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Demoniac
11-16-2006, 06:05 AM
the new CAs does good damage. some CAs were greatly improved.Invocation line : damage improved ( 7%-10% ) reuse timer changed from 10---> 8 secondsFlame line : damage improvedLitany line : damage is greatly improved... reuse timer changed from 30 seconds --> 20Curruption line : damage improved ( 7% - 10% )Affliction line : damage increased during time changed from 18 seconds --> 12 seconds recast timer changed from 15 seconds --> 12 secondsthanks devs.<div></div>

Demoniac
11-16-2006, 06:18 AM
last thing.. invocation CA interrupes target now do does litany<div></div>

Bayler_x
11-16-2006, 08:17 PM
Questions:1. For the DoT strikes, is the chance for critical damage on the ticks based on melee crit % or spell crit %?<div></div>2.  Which qualities improve as you spend more points?  I assume damage does.  Does the chance-to-hit bonus improve as well?

Demoniac
11-16-2006, 08:45 PM
1. for the dot strikes, they are all melee attack, it's melee divine damage, melee mental damage...like scout/fighter proc damage...2. personal opinion, I think the CA damage check is your str. spells damage check is intell.  for CA, the hit chance they are all the same 25% easier. for spells they hit less, they follow the rules master > adept > app.  if you compare CA or spell, I would have to say CA hits more. but CA can be parried, can be rippled.. you have to standing behide the mob to get the best dps like scouts. hmm... I mean, parry doesn't work if you standing behide the mob so does ripple. they only work if you standing in front of the mob. <div></div>

Bayler_x
11-16-2006, 09:59 PM
Thanks!Another question: Can the Strikes be used while moving?<div></div>

quasigenx
11-16-2006, 10:52 PM
<div><blockquote><hr>Bayler_xev wrote:Another question: Can the Strikes be used while moving?<div></div><hr></blockquote>Yep! It's loads of fun, too. Also, they have cool graphics like the figher/scout CAs.</div>

Solar_Fla
11-17-2006, 12:27 AM
Heh the way things are shaping up Inquisitors might be flavor of the month for parsing, healing and taking damage. We got it all now, Hell we can even taunt if we take the punishments line. So basicly now we are a strong healer (and i challenge anyone to the contrary) very respectable dps with CA's, and We wear plate.... we are like a mix of berzerker and paladin... except we beat paladins in every ability except holding agro hehe. To be honest I like this " jack of all trades" thing, maybe I am overly optimistic about this but the only thing we have to worry about is AE's now and any good inquisitor knows when they should be in the fray or standing back healing exclusivly. I can't wait to get all my aa's and experiment with them some more now that they are live.

Ssinu
11-17-2006, 02:50 AM
Jina, do you have some parse comparisons of the old method vs these CAs?<div></div>

Demoniac
11-17-2006, 08:59 PM
I didn't do test yet... reason1. i didn't max them yet 2. I don't have the gear setup...I am not really too sure. there are still some consideration... fact1. CA resistability for rank 1 and rank 5 they are the same resistability 25% eaiser2. CA damage does improve about 10% each rank ( base damage ) so honestly not much difference.3. melee crit 100% helps, dps doesn't help the CA at all. increase attack speed doesn't help the CA damage either...some thought ( personal opinion )1. the CA damage v.s spell damage. it's for sure.. spell damage will win even with 100% crits. 2. CAs you don't have to stand to cast..you can move while you use the ability. it's very good for group setup. they are fast debuffs, fast dps ( but not last for long ), good for pvp or small encounters.3. CA gear, we can fit some CA damage proc items in the weapon. they ain't really working well in my opinion basically all the damages are like 500 x 1.8 per min increased.. that's all.. 4. I have to say spell dps will still be major dps of us. it's all about the gear, not the spells. you can get some gear like cloak of Ro ( NOTE: you don't have to pick up solosek Ro to be able to wear it. I worship inno. i still wear cloak of ro <span>:smileywink:</span> )  )and you can fill some divine damage increase adornments. that will imbue your act like 8% chance to do 600 damage, AND it has no proc limit per minute. all the debuff dps, like vengeance will be super powerful imagin 105 power does 500 x 8 damage <span>:smileyvery-happy:</span>for myself I am still going to be a caster. any reason? it's safer... you don't get rippled. yesterday a epic x 4 clockwork rippled 5k damage to me. I am not too sure what's going on. I just ran in cast CA got 5k damage. then i ran like a dirty gnome.<span>:smileysad:</span>5. and I think we can be a good group tank... no kidding

