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Tarta
12-01-2006, 02:54 AM
<DIV>Ok. So I have been having some power problems since EOF came out, and I wasn't sure what to blame for it. I do seem to be healing more damage, especially in the new instances, so that's one reason it could be. Another reason could be a reduced effectiveness of Chilling Inquest, but I didn't see any changes to the spell when I looked - it still reads:</DIV> <DIV> </DIV> <DIV>On a successful attack this spell has a 10% chance to cast The Pain of Confession on target of attack:</DIV> <DIV> - Decreases power of target by 215</DIV> <DIV> - Increases power of caster by 145</DIV> <DIV> </DIV> <DIV>Nothing new here, but I know that some changes to procs went in with EOF so I figured that was it.... but it really seems to have been nerfed hard.... so I parsed a little data and here's what I saw:</DIV> <DIV> </DIV> <DIV>In a 1hr 15min run thru Obelisk of Blight today I maintained Chilling Inquest on the ranger - he was really the only choice other than the MT.</DIV> <DIV> </DIV> <DIV>43 min fight time (merged all encounters)</DIV> <DIV> </DIV> <DIV>pain of confession procs: 79</DIV> <DIV> </DIV> <DIV>ranger all CA/melee: 4902 hits<BR>ranger melee: 3511 hits<BR>ranger pierce: 2008 hits<BR>ranger slash: 1503 hits</DIV> <DIV> </DIV> <DIV>pain of confession proc rate as a % of each:</DIV> <DIV>ranger all CA/melee: 1.61%<BR>ranger melee: 2.25%<BR>ranger pierce: 3.93%<BR>ranger slash: 5.25%</DIV> <DIV> </DIV> <DIV><BR> </DIV> <DIV>Now the ranger has logged and I don't know what his main weapon was, but I'll assume it was either the slasher or piercer. Either way, these figures are way below where they should be for a 10% proc. Shouldn't Chilling be procing on CAs too? I'm pretty sure it always used to.</DIV> <DIV> </DIV> <DIV>Here's the kicker though - in the Combat Updates it specifically says that spell procs on a person remain unchanged. Here's the quote and link:</DIV> <DIV> </DIV> <DIV><BR><I><U>Spells and Poisons</U></I>:  Poisons remain unchanged in the rate at which they proc.  Spells which apply a proc to a character also remain unchanged in the new system.<BR></DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299</A></DIV> <DIV> </DIV> <DIV>Is this a bug or a nerf or a side-effect of the combat updates?</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by primaryKey on <span class=date_text>11-30-2006</span> <span class=time_text>05:04 PM</span>

Bayler_x
12-01-2006, 03:25 AM
The stated proc % for a spell is only ever truly accurate if they person is using a delay=3 main weapon.  If they use a faster weapon, the proc rate will be lower per swing; if they use a slower weapon, the proc rate will be higher per swing.  Either way, the proc rate will average out to 10% - or whatever the spell description says - every 3 seconds.At least, that's the way it worked prior to EoF.  And it'll only proc off his main hand weapon.<div></div>

Somatic
12-01-2006, 03:49 AM
where did u find this info out ?  Dly 3 info?So there is no advantage on which melee you put this spell on?Why do people always say to put it on Brigs/Assasins compared to Guardian/SK etc?<div></div>

Bayler_x
12-01-2006, 04:20 AM
<div><blockquote><hr>Somatic wrote:where did u find this info out ?  Dly 3 info?So there is no advantage on which melee you put this spell on?Why do people always say to put it on Brigs/Assasins compared to Guardian/SK etc?<div></div><hr></blockquote>Here are a couple old posts.  Take what you read with a grain of salt - there have been a lot of tweaks since then.<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=100348#M100348" target=_blank>Moorgard</a><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=47745#M47745" target=_blank>Blackguard</a><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=48150#M48150" target=_blank>Me</a>There are still differences between classes that make some better than others for procs, but I haven't studied which factors play in to each classes' style since then.  Certainly having lots of combat arts helps.  AEs are good for procs too, since they usually have longer casting times but can proc on several targets.  </div>

