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View Full Version : Enhanced Verdict: Does what exactly?


Solar_Fla
12-01-2006, 11:20 PM
<DIV>I know there is a new thread mentioning both fanaticism and verdict but I wanted to try a little bit more diplomaticly to find out what is going on. </DIV> <DIV> </DIV> <DIV>I have the most simple of questions "What does Enhance Verdict do?" </DIV> <DIV> </DIV> <DIV>I cannot determin anything from the AA discription because the AA discription doesn't tell you anything other than verdict is now enhanced. I think it is poor judgement to not put in an accurate discription of abilities for players. Making things "cryptic" is only really acceptable in the military. All I would like to know is what it does in the discription. </DIV> <DIV> </DIV> <DIV>Spending 5 points for a AA that gives you no information and by all accounts does nothing is not an acceptable thing. Inquisitors for the most part are pretty quiet cause our class isn't broken all the hell but give us a bit more credit than that please. All we want is to know just how something affects us so that we know it is worthwhile to have. I can only imagine a newb coming to the game he makes an inquisitor and goes to lvl 10 and sees these AA's he can get and he see the enhance verdict one. Well he obviously can't use that AA atm but when he gets to right level would he choose an AA that had a proper discription and explained what it did or one that was cryptic and had no information in the discription at all?</DIV> <DIV> </DIV> <DIV>I would greatly appreciate a dev actually explaining this AA cause there is nothing in the game that does.</DIV>

Catseyes
12-01-2006, 11:28 PM
<DIV>hello brother inquisitor,i m not a dev but there what i understand about the AA (and with what was said earlier about it in other threads). </DIV> <DIV> </DIV> <DIV>Actually , Verdict , despite it's 5 sec duration added on original spell , is working only STRICTLY  AT OR UNDER the limit . </DIV> <DIV> </DIV> <DIV>On epics , You to wait the target to be at maximum 2% life or less.  one hp above and the spell is just wasted.</DIV> <DIV> </DIV> <DIV>The enhance version add a thresold trigger  to the spell.  AKA , it will now trigger if the limit of work is reached in the 5 sec duration. </DIV> <DIV> </DIV> <DIV>That's very convenient  to me, very powerful, as 5 seconds are a lot in raid , and in group too and permit us to less waste casts or less wait before casting. With 5 AA, we now have a safety 5 sec limit before fire off . </DIV> <DIV> </DIV> <DIV>I hope a dev will confirm, or someone with the spell ,but it's the only thing i can understand from it atm. </DIV> <DIV> </DIV> <DIV>Ymrir, 70 inquisitor befallen</DIV>

Avirodar
12-02-2006, 02:18 AM
<P>Sorry Catseyes, but that is what it -should- do, not what it actually does. The AA enhancement is bugged, it does nothing.</P> <P>Against average con, non heroic mobs, the % threshold for verdict is 25%.  Last night I beat an average con green solo down to 28%, hit verdict, then nuked immediately after.  My nuke put it down to 21%, I waited, absolutely nothing happened.</P> <P>I attempted the same vs a heroic mob while in a group, the threshold for verdict working on heroics is 10%. I cast it at 12%, right before it taken a knock down to 8% hp. Once again, nothing happened. The mob died as per normal means with no trigger or effect of Verdict to be seen.</P> <P>And I would believe that is why the OP is nicely asking SoE what the AA enhancement is meant to do. (Because it isnt)</P> <P>- Avi</P>

Beragon
12-03-2006, 11:36 AM
<DIV>After a few test, i found out, that our Enhanced Verdict just has another trigger chance, if the First got resisted.</DIV> <DIV> </DIV> <DIV>For example, use it when an Epic goes down towards 2%, then if he gets an resist, you see the Verdict trys to trigger again. So pretty lame / Useless nothing more right now aslong its not changed. </DIV>

Catseyes
12-04-2006, 06:58 PM
erghh , i dont hope it's just that ... effectively i tested it and never working. I  bugged it , coz i dont see working the 5 sec duration of it anyway and it should go in the treshold trigger part.Ymrir, 70 inquisitor befallen<div></div>