Israphil
11-17-2006, 09:08 PM
<div><blockquote><hr>Solar_Flare wrote:<div></div>Heh the way things are shaping up Inquisitors might be flavor of the month for parsing, healing and taking damage. We got it all now, Hell we can even taunt if we take the punishments line. So basicly now we are a strong healer (and i challenge anyone to the contrary) very respectable dps with CA's, and We wear plate.... we are like a mix of berzerker and paladin... except we beat paladins in every ability except holding agro hehe. To be honest I like this " jack of all trades" thing, maybe I am overly optimistic about this but the only thing we have to worry about is AE's now and any good inquisitor knows when they should be in the fray or standing back healing exclusivly. I can't wait to get all my aa's and experiment with them some more now that they are live.<hr></blockquote>That was all i could think, from the moment I saw our AA abilities posted. We are absolutely disgustingly sick now, and I love every second of it!</div>

Demoniac
11-17-2006, 09:47 PM
Well, they are all situational...honestly, 90% of the new aa sucks.. you have to figure which one suck less.. <span>:smileywink:</span><div></div>

quasigenx
11-17-2006, 09:51 PM
I think your assertion that spell DPS will out-do CA DPS once we have 100AAs will prove wrong. You seem to be clinging to this notion because you have invested in spell proc items. I'm only 59 AA, and I'm already pulling 700DPS consistently in group content. (Kaladim last night, green obviously).That AoE CA for 900 dmg rocks.<div></div>

Israphil
11-17-2006, 10:05 PM
<div><blockquote><hr>quasigenx wrote:I think your assertion that spell DPS will out-do CA DPS once we have 100AAs will prove wrong. You seem to be clinging to this notion because you have invested in spell proc items. I'm only 59 AA, and I'm already pulling 700DPS consistently in group content. (Kaladim last night, green obviously).That AoE CA for 900 dmg rocks.<div></div><hr></blockquote>Agreed, and even if you've invested heavily in spell proc items, you aren't completely lost. Several of the CAs (affliction especially) have very short cast times, and it's possible that with your spell procs you will be able to deal more damage with this one as a spell than you could with it as a CA. Also, remember, our debuffs, vengeance, repentence, heretics demise, and heresy all trigger spell procs, and I (personally) cast them often. So you aren't completely losing out; you're just sacrificing a few spell procs in exchange for shorter cast times and the ability to not be interrupted.</div>

Solar_Fla
11-17-2006, 10:26 PM
<P>The cool thing though I like is that the AA's give you a whole new ability, it doesn't take away your spells that you worked to get mastered it just gives you another form of the spell. I think thats fricken uber, I mean honestly if a swashy could do all his CA's from 30m's away you can bet your butt he would. Now we have the best of both worlds if we so choose them. If you like spell dps cool go for it, if you like melee dps cool go for it..... if ya like both COOL GO FOR IT! Who cares if they are on the same recast timer. The timer isn't that bad and if you need to switch to spell dps and not melee dps you can do so by just having another hot bar with your CA's and an identical one with just Spells in the same order and just switch between the 2 when ya need em. I REALLY love the versatility of this class and yet it isn't diminished hardly at all. Yes the fanaticism thing kinda sux but it was designed around the idea to use the new CA's not designed around the idea "well lets make inquisitors even more over powered by taking away the stifle and letting em do everything and become gods. I like the fact you have the "option" to cast a spell while fanaticism is running but I will just do the thing I used to do in KoS which is toggle it when I need it and toggle it off when I don't. I do the same amount of work but have diffrent options available to me. I for one am satisfied.</P> <P>Still wish we got some bonus to healing or enhancements to our main primary role but since this is what we got, might as well learn to enjoy it.</P>

