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Demoniac
11-28-2006, 08:39 PM
I got around 300 mb logs after eof released, i would like to share some information with you people, if you have different ideas or opinion just let me know. i will test it out later.1. melee autoattackA lot of people used to say the melee attack rocks in kos. yes it does, it makes 60% - 70% of our totally dps with a 2-handed crusher. Now, it changed. the melee attack chance basiced on your crushing skills. even with your bettle cleric, your hit chance is about 70% - 75% ( i never seen I beat 80% in over 80 zone wide parser with 392 crushing skills. the ACT used 1.7 gig my ram, man it's crazy <span>:smileyvery-happy:</span> ) in kos, our hit chance is about 85%-92%. and that doesn't count the parry or counterattacks. 2. CAsthis new expansion brings the Inquisitor new CA system. it's fast strike and hard to parry. DPS inquisitors love it like myself <span>:smileywink:</span>. Good news and bad news. the good news is the new CA is very hard to resist by using the bettle cleirc. I am not supposed to lie here, according to the logs, 90%+ our CAs will land on the mob with bettle cleric. again, they are very hard to parry or avoid even v.s orange cons. Bad news is we have to rebuild all gear. I am sure every raiding guild inquisitors got a lot of piece of damage proc gear, and they are useless for the CA system. we have to get some gear like " War mantle of Rallos ". what does it mean? how does it work? that means all the CAs they are melee attack, spell proc gear will only work for hostile spells. CAs they ain't hostile spells, they won't proc at all. it works like...hmm..according to the logs, the proc bladed fury ( from war mantle of rallos ) will increase 50 - 70 my dps which is pretty nice. it depends on the strength though.3. healsI bet a lot of people are kinna disappointed about this. I can't really say how it is. it depends on the situation. for some kinna instance like Crypt, obelisk, I can pretty solo heal a 4400 mitigation sk tank with 400+ zonewide dps. i am sure you all people can do this. the question is how is it in the raid. it doesn't really work well. we all know that in EoF, these mobs got very nasty AEs. they are hard to resist and does huge damage number. in this case, I would like to bring HPS ( heals per second ) to describe how does the heals works. 500 HPS that means during the combat, you can heal group members, raid members 500 each second. we inquisitors can do 600-700 hps at maxium with convert. that's about to spam you can't do this over 2 mins. for some named mobs, it's not enough, we need 2 clerics or 1 durid the be able to handle the heal. again.. 2 clerics or 1 durid.. what's wrong with it?? a durid, warden or fury they can handle it. I've seen a warden heal 1500 hps in nizara before. i've seen a warden did 700 hps zone wide parser. is there any inquisitors can do this? if you can do 1000 hps, please let me know... in all, i give 3.5 stars outof 5 in eof. as my consideration, as long as people get better gears, better resistance, they will no longer need that much heals in the raid. we are golden.<div></div>

Zenshi
11-28-2006, 09:23 PM
<P>Looking at my parses I'm also at the 70-75% hit ratio for auto attacks. I don't think that it's so bad.  I used Solo runs at the Nest to judge the change in difficulty. I'm having issues just getting past the 2nd named now. ... I really need to find a way to prevent/avoid interupts :smileyindifferent: Kinda funny seeing your spell restart casting 5-6x each time you're trying to cast heh. Usually only is a problem on the multi-mob encounters of the 2nd and 3rd bosses. Nutty and the groups of 2 and 4 vultaks don't seem to cause me an issue at all.</P> <P>My DPS through there the last 2 times was 340-723; mean average was around 550. I really do like the new CA's and i'm really looking forward to getting the Battle Cleric ablity.</P> <P>Instead of just focusing on pure Spells like I did in first part of KoS or just Pure Melee, I try to go for balance.  Because sometimes it's fine to melee and then... some of those nasty epics I want as much range between me and them as possible lol.</P> <P>While i've been really focused on maxxing DPS I too would have liked to have seen better healing AAs. I refuse to get any of the new "healing" AAs bleh.  The only I have an issue w/power is on raids where we have to spam cures and groups cures. I'm usually in dps group on raids so only have to spot heal/cure raid/group members.</P> <P>Keep up the great posts Demoniac <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