Ssinu
12-04-2006, 08:14 PM
Lockeye posted in beta that it was supposed to extend the time for you to cast it, so if it is doing something else it should be bugged unless it has been changed and we were not told.<div></div>

GawFang
12-04-2006, 08:33 PM
Seems you asked just the question i was going to ask...This was the first AA i was really aiming for and picked it up this weekend. After using it a few times it seems to do nothing at all, from the description i would expect it to allow us to cast the spell before the health it triggers at. However after reading this thread and using the spell there seems to be no sign of the spell in my maintaned spell list and verdict doesn't proc.If it is infact what was posted someone else that it just gives another trigger of the spell then this seems to me like the worse spent AA ever. I haven't really had much of an issue with the spell being resisted anyway. The hard thing about the spell is casting it at just the right time, this is made even harder if you don't use a UI mod to show the %, which is what i thought the AA helped with.A question about it being another trigger... if this is the case do we see a resist then it procs again? If not how do we even know that its working at all because the spell graphics only show when it works.<div></div>

Beragon
12-04-2006, 10:35 PM
<DIV>Look into your Verdict again, when you choose the AP. You will see exactly the same old text but in green now, below is the old Text. So after a few tests yes its just another trigger, nothing else i really saw / found out or heard.</DIV> <DIV> </DIV> <DIV> </DIV>

Solar_Fla
12-05-2006, 03:31 AM
<P>Wait a second. I do not have that AA yet cause I wanted to find out about it first HOWEVER the extra trigger chance is not part of the enhanced verdict thing. I can cast verdict on a mob at the health threshhold and if i get interupted or what not even after casting the spell (the 1.5 second casting animation to insure the hammer smashes em) that the hammer will reset and try to smash the enemy again. The extra trigger thing is just a side effect of the spell cast reset thing when you get interupted. To be honest I don't think enhanced verdict has been coded yet cause they are waiting to see what inquisitors will think up on the boards to give them ideas on what it should be. Thats just my assumption though. </P> <P>So far though it seems the AA does nothing yet. I am kinda dissappointed that the Dev's hadn't given us the time of day though on this ability. I kinda thought verdict was a class defining ability and to [Removed for Content] an AA related to it is kinda lame. </P>

KyriA
12-13-2006, 12:16 PM
From the 12/11 Test Server notes:Inquisitor:  Enhance: Verdict: Verdict affect will trigger properly if the target's health crosses below the threshold within the duration.<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Ssinu
12-13-2006, 08:15 PM
It is not an extra trigger chance, that extra green text has been there since beta, and Lockeye posted in beta that the spell is supposed to extend the duration, not give another chance to trigger.<div></div>

foolsparidise
12-14-2006, 02:09 AM
<DIV>Does the enhanced verdict work yet? Has anyone seen any noticeable effects?  I changed my AA yesterday because I havent noticed any effects since this was available  =(</DIV>

jago quicksilver
12-14-2006, 05:39 AM
<div><blockquote><hr>foolsparidise wrote:<div></div> <div>Does the enhanced verdict work yet? Has anyone seen any noticeable effects?  I changed my AA yesterday because I havent noticed any effects since this was available  =(</div><hr></blockquote>getting fixed with LU 30</div>

KyriA
01-15-2007, 12:32 PM
I spent my 5 points in Enhanced Verdict today, and I am quite pleased with the result. The wording when you examine the spell is really confusing, and I do hope that someone can reword it. Bascially, it works the same as regular Verdict, except that you can cast it before the mob reached the health threshhold and it will work as long as the mob crosses that threshhold within 5 seconds. So if you are in a group doing fast damage against heroics, you can cast Enhanced Verdict around 15-20%, and as long as the mob gets down to the 10% within 5 seconds, Verdict will send it to 1 health. Nice!<div></div>