Demoniac
11-17-2006, 10:27 PM
sever is up.. i am kinna busy atm.. you can enhance your spell damages.. make them super powered like you can tell people.. sorry man, I never seen my damage less than 500.. but you can't do anything to your CA caz nothing changes the CA damage atm... that's what i mean.. but i went to this line too. it's all situational<div></div>any clue about how much dps you can do with spells? in beta.. I can do 1200 solo dps 2500 raid dps...( full burn no heals )<div></div><p>Message Edited by Demoniac on <span class=date_text>11-17-2006</span> <span class=time_text>09:35 AM</span>

Solar_Fla
11-17-2006, 10:42 PM
<DIV>I would really really like to see that 2500 dps number with spells alone cause even if you proced every spell and critted every one I don't believe for a second casting no stop with our damage spells (which I have all mastered myself) could do even close to 2500. Proc are nice and might account for a significant amount of that damage and I am sure you have quite alot of INT but to claim 2500 dps with nothing to back it up is kinda ludicrous. Wizards have a hard time getting 2500 dps and thats their only job. At best I am guessing your hitting about 1100 and thats being very generous. I don't mean to flame ya but 2500 dps period is a hard number to reach and only you got spells I don't have I can only see you getting that kind of dps in PPR with heritics and littany. Any other time, not a chance.</DIV> <DIV> </DIV> <DIV>HOWEVER I will give ya the benefit of the doubt to show it and then I will scream your praises and even change from a battle cleric, just name a time and a date and I will come on test and see this for myself. Doesn't have to be a raid a heroic will work solo just to see a fraction of the numbers ya got there. </DIV> <DIV> </DIV> <DIV>EDIT: i noticed you said that you got that in beta, however since EoF is live now though and you get all the adornments an what not that you need let me know. I would be highly impressed if you hit 2500 consistently. If we could do that, there would be no need for any other class on a raid. 24 Inquisitors could take down any mob easily. All of em could tank, all of em doing insane dps all of em can heal and all of em can res lol. So who wants to make a 24 man inquisitor guild and go rampaging the contesteds. The inquisition really would be coming then LOL</DIV><p>Message Edited by Solar_Flare on <span class=date_text>11-17-2006</span> <span class=time_text>09:47 AM</span>

Demoniac
11-18-2006, 01:31 AM
well, i don't have to lie to you. like i said, I don't have any spell does 500 minus even afflication. my vengeance does 665. my flame does 600-700 like that.. my act does 867 damage 8%... I can solo 2 level 72 heroic mobs at the same time ( the galgoyals in the front of mistmoore castle ) easy.. just full burn I can do 40k damage in 30 seconds.. not a problem at all.... and I only have 312 intell at that time.it was beta though... they did 2 changes.1. the adornments doesn't work the way in beta. in beta, to add 45 damage. that means it will add 45 damage to the base damage. so that's about 100+ damage increased.2. they increased the CA damage and reuse timer caz we /shout the CA problem every single day.it's all about spell damage enhance...in this case, there is nothing to increase your CA. I would love to see some new adornments that improves CA damage though.it's not just a benefit for an inquisitor. it's for all the casters. a conj said you can't imagin how much damage I do. overall, dude, you don't have to laugh like that... beta inquisitors almost /shout to devs every single day to convert devs make those changes, and i didn't see you. sorry<div></div>

quasigenx
11-18-2006, 01:42 AM
Don't DPS modifiers, STR and melee attack procs all enhance CA damage? For spells, it's +dmg, INT and spell procs. Seems balanced to me.<div></div>

