Israphil
11-17-2006, 09:26 PM
Here's the list, last I heard of it, though with a decided lack of T7 transmuters yet, who knows how accurate this is, but the bold ones are the ones that I'm most closely considering:<div><u>Head</u></div> <div><strong>Blessed Imprint (tailor, +heal crit) [t7 n/a]</strong></div> <div>Epiphanic Imprint (tailor, +power)</div> <div>Psychic Imprint (tailor, +vs.mental)</div> <div>Savvy Imprint (tailor, +wis)</div> <div> </div> <div><u>Chest</u></div> <div>Mystic Applique (alchemist, +vs.magic)</div> <div><strong>Prismatic Applique (alchemist, +all stats)</strong></div> <div>Psychic Applique (alchemist, +vs.mental)</div> <div> </div> <div><u>Shoulders</u></div> <div>Brawny Straps (tailor, +str)</div> <div><strong>Gritty Straps (tailor, +sta)</strong></div> <div>Rugged Straps (tailor, +hp)</div> <div><b>Spiked Straps (tailor, damage shield)</b></div> <div>Septic Straps (tailor, +vs.disease)</div> <div>Venom Laced Straps (tailor, +vs.poison)</div> <div> </div> <div><u>Forearms</u></div> <div>Arctic Splint (armorer, +vs.cold)</div> <div>Glancing Splint (armorer, +parry)</div> <div>Mystic Splint (armorer, +vs.magic)</div> <div>Reinforced Splint (armorer, +mit)</div> <div><strong>Savvy Splint (armorer, +wis)</strong></div> <div> </div> <div><u>Hands</u></div> <div>Agile Stitching (tailor, +agi)</div> <div>Fast Action Stitching (tailor, +ranged crit) [t7 n/a]</div> <div>Occult Stitching (tailor, +to all nukes³)</div> <div><strong>Restorative Stitching (tailor, +to heals³)</strong></div> <div> </div> <div><u>Legs</u></div> <div>Brawny Brace (armorer, +str)</div> <div><strong>Gritty Brace (armorer, +sta)</strong></div> <div>Septic Brace (armorer, +vs.disease)</div> <div>Venom Laced Brace (armorer, +vs.poison)</div> <div> </div> <div><u>Feet</u></div> <div>Agile Spurs (armorer, +agi)</div> <div>Arctic Spurs (armorer, +vs.cold)</div> <div><strong>Gritty Spurs (armorer, +sta)</strong></div> <div> </div> <div><u>Ear</u></div> <div>Arctic Backing (jeweler, +vs.cold)</div> <div>Devout Backing (jeweler, +vs.divine)</div> <div>Fiery Backing (jeweler, +vs.heat)</div> <div><strong>Intellectual Backing (jeweler, +int)</strong></div> <div>Mystic Backing (jeweler, +vs.magic)</div> <div>Psychic Backing (jeweler, +vs.mental)</div> <div>Septic Backing (jeweler, +vs.disease)</div> <div>Venom Laced Backing (jeweler, +vs.poison)</div> <div> </div> <div><u>Neck</u></div> <div>Arcane Clasp (jeweler, spell-triggered DoT proc)</div> <div>Consecrated Clasp (jeweler, +mini/ordi)</div> <div>Judicious Clasp (jeweler, +dps)</div> <div>Rapid Clasp (jeweler, +haste)</div> <div><strong>Restorative Clasp (jeweler, +to heals³)</strong></div> <div>Tactical Clasp (jeweler, +melee crit)</div> <div> </div> <div><u>Ring</u></div> <div>Arctic Polish (alchemist, +vs.cold)</div> <div>Fiery Polish (alchemist, +vs.heat)</div> <div>Holy Polish (alchemist, +vs.divine)</div> <div>Mystic Polish (alchemist, +vs.magic)</div> <div>Psychic Polish (alchemist, +vs.mental)</div> <div>Septic Polish (alchemist, +vs.disease)</div> <div>Venom Polish (alchemist, +vs.poison)</div> <div><strong>Epiphanic Polish (alchemist, +power) [t7 n/a]</strong></div> <div>Rugged Polish (alchemist, +hp) [t7 n/a]</div> <div><b>Thriving Polish (alchemist, +hp/power) [t7 n/a]</b></div> <div> </div> <div><u>Wrist</u></div> <div><strong>Savvy Fastening (carpenter, +wis)</strong></div> <div><b>Reinforced Fastening (carpenter, +mit) </b>(I'm noticing getting beat on a LOT more this expansion, so these might be worth going with).