lost
01-15-2007, 09:22 PM
<DIV><EM>I spent my 5 points in Enhanced Verdict today, and I am quite pleased with the result. The wording when you examine the spell is really confusing, and I do hope that someone can reword it. Bascially, it works the same as regular Verdict, except that you can cast it before the mob reached the health threshhold and it will work as long as the mob crosses that threshhold within 5 seconds. So if you are in a group doing fast damage against heroics, you can cast Enhanced Verdict around 15-20%, and as long as the mob gets down to the 10% within 5 seconds, Verdict will send it to 1 health. Nice!---- Nydim</EM></DIV> <P><EM></EM> </P> <P>This is how it should work, but have you done any testing with your new aa yet?  It does not in fact do what it implies atm.  Suposidly on the chopping block to be fixed.</P> <DIV><EM><BR></EM></DIV>

KyriA
01-15-2007, 10:55 PM
<i>This is how it should work, but have you done any testing with your new aa yet?  It does not in fact do what it implies atm.  Suposidly on the chopping block to be fixed.</i>Yes, I have, which is why I posted. I posted what I witnessed, not what I read. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

TheSpin
01-16-2007, 06:43 PM
<DIV>I have enhanced verdict and this is what I've seen it do....and I'm not impressed.</DIV> <DIV> </DIV> <DIV>The non AA enhanced version requires 2 chances to land to correctly work on the mob.  </DIV> <DIV> </DIV> <DIV>1st it has to land on the initial cast of the spell, if this does not happen then the spell is resisted and the reuse timer is very short, as it is with any resisted spell.  </DIV> <DIV> </DIV> <DIV>The 2nd chance to land occurs 1.5 seconds after you cast the spell, just as the spell description reads, it takes an additional 1.5 seconds to finish casting from the time you originally cast the spell.  If this is resisted, the spell requires it's full cooldown of 45 seconds.  I believe that the mob you are fighting has to be at the health threshold at the time this 2nd check to land occurs in order for the spell to work.</DIV> <DIV> </DIV> <DIV>To explain what I've seen with enhanced verdict I'll call the initial cast the 1st chance and the trigger of the spell that occurs 1.5 seconds later the 2nd chance. (meaning chances to land on the mob)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>From what I've seen, all enhanced verdict does it give yet another attempt to land, but only if the initial cast lands (1st chance explained above) and the 2nd chance is resisted.  This 3rd chance is either 5 seconds from the initial casting of the spell, or 5 seconds from the resist of the 2nd chance to land.  If (in theory) the mob is above the health threshold AND RESISTS the 2nd chance then 5 seconds later this thirds trigger will go active.</DIV> <DIV> </DIV> <DIV>It's useless because very few mobs live 5 seconds after crossing the health threshold required to use the spell.</DIV>

Calain80
01-17-2007, 01:24 PM
<blockquote><hr>TheSpin schrieb:<div>I have enhanced verdict and this is what I've seen it do....and I'm not impressed.</div><div></div><div>The non AA enhanced version requires 2 chances to land to correctly work on the mob.</div><div></div><div>1st it has to land on the initial cast of the spell, if this does not happen then the spell is resisted and the reuse timer is very short, as it is with any resisted spell.</div><div></div><div>The 2nd chance to land occurs 1.5 seconds after you cast the spell, just as the spell description reads, it takes an additional 1.5 seconds to finish casting from the time you originally cast the spell. If this is resisted, the spell requires it's full cooldown of 45 seconds. I believe that the mob you are fighting has to be at the health threshold at the time this 2nd check to land occurs in order for the spell to work.</div><div></div><div>To explain what I've seen with enhanced verdict I'll call the initial cast the 1st chance and the trigger of the spell that occurs 1.5 seconds later the 2nd chance. (meaning chances to land on the mob)</div><div></div><div></div><div>From what I've seen, all enhanced verdict does it give yet another attempt to land, but only if the initial cast lands (1st chance explained above) and the 2nd chance is resisted. This 3rd chance is either 5 seconds from the initial casting of the spell, or 5 seconds from the resist of the 2nd chance to land. If (in theory) the mob is above the health threshold AND RESISTS the 2nd chance then 5 seconds later this thirds trigger will go active.</div><div></div><div>It's useless because very few mobs live 5 seconds after crossing the health threshold required to use the spell.</div><hr></blockquote>This is not quite right.Normally you must not cast Verdict before the health threshold is reached. Then it needs an additional 1.5 seconds to go off.With Enhanced Verdict you are allowed to cast before the health threshold is reached. The spell will then trigger at the moment you reach the health threshold as long as it within the 5s. So Enhanced Verdict is better then the normal version als you do not have to time it so exactly.

