View Full Version : LF: T7 Inquisitor Soloing Suggestions
Relgast
12-21-2006, 12:50 AM
<DIV>I am a lvl 70 Part Time raiding Inq. Which means i have a couple of fabled items, a couple of adornments, 60ish AA, all t7 Adept3 or M1's. Not a top of the line Inq, but not pathetic either.</DIV> <DIV> </DIV> <DIV>Typically, if i solo, i find a nice safe spot with some basically even con mobs and grind away, hoping for a little AA or maybe a decent chest drop. If its named, i typically avoid it unless its a single up - then i take the chance.</DIV> <DIV> </DIV> <DIV>From what i am reading, i appear to be an ultra conservative Inq. and possibly even "dont know how to play my class". I am hearing tales of Inq's my level soloing 65^^^'s, named, etc. I am told "its not gonna die fast, but its gonna die" and other phrases like that.</DIV> <DIV> </DIV> <DIV>What i am looking for is advice. Please dont waste everyone's time with flames, those wont help anyone. I would like to learn how to solo better so my down time can be more interesting, maybe hunt some named, get some adepts for my transmuting, etc...</DIV> <DIV> </DIV> <DIV>I appreciate everyone's constructive advice. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>
ericshaitan
12-21-2006, 01:02 AM
Reactive yourself fully before pulling. Spam the Offensive reacitves and the fire dot, these deal a massive amount of damage when used and if always maintanied upon the mob. Always keep your single target reactive up. And just swing a big stick. Soloing is really not all that difficult, now with the EoF changes it has become harder to solo but that basiclly means instead of soloing 71^^^ you can only solo 69^^^. At least that is what it has been for myself. Now keep in mind im fully fabled, fully mastered, and fully adorned so my opinions may be biased. <div></div>
TheSpin
12-21-2006, 01:10 AM
<BR> <BLOCKQUOTE> <HR> ericshaitan wrote:<BR>Reactive yourself fully before pulling. Spam the Offensive reacitves and the fire dot, these deal a massive amount of damage when used and if always maintanied upon the mob. Always keep your single target reactive up. And just swing a big stick. Soloing is really not all that difficult, now with the EoF changes it has become harder to solo but that basiclly means instead of soloing 71^^^ you can only solo 69^^^. At least that is what it has been for myself. Now keep in mind im fully fabled, fully mastered, and fully adorned so my opinions may be biased. <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I definately agree with ericshaitan on this post. I would also like to mention the battle line combined with the stamina line for aa. The battle line minimizes the time you spend casting so you have more time to heal or debuff if you have enough power for it. It also does a lot more damage for the power cost.</P> <P>You should basically be able to solo any mob that hits for about the same amount of damage as your reactives heal. If they hit slightly harder you might have time for an additional heal, or maybe you can get +healing or +heal crit gear, but that's all based on AA and gear.</P>
Solar_Fla
12-21-2006, 01:11 AM
<P>For soloing I would suggest you getting a Maul of the Warden's Fist the KOS DPS AA setup and go down the battlecleric line for EoF AA's. With that setup you will have enough dps to defeat most mobs. I would also highly suggest getting mitigation increasing armor that doesn't nessesarily have wisdom on it. Increasing stamina and str help a bit for that extra hit you take and that extra hit you give. Our debuffs on single mobs don't help a whole ton really because our debuffs are supplimental debuffs at best. If you have plenty of AA I might even suggest getting enhance: verdict as of today it is supposed to work properly by placeing a debuff on the mob for 5 seconds and if it reaches that threshold in that time frame verdict automatically goes off making kills quicker. </P> <P>All in all we can solo quite well, with the right mitigation the right weapon we do so much damage up front with our CA's that most green triple ups are cake. A strong weapon makes the diffrence, if your using a 1 handed weapon to beat these mobs down it is gonna take ya quite some time. A good 2 hander is the best for soloing. If your not aware the maul drops from MOA x4 golem guy in there and