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Catseyes
12-21-2006, 05:53 PM
Before respecing my KoS AAs  , would ask if  DPS mod is applying on our EoF CAs or not ?  Or is it just working on auto attack dmg ?I tried two things in duo with a pally friend and looked at parsing :- chain divine debuff (absolving flames M1)+convict M1 + fanaticism (with some on/off to keep single reactive up) - chain CAs with HOs Without casting fana , i was topping 170 dps (i have a prism 1 as weapon,27 % dps mod , 100ish str) , with a chaincasting of CAs.my friend was topping 340 -370 dps with a 2hand , a marr cloak, some haste AA and Axe haste proc AA. While just keeping single reacvtives and debuffs, and swinging my mace and Fana almost always on,  i fell to 100 110 dps, not a great lost, but he went to 450 dps . Question is : should we keep the CA's for solo and continue to activate Fana as often as we can, or  in some way there is a way to improve our CA dps enough to fill the gap ?Ymrir, 70 inqui befallen<div></div>

Gobbwin
12-21-2006, 06:13 PM
<P>As stated in other threads, the DPS mod only affects your melee DPS, but the crit hits AA affects the CAs.  However, if you're trying to DPS, I wouldn't recommend using the prizzy 1.0.  Its damage rating is atrocious as it is a t5 weapon.  When soloing or grouping, I go with anything that has a diecent max hit number and a relatively low delay.  Also, if you're dropping Fanaticism to keep the reactives up, the CAs only take half a second to cast, you can run through them all and get fanaticism back up in a matter of seconds.  They should be reset by the time you need to refresh your reactives.</P>

TheSpin
12-21-2006, 08:17 PM
<BR> <BLOCKQUOTE> <HR> Catseyes wrote:<BR>Before respecing my KoS AAs  , would ask if  DPS mod is applying on our EoF CAs or not ?  Or is it just working on auto attack dmg ?<BR><BR>I tried two things in duo with a pally friend and looked at parsing :<BR><BR>- chain divine debuff (absolving flames M1)+convict M1 + fanaticism (with some on/off to keep single reactive up) <BR>- chain CAs with HOs <BR><BR>Without casting fana , i was topping 170 dps (i have a prism 1 as weapon,27 % dps mod , 100ish str) , with a chaincasting of CAs.<BR>my friend was topping 340 -370 dps with a 2hand , a marr cloak, some haste AA and Axe haste proc AA. <BR><BR>While just keeping single reacvtives and debuffs, and swinging my mace and Fana almost always on,  i fell to 100 110 dps, not a great lost, but he went to 450 dps . <BR><BR>Question is : should we keep the CA's for solo and continue to activate Fana as often as we can, or  in some way there is a way to improve our CA dps enough to fill the gap ?<BR><BR>Ymrir, 70 inqui befallen<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I see a lot of technical and studied comments and questions in your statment, but I think the bottom line is whether or not the CA dps is worth using.  I don't know exactly what other AA you have or plan on having, but I can tell  you a little bit of what I learned about the CA in the battle line.</P> <P>If you take all 5 ranks of any given CA, they are the equivalent of having an adept 3 of the regular version.  I know this because I checked the amount of mitigation debuffed by one of my CA at the same level that I got a new nuke of the same type.  The adept 3 versions both debuffed the same amount of mit, also the DoT portions of the nuke and the CA were the same.  This means that the initial damage portion of your CA are based on your STR while the DoT portion (divine/mental/heat damage, whatever) is based on your INT.  One major difference in the damage output of the CA and the nukes is that you only get a new nuke every 14 levels, but the CA versions scale with you as you level every single level.</P> <P>There are a few other aspects to take into consideration with the AA, their casting time, their reuse time, and their critical hit chance.  I'm sure you already know the benefits and disadvantages they bring so I won't waste your valuable time.</P> <P>I will say that I'm a very big fan of the battle line in a non raid setting.  For solo/small group, even full group. gameplay you can't beat it.  If you have a well geared tank in a full group you now have something to do rather than sit at full power and wait for him to take damage.</P>

quasigenx
12-21-2006, 08:55 PM
<blockquote><hr>Gobbwin wrote:<div></div> <p>As stated in other threads, the DPS mod only affects your melee DPS, but the crit hits AA affects the CAs.</p><hr></blockquote>Are we sure about this? I was under the impression that +DPS increased CAs as well. Unless I'm totally off the ball, on raids our single target +DPS buff does seem to raise scout damage whether it's CA or melee attack.<div></div>