TheSpin
01-17-2007, 09:55 PM
<DIV>I remember reading in some recent update nots...I suppose I should find the link.  It said Verdict (not enhanced verdict) will not trigger when the mob crosses the health threshnold during the 1.5 second cast time after the spell is cast.</DIV> <DIV> </DIV> <DIV>Look for an edit to this post with a link and maybe a cut and paste of the line...(or a deletion if I'm wrong lol)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>You are correct....</DIV> <DIV> </DIV> <DIV>Inquisitor:<BR>- Enhance: Verdict: Verdict affect will trigger properly if the target's health crosses below the threshold within the duration.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I guess I didn't catch that because I had my 5 AA to spend in enhance verdict by the time I got the spell.</DIV> <DIV> </DIV> <DIV>I've still only experienced it working when the mob crosses the threshold in 1.5 seconds rather than 5 seconds.  If the trigger at the 1.5 second mark is resisted there's another attempt at the 5 second mark, but if the 1.5 second trigger lands and the mob is above the threshold the spells over (from my experience with limited testing).</DIV><p>Message Edited by TheSpin on <span class=date_text>01-17-2007</span> <span class=time_text>08:58 AM</span>

bellstar
01-18-2007, 09:27 AM
<DIV>A spell icon that lasts for 5 secs would be nice to see also.</DIV>

Catseyes
01-31-2007, 10:24 PM
So , anyone with definitive effect on the enhanced verdict ?  does it just add a trigger chance, or the 5 sec duration before the treshold is working as we hoping to ?Actually, i can see the icon 1 or 2 sec before the mob die, with the normal verdict .( the time for the hammer to fall i suppose) would know before taking that again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Ymrir, 70 inqui befallen<div></div>

Banadux
09-30-2007, 11:39 AM
Is this fixed yet?

Avirodar
09-30-2007, 08:25 PM
Yes

Catseyes
10-01-2007, 05:01 AM
wow very old post  .and btw, it's now 10 sec duration . and i can confirm, when it reaches the threshold it's instant cast

Banadux
10-01-2007, 09:16 AM
The 1.5 second seconds after crossing threshold becomes instant with the achievement to enhance it?

Catseyes
10-02-2007, 06:56 AM
i m not noticing any delay when thresold is reached. May be it's juste the hammer animation that is faster, but i use it at every fight and mobs is  down as soon he's at 2% life.change on initial spell, or side effect on enhance ? dunno ,i have enhance since the start.   Il try to time it to count if 1,5 sec are applied or not, but it's so fast usually that i havent time for that.

Banadux
10-02-2007, 02:38 PM
I have it unenhanced and without the enhancement you definitely wait the 1.5s after you cast it at 2% usually the mob dies before the 1.5s passes for it to trigger.  Instant death at 2% is a lot better than death 1.5s after 2% which depends on your reaction time since you can't hit it before hand if it's not enhanced.  Do you ever see the mob hit 1% or is it always 2% then dead?

Banadux
10-04-2007, 11:10 PM
Just used it on a mob at 3% (no icon showed up) about 2 seconds later it hit 2% and nothing happened, 1% nothing, 0%... oh well.Enhanced doesn't always work it seems I'll have a few more tries tonight.

Banadux
10-05-2007, 09:58 AM
I saw enhanced work 1 of 3 tries each time I cast it at 3%.  After that I went back to casting it at 2%.