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menelaus109
11-09-2006, 04:55 PM
<div></div>The Inq AA's underwent some changes on beta so ill repost everything, also ill try and make them easier to see this timeAll screenshots are taken with the maximum numbers of points in each ability<img src="http://img.photobucket.com/albums/v498/Madandy101/AA.jpg"><font color="#ff0000"><font size="6">Red is the Enhancements line<font color="#6633ff">Blue is the Battle Line<font color="#66ff00">Green is the Punishments line<font color="#ff0000">Enhancements<img src="http://img.photobucket.com/albums/v498/Madandy101/Enhance.jpg"><font color="#6633ff">Battle<font color="#6633ff"><font size="4">The Maldroit ability is using the old description for Radiance Within even though the ability has changed, /bugged and fedback on Beta already (thanks to Gobbwin for pointing that out, forgot to mention it originally)</font></font><img src="http://img.photobucket.com/albums/v498/Madandy101/Battle1.jpg"><img src="http://img.photobucket.com/albums/v498/Madandy101/battle2.jpg"><font color="#66ff00">Punishments<img src="http://img.photobucket.com/albums/v498/Madandy101/untitled.jpg"></font></font></font></font></font></font></font><div></div><p>Message Edited by menelaus109 on <span class=date_text>11-09-2006</span> <span class=time_text>04:32 AM</span>

Gobbwin
11-09-2006, 05:20 PM
<DIV>Awesome, thanks for the quick update Menelaus!</DIV> <DIV> </DIV> <DIV>Unless I'm crazy, it looks like they have changed a few of the spells in the Emergency line.</DIV> <DIV>       Detain w/ an increased chance to land.</DIV> <DIV>       Pious is now listed w/ a 25% increase to stamina.  </DIV> <DIV> </DIV> <DIV>While I still don't think that makes the Enhancements line a "must have" it at least increases its usefulness somewhat.   </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The CAs in the battle line appear to have had their damage increased yet again.  Perhaps this will reduce the gap the Demoniac has identified.However the Maladroit spell has me scratching my head a bit...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The Punishment line looks largely the same post the last update.  However, Herecy has had a 10% damage increase and the final ability in the line has changed.  Now instead of increasing all durations by 100%, it increases the hate towards the mobs current target.  If I'm understanding correctly, this will be something of a hate transfer, our debuffs alone can generate quite a bit of hate towards us.  Now if we can pin that on the MT, that'd just help them control aggro a bit better.</DIV><p>Message Edited by Gobbwin on <span class=date_text>11-09-2006</span> <span class=time_text>04:22 AM</span>

menelaus109
11-09-2006, 05:28 PM
For every AA that affects a spell ill post a screenshot of the spell/ability without the AA and with<font color="#ff0000"><font size="6">Enhancements<font size="5">Enhance<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />istract<img src="http://img.photobucket.com/albums/v498/Madandy101/digression-1.jpg">Enhance:Emergency ReactivesMissing pic, will edit in laterEnhance:ResurrectionsMissing pic, will edit in laterEnhance<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />ious<img src="http://img.photobucket.com/albums/v498/Madandy101/pious.jpg">Enhance<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />etain<img src="http://img.photobucket.com/albums/v498/Madandy101/detain.jpg">Enhance:Absolution<img src="http://img.photobucket.com/albums/v498/Madandy101/absolution.jpg">Enhance:Forbroding Conversion<img src="http://img.photobucket.com/albums/v498/Madandy101/forb.jpg"></font></font></font><div></div>

menelaus109
11-09-2006, 05:29 PM
<div></div><font color="#6633ff"><font size="6">Battle <font size="4">The battle line has been significantly improved with damage increased and recast timers loweredThe maldroit ability is currently using the wrong description and im a little unsure what it actually does, i dont know whether it acts a debuff which costs power over time to maintain, or enhances the effects of debuffs already applied to the mob and if so does it affect all debuffs or ones just from usEnhance:Act of Conviction<img src="http://img.photobucket.com/albums/v498/Madandy101/act.jpg">Enhance:Fervant Focus<img src="http://img.photobucket.com/albums/v498/Madandy101/fervant.jpg"></font></font></font><div></div><p>Message Edited by menelaus109 on <span class=date_text>11-09-2006</span> <span class=time_text>05:20 AM</span>