Demoniac
11-18-2006, 02:22 AM
<div><blockquote><hr>quasigenx wrote:Don't DPS modifiers, STR and melee attack procs all enhance CA damage? For spells, it's +dmg, INT and spell procs. Seems balanced to me.<div></div><hr></blockquote>not really... for CAs1. STR increase your CA damage  check2. Combat Ability Procs ( not many CA proc gear ) checkfor spells1. intell increase your spell damage check2. Hostile spells proc gear and spell attack gear  check3. adornments/gears you can increase at least 200 or more than that.. but there is nothing increase CA damage that's what i mean. devs need to take a look at the issue. note increase 200 spell damage != increase 200 dps :  )</div>

Somatic
11-18-2006, 02:54 AM
<div></div><a target="_blank" href="../view_profile?user.id=128120"><span>Demoniac</span></a>  what spell order do you do to do 1200 DPS with spells (solo).  What gear do you wear?I'm confused since u guys are talking about two seperate things (spell casting vs CA line).Could you be very Clear and fill out the following blanks for me:CA AA line I have __________ DPS soloCA AA line I have __________ DPS in raidList of CA gear:--------------------------Casting Spells I have _________ DPS soloCasting Spells I have _________ DPS in raid.List of Spell gear:--------------------------<div></div>

menelaus109
11-18-2006, 03:14 AM
The melee CA lines all proc damage adornmentsYou can get them for shield, shoulder and something else i thinkEach one adds a proc of around 100 to every melee hit, so every autoattack hit, every melee DoT tic, every CA AoE they all proc it and it crits every time with the right cleric AAI tried this out in Beta and could easily pull 1k DPS with the crappy beta buff gearPersonally i think this will give higher DPS than spell damage but im not specced for spell damage im specced for melee (4-4-8 Str, Agi, Sta)Ill be going down the melee CA line and seeing how much i can parse with my gear on live, personally i think around 1.3k sustained DPS is possible. However as Jina pointed out this means jousting AEs and positioning to avoid ripostes the damage from this line will vary greatly according to the mob<div></div>

Demoniac
11-18-2006, 04:49 AM
I don't have the beta directory left caz the beta server doesn't exist any more. my gear is about the same in beta. this means how you gonna be in the end of the eof.I remember that i have a few adornments enhanced. 25 damage on the gloves. 45 damage on a shield, 45 damage on a range, 65 damage solosek's cloak. 25 damage on an amulet.. another 25 on an amulet caz it's a bracelet too. so basically that's about 230 spell damage increased.  but in beta, 230 damage increase that means your base damage increased to 230 plus <font color="#ffff33">300</font> intell = 230 x [ 1 + ( 300/8 ) /100 ] = 316.25 damage increased of EACH SPELL.so basically there is nothing different campare to live right now. the difference is..my affliction does 200+316 - 250+316 = 516 - 556 mental damagemy Flame does 350+316 - 400 + 316 = 666 - 716 fire damagemy Vengeance does 270 + 316 = 576 divine damagelike that...simple I don't have any spell does lower 500 damage.. all my damage are like 700 -1400 with conviction...my solo dps is about 900 -1500 ( caz I have to heal ) my raid dps is about 2000-2500 full burn... that's all i can tell you.. and that's the point I was trying to present.<div></div>