quasigenx
11-28-2006, 09:51 PM
I agree that the hit rate on melee is making auto-attack a little less of our over-all DPS now. But it's not too low; I see about 70% now, and I don't even have battle cleric. I think getting it to 75-80% is just about right.Melee proc gear for CAs is great, but it won't make a massive difference. I see individual procs like Bolt of Power (max 40% proc) or ACT (at 5%) parsing for about 1-5% of total damage over the course of a zone. Even if you had 10 (!) of these proc items, I can't see it adding more than 15% to your DPS.I think the real money is in maxing STR and DPS mod, which will increase damage on both auto-attack and on the CAs. Personally, I'm shooting for 500 STR and 100 DPS self-buffed at the moment. On raids, I would expect that to go as high as 650 STR and 150 DPS with my standard DPS group.Haste and melee proc items are important too, but secondary to STR and DPS, in my opinion.<div></div>

Demoniac
11-29-2006, 12:44 AM
I would like to mention about the damage spells.damage spells are good in kos. people can do 1000-1400 dps with it. ( my highest score 1473 , lyceum eyeball, group with a troubador/wizard/a warlock/ a illuionist/ a necro ) they are good. it will have some problems in eof.problem 1. resistance chanceif you fight green cons or blue cons, spells resistance chance looks fine. not a problem at all. the problem is during a raid you will fight yellow cons and orange cons pretty much. they used to resist your damage spells a lot. to be able to slove this problem, we have to improve our disruption skills. imagin, just imagin, you want to be able to hit the mob 90% chance, you will have to get 400 disruption. how many gear do you need? say 10 disruption of each slot you will need 5.  what about debuffs?? like vengeance,ect... they are damage spells, they are debuffs too. as the major damage spell, you will need both disruption and ordination for all your damage spells to be able to fix your hit chance. CAs you don't have this problem. bettle cleric add 42 crushing.<span>:smileyvery-happy:</span>problem 2. interrupt chance and focusyaulp, we got this from our kos aa. it does increase 20% double hit chance 20% dps 20% increase attack speed. also it decreases your minitration and your focus. for spell casters you can't really use it caz it will make your spells interrupt a lot by AE, by melee attack even by damage shield. for CAs you don't get this problem.<div></div>

Torbas
11-29-2006, 01:19 PM
1473 dps? That seems suspiciously arbitrary.  I've raided with necros that can't manage that.  Are you sure you're playing an inquisitor?<div></div>

Demoniac
11-29-2006, 07:04 PM
yes, sir... I am 100% sure that's 1473 dps... that mob has over like 2 million hps. so it won't be a bug at all... it depends on the group setup too. I did 1300+ twice on that mob. problem is it's hard to get into mage group (/pray the mage group warden gets sick, so I can hack in the mage group ) at that time, I only got 373 intell, so it's not the maxium kos dps i am pretty sure about that.<div></div>

Tarta
11-29-2006, 08:10 PM
<BR> <BLOCKQUOTE> <HR> Torbas wrote:<BR>1473 dps? That seems suspiciously arbitrary.  I've raided with necros that can't manage that.  Are you sure you're playing an inquisitor?<BR> <BR> <HR> </BLOCKQUOTE><BR>In addition to her group makup, surely there was at least one brigand in this raid :smileytongue: Makes an enormous difference in dps.