</div> <div>Brawny Fastening (provisioner, +str)</div> <div>Fiery Fastening (provisioner, +vs.heat)</div> <div>Gritty Fastening (woodworker, +sta)</div> <div><b>Balanced Fastening (armorer?, +block) </b>(just one, +1% block chance from all shields...although I rarely (if ever) use a shield so I may drop it for that reason.</div> <div>Hygenic Fastening (armorer?, +regen)</div> <div>Intellectual Fastening (tailor, +int)</div> <div>Agile Fastening (alchemist, +agi)</div> <div>Diverting Fastening (jeweler, deflection-triggered heal proc)*</div> <div>Oscillating Fastening (jeweler, parry-triggered heal proc)*</div> <div>Reactive Fastening (jeweler, riposte-triggered heal proc)*</div> <div> </div> <div><u>Waist</u></div> <div><b>Rapid Buckle (armorer?, +haste)</b><b>Archmage's Buckle (armorer? +disruption/subjugation skill) </b>(In beta, the rapid buckle was +20 haste...if it's in fact only +2 haste as has been rumored, I'll go with this guy. Otherwise, the 20 haste is way too good to pass up).</div> <div> </div> <div><u>Cloak</u></div> <div>Hygening Lining (provisioner, +regen)</div> <div><strong>Metaphysical Lining (provisioner, +ft)</strong></div> <div>Silver Lining (tailor, -falling damage)</div> <div> </div> <div><u>Weapon</u></div> <div>Finesse of the Magi (carpenter, spell-triggered de-aggro proc)* </div> <div>Pontiff's Second Sight (provisioner, +heal crit)* </div> <div><strong>Finesse of the Pontiff (woodworker, heal-triggered de-aggro proc)*</strong></div> <div>Magi's Second Sight (tailor, +nuke crit)* [t7 n/a]</div> <div>Arcane Temper (weaponsmith?, +mag/ment/div damage¹)</div> <div>Elemental Temper (weaponsmith?, +heat/cold damage¹)</div> <div>Noxious Temper (weaponsmith?, +dis/poi damage¹)</div> <div>Arctic Temper (weaponsmith, +cold damage¹)</div> <div>Fiery Temper (weaponsmith, +heat damage¹)</div> <div>Holy Temper (weaponsmith, +divine damage¹)</div> <div>Mystic Temper (weaponsmith, +magic damage¹)</div> <div>Psychic Temper (weaponsmith, +mental damage¹)</div> <div>Spetic Temper (weaponsmith, +disease damage¹)</div> <div>Venom Temper (weaponsmith, +poison damage¹)</div> <div>Counter Weight (weaponsmith, +crushing damage¹)</div> <div>Honeing Stone (weaponsmith, +piercing damage¹)</div> <div>Whetstone (weaponsmith, +slashing damage¹)</div> <div><b>Phantom Temper (weaponsmith, melee-triggered power tap proc) </b>(so far only works on 2hb weapons)</div> <div>Vampiric Temper (weaponsmith, melee-triggered hp tap proc)</div> <div><strong>Focus of the Pontiff (alchemist, heal-triggered +power proc)*</strong></div> <div>Focus of the Magi (sage, spell-triggered +power proc)*</div> <div>Distilled Arctic Temper (transmuter, +cold proc²)*</div> <div>Distilled Fiery Temper (transmuter, +heat proc²)*</div> <div>Distilled Holy Temper (transmuter, +divine proc²)*</div> <div>Distilled Mystic Temper (transmuter, +magic proc²)*</div> <div>Distilled Psychic Temper (transmuter, +mental proc²)*</div> <div>Distilled Septic Temper (transmuter, +disease proc²)*</div> <div>Distilled Venom Temper (transmuter, +poison proc²)*</div> <div><strong>Clemency of the Pontiff (?, +to heals³)</strong></div> <div> </div> <div><u>Shield</u></div> <div><strong>Intercepting Strut (woodworker, block-triggered heal proc)*</strong></div> <div>Reinforced Strut (woodworker, +mit)</div> <div><b>Spiked Strut (woodworker, damage shield) </b>(I've heard gives you as large as a 170dmg shield, which with our terrible avoidance/reliance upon being hit (reactive damage abilities), this sounds amazingly busted. If it's in fact only a proc, I may still take it, but not 100% sure.