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Demoniac
12-24-2006, 05:01 AM
here comes....I was doing some green heroic mobs melee CA and Melee hit chance test today. right here<img src="http://img163.imageshack.us/img163/5145/greenheroicmt9.jpg">here is the damage chart.. what's the problem?? <img src="http://img149.imageshack.us/img149/599/actgk9.jpg">Bladed Fury 4%?? Strike of faint ( act ) 2%?? was that something wrong with it??<div></div>

Demoniac
12-24-2006, 05:04 AM
the hit chance test was successful. on a level 60 heroic mob, my melee CA hit chance is 99.66% my melee hit chance is 99.33% which is good. much better than what i expect.<span>:smileywink:</span><div></div>

Demoniac
12-24-2006, 11:14 PM
so nobody here can answer this question?? is there something wrong with act? or anything happened with bladed fury??? i still don't understand how does the act works since it has no trigger limit.<div></div>

Einsteinb
12-25-2006, 01:10 AM
<DIV>Well, I don't know we can say much just shown a picture like that. Just plainly, it looks like another character's buff outpaced Act. This doesn't surprise me, because I never looked terribly well on the little buff. But perhaps some specifics of what this bladed fury is exactly would help. Is it because it procs less often? Because it has less damage on the numbers given? Because the buffing character came along later?</DIV> <DIV> </DIV> <DIV>You might want to take a closer look at the specific stats for both of those spells individually in your parser. The graph for each trigger, and how much damage it does.</DIV> <DIV> </DIV> <DIV>Personally, I simply use any extra concentration for DPS buffs on group members rather than Act.</DIV>

graxnip
12-25-2006, 01:37 PM
<div><blockquote><hr>Einsteinb wrote:<div>But perhaps some specifics of what this bladed fury is exactly would help.</div><hr></blockquote><img src="http://amicusaeternus.com/images/ralloscloak.jpg">lvl 70 deity cloak proc effect. just fyi</div>

Demoniac
12-25-2006, 08:32 PM
hmm.. I parsed a few times just for this. the answer is the same. blade fury is always do double damage than act. i found some result of act.  ( my act AA is rank 1, so it's 6% 421 damage )conclusion 1. the act damage is diversified.  inquisitor's intell has no any relationship with the act damage.prove: I read some group parsers just for act.. I found the act damage is quite different. a monk his damage is like 311-560. me inquisitor 431-711. a necro 531-840. so basically, act damage is kinna various. it depends on how many intells the group members have, not the inquisitor's intell. the inquisitor's intell only tell you how much damage you do by the inquisitor himself. conclusion 2. act damage is about 2% increases whatever the class is.prove: I read 3 parsers. I can tell 1 thing. act damage ( strike of faith ) will be 2% of the total damage. this number is absolutely the same thing.  no matter 300 million damage parser, 1 million damage parser. they are all 2% of total damage. melee class does proc more offen. caster class does harder proc damage. the number is 2% for every single existing class in the game. 2% for swashy, 2% for chanter, 2% for a wizard, 2% for a fury.guess:  I am thinking about the dps boost. if a wizard can do 2000 raid dps, act will be 2000 x 2% = 40 dps increase for him. so basically It's about 40 x 5 raid dps increase for a raid. it's kinna surprise me. it's a lot of useless than what i expect.  I didn't know it works so well on casters. so we ain't just a scout group healer. it doesn't work that way any more.  the act trigger time has a limit. like 1.8 every minute. if you got act AA rank 3.. please test it see if it makes changes thanks.<span>:smileytongue:</span><div></div>

kernolk
12-26-2006, 06:07 AM
<div><blockquote><hr>conclusion 2. act damage is about 2% increases whatever the class is.prove: I read 3 parsers. I can tell 1 thing. act damage ( strike of faith ) will be 2% of the total damage. this number is absolutely the same thing.  no matter 300 million damage parser, 1 million damage parser. they are all 2% of total damage. melee class does proc more offen. caster class does harder proc damage. the number is 2% for every single existing class in the game. 2% for swashy, 2% for chanter, 2% for a wizard, 2% for a fury.<hr></blockquote>I did some testing pre LU30 on act and found that at times it proc'd for as much as 5% of my damage, and  about 3-4% on the troub I was with.  I don't know how we were spec'd at the time but it can achieve some nice results.  I didn't think it was worth it until then, and use it most of the time now.</div>

Demoniac
12-26-2006, 07:06 AM
<img src="http://img178.imageshack.us/img178/4921/111if9.jpg"><img src="http://img297.imageshack.us/img297/4592/112oe8.jpg"><img src="http://img297.imageshack.us/img297/4286/113te9.jpg"><img src="http://img187.imageshack.us/img187/3235/114ak5.jpg"><img src="http://img291.imageshack.us/img291/1/115lo7.jpg"><img src="http://img291.imageshack.us/img291/5595/116yk5.jpg"><div></div>