Ssinu
11-29-2006, 09:11 PM
Jina, you should go there now post EoF and see what the parse says, and since you keep your logs over months, maybe pull up that parse and see what was causing that much damage.Even with 3 brigs I haven't seen anything like that.<div></div>

auvii
11-29-2006, 10:08 PM
I am really dissapointed in all this. I have been playing for 2 years and chose an inquisitor because of the clerics history being the best of the best healing class. I don't solo, I dont try to dps, I am a healer and thats what i want. A sad end to a great class.<div></div>

Demoniac
11-29-2006, 10:41 PM
<div><blockquote><hr>Ssinurn wrote:Jina, you should go there now post EoF and see what the parse says, and since you keep your logs over months, maybe pull up that parse and see what was causing that much damage.Even with 3 brigs I haven't seen anything like that.<div></div><hr></blockquote>aye... i am working my gear atm.. i can't really tell what the eof ending inquisitor will be like. I can't really say. sorryas far as i know Nov.28, my dps is about 400-450 zone wide ( instance group ). my highest raid dps score is 789 from a level 74 x 4 single target mob in mistmorre.  In this case I can't really say "man, our new CA sucks. I can't even do the kos dps." this is not right. it just becauses that I don't have the gear setup and AA setup. in kos our major damage modifier that's intell. now it is strength. I only have 289 str unbuffed. so i can't really say this is right number.sadly I am not sure about you guys. I am telling you about my feeling. the melee autoattack, it's not really as good as kos. there is a bonus part for the CA users. that's the vengeance. if you put 2 x 3 aa in this aa. it does massive damage for you. Note: this is not a damage spell. it's a debuff damage, ordination mastery. eof mobs they attack a lot of faster than kos mobs. if you have this spell up all the time, this spell damage will be 20% of your totally damage at least.it's all about gear setup. proc gear, damage increase, dps increase, attack speed increase. whatever a lot considerations.. i can't really tell. sorry</div>

Demoniac
11-29-2006, 10:52 PM
<div><blockquote><hr>auvii wrote:I am really dissapointed in all this. I have been playing for 2 years and chose an inquisitor because of the clerics history being the best of the best healing class. I don't solo, I dont try to dps, I am a healer and thats what i want. A sad end to a great class.<div></div><hr></blockquote>I understand your feeling pretty well. now, durids they are healing god. If I want heals, I will get a durid rather than 2 inquisitors in the raid. this is not a joke. it's just the fact that nobody can't lie to you.basically this class is going to be a half healer and half dps class. well, I am not saying some certain classes need to get nerfed. I am saying the fact that this game is way far away from the word ' balance'. it's not even close. say can you beat a fury zone wide heals? it's more like to say direct heals v.s regen who's gonna win. easy to tell, they used to do your double heals on zone wide parser mostly like tripple. right now, can any inquisitor beat a fury dps? I am telling you, right now right here... we ain't even in the same tier. for utilities, I would like to see any inquisitors can evac like a warden or group invis like a fury. or open a portal like both... i don't really understand the point of this. we just play the wrong class <span>definatily :smileysad:</span>.</div>

JmSte
11-30-2006, 12:59 AM
<P>Eh, I dunno - our DPS is all relative to the group we're in and the raid we're in obviously; in my experience thus far, we should always be able to out dps a fury on a single target mob if you've got the right setup.  Depending on the zone, I'm sure we could out-dps a fury if we tried.</P> <P>When it comes to heals, druids will probably beat us zone wide but thats mainly because we're DPSing trash and not a whole lot of healing is required then.  When it comes to named encounters only, it's really a toss-up.  On some encounters, our reactives will own the [expletive haxx0red by Raijinn] out of regens and in other encounters their regens will own our reactives.  And I'm not talking about any KoS stuff anymore; those mobs don't require much healing at all anymore.</P>

Ssinu
11-30-2006, 03:41 AM
<div></div>Yea Jina, that's where I am too, I have parses from end of EoF beta, I have most of my KoS dps casting/heal gear.But I'm just getting started on EoF gear. I'll need a set for melee DPS, caster DPS, and healing. From there we can figure out what the 'best' items are to strike a balance.We simply don't have enough information to know where final EoF stuff is yet.<div></div><p>Message Edited by Ssinurn on <span class=date_text>11-29-2006</span> <span class=time_text>04:41 PM</span>