</div> <div>Tactical Strut (woodworker, +melee crit) [t7 n/a]</div> <div> </div> <div><u>Symbol</u></div> <div>Arcane Ornament (carpenter, +to mag/ment/div nukes³)*</div> <div>Archimage's Ornament (carpenter, +disr/subj)</div> <div>Elemental Ornament (carpenter, +to heat/cold nukes³)*</div> <div>Glacial Ornament (carpenter, +to cold nukes³)</div> <div><strong>Metaphysical Ornament (carpenter?, +ft)</strong></div> <div>Molten Ornament (carpenter, +to heat nukes³)</div> <div>Noxious Ornament (carpenter, +to poi/dis nukes³)*</div> <div><b>Righteous Ornament (carpenter, +to divine nukes³) </b>(Since Act, Vengeance, Repentence all deal divine damage, and aren't being converted to CAs, this seems like it might be super good. Also considering rocking Merciless Invocation as the spell rather than the CA for its decreased recast time, and that's divine as well). Especially good for Vengeance/Repentence though since it's adding up to +40 damage to every trigger.</div> <div>Runic Ornament (carpenter, +to magic nukes³)</div> <div>Serpentine Ornament (carpenter, +to poison nukes³)</div> <div>Spellbound Ornament (carpenter?, +spell crit)</div> <div>Telekenetic Ornament (carpenter, +to mental nukes³)</div> <div>Viral Ornament (carpenter, +to disease nukes³)</div> <div> </div> <div><u>Bow</u></div> <div>Composite Sinew (woodworker, +crushing damage¹)</div> <div>Enchanted Sinew (woodworker, +slashing damage¹)</div> <div>Strengthened Sinew (woodworker, +piercing damage¹)</div> <div>Arctic Composite Gear (tinkerer, +cold damage¹)*</div> <div>Fiery Composite Gear (tinkerer, +heat damage¹)*</div> <div>Holy Composite Gear (tinkerer, +divine damage¹)*</div> <div>Mystic Composite Gear (tinkerer, +magic damage¹)*</div> <div>Psychic Composite Gear (tinkerer, +mental damage¹)*</div> <div>Septic Composite Gear (tinkerer, +poison damage¹)*</div> <div>Venom Composite Gear (tinkerer, +disease damage¹)*</div> <div> </div> <div><u>Thrown Ranged</u></div> <div>Arctic Easyloader (tailor, +cold damage¹)</div> <div>Fiery Easyloader (tailor, +heat damage¹)</div> <div>Holy Easyloader (tailor, +divine damage¹)</div> <div>Honeing Easyloader (tailor, +piercing damage¹)</div> <div>Mystic Easyloader (tailor, +magic damage¹)</div> <div>Psychic Easyloader (tailor, +mental damage¹)</div> <div>Sharpening Easyloader (tailor, +slashing damage¹)</div> <div>Septic Easyloader (tailor, +disease damage¹)</div> <div>Viral Easyloader (tailor, +poison damage¹)</div> <div>Weighted Easyloader (tailor, +crushing damage¹)</div> <div> </div> <div> </div> <div>* This recipe requires a rare Mana vial.</div> <div>¹ Adornment adds damage of a specific type to all attacks with this weapon.</div> <div>² Adornment adds a melee-triggered proc doing this type of damage. This used to be a damage-boost proc, but apparently that concept was scrapped.</div> <div>³ Adornment adds a flat damage bonus to spells which match this type.</div><div></div>
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