Tarta
12-01-2006, 05:08 AM
<blockquote><hr>Bayler_xev wrote:<div>... There are still differences between classes that make some better than others for procs, but I haven't studied which factors play in to each classes' style since then.  Certainly having lots of combat arts helps.  AEs are good for procs too, since they usually have longer casting times but can proc on several targets.  </div><hr></blockquote> So CAs are supposed to be procing Chilling Inquest? I don't think it's clear that they are... any idea how to check? Is the spell or CA or melee attack that causes the proc directly ahead of the Chilling Inquest entry in the logfile? If so, I can double-check the log. If they are contributing, they seem to proc at a lower than expected rate. Assuming all ranger CAs, like most scouts are probably 0.5+0.5 recovery = 1.0sec,  normalized to 3.0 sec gives 3.33% expected rate for CAs. <div></div>

Tarta
12-01-2006, 08:29 PM
<P>Update. I did another parse analysis from a couple hours in catacombs last night. It looks like it's working to me - procing on CAs and melee at the normalized rate. I placed Inquest on the MT this time. Here's the data:</P> <P>catacombs: 114 minutes fight time</P> <P>Pain of Confession: 115</P> <P>MT all damage: 4649 hits<BR>MT procs from others: 1001 flametongue + 504 nihilistics + 261 Blade Chime = 1766<BR>MT all CA+melee (other procs removed): 2883<BR>MT melee/slash: 1123 hits<BR>MT CA only: 1760</P> <P>Pain of Confession proc rate as a % of each:<BR>MT all damage: 2.47%<BR>MT all CA+melee (other procs removed): 3.98%<BR>MT melee/slash: 10.24%<BR>MT CA only: 6.53%</P> <P>So, it looks like an overall rate of 4% for 0.5sec CAs and a medium delay single-handed weapon.</P> <P>General comments: looks like about 1 proc / minute for this trip and it appears as if that's just about all we can expect... either the MT was slacking (which she was NOT, I can tell you) or, due to normalization, this thing just procs less than all those 1.8 proc/minute items out there now. </P> <P>I'm positive it was not like this pre-eof, and while I have logs pre-eof, I don't have any record of who I had Inquest on for each fight. I can't see the theoretical benefit of putting this on a Brigand, either - again, due to the normalization, but I'll try to get some parses whenever I find one in my group.</P> <P> </P>

jago quicksilver
12-01-2006, 11:24 PM
the reason why people say to put it on a brig/swash is because alot of them use a decently log delay weapon (1.8-2.5seconds) but they have alot of haste, so they swing it like crazy... but im almost positive that attak speed doesnt affect proc rate anymore, so that doesnt really matter...

Catseyes
12-01-2006, 11:31 PM
<DIV>we were so many times proud of that , and saying that we re at least never out of mana compared to templars, that was considered too overpowered . And then we passed in the normalization nerf machine... </DIV> <DIV> </DIV> <DIV>*goes back play with his hammer on the mobs*</DIV> <DIV> </DIV> <DIV>Ymrir, 70 inqui befallen</DIV>

Israphil
12-02-2006, 01:47 AM
I haven't run any formal parses, but I'm not noticing any power issues personally, and that's including all EoF fights that we've encountered. In Clockwork Menace I have been able to switch between chain nuking to full-out healing, with no stop for power break, consistently for the entire 15+ minute encounter without even a hint of power difficulty. That's not to say that the number of procs hasn't diminished, but I haven't personally felt the press if they have.<div></div>

LardLord
12-02-2006, 09:41 PM
<DIV>I've always paid very close attention to Inquest, and, for me, it's proc'ing about a third as much as it used to.  </DIV>