Demoniac
11-30-2006, 05:12 AM
<div><blockquote><hr>JmStein wrote:<div></div> <p>Eh, I dunno - our DPS is all relative to the group we're in and the raid we're in obviously; in my experience thus far, we should always be able to out dps a fury on a single target mob if you've got the right setup.  Depending on the zone, I'm sure we could out-dps a fury if we tried.</p> <p>When it comes to heals, druids will probably beat us zone wide but thats mainly because we're DPSing trash and not a whole lot of healing is required then.  When it comes to named encounters only, it's really a toss-up.  On some encounters, our reactives will own the [expletive haxx0red by Raijinn] out of regens and in other encounters their regens will own our reactives.  And I'm not talking about any KoS stuff anymore; those mobs don't require much healing at all anymore.</p><hr></blockquote>Well, i believe this is not the truth. easy, you can just put all your CAs into 1 button and spam it. if you do this as fury, even this fury has all adept I, it still gonna beat you 200 or 300 dps at least. don't believe this? try it :  ) if the mobs is >= 3, there is noway to beat a fury both healings and damages. furies didn't change the damage modifer, all the proc does work pretty well. </div>

JmSte
11-30-2006, 05:30 AM
<DIV>It really depends on your group, I very rarely can out DPS a fury on an encounter with 3 or more mobs, but it's possible with the right group.  At this time I don't even have the new CA's and probably won't be getting them for a while.  I'd imagine they'd be better than the spell version, but I guess you probably know more about them than I do.  If I'm in a sucky group, they could out DPS and out heal me anyday though - they probably don't rely as much on group setup as we do, unfortunately for us.</DIV>

Avirodar
11-30-2006, 08:46 PM
<DIV> <HR> </DIV> <DIV>Jina wrote:</DIV> <DIV>1000-1400 dps with it. ( my highest score 1473 , lyceum eyeball, group with a troubador/wizard/a warlock/ a illuionist/ a necro ) </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>Well heh, and here I thought my 1150 max was good. We had a zerker,  troub, warden, mystic, me (Inq) and either an asssassin or a brig, forget which (prolly a brig). Was on the 2nd floor epic in Ascent*2. I didnt need to heal so I just went at it. </DIV> <DIV> </DIV> <DIV>Can I rightfully assume you had most of the following (based on your mentioned group): Illusionist haste, synergism, what ever that "time compression" buff is called, the wizard/illusionist procs on spell attack (ie: prismatic chaos), aria of acclamation, precision of maestro, wizard melee proc...</DIV> <DIV> </DIV> <DIV>Infact, giving it some thought, I did 1150 with just aria, PoM, and a zerker for a lil bit of dps. So 1473 is not unrealistic, at all. Infact, I would love to, one day, get a group setup like Jina had, get em all to proc me up, then go at it like a bat out of hell.</DIV> <DIV> </DIV> <DIV>Alas, as nice as it would be to go on a dps spree, and get all those procs, but it would end up detrimental to the capacity of a raid (or even a group) to have procs wasted on me. But yes, we Inqs "can" do DPS, but it is situational. There should be a common mob of average difficulty that people can test their ungrouped self buffed dps on, so that figures can be compared fairly amongst top end players. That would be interesting! The raid scenes are too circumstancial... </DIV> <DIV> </DIV> <DIV>But any way and what ever way, nice work hitting that 1476 figure. If other people out there doubt it, I have no qualms verifying it is definitely possible, group+buffs pending.</DIV> <DIV> </DIV> <DIV>PS: Do you seriously have a regular group in your raid of a troub/warden/wizard/warlock/illusionist/necro? That's a tad unorthodox. Not saying it is bad, just unusual.</DIV> <DIV> </DIV> <DIV>- Avi</DIV>

Somatic
11-30-2006, 10:06 PM
How do you put all your CAs into 1 button?<div></div>

