View Full Version : EoF AAs (pics) Updated 11/11
menelaus109
11-12-2006, 10:19 AM
<div></div>Apologies for the delay, here are the updated AA's<img src="http://img.photobucket.com/albums/v498/Madandy101/AA-1.jpg"><font color="#ff0000"><font size="6">Red is the Triage line<font color="#ccffff">Cyan is the Detriments line<font color="#99ff00">Green is the Battle line<font color="#ffff00">Yellow is the Punishments line<font color="#ff0000">Triage <img src="http://img.photobucket.com/albums/v498/Madandy101/triage.jpg"></font><font color="#ccffff">Detriments<img src="http://img.photobucket.com/albums/v498/Madandy101/Detriments.jpg"><font color="#00cc00">Battle line (note the interconnects for Fanaticism)<font size="3">Sorry this is a little difficult to see, i was in a hurry so pasted all the abilities into 1 image rather than 2 like i did before, i dont think any of the abilities have had the damage, cast or recast timers changed but i cant remember what my str/int was at the time of the 09/11 screenshots which may explain the slight difference in damage</font><img src="http://img.photobucket.com/albums/v498/Madandy101/battle.jpg"><font color="#ffff00">Punishments<img src="http://img.photobucket.com/albums/v498/Madandy101/punishments.jpg">And here are mouseovers of the Punishments spells with 5 points in Punishment<img src="http://img.photobucket.com/albums/v498/Madandy101/pun.jpg"><font color="#ffffff"><font size="4">I hope for both mine and photobuckets sake this is the last update before they go live <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></font></font></font></font></font></font></font></font></font><div></div><p>Message Edited by menelaus109 on <span class=date_text>11-11-2006</span> <span class=time_text>09:28 PM</span>
menelaus109
11-12-2006, 10:21 AM
A pretty big update and some interesting changes, the hate transfer on punishments needs increasing i think and Verdict moving out of that line, if verdict land the mob is dead anyway so increasing hate isnt really much use<div></div>
ronboga
11-12-2006, 10:45 AM
I agree why increase the hate for verdict.
Solar_Fla
11-12-2006, 10:55 AM
The effect doesn't increase hate. Look at the last ability in the punishments line and then add that ability to Verdict and suddenly verdict will proc hate cause its a triggered punishment.
ronboga
11-12-2006, 11:08 AM
<P>Oops been a long day.</P> <P>So how far in game is a range increase of 5 for the reach of fath?</P>
A-Dent42
11-12-2006, 11:25 AM
So how many points are required per line to access a final tier AA, 15 or 20?<div></div>
Demoniac
11-12-2006, 12:13 PM
20<div></div>
Tarta
11-12-2006, 12:19 PM
<DIV>Do Fanaticism and Verdict still cost 5 each for 1 rank?</DIV>
ronboga
11-12-2006, 03:02 PM
If it costs 20 points to unlock the final ability I hope they change the punishment line somehow because there is only 19 ranks .
JmSte
11-12-2006, 03:17 PM
<DIV>You can spend up to around 26 or so in the line, but I'm still hoping they change it to like 16 to unlock Punishment. Some not so useful [expletive haxx0red by Raijinn] in that line I'd rather not get.</DIV><p>Message Edited by JmStein on <span class=date_text>11-12-2006</span> <span class=time_text>02:20 AM</span>
Taziir
11-12-2006, 03:54 PM
<div><blockquote><hr><div></div>I'm liking these changes alot more.</blockquote></div>
menelaus109
11-12-2006, 05:20 PM
<div><blockquote><hr>Solar_Flare wrote:<div></div>The effect doesn't increase hate. Look at the last ability in the punishments line and then add that ability to Verdict and suddenly verdict will proc hate cause its a triggered punishment.<hr></blockquote>Thats my point, if Verdict lands then the mob is reduced to 1HP, proccing 200 or so extra hate isnt that helpfulIf verdict doesnt land then the hate doesnt get procced from the final ability, it doesnt make sense</div>
Israphil
11-12-2006, 10:32 PM
<div></div><div></div>I am really disappointed with the idea of having to take heresy to get to fanaticism, and that it now requires 20 points to access the end-line ability rather than just 15. Otherwise, I think it looks okay, and I'm glad to see that maladroit got changed to something recognizable. From what I see, I'm probably not in fact going to go with the Punishment line (as much as it hurts to say), but I'll have to wait and see.EDIT: Just realized that the end-line abilities only cost 1 point now...that is exciting indeed. I don't know if that changes anything, but it definately frees up a few more points to spend, and makes the selection process that much less difficult. Do all abilities only cost 1 point now, and that is why there is more difficulty reaching the 1-point abilities (fanaticism, verdict)? If so, that would make me ecstatic!<div></div><p>Message Edited by rckmer on <span class=date_text>11-12-2006</span> <span class=time_text>09:51 AM</span>
A-Dent42
11-13-2006, 01:00 AM
<div></div>Well looking at it now it would seem that Triage and Detriments will be the two lines for "healers" with the remainder going to waste.Personally I would like to see something added to the Triage line that actually denotes a healing function though as I dont see any advantage to the enhanced emergency heal line, perhaps an reactive cure for our elemental line (this shouldnt be over powering as few fights involve elemental curses being cast that quickly) or posibly change the Fervent Focus option to include a group destun instead of faster casting just to acknowledge we are healers.<div></div><p>Message Edited by A-Dent42 on <span class=date_text>11-12-2006</span> <span class=time_text>12:03 PM</span>
Tarta