JmSte
12-03-2006, 12:23 AM
<DIV>Good call :smileysurprised:  I was noticing a difference as well so I pulled up some old logs, and it pretty much has been nerfed whether it was intentional or not.  I checked out the numbers for a specific encounter and basically, I got 1/3 the amount of procs even though my proccer hit the mobs 1.5 times as much as he did before the expansion.  I was in the exact same group each time and both encounters were about the same duration.</DIV> <DIV> </DIV> <DIV>:smileysad:</DIV>

jago quicksilver
12-03-2006, 12:32 AM
<div><blockquote><hr>JmStein wrote:<div>Good call :smileysurprised:  I was noticing a difference as well so I pulled up some old logs, and it pretty much has been nerfed whether it was intentional or not.  I checked out the numbers for a specific encounter and basically, I got 1/3 the amount of procs even though my proccer hit the mobs 1.5 times as much as he did before the expansion.  I was in the exact same group each time and both encounters were about the same duration.</div> <div> </div> <div>:smileysad:</div><hr></blockquote>ouch... i find that my inquest is proccing at about 90% of what it did pre-EOF, but i am lucky enough to have a dirge in my group that gives it an extra 2% proc chance... what class are you guys putting it on? our monk does wonders for me, much more efficent than rogues now it seems.</div>

lucid_dream
12-03-2006, 01:20 AM
We are the only priest who doesn't get a wisdom buff or direct power buff.Even though I am decently equipped with T7 raid fabled, I find I usually have lots and lots less power than Druids wearing treasured gear. And always less than similarly equipped Templars. I always used to offset this big deficit in our power pool by reminding myself that with Chilling Inquest I run out of power much slower, so therefore my smaller power pool actually went further. But with this Chilling Inquest nerf, and our already crappy wisdom and power pool, I feel really [Removed for Content] compared to Templars now. This nerf hurt us badly imo.<div></div>

Israphil
12-04-2006, 08:44 AM
<div><blockquote><hr>jago quicksilver wrote:<div>ouch... i find that my inquest is proccing at about 90% of what it did pre-EOF, but i am lucky enough to have a dirge in my group that gives it an extra 2% proc chance... what class are you guys putting it on? our monk does wonders for me, much more efficent than rogues now it seems.</div><hr></blockquote>I rock it on a bruiser or ranger usually, and neither one gives me much trouble. I've not had the same experience as others in this thread with having power issues.</div>

JmSte
12-04-2006, 12:28 PM
I wouldn't say I have power problems now.  It just seems like my power goes down at the same rate as the mobs hp instead of ending up with more than half every fight.  It's still disappointing to see 1/3 the amount of procs in a 10 min fight with the only difference being one was pre-EoF and one was after EoF release.  Now it seems like I get almost the same amount of procs from every class I try it on.

Calain80
12-04-2006, 12:31 PM
<blockquote><hr>primaryKey schrieb:<div></div><div>Ok. So I have been having some power problems since EOF came out, and I wasn't sure what to blame for it. I do seem to be healing more damage, especially in the new instances, so that's one reason it could be. Another reason could be a reduced effectiveness of Chilling Inquest, but I didn't see any changes to the spell when I looked - it still reads:</div><div></div><div>On a successful attack this spell has a 10% chance to cast The Pain of Confession on target of attack:</div><div>- Decreases power of target by 215</div><div>- Increases power of caster by 145</div><div></div><div>Nothing new here, but I know that some changes to procs went in with EOF so I figured that was it.... but it really seems to have been nerfed hard.... so I parsed a little data and here's what I saw:</div><div></div><div>In a 1hr 15min run thru Obelisk of Blight today I maintained Chilling Inquest on the ranger - he was really the only choice other than the MT.</div><div></div><div>43 min fight time (merged all encounters)</div><div></div><div>pain of confession procs: 79</div><div></div><div>ranger all CA/melee: 4902 hitsranger melee: 3511 hitsranger pierce: 2008 hitsranger slash: 1503 hits</div><div></div><div>pain of confession proc rate as a % of each:</div><div>ranger all CA/melee: 1.61%ranger melee: 2.25%ranger pierce: 3.93%ranger slash: 5.25%</div><div></div><div></div><div>Now the ranger has logged and I don't know what his main weapon was, but I'll assume it was either the slasher or piercer. Either way, these figures are way below where they should be for a 10% proc. Shouldn't Chilling be procing on CAs too? I'm pretty sure it always used to.</div><div></div><div>Here's the kicker though - in the Combat Updates it specifically says that spell procs on a person remain unchanged. Here's the quote and link:</div><div></div><div><i><u>Spells and Poisons</u></i>: Poisons remain unchanged in the rate at which they proc. Spells which apply a proc to a character also remain unchanged in the new system.</div><div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299</a></div><div></div><div>Is this a bug or a nerf or a side-effect of the combat updates?</div><div></div><div></div><p>Message Edited by primaryKey on <span class="date_text">11-30-2006</span><span class="time_text">05:04 PM</span></p><hr></blockquote>You must think about two weapon fighting. Only the mainhand can proc Chilling Inquest. If you look at this, you must double the % for he pure melee attacks. If you do this, the proc chances are valid again.