menelaus109
11-09-2006, 05:29 PM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><font size="6"><font color="#00cc00">Punishments<font size="4">Most abilities seem unchanged in this line except Enhance:Verdict, Heresy and the final abilityConvict<font color="#66ff00"><img src="http://img.photobucket.com/albums/v498/Madandy101/convict.jpg"></font>Debase<img src="http://img.photobucket.com/albums/v498/Madandy101/debase.jpg">Devotees repentence<img src="http://img.photobucket.com/albums/v498/Madandy101/comp.jpg">Enhance:Forced obidience<img src="http://img.photobucket.com/albums/v498/Madandy101/forced.jpg">Enhance:Heretics Demise<img src="http://img.photobucket.com/albums/v498/Madandy101/here.jpg">Enhance:HeresyNotice the changes back to triggering on beneficial spells instead of all spell but reduced amount of triggers. They reduce the amount of triggers by 40% but it now works on group encounters<img src="http://img.photobucket.com/albums/v498/Madandy101/heres.jpg">Enhance:VerdictNotice that Verdict now has a 5 second duration without spending any AA points, not sure what Enhance:Verdict actually does now as it doesnt seem to change anything</font></font></font><img src="http://img.photobucket.com/albums/v498/Madandy101/verd.jpg"><p>Message Edited by menelaus109 on <span class="date_text">11-09-2006</span> <span class="time_text">06:14 AM</span></p><p>Message Edited by menelaus109 on <span class="date_text">11-09-2006</span> <span class="time_text">06:36 AM</span></p><p>Message Edited by menelaus109 on <span class="date_text">11-09-2006</span> <span class="time_text">06:44 AM</span></p><p>Message Edited by menelaus109 on <span class="date_text">11-09-2006</span> <span class="time_text">06:49 AM</span></p><p>Message Edited by menelaus109 on <span class="date_text">11-09-2006</span> <span class="time_text">07:16 AM</span></p><p>Message Edited by menelaus109 on <span class=date_text>11-09-2006</span> <span class=time_text>09:01 AM</span>

ronboga
11-09-2006, 05:31 PM
I hope punishment increases hate to the   MT?<p>Message Edited by ronbogard on <span class=date_text>11-09-2006</span> <span class=time_text>06:36 AM</span>

Sphinx1975
11-09-2006, 05:49 PM
If I'm reading this correctly that's exactly what Punishment will do.  I would think this would be most beneficial by allowing us to cast our single target reactive on the main tank before the battle ensues.  Doing so right now puts a huge amount of aggro towards the inquisitor.  This is very interesting now. <div></div>

Demoniac
11-09-2006, 06:21 PM
I don't really understand why punishment increase the hate?? for who? for the caster? for me? I do believe that we need to decrease hate.. why increase hate? i don't really undertand how does it work? I have hope on the punishment line caz all the debuffs during  100% increase.. now I feel like I don't wanna pick up any line.. most of the them aren't really help. <div></div>

ronboga
11-09-2006, 06:27 PM
<DIV>Verdict has the same effects but only a rank (1/1) what's up with that?</DIV>

Gwyniveth
11-09-2006, 07:01 PM
<DIV>Detain ?? And Forboding Conversion ?? They have got to be kidding .. please tell me this is a joke... </DIV><p>Message Edited by Gwyniveth on <span class=date_text>11-09-2006</span> <span class=time_text>06:01 AM</span>

Demoniac
11-09-2006, 07:05 PM
<div></div>those are joke spells they never work in the epic encounter.. i used them like once a month or like twice a year... I used to call them " fun spell "<div></div><p>Message Edited by Demoniac on <span class=date_text>11-09-2006</span> <span class=time_text>06:06 AM</span>

Gobbwin
11-09-2006, 07:19 PM
<BR> <BLOCKQUOTE> <HR> Gwyniveth wrote:<BR> <DIV>Detain ?? And Forboding Conversion ?? They have got to be kidding .. please tell me this is a joke... </DIV> <P>Message Edited by Gwyniveth on <SPAN class=date_text>11-09-2006</SPAN> <SPAN class=time_text>06:01 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Hey, at least it's better than emergency spells only.  While it still isn't great, it is a step in a somewhat better direction and shows that the Devs are indeed listening.  We can only hope that they continue to improve these AAs.