Demoniac
11-30-2006, 11:55 PM
I am not in the game atm.. I can't really explain what exactly I put in that macro.first line/: ;useability Devine providence ( ho start ) ;useability liant cricle ( AE CA 8 tartets max that one ) ;useability vengeancesecond line/: ;useability invocation strike ;useability flame strike ;useability hammer fist or hammer smite ( the one from KoS sta line AA required a 2 hander weapon )third line/: ;useability corruption strike ( can't remember the name symble of corruption? ) ;autoattack 1 ; useability something elseI remember totally they are 10, including the autoattack macro ( /autoattack 1  that one )there is a few tricks like this. for instance, omg.. i feel like i have to start another thread about this...once I got the new CAs. I don't really need any spell crits and spell haste. so i got get the AoE immune Agi line. I used to triggler fanaticism first then AoE immunity ( decrease like 30 seconds my aoe immunity reuse timer )/: ;useability Fanaticism ;useability AoE immunitythat will decrease your AoE immunity reuse timer like 30 seconds....these macros helps a lot.. i don't really ' think " during the raid. there is no time to hasitate in any kinna raid. just make sure your mana present is following the mob's hp present. that's called you do your best.<div></div>

juz
12-01-2006, 12:43 AM
That macro won't work.

KMO18
12-01-2006, 02:19 AM
<DIV>Perfect group set up in a raid for us as Inq is Illusionist, Bezerker, Dirge, Brawler type, and a Fury. Take the Fury's Vim, Illusionist Haste and Time compression and you'll parse 1400 easily on trash mobs. Now this is just for the inq, and if a group in a raid is set up just for us there is something terribly wrong. We're not supposed to be dps in EoF, we're dps support, Battle cleric makes us glorfied bards that stack and our true effectiveness on the new raid named in EoF is not for us to dps. KoS raid mobs and contested are a joke now, battle cleric is very effective on them if you know each strat and have other healers that can at least carry their own weight. Cheldrak makes Battle cleric worthless, so does Matron. For Inq that just group, Battle cleric all the way.</DIV> <DIV> </DIV> <DIV>Spell procing gear was the dps for us in KoS, max int above average str and we're set. I've noticed my spell procing gear isn't worth a [expletive haxx0red by Raijinn] anymore in this expansion as well.</DIV> <DIV> </DIV> <DIV>im 99% of the time Im paired with our Illusionist and his Time compression, I dont see TC being effective on any other class in the game without screwing with the MT group set up, maybe a shaman.. TC will just pull agro on a dps class that already parses 2-2.4k avg</DIV> <DIV> </DIV> <DIV>Ephrael of Paradigm</DIV> <DIV>Inner Council</DIV> <DIV>Oasis</DIV><p>Message Edited by KMO18 on <span class=date_text>11-30-2006</span> <span class=time_text>04:28 PM</span>

Robbpilot
12-01-2006, 06:46 AM
<P>Well, I've played my inquisitor since launch.  I've seen our abilities wax and wane at the whims of the moment, both in terms of healing and damage dealing.  I've also seen times when it was good to solo, and bad to solo.  I have to say that this may be about the lowest point for solo play as an inquisitor.  Grouping is okay for me... things have changed, and resists are up, but I have no major complaints with group play.  I haven't raided with my inquisitor since EoF, so I can't comment on that.  Solo effectiveness is just tragically bad now in comparison to what it was, and that's a big deal for me because I do solo a lot.</P> <P>SOLO PLAY IS HORRIBLE NOW.  I'll group as much as I can, and when I can't find a pick up group, I'll relog as an alt or play another game.</P> <P> </P> <P> </P> <P>Message Edited by Robbpilot on <SPAN class=date_text>11-30-2006</SPAN> <SPAN class=time_text>08:47 PM</SPAN></P><p>Message Edited by Robbpilot on <span class=date_text>11-30-2006</span> <span class=time_text>08:47 PM</span>