Demoniac
11-18-2006, 04:51 AM
<div></div><div></div><blockquote><hr>menelaus109 wrote:The melee CA lines all proc damage adornmentsYou can get them for shield, shoulder and something else i thinkEach one adds a proc of around 100 to every melee hit, so every autoattack hit, every melee DoT tic, every CA AoE they all proc it and it crits every time with the right cleric AAI tried this out in Beta and could easily pull 1k DPS with the crappy beta buff gearPersonally i think this will give higher DPS than spell damage but im not specced for spell damage im specced for melee (4-4-8 Str, Agi, Sta)Ill be going down the melee CA line and seeing how much i can parse with my gear on live, personally i think around 1.3k sustained DPS is possible. However as Jina pointed out this means jousting AEs and positioning to avoid ripostes the damage from this line will vary greatly according to the mob<div></div><hr></blockquote>i am 100% sure + all damage doesn't work on CA ( only works for spells,  nov. 11 last patch) in beta...i really like the new CAs. I will max them out that's for sure. I don't even take pious caz I think it's pointless enhance 2 buffs spells since you can use only one. caz for aura you will get a fable legging that improve 100 hp + 10% dps ( inquisitor fable set ).. so i will go act line that's for sure... I am not those people against the new CAs at all. definally, CA does better dps I will jump to the CA side. Spells do more dps, I will take spell dps. there is nothing about which side is wrong or right. it's about how to do more dps.  currently spell dps pwns CA dps raid wide. CA dps pwns spell dps group wide...so <span>:smileywink:</span>in my opinion, heals has a limit line. you can heal everybody to 100% during the raid that's the limit line. you doing the job well. other than that, you can do dps, and it has no cap...<p>Message Edited by Demoniac on <span class=date_text>11-17-2006</span> <span class=time_text>04:07 PM</span>

Demoniac
11-18-2006, 05:27 AM
forgot to mention.. my proc damage are increase by the adornments too... even melee damage proc. it's still working in live server right now. all the melee damage proc, they are all magical damage( cept crushing slashing damage ), the damage modifier is intell ( not str ) they can be enhanced by either spell damage or same type magical damage adornments.for instance, my hammer does 256-300 each 6.6 second like that before I copyed to beta. I put a 450 divine damage proc 1.8 times per min adornment in. after I put all the spell damage adornments in. my hammer is like 600 -780 divine damage each 6.6 second 700+ divine damage 1.8 times trigger per minute. all the proc damage they are all magic damage including act, weapon procs. <div></div>

Somatic
11-18-2006, 06:09 AM
Can you fill in the blanks I asked please Demoniac?<div></div>

menelaus109
11-18-2006, 02:51 PM
<div><blockquote><hr>Demoniac wrote:<div></div><div></div><blockquote><hr>menelaus109 wrote:The melee CA lines all proc damage adornmentsYou can get them for shield, shoulder and something else i thinkEach one adds a proc of around 100 to every melee hit, so every autoattack hit, every melee DoT tic, every CA AoE they all proc it and it crits every time with the right cleric AAI tried this out in Beta and could easily pull 1k DPS with the crappy beta buff gearPersonally i think this will give higher DPS than spell damage but im not specced for spell damage im specced for melee (4-4-8 Str, Agi, Sta)Ill be going down the melee CA line and seeing how much i can parse with my gear on live, personally i think around 1.3k sustained DPS is possible. However as Jina pointed out this means jousting AEs and positioning to avoid ripostes the damage from this line will vary greatly according to the mob<div></div><hr></blockquote>i am 100% sure + all damage doesn't work on CA ( only works for spells,  nov. 11 last patch) in beta...i really like the new CAs. I will max them out that's for sure. I don't even take pious caz I think it's pointless enhance 2 buffs spells since you can use only one. caz for aura you will get a fable legging that improve 100 hp + 10% dps ( inquisitor fable set ).. so i will go act line that's for sure... I am not those people against the new CAs at all. definally, CA does better dps I will jump to the CA side. Spells do more dps, I will take spell dps. there is nothing about which side is wrong or right. it's about how to do more dps.  currently spell dps pwns CA dps raid wide. CA dps pwns spell dps group wide...so <span>:smileywink:</span>in my opinion, heals has a limit line. you can heal everybody to 100% during the raid that's the limit line. you doing the job well. other than that, you can do dps, and it has no cap...<p>Message Edited by Demoniac on <span class="date_text">11-17-2006</span> <span class="time_text">04:07 PM</span></p><hr></blockquote>Its not the +damage adornments im referring to its the melee proc ones, Spiked strut was what the shield one was called, ill try and dig out some parses and check</div>

Demoniac
11-18-2006, 04:54 PM
<blockquote><hr>Somatic wrote:Can you fill in the blanks I asked please Demoniac?<div></div><hr></blockquote>i am sorry sir. I can't answer this question. i have 3 x 36 slots boxes full of tier 7 fable gear.. i don't remember which one did i wear. and all the screenshots are gone..<div></div>