Catseyes
12-21-2006, 09:14 PM
yep i know prissy 1 is kinda low dps, but as i m not bringing that so much dps i keep it for the FT12 on it, and the shard proc . I m always running with convert ,sometimes with yaulp ,and often with fana, and they kinda draw fast the power. And the more FT i have, the less downtime we got in duo <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> as i m not raiding , i dont have access to high dps 1 handers,  Grizz mace is 59 ish , Velium is 60ish , that's all =)  so for 20 dps more, i rely more on keeping power up and to other to dps :p  I will try to use CAs between 2 fana yup yup. No  absolute answer to the DPS mods on CA then ? may be parsing a scout under consecrate ?ymrir, 70 inqui befallen<div></div>

dave143256384
12-21-2006, 09:17 PM
<DIV>dps does add to the damage Cas do, tested during a respec some time ago.</DIV> <DIV> </DIV> <DIV>the higher your dps rating the harder everything hits etc</DIV> <DIV> </DIV> <DIV>dont discount the blackscale maul which (on my server) was dirt cheap on broker and stil has some nice wis on it.</DIV>

Catseyes
12-21-2006, 09:24 PM
i find the blackscale way too long to hit :/  on fast fights, if i miss 2 attacks,i wont have a touch at all ... Even with yaulp and fanat ,i swing sooooo sloowwwllyyy ... and , i have a nice symmetry on the shield i dont want to discard when i have to heal someone. Matter of choice <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />ymrir, 70 inqui befallen<div></div>

Zenshi
12-21-2006, 09:57 PM
<DIV>Self Buffed I usually run around with close to:<BR>Str 264, Int 438, Haste +20, DPS +101, Battle Cleric</DIV> <DIV> </DIV> <DIV>Using the above stats my damage ratings are:</DIV> <DIV> </DIV> <DIV>Litany of Anguish A1 405-495<BR>Affliction M1 Debuff 1072, 172-210 + same/6 ticks<BR>Ruthless Invocation M1 531-649<BR>Absolving Flames M1 Debuff 1040 284-347 + same/4 ticks<BR>---<BR>Litany Circle A1(5 ranks) 724-884<BR>Writhing Strike A1(5ranks) Debuff 840, 241-294 + 161-197/4 ticks<BR>Invocation Strike A1(5ranks) 482-589</DIV> <DIV> </DIV> <DIV>with crits (approx damage)</DIV> <DIV>LC+crit = 1149<BR>WS+crit = 382 + 256x4<BR>IS+crit = 766</DIV> <DIV><BR>I always seem to hit for over 1k on each mob with Litany Circle, will have to parse again since I deleted my 200M log file, so no hard #s atm. Doesn't seem +dps effects CA's (which iirc, they are not supposed to). The crit (+30% damage) off of 884 would be around 1150, which is what im used to seeing.</DIV> <DIV>I'll test w/ and w/o Enhanced(3rank) Convict(M1) 767 debuff to get some hard #s on that too. Hopefully will get time to do that this week.</DIV> <DIV>Also, anyone know if the Debuff is affected by crits? if so I'm really tempted to get Strike of Flames.</DIV> <DIV> </DIV> <DIV>Another thing to consider - how many plats do you have to spend on AA's? (none duh <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) vs the many on M1/Ad3's... just was something I was thinking about the other day when I was upgrading one of my alts :smileywink:</DIV><p>Message Edited by Zenshi on <span class=date_text>12-21-2006</span> <span class=time_text>08:59 AM</span>

menelaus109
12-21-2006, 09:59 PM
I know you dont raid but if you ever get the chance the best weapon for a melee DPS (str, sta, agi 4-4-4-<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Inq is Vraksakins Claw ClubIts not from a high end target and should to obtainable by most t7 raidforces<div></div>

