View Full Version : hit chance test
Demoniac
11-12-2006, 06:31 PM
yesterday, I went to a eh raid. i did some melee hit chance test... swings hits crits hit chance 3131 1819 1819 58.15% feedback: 1. melee hits... before i take a look the parser. I feel fine. I grouped with a dirge and an illusionist. I hit very fast. I am pretty much excited. but I never know 1/2 of my hits missed. I don't have bettle cleric AAs. that's the reason. so if you wanna go melee you have to get bettle cleric AA 2. heals... I feel our new heals just fine. my group direct heal is awesome with convert. 3. debuffs... I am not sure how they work.. it doesn't look working very well 4. mobs... some mobs they got very high avoidance, even you have 24 people trying to decrease his avoidance, people still missing a lot.. like those seeding drakes. 70% of my hits are missing. some mobs are fine like guards... 80% of my hits will land on them.. so basically, it depends on the mob, depends on the zone <span></span> <div></div>
menelaus109
11-13-2006, 05:14 AM
<div><blockquote><hr>Demoniac wrote:yesterday, I went to a eh raid. i did some melee hit chance test... swings hits crits hit chance 3131 1819 1819 58.15% feedback: 1. melee hits... before i take a look the parser. I feel fine. I grouped with a dirge and an illusionist. I hit very fast. I am pretty much excited. but I never know 1/2 of my hits missed. I don't have bettle cleric AAs. that's the reason. so if you wanna go melee you have to get bettle cleric AA 2. heals... I feel our new heals just fine. my group direct heal is awesome with convert. 3. debuffs... I am not sure how they work.. it doesn't look working very well 4. mobs... some mobs they got very high avoidance, even you have 24 people trying to decrease his avoidance, people still missing a lot.. like those seeding drakes. 70% of my hits are missing. some mobs are fine like guards... 80% of my hits will land on them.. so basically, it depends on the mob, depends on the zone <span></span> <div></div><hr>Point 4Possibly this is intended, it increases the usefulness of certain debuffs Whereas before its was brigs that owned everything with the mit debuffs maybe now a swashs avoidance debuff will be considered on the same level, and so on in the name of game balancingUnfortunately ive not had chance to raid much on Beta but im interested in whatever feedback people might have</blockquote></div>
Demoniac
11-13-2006, 09:42 PM
<div></div>I checked all the live server log during the last 3 month.. I got 383 mb logs, 10 zone logs including sos, lab, loa, dt, over 10000+ melee hits.. the aveage hit chance is about 90%...lowest : 88.9 highest: 92.1...so basically...now crushing/slashing works in beta. mobs avoidance works much better<div></div><p>Message Edited by Demoniac on <span class=date_text>11-13-2006</span> <span class=time_text>06:27 PM</span>
Demoniac
11-14-2006, 07:28 AM
this test due to nov. 11.. let me know if anything is wrong<div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.