Sphinx1975
11-09-2006, 07:29 PM
When soloing to finish up writs or in a group sometimes Detain and Forboding are useful to use even if it's only once or twice during the run, particularly in cases where the tank might accidentally pull a few too many critters.  True it doesn't happen often at the higher level in the game but it doesn't hurt to have.  Regardless it appears the best way to run down the punishment line for my goal of heal/debuff in raids and groups is to start at convict and work down the tree towards the Verdict.   I like seeing Heretic's Flame in there too with the damage boost.  It's always a nice cheap way to get your name on the kill when raiding epics <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Demoniac
11-09-2006, 07:37 PM
i just feel.. punishment is pretty cool before the nov9 patch.. now the only hope is gone...I can't just find anything that I really want.. maybe convict line? bettle priest? the rest of the either it doesn't do jack, or completely useless...<div></div>

Israphil
11-09-2006, 08:30 PM
am I the only one that the screenshots are not working for?<div></div>

Israphil
11-09-2006, 08:51 PM
<div></div>nvm, working now suddenly.Anyway, I don't really see what everyone is complaining about. To the third reply, I believe Punishment only affects punishment line abilities (debase, convict, vengeance, repentance, etc) that are cast on the tank. So putting our react on the tank before the pull will not give him agro, but all of our debuffs, vengeance, etc will.Here's my planned AA setup (judging from how things are now), in the progression I plan to take:Convict (5)Debase (5)Forced Obedience (3)Verdict (1)Vengeance (1)Punishment (5)Then jump trees:Act (3)Strike of Corruption (5)Strike of Flames (5)Fanatacism (1)Scourge (1)Battle Priest (5)Scourge (2-5)Maladroit (5)Then for my last point, eitherEnhance: Resurrections (1)or Vengeance 2.I am very interested in our current AA setup. This gives me greater combat viability, and more ability to use Fanatacism to its 100% best capability, and also gives me hate-transfer abilities via our debuffs, enhances our debuffs, and even manages to make vengeance viable to cast on raids (extra dps for us, extra hate for the tank). Assuming Convert's power consumption stays low, with all the healing enhancements available in the expansion, and the innoruk cloak (haven't yet decided whether I'm planning to use it for long), I feel like our spot on raids is secure, and from a soloing, grouping, and raiding standpoint I feel that these changes will improve my character dramatically. I just wish that the strike of flames, scourge, etc took into account the spell level that you had their partner spell at...I have every single dps spell mastered, and these aa lines will completely erase that achievement.<div></div><p>Message Edited by rckmer on <span class=date_text>11-09-2006</span> <span class=time_text>08:13 AM</span>

Catseyes
11-09-2006, 09:12 PM
<div></div>cmon ... act of conviction doing less dmg for 3% proc more....talk about a trade off ...and the pious enhancement...  Yet, sta boost is far far away from doing as good than a 677 hp raw buff (templar), but now the enhancement boost <u>only STA </u>and <u>not</u> the only <u>MITIG</u> buff we have <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> .... why such hate ?the debuffs enhancements are for me the best line (or the less worst ) . Tho i dont understand the battle cleric one... what with the armor ? the 10% more if etc etc...  i hope they'll continue to work on those lines... btw , the 5/5 battle spells doesnt match the  master 1 dmgs of non enhanced spell versions (cept if they nerf the M1 ...)excellent work on the posts, i cannot wait the next pics and patches <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />**edit : punishement flavor text state this :  hate toward their <u>CURRENT target</u> .  That means, i believe, that will generate hate toward the MT if the trigger work when he does have aggro  . On other side, it will be serious draw back when someone will over aggro the MT as that will increase hate to new target and make MT work way harder to regain control .**Ymrir, 70 inqui befallen<div></div><p>Message Edited by Catseyes on <span class=date_text>11-09-2006</span> <span class=time_text>08:18 AM</span>