Catseyes
12-04-2006, 06:44 PM
yep,  i think the reason it procs less now, it's they fixed the way to proc. Now almost all the procs are only in mainhand weapon . Before it was surely procing from secondary slot . And the second thing nerfing the proc is the normalization with delay .  These 2 big changes severely affect the amount of power drain in fights.Ymrir, 70 inquisitor befallen<div></div>

Tarta
12-04-2006, 06:57 PM
<P>Thought I'd throw another parse in since I was healing a small group in SoS with a Brigand as MT. Here's the results:</P> <P>SoS: 41 minutes fight time</P> <P>Pain of Confession: 113</P> <P>MT all damage: 4546 hits<BR>MT procs from others: 0<BR>MT all CA+melee (other procs removed): 4546<BR>MT melee/pierce: 2259 hits<BR>MT CA only: 2287</P> <P>Pain of Confession proc rate as a % of each:<BR>MT all damage: 2.487%<BR>MT all CA+melee (other procs removed): 2.48%<BR>MT melee/pierce: 5.00%<BR>MT CA only: 4.94%</P> <P>The Brigand was using a 1.6sec delay weapon, but he had a bit of haste on himself as well. Even so, the 1.6sec delay weapon should give a normalized 5% proc rate - this looks fine.</P> <P>Then again, the proc rate on CAs at roughly 5% is probably a little high since that should probably be more like 3.33% if they're mostly 0.5sec CAs. Not sure about that, I'd have to ask him how long his typical CA casting time is, but it's usually 0.5sec + 0.5sec recovery for scouts, right?</P> <P>So... after all is said and done, I got a 2.5% proc rate on this Brigand when the spell description says 10%. At least it was more than 1 proc per min - this one worked out to 2.75 procs / minute which is decent and I won't complain.</P> <P>That said, this is the best brigand I know - his dps while tanking was usually over 1500 against blue heroics.</P> <P> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by primaryKey on <span class=date_text>12-04-2006</span> <span class=time_text>09:00 AM</span>

Bayler_x
12-04-2006, 08:15 PM
<div><blockquote><hr>Catseyes wrote:yep,  i think the reason it procs less now, it's they fixed the way to proc. Now almost all the procs are only in mainhand weapon . Before it was surely procing from secondary slot . And the second thing nerfing the proc is the normalization with delay .  These 2 big changes severely affect the amount of power drain in fights.Ymrir, 70 inquisitor befallen<div></div><hr></blockquote>You're mistaken.The normalization for autoattack weapon delay has been in place since the game's release.The normalization for CA/spell casting time has been in place since KoS' release.  (Although I believe factoring in the 0.5 second cooldown is new.)The proccing from mainhand only has been in place since KoS' release.</div>

GawFang
12-04-2006, 08:42 PM
Im glad its not just me noticing that the proc rate on inquest seems to have dropped a lot. Before EoF on a brigand it was procing almost all the time and i was able to manage my power pretty well, it was only when healing hard it would start to run dry.Now it seems to take ages to proc and im really having to watch my power.<div></div>