Zenshi
12-21-2006, 10:09 PM
<DIV>re: vrak's club - i've been trying to get one for months now... claw seems to be a rare drop. :smileymad:</DIV> <DIV>Stats:</DIV> <DIV>+30 str, +25 sta, +19 wis, +8 int, +95h, +45pwr</DIV> <DIV>Proc: 1.8x per min : 360-440 magic damage</DIV> <DIV>1-404 damage, 4 sec delay, lv 68</DIV> <DIV> </DIV> <DIV>When I use a 2-H i've been using Maul of the Warden's Fist (drops in MoA raid zone)</DIV> <DIV>+26str, +25sta, +25agi, +110h, +110pwr</DIV> <DIV>Flowing Thought 7</DIV> <DIV>55-310 damage, 4 sec delay, lv65</DIV> <DIV> </DIV> <DIV>I agree, with the previous poster - the max damage on the Blackscale Maul is sweet, but the delay... bleh. With 200% haste I might be tempted to use it but still not too happy with it. I've hit for 3k with it before vs raid mobs when they've been fully debuffed (go brigs go!). if I hit 100% with melee i'd probably use the BMaul but you miss 1 or 2 times in a row and you've lost a lot of dps.</DIV>

dave143256384
12-21-2006, 10:25 PM
<P>agreed but ive yet to beat my personal best with other faster weapons.</P> <P>and ive been lucky especially after the battle cleric upgrade in not missing, in seems as iff i never miss apart from on orange and some of the raid mobs, again my luck cud be responsible for that /shrug</P> <P> </P> <P>im gonna try getting a better adornment on my doom hammer and a good one on my shield too and see if that works better.</P> <P> </P> <P>dont forget also procs "proc" more on slower weapons, so bolt or power plus any armour things and adornments work better on slower wepaons.</P>

Adorya
12-23-2006, 10:27 PM
What about the Staff of Flapping Wing, which have the highest rating so far (105.4), though it doesn't have any melee stats and the proc is only 216 dd magic?<div></div>

TheSpin
12-24-2006, 11:13 AM
<BR> <BLOCKQUOTE> <HR> dave143256384 wrote:<BR> <P> </P> <P>dont forget also procs "proc" more on slower weapons, so bolt or power plus any armour things and adornments work better on slower wepaons.</P><BR> <HR> </BLOCKQUOTE><BR>While it is true the procs work more on slower weapons, the 40% chance for additional damage in the STR line and the 10% chance to get power regen with the inquest line read to me as if they are those percentages regardless of speed of the weapon (proc rules may not exactly apply).  I do feel like I get quite a few more procs from the inquest line while using yaulp and zealotry than when I'm not using them.  If this is the case 1 handers may be the way to go.

dave143256384
12-28-2006, 01:49 PM
<BR> <BLOCKQUOTE> <HR> TheSpin wrote:<BR> <BR> <BLOCKQUOTE> <HR> dave143256384 wrote:<BR> <P> </P> <P>dont forget also procs "proc" more on slower weapons, so bolt or power plus any armour things and adornments work better on slower wepaons.</P><BR> <HR> </BLOCKQUOTE><BR>While it is true the procs work more on slower weapons, the 40% chance for additional damage in the STR line and the 10% chance to get power regen with the inquest line read to me as if they are those percentages regardless of speed of the weapon (proc rules may not exactly apply).  I do feel like I get quite a few more procs from the inquest line while using yaulp and zealotry than when I'm not using them.  If this is the case 1 handers may be the way to go.<BR> <HR> </BLOCKQUOTE> <P><BR>possibly, how ever recently i went back to the blackscale maul, having used a buckler and the doomhammer while soloing. i found my life a hell of a lot easier and also things seemed to proc more. ill keep more of an eye on it but even bolt of power and the molten proc adornment i put on the maul seem to go off more than faster hitting weapons.</P> <P>to me its never made sense heh and i still /boggle at it but personal experience seems to point toward the slowest weapon possible, bring on the 2000 regular hitting 12 second delay hammer lol</P>

Ssinu
12-28-2006, 03:49 PM
I also have been looking for Staff of Flapping Wing, but I haven't seen it in a year or so since we pretty much do not do Claymore Weapons anymore. I think it would also work as well as Vraks as long as the + STR is similar.<div></div>

Catseyes
12-28-2006, 11:17 PM
the text of the DPS AA  (now ? ) indicate : augmente the auto-attack damage  . Not sure it was like that at start but seems clear to me it wont affect at all our CAs, just our regular hit'n'wack dps . I'll go in max crit then and max skullcrack ) i have seen the warden maul drop only once and he went to a ..gardian who was liking it's dps and FT..  i m now hoping for adamantite doomhammer in on hand ... thanks for the advices tho <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Ymrir, 70 inqui befallen<div></div>