isn't hard to farm that zone till you get that item providing your guild doesn't mind getting it for ya. Vraksakin's Clawed Club is better than it but alot more rare. When soloing power isn't a huge concern tbh, with my DPS gear on I have prolly half my power but healing yourself on greens or even con single ups should be no problem. Chances are your power will never get to zero due to chilling inquest being fixed today either. The battlecleric ability is a great adition to this too simply because of the huge increase in crushing skill to help insure you land your crits every time. That coupled with all the CA's and cycling through them as soon as they show up increase your dps by quite alot. </P> <P>I don't know off the top of my head a good place to solo really but with EoF and KoS you shouldn't have much difficulty in finding a good niche. I don't know what other advice to give other than to learn and love fanaticism. Toggling it on and off at the right times to maximize healing and dps make a huge diffrence. I wouldn't suggest casting heals while fanaticism is up if you have that AA due to it takeing more time to cast the heal than it would be for you to toggle it off cast the heal and turn it back on. Plus that AA makes your heals not as good and cost more power so thats a good practice to get into and it works well on raids too because the more your group is fanatical about killin the mob the better chance you guys have of killing it. Not sure what else to add but your welcome to send me a PM if ya got any questions that I could help with. </P>
Relgast
12-21-2006, 01:12 AM
<DIV>Cool, i appreciate the response. You are taking 69^^^... hrmm, i get whopped by 60^^^... Right now every fight i cast all my debuffs, all my nukes in a HO format, and i am usually OOM when the 60^^^ is red. I take it you are not casting everything like i am...</DIV> <DIV> </DIV>
TheSpin
12-21-2006, 01:22 AM
<BR> <BLOCKQUOTE> <HR> Relgast wrote:<BR> <DIV>Cool, i appreciate the response. You are taking 69^^^... hrmm, i get whopped by 60^^^... Right now every fight i cast all my debuffs, all my nukes in a HO format, and i am usually OOM when the 60^^^ is red. I take it you are not casting everything like i am...</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I'm 59, but soloed 57^^^... I know it's a little dif at higher levels, but from my experience I don't bother with debuffs too much while soloing a mob, the power it takes for the damage you can reduce just isn't enough.</P> <P>I personally pull with the mitigation debuff (forget the name) and from that point on I use my combat arts and just keep the reactive up. Only reason I even pull with the debuff is because it has range and combat arts don't. Some mobs I also use vengeance, but because it has a fairly long cast time and that's all time I'm not wacking the mob I may or may not use it. The battle cleric with the top, 20 point, skill gets a nice reduction to the power cost of his combat arts, so I think it's most mana efficient to focus on reactives and combat arts. If it's an especially long fight only use the combat arts that have DoTs incorporated with them. I also use the skull bash skill from the str line because it's a quick casting combat art type skill that reduces the mobs damage some.</P><p>Message Edited by TheSpin on <span class=date_text>12-20-2006</span> <span class=time_text>12:23 PM</span>
Relgast
12-21-2006, 01:30 AM
<DIV> </DIV> <DIV>This is great advice, although i see one conflict so far... I want to keep my AA focused for raiding, so i have been spending my AA in sta/wis (wis for the resists). Sounds like i should change that to Int. No problem. But for the EoF AA, i have it scattered around in buffs and debuffs... (i will try to work my way to enhanced verdict though. I do not have any of the battle cleric line since i didnt feel that was as useful for raiding.</DIV> <DIV> </DIV> <DIV>The other point many of you are making are CA's... what CA's are you guys talking about?</DIV> <DIV> </DIV>
ericshaitan
12-21-2006, 01:47 AM
<blockquote><hr>Relgast wrote:<div></div> <div>Cool, i appreciate the response. You are taking 69^^^... hrmm, i get whopped by 60^^^... Right now every fight i cast all my debuffs, all my nukes in a HO format, and i am usually OOM when the 60^^^ is red. I take it you are not casting everything like i am...</div> <div> </div><hr></blockquote>I never casts my Debuffs or AoE nuke while soloing. I just don't find them worth the mana. 69^^^ are very hard to solo and I am typically OOP at that time or close to it.<div></div>