Catseyes
12-04-2006, 09:02 PM
mistaken ? sorry but i m not sure we re talking about same thing .They are all changes i ve read in the last updates notes and with the last LU.   And i was talking about the work of  inquest  ,not the native procs of  weapons.May be they worked on offhand procing earlier, may be it was not working well, else i dont see why it should be explained again with lastest updates notes, heh ?Anyway, Facts are that inquest is now procing way less than before. Putting that on a dual wielder, or a single weapon wielder dont change the effects. Casting it on a fast swinger or a slow one , not either.  Actually, i get  same power from a tank single weapon or from a brig dualwielding. Ymrir, 70 inquisitor befallen<div></div>

Bayler_x
12-04-2006, 09:39 PM
<div><blockquote><hr>Catseyes wrote:mistaken ? sorry but i m not sure we re talking about same thing .They are all changes i ve read in the last updates notes and with the last LU.   And i was talking about the work of  inquest  ,not the native procs of  weapons.May be they worked on offhand procing earlier, may be it was not working well, else i dont see why it should be explained again with lastest updates notes, heh ?Anyway, Facts are that inquest is now procing way less than before. Putting that on a dual wielder, or a single weapon wielder dont change the effects. Casting it on a fast swinger or a slow one , not either.  Actually, i get  same power from a tank single weapon or from a brig dualwielding. Ymrir, 70 inquisitor befallen<div></div><hr></blockquote>I agree that something seems different.  But you're wrong when you say that mainhand-only proccing is new, or that normalization to weapon speed is new.  Those are both very old mechanics.  (Dev post: <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30217#M30217" target=_blank>normalization</a> ).  Why did they mention them in recent patch notes?  Just for people who didn't know they worked that way, I guess.  Or to reaffirm that they haven't changed, or something.The bit about adding in the 0.5 second cooldown is new though.Anyway, if we want to see what's going on with procs, we'll need better data.  We need to know which weapons the proccer is using and how their combat arts work.  Maybe I'll run some tests of my own this week if I have time.</div>

Bayler_x
12-05-2006, 10:42 AM
<div></div>Yes, it looks like something may be wrong with our Inquest spells.I ran some long boring tests tonight.  I went up to Bonemire to kill basilisks for the mages, and decided to use only autoattack: no combat arts, no offensive spells, no yaulp, no fanaticism, no haste.  Below are my proc results.I was using an imbued xegonite hammer and shield; the delay is 2.0.  <font face="Courier New">melee swings 804melee hits 585NAME                COUNT  ACTUAL  NOMINAL  EXPECTED----                -----  ------  -------  --------Pain of Confession    24    <font color="#ff0000"><b>4.1%</b></font>    10%       <font color="#ff0000"><b>6.7%</b></font>Strike of Faith       22    <b>3.8%</b>     5%       <b>3.3%</b>Gleaming Strike       45    <b>7.7%</b>   1.8/min    <b>6.0%</b>Blade Fury            35    <b>6.0%</b>   1.8/min    <b>6.0%</b></font>The "count" column is the actual number of proc occurances.  (In the case of blade fury, I counted only the initial proc, not the damage over time part.  Blade Fury is the proc from the Rallos cloak.)  The "actual" column is the count divided by my number of my melee hits (not just swings).  The "nominal" column is what the spell or item inspect says.  The "expected" column is the proc rate adjusted by the my weapon speed; that is, the nominal rate, times the weapon speed of 2, divided by 3.Note that the procs listed as 1.8/minute should work out to be the same as a nominal proc rate of 9%.If anyone's interested, I also have a ring that procs a lifetap when I get hit - supposedly 5% of the time.  It ended up being perfectly accurate.<font face="Courier New">hits taken 812Divine Light          41    5.0%     5%</font><b>The result is this: over 585 successful melee hits, with no other complicating factors, Inquest procced substantially few times than expected.</b>  While the numbers aren't large enough to be rock-solid statistical proof, they are good enough to warrant further investigation.  If anyone else out there has the stomach for it, more test data would be good to help convince SOE to investigate.<div></div><i>EDIT: fixed typo in Divine Light count column.  Changed from 61 to 41.</i><p>Message Edited by Bayler_xev on <span class=date_text>12-05-2006</span> <span class=time_text>12:55 AM</span>