Demoniac
12-26-2006, 07:19 AM
I parsed some fights already. all the parsers give the same result like this.<div></div>

Somatic
12-26-2006, 09:24 AM
What is the conclusion of all this?  Can someone state it on like one sentence?I'm thinking it's:Act of Conviction is awsome for Caster groups?But maybe i'm way off?<div></div>

Kadurm
12-26-2006, 11:14 AM
<BR> <BLOCKQUOTE> <HR> Somatic wrote:<BR>What is the conclusion of all this?  Can someone state it on like one sentence?<BR><BR>I'm thinking it's:<BR><BR>Act of Conviction is awsome for Caster groups?<BR><BR>But maybe i'm way off?<BR> <BR> <HR> </BLOCKQUOTE><BR>I'm not sure, but all those pictures and numbers gave me a headache :smileytongue:

Demoniac
12-26-2006, 06:38 PM
<div></div> <p>Message Edited by Demoniac on <span class=date_text>12-26-2006</span> <span class=time_text>05:42 AM</span>

Tarta
12-26-2006, 09:16 PM
<BR> <BLOCKQUOTE> <HR> Somatic wrote:<BR>What is the conclusion of all this?  Can someone state it on like one sentence?<BR><BR>I'm thinking it's:<BR><BR>Act of Conviction is awsome for Caster groups?<BR><BR>But maybe i'm way off?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>My takeaway from this is that ACT is useless for it's concentration slot. If you have nothing else to use in that slot, go ahead for it's token damage... otherwise, don't bother.</P> <P> </P>

Demoniac
12-27-2006, 12:35 AM
Somatic wrote:What is the conclusion of all this?  Can someone state it on like one sentence?I'm thinking it's:Act of Conviction is awsome for Caster groups?But maybe i'm way off?----------------------------------------------------------------------------------------------------------I can't draw a conclusion in this case. different people has different standards for this. 1. act is a awesome spell. look at that.. 2% increase the dps. that's super2. act is an ok spell. anyways. 2% isn't that good or bad.. it's just ok.3. act sucks... it's better than nothingso you tell me how it is...I just list the test result.<div></div>

Israphil
12-27-2006, 01:15 AM
Is this test with or without the AA to increase its proc frequency?<div></div>

Catseyes
01-01-2007, 05:57 PM
not sure if it was like that before, but i look at it very recently (like this week-end for example) , and saw on it an awesome...........(suspense)....0,9 proc/ minute..........that's a huge slow procer , not even procing once a minute, dont expect it to proc a lot in fights... that can explain the marginal low dps it adds now.ymrir, 70 inqui befallen<div></div>

Demoniac
01-01-2007, 09:35 PM
<img src="http://amicusaeternus.com/images/ralloscloak.jpg">this proc is twice better than act. what do you expect from act? ( the increase dps part doesn't count )<div></div>

TheSpin
01-02-2007, 11:23 AM
<BR> <BLOCKQUOTE> <HR> Demoniac wrote:<BR><IMG src="http://amicusaeternus.com/images/ralloscloak.jpg"><BR><BR>this proc is twice better than act. what do you expect from act? ( the increase dps part doesn't count )<BR> <BR> <HR> </BLOCKQUOTE><BR>Not only does this do about twice the initial damage of act, it also has a Dot attached.  I have all 3 ranks in Act AA and it buffed it up to 2.0 times a minute.  The key here is that it goes on the entire group.  I think you are all over thinking it... if it procs twice a minute for around 200 damage each, from every group member who's consistantly attacking the mob (not healing etc)....that's 400 extra damage a minute by each member of the group, it's no ice comet but it's not too shabby.

Demoniac
01-02-2007, 03:21 PM
the number twice a min isn't the right number. i got over 300 mb logs the number is around 0.9 - 1 per min.. say act do 600 every time, that's about 10 dps increase for everyone in the group.  even it's twice a minute, it's about 20 dps increase for everyone.. it's far away from the act kos 30-40 dps increase. it's a ninja nerfed at least 50%. or a  lot of more. they just made it more useless than what we expect.<div></div>

Atropa9
01-09-2007, 07:20 AM
Seems everyone in raid recently is complaining about lower dps, so i started looking through mine and yeah...AoC  with no aa's is 5% chance to proc. Each aa adds 1%, so you get 8% chance to proc. on <b>ALL </b>succesfull attacks by all group members, this <u><i><b>was</b></i></u> a great deal in scout dps group hasted.The spell description showed the % increase with each added aa. ie 5% to 6%, 7% and 8%.Now, with 3 aa's the description reads, " This effect will trigger an average of 2.0 times per minute."2.0 times per minute is NOT 8% chance of every succesfull attack.Thx nerf, goodbye AoC.<div></div>