graxnip
12-21-2006, 02:03 AM
<div><blockquote><hr> <div>The other point many of you are making are CA's... what CA's are you guys talking about?</div> <div> </div><hr></blockquote>the EoF aa gives us a battle line - it matches our offensive spells into combat arts ( doesn't replace them now - we get an entirely new skill that shares the same timer as the old dmg spell), and when coupled with the old stamina aa line (100% melee crit) - we will crit and do significant damage off these converted spells. the battle line also gives us more in terms of dmg spells- converting the old lvl 35ish symbol of corruption into a useful extra CA dot and wis debuff. it also converts litany into an out of encounter aoe swing attack which is alot of fun as well.if you still wish to be set up for raiding this may not be the best choice for you though. - you can put 20 aa into battle line however - get the end battle cleric aa, and still have enough left over to fill out the debuff line for raiding. kind of a in the middle set up which i am going for.if you wanted to be 100% raiding I imagine you would take debuff and emergency heal lines.</div>
dave143256384
12-21-2006, 02:43 PM
<P>i find personally when i solo nest and other things like that, (nest by the way is an excellent place to cut your teeth on soloing, the mobs increase progressivly and are always the same, thus allowing you to practise daily and learn) that wis is second to STR, i change out nearly all my gear to higher str and often high sta gear, my power pool sinks quite dramatically, but with a str of 550 odd you achieve a decent dps rating.</P> <P>i btw am similar to yoru self, not fully fabled or mastered, but im certainly getting there.</P> <P>i have a few macros set up specifically for soloing.</P> <P>1) the root and single reactive, this gives you time to debuff the mob and covers you for any ranged damage or if it breaks the root early.</P> <P>2) debuffs spread across 2 buttons, i find these essential to soloing, you reduce the effectiveness of the mob enough to make it worth it in my opinion. lower their str/int, mit make them take damage when hitting you and lower thier chance to hit you, every lil helps.</P> <P>3) heroic opertunities, use them as often as humanly possible, the extra damage really helps.</P> <P>4) spam damage buttons aftet this i find its a case of keeping the damage reactive up on the mob, cycling HOs my single target reactice and fanatacism.</P> <P> </P> <P>im currently undecided about weapons thou. i have an adamantium hammer (sp?) from labs adorned with a life tap thing, and a craptastic buckler with high str and sta on it but not much else.</P> <P>with these i hit fast and thus proc more, and i get to use the agi lines sheild bash mez thing, which although short does mean a mob not hitting you for a few precious seconds.</P> <P>or a big hammer, the blackscale maul to be specific, hitting at 2500 on a good day and with black silk sash (FTW!) and fanatacism its not too slow, especially when cycled with HOs.</P> <P> </P> <P>all in all you need to practise and test it out. and nest is ideal to do this. ive never been able to solo for jack with my healing gear on, and i would recomend getting almost a full second set of gear just for soloing, the master crafted rings of agility and str are usefull as they both proc very benefical procs and have fair stats and are cheap generally.</P> <P> </P> <P>course if youve not taken the melee hit AA path then all of this needs to be reversed for spells, and different AA lines.</P> <P> </P>
Gobbwin
12-21-2006, 06:04 PM