Catseyes
12-05-2006, 09:22 PM
nice stats !  something changed in some way, i m curious about what. Like i said earlier, may some changes already announced in previous LUs are effective really now,dunno but that seems a weird coincidence *shrugs* Ymrir, 70 inqui befallen<div></div>

Cosmos
12-06-2006, 02:09 AM
<P>It's nice to know Im not going crazy! Yes, on the release of EoF I noticed substantially fewer proc's of the Chilling Inquest line. At first I thought it was the char I had it cast on, so I played around with diff chars, including casting it on myself. I have no parser and my observations were strictly empirical, but there was a very noticable difference between pre-EoF release and post-EoF release.</P> <P>To the person who has posted twice about "no noticeable difference" in power: Take into consideration the amount of FT you have. You may be balancing out what difference there is with your FT items. Although I have a crapload of FT, I can honestly say that this "nerf" to chilling inquest has changed the way I heal dramatically. I used to be able to depend on having power till the end--no longer a guaranteed thing.</P> <P>Misteri</P>

Lockeye
12-06-2006, 06:04 AM
The actual change in its proc rate was not intended. I'm looking into restoring its original effect.

jago quicksilver
12-06-2006, 06:19 AM
<div><blockquote><hr>Lockeye wrote:<div></div>The actual change in its proc rate was not intended. I'm looking into restoring its original effect.<hr></blockquote>you are every inquisitor's hero!</div>

Ssinu
12-06-2006, 06:25 AM
Yay, now take a look at Fanaticism and Verdict Achievement bugs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Thank you!<div></div>

Lockeye
12-06-2006, 06:38 AM
Verdict is already fixed and waiting in line for the LU30 test update. Fanaticism also mentions the spellcasting penalty in its examine information.

jago quicksilver
12-06-2006, 06:44 AM
<div><blockquote><hr>Lockeye wrote:<div></div>Verdict is already fixed and waiting in line for the LU30 test update. Fanaticism also mentions the spellcasting penalty in its examine information.<hr></blockquote>are you sure you just dont want to take it out? <span>:smileywink:</span></div>

JmSte
12-06-2006, 06:49 AM
<DIV>Put our damage proc back on our reactive and I'll love you forever :smileyvery-happy:</DIV>

Bayler_x
12-06-2006, 08:22 AM
<div><blockquote><hr>Lockeye wrote:<div></div>The actual change in its proc rate was not intended. I'm looking into restoring its original effect.<hr></blockquote>Thanks for looking into this for us!</div>

Spoof
12-06-2006, 02:56 PM
<div></div>Thank you, Sony. This has put a smile on my face. And to anyone who's only noticed a small reduction in proc rate since the expansion, I'd urge you to look for a new mana battery (once it's fixed of course). Every character is different and the proc depends on more than just class. <div></div><p>Message Edited by Spoof on <span class=date_text>12-06-2006</span> <span class=time_text>02:01 AM</span>

Lordviperscorpian
12-06-2006, 04:09 PM
<div><blockquote><hr>Lockeye wrote:<div></div>The actual change in its proc rate was not intended. I'm looking into restoring its original effect.<hr></blockquote>Dirges "Tomb" Series says its susposed to be 12% but it also parses significantly less.  There is data on the dirge forums.  Any chance of looking into it?</div>

Chanah
12-06-2006, 05:36 PM
<DIV>And don't forget to fix manadroit please, what the discription says is not working <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Ssinu
12-06-2006, 09:54 PM
<div><blockquote><hr>Ghyro wrote:<div></div> <div>And don't forget to fix manadroit please, what the discription says is not working <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><hr></blockquote>More detail please - from my tests Maldroit is working as described.</div>

Chanah
12-06-2006, 10:08 PM
<DIV>I don't know how you tested it, but i duelled a brigand and put the debuff on him but nothing happened to him, no skill reduce or attributes at all, that was like 7 days ago, maybe its fixed meanwhile... gotta test it again.</DIV>