11-13-2006, 01:21 AM
<DIV>First off, thanks a lot to those of you in beta for continuing to feed the rest of us the info and changes, etc.. Much Appreciated!</DIV> <DIV> </DIV> <DIV>Can anyone in beta let us know if verdict and/or fanaticism only cost 1 AA now, please? ... and Heresy - I feel a gutcramp everytime I think about spending AA points on Heresy.</DIV> <DIV> </DIV> <DIV>On another note.. any idea why the did not make the alternate CA versions of our nukes have the same recasts as the spells they're replacing?</DIV> <DIV> </DIV> <DIV>Here's yet another question for those of you in beta: since the original nuke spells and CAs are on the same timers, but the timers don't match, what is the reuse on the 3s refresh nuke (ruthless invocation) if you cast the 10s refresh CA (invocation strike)?</DIV> <DIV> </DIV> <DIV>/boggle</DIV> <DIV> </DIV> <DIV>Tarta - 70 inqui - Guk</DIV>
Israphil
11-13-2006, 02:20 AM
<div></div><div><blockquote><hr>primaryKey wrote:<div></div><div> </div> <div>On another note.. any idea why the did not make the alternate CA versions of our nukes have the same recasts as the spells they're replacing?</div> <div> </div> <div>Here's yet another question for those of you in beta: since the original nuke spells and CAs are on the same timers, but the timers don't match, what is the reuse on the 3s refresh nuke (ruthless invocation) if you cast the 10s refresh CA (invocation strike)?</div> <div> </div> <div>/boggle</div> <div> </div> <div>Tarta - 70 inqui - Guk</div><hr></blockquote>to your first question: The differing recast is (i assume) to make up for the decrease in cast time for melee ones (.5 sec cast times is HUGE).the spell and their CA counterpart are linked, so ruthless invocation and invocation strike share a recast timer...ie if you cast ruthless invocation, you have to wait 3 seconds before you can cast either invocation strike or ruthless invocation again; if you cast invocation strike, you have to wait 10 seconds to be able to cast ruthless invocation, or use invocation strike again.Because of these two issues, I'm probably going to be focusing my AAs on the CA versions that are slower cast times, ie I probably will be focusing my CAs on Torment and Flames first, since they have comparable recasts and I will get the most benefit out of the .5 second cast times, rather than dealing with 1.75 second ones on flames, then symbol of corruption since its recast is in fact shorter than its duration, and will get a lot of benefit out of the decreased cast times as well. I'm a bit ambivalent as of yet about Litany and Invocation, since the recasts are both triple what they are for the base spell...I guess I'll test and see how much time I'm spending idle, not being able to cast those spells while waiting on refresh, or if I can keep busy casting constantly and not be sacrificing dps sitting there with a thumb up my butt.</div><p>Message Edited by rckmer on <span class=date_text>11-12-2006</span> <span class=time_text>01:23 PM</span>
Ssinu
11-13-2006, 03:02 AM
<div><blockquote><hr>primaryKey wrote:<div></div> <div>First off, thanks a lot to those of you in beta for continuing to feed the rest of us the info and changes, etc.. Much Appreciated!</div> <div> </div> <div>Can anyone in beta let us know if verdict and/or fanaticism only cost 1 AA now, please? ... and Heresy - I feel a gutcramp everytime I think about spending AA points on Heresy.</div> <div> </div> <div>On another note.. any idea why the did not make the alternate CA versions of our nukes have the same recasts as the spells they're replacing?</div> <div> </div> <div>Here's yet another question for those of you in beta: since the original nuke spells and CAs are on the same timers, but the timers don't match, what is the reuse on the 3s refresh nuke (ruthless invocation) if you cast the 10s refresh CA (invocation strike)?</div> <div> </div> <div>/boggle</div> <div> </div> <div>Tarta - 70 inqui - Guk</div><hr></blockquote>Verdict is 1 rank - 5 points.Fanatacism is 1 rank - 5 points.Heresy is 5 ranks - 1 point each.</div>
Israphil
11-13-2006, 03:05 AM
<div><blockquote><hr>Ssinurn wrote:Verdict is 1 rank - 5 points.<div>Fanatacism is 1 rank - 5 points.Heresy is 5 ranks - 1 point each.</div><hr></blockquote>Is Act still 2 points per rank (a total waste) or did it get changed to 1 point per rank, max 3 ranks?</div>
Demoniac
11-13-2006, 03:28 AM
i think act line is fine.. right now, my act does 639 damage 8% chance.. this is very good already...<div></div>
Israphil
11-13-2006, 03:42 AM
Yes, I think it'll be good once we get it to 8% also, but my question remains...is it 1pt per rank or 2pts per rank?<div></div>
Demoniac
11-13-2006, 03:44 AM
2 aas per ranks for 1% increase<div></div>
Israphil
11-13-2006, 05:09 AM
<div></div><div></div><div></div><div></div>So you have to spend 6aa on Act just to unlock Symbol of Corruption? That's some bull[expletive haxx0red by Raijinn]. IMO, symbol of corruption and Act should be reversed; that makes the 1per ranker a bridge, and a connector to an end-line(ish) type ability like increasing act by 3%, rather than making people take 6aa (rather than 3 for symbol) to unlock the next ability. Or, make upgrading Act 1aa per % upgrade...the increase isnt <i>that</i> great, not to justify spending 6aa on (in my opinion).<div></div><p>Message Edited by rckmer on <span class=date_text>11-12-2006</span> <span class=time_text>05:15 PM</span>
ronboga
11-13-2006, 06:41 AM
Well I was thinking of going down the punishment, battle and triage (to get enchance: pious) lines.
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