Demoniac
12-01-2006, 08:29 PM
<div></div><blockquote><hr>juzamaku wrote:<div></div>That macro won't work.<hr></blockquote>/: ;useability Divine Providence ;useability Strike of Flames ;useability Invocation Strike  /: ;useability Writhing Strike ;useability Litany Circle ;useability Fanatical Vengeance/: ;useability Strike of Corruption ;useability hammer smite ;autoattack 1if the raid or group requires no AE allowed. just took that /: ;useability Writhing Strike ;useability <font color="#ffff00">Litany <font color="#cc0000">C</font>ircle</font> ;useability Fanatical Vengeance... took that C off the macro make it broke. it will tell you can't find the skill <font color="#ffff00">Litany ircle <font color="#ffffff">in your spell book.</font></font> when you need this again, put your C back to the macro.edit: last words, make sure you put these junk messages into your junk box<span>:smileywink:</span><div></div><p>Message Edited by Demoniac on <span class=date_text>12-01-2006</span> <span class=time_text>07:32 AM</span>

quasigenx
12-01-2006, 08:39 PM
<div></div><div></div><div><blockquote><hr>Robbpilot wrote:<div></div> <div></div> <div></div> <p>SOLO PLAY IS HORRIBLE NOW.  I'll group as much as I can, and when I can't find a pick up group, I'll relog as an alt or play another game.</p><hr></blockquote>Really? Are you speced for DPS? I went 4-4-8 in KoS AAs down STR/AGI/STA, and with just 15 AAs in the new Battle lines, I'm able to solo pretty darn well.I can currently solo blue 68^^^ single mobs pretty effectively. Doing about 600 DPS and healing myself when needed. Fights against these mobs last about a minute, which IMO is totally fine for heroics.People can make arguments about our healing needing a boost I suppose. But soloing right now it great, at least with a high level character and 40+ AAs spent in the lines that help soloing the most.Of course, if you're not speced to solo, I have no sympathy that you can't solo as well as you want.</div><p>Granted, this may or may not be acheivable at lower levels.<span class="time_text"></span></p><p>Message Edited by quasigenx on <span class=date_text>12-01-2006</span> <span class=time_text>10:41 AM</span>

Demoniac
12-01-2006, 10:03 PM
aye... I feel the same.. our solo is pretty smooth... i missed the old days in beta, i used to solo 2 level 72 ^^^ heroic mobs at the same time<span>:smileytongue:</span><div></div>

Ssinu
12-02-2006, 01:01 AM
Yea that's one thing I agree with - our soloing is fine compared to like geared/spec'd priests. I have no real qualms with that outside of one anomaly of a priest class in EoF with one Acheivement spec. Mob difficulty has increased across the board in EoF, so ya its harder, but its harder for everyone - that's totally fine/fair.<div></div>

Robbpilot
12-02-2006, 06:47 AM
<BR> <BLOCKQUOTE> <HR> quasigenx wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Robbpilot wrote:<BR> <P>SOLO PLAY IS HORRIBLE NOW.  I'll group as much as I can, and when I can't find a pick up group, I'll relog as an alt or play another game.</P> <HR> </BLOCKQUOTE><BR><BR>Really? Are you speced for DPS? I went 4-4-8 in KoS AAs down STR/AGI/STA, and with just 15 AAs in the new Battle lines, I'm able to solo pretty darn well.<BR><BR>I can currently solo blue 68^^^ single mobs pretty effectively. Doing about 600 DPS and healing myself when needed. Fights against these mobs last about a minute, which IMO is totally fine for heroics.<BR><BR>People can make arguments about our healing needing a boost I suppose. But soloing right now it great, at least with a high level character and 40+ AAs spent in the lines that help soloing the most.<BR><BR>Of course, if you're not speced to solo, I have no sympathy that you can't solo as well as you want.<BR></DIV> <P>Granted, this may or may not be acheivable at lower levels.<SPAN class=time_text></SPAN></P> <P>Message Edited by quasigenx on <SPAN class=date_text>12-01-2006</SPAN> <SPAN class=time_text>10:41 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Only if you have enough points to build your effectiveness from AA.  Some of that AA can't be used unless you purchased the expansion.  So, simply put that means your effectivenss went from being an innate part of your class to something you have to buy and build, meaning that you were nerfed and had to build back up to where you were beforehand.  Also, consider the new clerics who don't have any AA built up yet... fun, fun, fun.  In addition, if you pay the price for that melee effectiveness, you are not the healer you could have been... not only have you spent your AA for melee, but you probably switched to STR gear instead of WIS.  Right now, I'm geared more for healing effectiveness... before EoF that just meant that I was decent at melee not great.</P> <P> </P>