Ssinu
12-06-2006, 10:22 PM
<div></div>Have an Inquis duel you (or vice versa) and check Forced Obediance and Debase. I'm not familiar with all the Brigand abilities but it wouldn't work on a mitigation debuff like Dispatch.Think stats (int, wis, sta, agi etc) and skill (crush pierce slash etc) those are the debuffs that would be affected.Likewise, can cast it on a raid mob in Inner Sanctum or EH Tender of Seedlings- hover over the debuff before and after you will see the 25% reduction on the appropriate lines.Also re reading your post, realize you won't see a reduction in your stats or skills, but any *debuffs* the person can use will be reduced in effectiveness.<div></div><p>Message Edited by Ssinurn on <span class=date_text>12-06-2006</span> <span class=time_text>11:24 AM</span>

Priestbane
12-07-2006, 01:00 AM
Viper, that data was shown to exactly support a 12% proc rate at the time it was taken.  It just needed to be explained for how 12% is normalized to delay.  Are you talking about that thread, or a different one?

Somatic
12-07-2006, 01:52 AM
[expletive haxx0red by Raijinn] dirges trying to hijack our fix!<div></div>

juz
12-07-2006, 02:43 AM
<P>What did you expect? Us dirges have track on Lockeye <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>I'm glad Inquest is getting fixed, I raid with my Inq about as much as my Dirge.</P>

LokiHellsson
12-07-2006, 08:22 AM
Lockeye, just make it proc on every attack...nobody will complain.  Really.

Demoniac
12-07-2006, 10:40 AM
<div><blockquote><hr>LokiHellsson wrote:<div></div>Lockeye, just make it proc on every attack...nobody will complain.  Really.<hr></blockquote>if this happens i will worship lockeye as my god. <span>:smileyvery-happy:</span></div>

Bayler_x
12-07-2006, 07:51 PM
<blockquote><hr>Demoniac wrote:<div><blockquote><hr>LokiHellsson wrote:<div></div>Lockeye, just make it proc on every attack...nobody will complain.  Really.<hr></blockquote>if this happens i will worship lockeye as my god. <span>:smileyvery-happy:</span></div><hr></blockquote>Just get yourself a delay 30 weapon, and it will!<div></div>

Catseyes
12-07-2006, 10:44 PM
hourray for inquest !! but verdict, that will work how with GU30 then ?i d like a better description of spell )ymrir, 70 inqui befallen<div></div>

Amon`
12-08-2006, 08:32 PM
<DIV>Sweet Jesus, nice fast reply from a developer on this one - I am impressed. I duo my zerk and inquis alot together and noticed the change in proc rate on this too, a significant change and I am very glad this is being looked at. My inquis is one happy camper.</DIV>

Catseyes
12-10-2006, 12:48 AM
have grouped a lot recently with different group sets , and  i found inquest more working on zerkers/sks/guards( MT ) than on assassins or rangers . Last nite in Valdoon, our zerk MT was giving me back more power than our brig (who is using a one hander ) . noticed something same with choice of classes to buff with?ymrir ,70 inqui befallen<div></div>

Tarta
12-10-2006, 05:32 AM
<BR> <BLOCKQUOTE> <HR> Catseyes wrote:<BR>have grouped a lot recently with different group sets , and  i found inquest more working on zerkers/sks/guards( MT ) than on assassins or rangers . <BR>Last nite in Valdoon, our zerk MT was giving me back more power than our brig (who is using a one hander ) . <BR><BR>noticed something same with choice of classes to buff with?<BR><BR>ymrir ,70 inqui befallen<BR> <BR> <HR> </BLOCKQUOTE> <P>I have noticed that it seems to be heavily dependent on the delay of the target's primary weapon. A brig using a 3.0 sec weapon seem to proc fine, versus a brig using a 1 sec delay weapon. Most dual wielders seem to be very low delay weapons, leading to large scale power problems for us.<BR></P>

lucid_dream
12-12-2006, 07:27 PM
Yay!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />From update notes on Test Server -<p><font color="#ffcc00"><strong>*** Spells ***</strong></font></p> - Inquisitor: Harrowing Inquest: Restored original 10% proc rate functionality on any spell or combat hit.<div></div>