Somatic
11-18-2006, 09:47 PM
No offense Demonic, but I notice that's a common trend with your posts.You post these shocking claims but whenever someone asks for proof you say you have too much gear or did not remember or etc etc....i'm not kidding i read these forums a lot and this is definatly a common theme to your posts.  Other people have complained about it before also...So maybe since people keep complaining about this from your posts you would wise up and before you complain about something have all the data people ask for......if you had it people would be more willing to trust your statements. Just a thought as a way for you to make people trust your outcomes more.Not parsing is not an excuse, having 3 bags of equipment is not an excuse ..etcYour posting about information that is trackable and verifiable but you Choose not to do either.  Thus your conclusions  *Scientifically* speaking are trash.What if a scientist claimed he had a cure for cancer but when asked for proof he told the news community he had too many beakers in his lab to worry about proof?  Would the news community have very much trust?   Would people who heard the story on the news trust this guy with no solid facts other than he says he cured cancer--> even if he had a few testimonials from people?----------------------------------------------------<div></div>

Demoniac
11-18-2006, 10:18 PM
<div><blockquote><hr>Somatic wrote:No offense Demonic, but I notice that's a common trend with your posts.You post these shocking claims but whenever someone asks for proof you say you have too much gear or did not remember or etc etc....i'm not kidding i read these forums a lot and this is definatly a common theme to your posts.  Other people have complained about it before also...So maybe since people keep complaining about this from your posts you would wise up and before you complain about something have all the data people ask for......if you had it people would be more willing to trust your statements. Just a thought as a way for you to make people trust your outcomes more.Not parsing is not an excuse, having 3 bags of equipment is not an excuse ..etcYour posting about information that is trackable and verifiable but you Choose not to do either.  Thus your conclusions  *Scientifically* speaking are trash.What if a scientist claimed he had a cure for cancer but when asked for proof he told the news community he had too many beakers in his lab to worry about proof?  Would the news community have very much trust?   Would people who heard the story on the news trust this guy with no solid facts other than he says he cured cancer--> even if he had a few testimonials from people?----------------------------------------------------<div></div><hr></blockquote>no, sir I think I didn't say that very clear. there is nothing about the gear. if you are think about the gear that's not right. it's about the new adornments. I think i already said in the thread. I also explained how does it work. even you wear full tier 7 truesured armor. you can still do massive damage.  and how does the new adornments work i already mentioned in the post, or some other post like 15 days ago in beta... it doesn't matter about your stats...<img src="http://img374.imageshack.us/img374/8913/dpsoy5.jpg">this is a hit chance test picture I post it like 15 days ago. this is how I solo a level 72 heroic mob. this is the only thing that I can find. I think I already explain how the things works clearly... I have to mention it again. there is nothing about gear, it's about how you use adornments.</div>

Demoniac
11-18-2006, 10:19 PM
<div><blockquote><hr>Demoniac wrote:I don't have the beta directory left caz the beta server doesn't exist any more. my gear is about the same in beta. this means how you gonna be in the end of the eof.I remember that i have a few adornments enhanced. 25 damage on the gloves. 45 damage on a shield, 45 damage on a range, 65 damage solosek's cloak. 25 damage on an amulet.. another 25 on an amulet caz it's a bracelet too. so basically that's about 230 spell damage increased.  but in beta, 230 damage increase that means your base damage increased to 230 plus <font color="#ffff33">300</font> intell = 230 x [ 1 + ( 300/8 ) /100 ] = 316.25 damage increased of EACH SPELL.so basically there is nothing different campare to live right now. the difference is..my affliction does 200+316 - 250+316 = 516 - 556 mental damagemy Flame does 350+316 - 400 + 316 = 666 - 716 fire damagemy Vengeance does 270 + 316 = 576 divine damagelike that...simple I don't have any spell does lower 500 damage.. all my damage are like 700 -1400 with conviction...my solo dps is about 900 -1500 ( caz I have to heal ) my raid dps is about 2000-2500 full burn... that's all i can tell you.. and that's the point I was trying to present.<div></div><hr></blockquote></div>