<P>The Blackscale Maul is by far the hardest hitting hammer I have seen, but it's SLOW. Self buffed, with Fanaticism running, I can only cut the delay down to around 4.0 seconds. Its nice when it hits, but it is slightly harder to hit mobs w/ melee after the expansion unless you have the Battle Cleric AA. I noticed a 10-20% increase in the number of successful hits after getting the AA.</P> <P>Perhaps the best weapon we can get is the 2hb claw club from the zone boss of the contested raid zone the Temple of Scale. It hits nearly as hard as the BSM, but at half of the delay, which means you should easly get it down to or below a 2.0 second delay.</P> <P>If you prefer one-handed weapons Grizzfagles (sp) mace from the pair of quests from the gnome in the Bonemire is pretty good. However, I really haven't seen that many shields or symbols in the expansion yet that are thrilling. I'm still carrying around the shield from HoF ([expletive haxx0red by Raijinn] warriors keep beating me out on the raid bucklers that drop =p).</P> <P> </P> <P>As to a strategy, the OP mentioned a few things that can really help out against heroic groups. If you're taking too much damage, root one and move away. Also Forboding Conversion (your fear spell) can be helpful. The root will also help against solo ^^^ mobs as you debuff it. About the only debuff I use is Forced Obedience if the mob is hitting too hard. Otherwise, just refresh your DoTs whenever you can and pummel the mob with your hammer. It will drop eventually.</P>
menelaus109
12-21-2006, 10:15 PM
<div><blockquote><hr>dave143256384 wrote:<div></div> <p>i find personally when i solo nest and other things like that, (nest by the way is an excellent place to cut your teeth on soloing, the mobs increase progressivly and are always the same, thus allowing you to practise daily and learn) that wis is second to STR, i change out nearly all my gear to higher str and often high sta gear, my power pool sinks quite dramatically, but with a str of 550 odd you achieve a decent dps rating.</p> <p>i btw am similar to yoru self, not fully fabled or mastered, but im certainly getting there.</p> <p>i have a few macros set up specifically for soloing.</p> <p>1) the root and single reactive, this gives you time to debuff the mob and covers you for any ranged damage or if it breaks the root early.</p> <p>2) debuffs spread across 2 buttons, i find these essential to soloing, you reduce the effectiveness of the mob enough to make it worth it in my opinion. lower their str/int, mit make them take damage when hitting you and lower thier chance to hit you, every lil helps.</p> <p>3) heroic opertunities, use them as often as humanly possible, the extra damage really helps.</p> <p>4) spam damage buttons aftet this i find its a case of keeping the damage reactive up on the mob, cycling HOs my single target reactice and fanatacism.</p> <p>im currently undecided about weapons thou. i have an adamantium hammer (sp?) from labs adorned with a life tap thing, and a craptastic buckler with high str and sta on it but not much else.</p> <p>with these i hit fast and thus proc more, and i get to use the agi lines sheild bash mez thing, which although short does mean a mob not hitting you for a few precious seconds.</p> <p>or a big hammer, the blackscale maul to be specific, hitting at 2500 on a good day and with black silk sash (FTW!) and fanatacism its not too slow, especially when cycled with HOs.</p> <p>all in all you need to practise and test it out. and nest is ideal to do this. ive never been able to solo for jack with my healing gear on, and i would recomend getting almost a full second set of gear just for soloing, the master crafted rings of agility and str are usefull as they both proc very benefical procs and have fair stats and are cheap generally.</p> <p>course if youve not taken the melee hit AA path then all of this needs to be reversed for spells, and different AA lines.</p> <hr></blockquote>Agreed, nest is a great place to practice soloing. When you can defeat the kettleleader you are well on your wayThe only issue i have is that priests dont get the same benefit to autoattack damage as fighters do from increasing strength, would be a a nice addition to the battle cleric line if we could somehow get the same strength bonus that fighters get for autoattack damage</div>
dave143256384
12-21-2006, 10:21 PM
<P>agreed would be nice, but we do get some benefit, and thats what makes all the difference ive found.</P> <P> </P> <P>im enjoying this challenge of soloing stuff with a character that people tend to regard as crippled when soloing. </P> <P> </P> <P>the joy of suddenly loosing invis and being jumped by a 69^^^ crapping your self and then winning the fight by a wisker is awsome, especially when you laugh at the people who stopped to watch another "noob" get owned hehe</P> <P>gotta pick up some more adornments for bits and pieces, ive not bothered with my solo stuff as yet, but i think thatll make a huge difference as well.</P>