graxnip
12-04-2006, 04:46 AM
ok, so if you didnt buy eof then you cant go down the battle linebut even with the old aa, max melee crit and a solid 2 hander- soloing was great, and if that wasn't your fancy - you had spell crits.battle cleric for a non raiding inquisitor is a blast. Soloing is and was fantastic for us, even grouping is great - the only thing that sucks imo is that hardcore raiding inquisitors got shafted. ones who wanted to be a pure healer.. instead of the emergency aa line - soe really should have offered us healing enhancements there.honestly though since i do not raid and pretty much stick to guild grps and instances - i would still stick with battle cleric.as far as speccing yourself out for str vs wis -  you are allowed to have more than one piece of armor...I carry multiple pieces around for different circumstances - i have a solo set up which is geared for strength and haste..  i have a set for wisdom/FT .. grping at max efficiency- takes me about 30 seconds to switch my stuff around -  i carry 2 strongboxes so it hardly impacts the amount of loot i can carry. sorry, but that really isnt a valid point.It isnt very hard these days to get good legendary gear by doing kos instances. in sale of masters or direct drops. - hell i can even run around and make several plat a week by working the collection market to buy upgrades.<div></div>

terrified kill
12-05-2006, 11:09 AM
<div>perhaps you searched the wrong history of clerics then (prolly wow's) while clerics do heal they were meant to be in the front line in battle along with the tank (thus your seeing them in plate) while they dont go for all out dps or tankage they provide several other tools in combat rather then just healing while they do heal they also weaken their foes and unleash their mighty weapon onto thier foe meanwhile give the appropriate support which they will be doing a good deal of the battle (mainly healing then debuffing). if you wanted to just sit and heal you should have rolled the proper healer for that boring playstile (warden). thus its your own [expletive haxx0red by Raijinn] fault that you dont know what a cleric really is.<blockquote><hr>auvii wrote:I am really dissapointed in all this. I have been playing for 2 years and chose an inquisitor because of the clerics history being the best of the best healing class. I don't solo, I dont try to dps, I am a healer and thats what i want. A sad end to a great class.<div></div><hr></blockquote></div>

Catseyes
12-05-2006, 09:10 PM
i m agree with the history text of inquisitor . Tho , some things have been changed since the launch and arent fitting in this history :- we wear plate armor , but we are limited to bucklers only, we should be able to wear bigger shield to protect ourselves ,if we re supposed to be battle clerics- we are able to strike with hammers, but we became so dumb (we werent at start) that we re not able to parry or dodge melee attacks. => punching-balls And the other big thing u re missing, it's that our primary role, is to heal . That's why we choose cleric, and not SK or Pally .  What we re supposed to do first is to heal , and then after, to use other tools to support teams.  As offensive we got some little debuffs and dmg procs. Not that enough for our supposed debuff role. When we got called to heal, we re over parsed by any other non-inqui priest.  We re supposed to be balanced with other priests ,on healing, we re not anymore. I wont compare again , role for role, with other priests , atm, we dont have anything much asked in our role than any other priest class. nor at debuff, nor at dps, nor at heal , nor at buffing mitig / resists . So yes, we re forced to go solo or fill last healer spot. i wont go templar or re-roll another toon priest. i will carry on, hoping for some fixes and re-balancing... after the night come the sun. ymrir, 70 inquisitor befallen<div></div>