Somatic
11-18-2006, 11:09 PM
Just tell me if this conclusion is right:A) New CA Line sucks because all the cool adornments add + spell dmg adornmentsB) Spell Crit Line from POA is the best skill because of the new +spell dmg adornmentsTrue or False?If False please explain.<div></div>

Demoniac
11-19-2006, 07:18 AM
A. falseSpells dps is very good for raids or long fight. CA dps is good for grinding group or trash epic. both of them are situational. you can't say which one is better in general. you have to list the details for it. I am a raider so.. I say spell dps > CA dps. someone else never raid before.. that will be CA dps > spell dps. B. I don't really understand your statement.. Spell crit line from POA ( what's poa? Plane of Air? Palance of Awakened? or you mean KoS ) is the best skill because of the new + spell damage adornments...<div></div>

Zevreen
11-19-2006, 12:08 PM
<DIV>Okay i am completely lost</DIV> <DIV>so which AA line do you recommend, that will benefit both the inquisitor and a raid/grp</DIV> <DIV> </DIV>

Demoniac
11-19-2006, 05:39 PM
sorry it was my fault.. that becauses I keep changing my mind... ca is very good for group players pvp players. spells are for the raid players. <div></div>

Solar_Fla
11-20-2006, 08:59 PM
<DIV>I do have to comment a little based on my experiance from raiding since KoS came out but no inquisitor has left over power anymore. Yeah you might be able to build your power up and what not from chilling inquest but since you have to spam heal now just to keep the tank alive, the thought of doing spell dps during raids and wasting that precious power isn't something easily done. If you plan on dpsing during raids the only way your gonna be able to accomplish that is turning on auto attack and spamming healing hoping a melee attack lands every so often cause well its free dps. At the present moment there is no real way to gauge our spell or melee dps cause of broken combat mechanics. So even if you are raiding your gonna be having one hell of a difficult time trying to even break 500 dps much less the 2500 Demoniac claims. </DIV> <DIV> </DIV> <DIV>Was in Freethinkers last night with guild and we got pretty far for first time but we had 9 healers all spam healing the tank the whole time. To be honest I have never seen 9 healers in a raid.... ever. It was ludicrous that we needed that many and even more so cause the dps classes we needed in those spots to help bring the mobs down quicker couldn't be substituted cause all the healers were out of power by the time the mob was at 25%. We tried valiantly but it ended up being too frustrating and we called it shortly have 5 attempts on that named. </DIV> <DIV> </DIV> <DIV>Now if the combat changes were rolled back then perhaps spell dps might be the way to go but I am gonna wait till I have all my CA AA's before making any claims and till we all have our AA's there is really now way to fully gauge ourselves. There can be no scientific conclusion when the variables change from person to person but once people are able to do their CA's through fanaticism then we will see the dps numbers for melee jump past spells dps no problem. Even adornments on our spells won't help that much I am thinking. Especially when my hammer hits every 2 seconds for 1500 without combat arts. I know of none of our spells even fully buffed in proc gear that can hit for that much in that much amount of time and not take precious power that is better used healing, especially now a days with the borked changes.</DIV>

Torbas
11-21-2006, 11:57 AM
So what you're saying is, spells are for inquisitors who want to dps on raids?How many of those are there, do you suppose?I, for one, do nothing but heal (and debuff when time allows) on raids.  The DPS I might be able to contribute <u>through spells</u> is not even worth the waste of power.CA's FTW.<div></div>

dave143256384
11-21-2006, 06:51 PM
agreed and with the final ability in the battle line they be extremely cheap in power too, thus not effecting our heal ability, and ive alwasy been of the opinion that every single point of damage counts in all situations. if on a raid i bring a mere 100 dps to it thats 100 hps a sec or what ever less we have to fight the mob for.