TheSpin
12-24-2006, 11:26 AM
<P>I kinda disagree with the above post that dumping +wis gear for +str gear is the way to go.</P> <P>Str is definately important for dps, epscially with the Battle line, but I think focusing on items with Str and Wis both are the most beneificial. If I lose a fight I don't feel like it's because my dps is too low, I feel like it's becase my power didn't last. I have every single point in the EoF battle line, and str kos line at 448, sta kos line at 4488. I just keep my reactive up and focus on using combat arts as they come available. If the mob has an especially high number of hp but my reactive heals are keeping up with the damage they do, I might only use the 2 DoT versions of the CAs.</P> <P>I do have a bit of an advantage because I created my characer after EoF came out and I have chose all of his gear with the Battle Cleric idea in mind (focused on str and wis more than wis/int), but I definately think you need to keep your wisdom up pretty well to be successful soloing.</P>
dave143256384
12-25-2006, 08:48 PM
<DIV>aye each to their own its just the way ive worked things till now.</DIV> <DIV> </DIV> <DIV>the reason being that our battles with mobs tend to be battles of attrition, who lasts longer your power or the mobs life, where as if you start swaping wis for str its less attrition cus even your auto attack hits for 1500 or so, and thats a good hit (with the maul) or even another decent 2 hander hitting for 600-800 fast.</DIV> <DIV> </DIV> <DIV>the 2 types of play thou healing and soloing are total polar opposites and must be geared for accordingly, if you have issues with the mauls speed grab 2 mastercrated agility rings and go to town, those plus black silk sash and fanatacism means the maul will hit fast and hard.</DIV> <DIV> </DIV> <DIV>and adornments ftw absolutly, a vampiric heal thing on yoru weapon, proc on your shoulders and shield if you use one plus extra hit points and str and even mit scattered around make you a bad [expletive haxx0red by Raijinn].</DIV> <DIV> </DIV> <DIV>were becomming very well rounded i feel, yeah that displeases those who want pure healing but i think its for the good of the class that we can do everything. in our raids i often drift to top of parse or certainly 2/3rd to our mystic and templar, so no probs there. </DIV> <DIV> </DIV> <DIV>loving the class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Ssinu
12-27-2006, 09:26 PM
<div><blockquote><hr>dave143256384 wrote:<div>aye each to their own its just the way ive worked things till now.</div> <div> </div> <div>the reason being that our battles with mobs tend to be battles of attrition, who lasts longer your power or the mobs life, where as if you start swaping wis for str its less attrition cus even your auto attack hits for 1500 or so, and thats a good hit (with the maul) or even another decent 2 hander hitting for 600-800 fast.</div> <div> </div> <div>the 2 types of play thou healing and soloing are total polar opposites and must be geared for accordingly, if you have issues with the mauls speed grab 2 mastercrated agility rings and go to town, those plus black silk sash and fanatacism means the maul will hit fast and hard.</div> <div> </div> <div>and adornments ftw absolutly, a vampiric heal thing on yoru weapon, proc on your shoulders and shield if you use one plus extra hit points and str and even mit scattered around make you a bad [expletive haxx0red by Raijinn].</div> <div><b> </b></div> <div><font color="#cc0033"><b>were becomming very well rounded i feel, yeah that displeases those who want pure healing but i think its for the good of the class that we can do everything. in our raids i often drift to top of parse or certainly 2/3rd to our mystic and templar, so no probs there.</b></font> </div> <div> </div> <div>loving the class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>No Inquisitor is asking for pure healing, I just want to restate that as many times as possible. We have asked for help on AE healing on EoF. We do just fine in lower encounters such as KoS and below.</div>
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