> <BR>Conversion Line is good for soloing when you agro an add and need a few moments to finish off your current encounter. This is also helpful in groups as well when you have a tank pulling more then what the group can handle, or when you need the group to focus their damage on a single target. Of course this spell becomes pointless when you have a caster for controling multiple mobs. Dueling is where this spell shines. Personaly I find enjoyable to make people run in fear. It gives you enough time to debuff your target or cast a heal on yourself without being interupted. </DIV>
Catseyes
01-19-2007, 06:39 PM
Act of conviction / Consecrate Aura : Talking about raids, i usually ask the leader to put me with at least 3 dps scouts , even 4. Then i drop AoC , and fanatic faith if i dont need the resist and buff them all with Consecrate. That add 3 or 4x 27 % dps on high dps class, instead adding 2% overall, and add them some hps more to keep them alive . Even on a crusader or pure tank class the dps mod is very interesting .Absolution :i never think to use that. Usually ,if i can keep someone alive, giving him another chance wont save him. We have so many other spells to cast and ppl to keep alive with our heals to cast this one, once every 15 min... so it's in the 5 last spells list.Debase :unless someone show me solid parsing with high interest on this little debuff, i consider that is a too minor debuff to worth the power to spend. Yet in group i m waiting to see any effect , in raid, on the high damages of epics mobs, and extrem stats they gots, lowering their damage by few point (80 str add not that much damages) is useless. ymrir, 70 inqui befallen<div></div>
Avirodar
01-20-2007, 04:24 AM
<div><blockquote><hr>Alucradd wrote:<div></div> <div>3. Resolute Flagellant ( level 70 group cure. very high power cost, the problem is what's the point to bring this spell into the game?, since the level 42 group cure or the level 56 one can handle everything. I said this at least 100 time since dof combat changes )</div> <div> </div> <div>I wouldnt call Resolute a worthless spell bud. In raids it is very useful for grp arcane/elemental cure. Try using the lvl 56 spell in Emerald Halls, you'll quickly change your mind on the lvl 70 spell.</div><p>Message Edited by Alucradd on <span class="date_text">01-08-2007</span> <span class="time_text">04:13 AM</span></p><hr></blockquote>Level 56 Inq spell : Devoted Flagellant, 307 power to cast.Master1 : Cures 100 levels of magic, mental, divine, cold and heat effects on group members.Adept3 : Cures 87 levels of magic, mental, divine, cold and heat effects on group members.Level 70 Inq spell : Resolute Flagellant, 370 power to cast.Master1 : Cures 124 levels of magic, mental, divine, cold and heat effects on group members.Adept3 : Cures 109 levels of magic, mental, divine, cold and heat effects on group members.The success of a status cure is based on the level of the cure Vs the level of the effect (mobs level). As there is no mob in Emerald Halls that is level 88 or over, the level 56 Adept3 group cure does the exact same job as the level 70 Master1 group cure for any encounter in that zone.</div>
Chanah
01-20-2007, 08:10 PM
I'm using adept 1 level 56 one and it cures 75 levels, which is perfect, i've raided every instance and almost every mob, and could cure everything with it, if things might change I do have the level 70 m1, but for now the adept 1 lvl 56 works perfect. and it uses 303 power <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Einsteinb
01-21-2007, 04:19 PM
The Master I version of 'Flagellant' cures 76 levels if I am not mistaken. I personally keep that one on my hotbar. However, I noticed a little quirk recently with one (mystic) of the reactive cures other classes have (*grumbles*); it seemed to interfere with my casting of the low level spell with a "can not take effect" message. It might be the level, or it might happen regardless (the fight wasn't really long enough to warrent my digging through the spell book for the 70 one).
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