Israphil
11-09-2006, 09:19 PM
<div></div><div></div><div></div><div></div><div><blockquote><hr>Catseyes wrote:cmon ... act of conviction doing less dmg for 3% proc more....talk about a trade off ...<font color="#ff0000"><font color="#ff0000">it is my impression that </font>all spells are getting reduced with the new expansion, so assuming i'm correct, everyone elses (pally, sk, etc) proc buffs are going to decrease in power as well. I personally am thrilled with the change from Act 5% to Act 8%. Spread over an entire group, that's going to add up to serious damage.</font>and the pious enhancement...  Yet, sta boost is far far away from doing as good than a 677 hp raw buff (templar), but now the enhancement boost <u>only STA </u>and <u>not</u> the only <u>MITIG</u> buff we have <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> .... why such hate ?<font color="#ff0000">This buff has never been one that I was too high on, and I'm not going to waste the aa enhancing it, so I'm not worried about it. I wish people would define the inquisitor via inquisitor standards, not via templar ones.</font>the debuffs enhancements are for me the best line (or the less worst ) . Tho i dont understand the battle cleric one... what with the armor ? the 10% more if etc etc...  i hope they'll continue to work on those lines... <font color="#ff0000">The battle cleric one is intended (I believe) to reverse the fact that there is going to be a lot of melee "missing" in the new expansion, the extra 45 crushing will help us land more melee attacks, and the enhanced 10% mitigation to everything is clearly a toss-out to soloers (like myself), and also makes raiders (like myself) able to take an extra hit or 2 on raids. Not to mention the reduced 25% power cost on the melee versions of our dps spells...that's killer.</font>btw , the 5/5 battle spells doesnt match the  master 1 dmgs of non enhanced spell versions (cept if they nerf the M1 ...)<font color="#ff0000">The combat revamp has changed the M1 value of spells to being closer to that of Adept3, and across the board damage numbers have been reduced on our spells. The battle spells are now very competitive with our standard spells, and can be cast for no extra cost during fanatacism, with only a .5 sec cast time instead of 1-2 seconds, to boot. That's a big deal.</font>excellent work on the posts, i cannot wait the next pics and patches <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Ymrir, 70 inqui befallen<div></div><hr></blockquote>One question for you, Menelaus: Do the power costs shown on the damage aa line reflect the 25% reduced power cost as a result of Battle Priest, or is that unmodified, with Battle Priest reducing the shown power costs by an additional 25%? I'm assuming the former, but please clarify that for me.</div><p>Message Edited by rckmer on <span class=date_text>11-09-2006</span> <span class=time_text>08:22 AM</span>

Gwyniveth
11-09-2006, 09:25 PM
<BR> <BLOCKQUOTE> <HR> Gobbwin wrote:<BR> <BR> <BLOCKQUOTE> <HR> Gwyniveth wrote:<BR> <DIV>Detain ?? And Forboding Conversion ?? They have got to be kidding .. please tell me this is a joke... </DIV> <P>Message Edited by Gwyniveth on <SPAN class=date_text>11-09-2006</SPAN> <SPAN class=time_text>06:01 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Hey, at least it's better than emergency spells only.  While it still isn't great, it is a step in a somewhat better direction and shows that the Devs are indeed listening.  We can only hope that they continue to improve these AAs.<BR> <HR> </BLOCKQUOTE>No, listening would imply that they actually gave us somethig that we asked for or at least something close to it . When did we ever ask for improvements on 2 spells that are rarely used.. I can't remember the last time I wasted power on either one of these spells. We asked for improvements to healing .. show me that and then , I'll say they were lsitening .. until then, all I can say is they are grapsing at straws trying once again what to figure out what to do with us. To me its simple.. if you are going to add reactives to cures of templars.. then perhaps you ought to do the same to our debuffs, or have our buffs proc a heal or improved mit. That they chose these two spells to enhance is laughable.. sorry, but you have to know its true.  How are these 2 spells going to make any difference against a AA spected, Diety enhanced Templar ? <BR>

Catseyes
11-09-2006, 09:39 PM
No, 3% more wont be add a lot of dps on an already very marginal dps buff. I often drop it for an extra consecrated aura . But this have been discussed about in other threads.  I maintain that 3% more proc ,aka 8% is still pinuts. --i was talking about the only mitig buff we have. And protect is also our work (or i missed something in the cleric conception ?)And yes,  i compare templars, coz  67 or 80 sta , dontg ive the same HP amount  on different classes.   Buff a wizard with 600 hps and buff with 67 sta, u'll say me what he will want to have. I m talking about our work as cleric . There is a part that is debuff mobs and some dps procs/buffs, but the important part of our work is keeping alive our mates and protecting them.  Buffing them and healing is cleric job. So i was expecting to see this mitig part of the buff increased too and not only a stupid sta boost. --i dont know how goes your raids ,may be you have a lot of healers and you are not very useful for your mates as inqui. And then u can go melee to add some marginal dps . But keeping my team mates alive and keeping debuffed the mobs ,while being rdy to cast verdict , i usually stay far from fight in raids.   May be in full fabled gear or full blackcoat, our mitig and hps are fare better, but actually i tend to avoid hits for 4 - 5 kish ) ---I cannot say i am happy with the new changes so far,and knowing the master 1 i worked on will be nerfed dont help me for. At least KoS AAs improved my cleric work. Those arent kinda not . The timee will come when we'll be kept aside raids coz we dont bring anything better done than another class.Ymrir, 70 inqui befallen<div></div>

menelaus109
11-09-2006, 09:56 PM
<div><blockquote><div><blockquote><div></div><hr></blockquote>One question for you, Menelaus: Do the power costs shown on the damage aa line reflect the 25% reduced power cost as a result of Battle Priest, or is that unmodified, with Battle Priest reducing the shown power costs by an additional 25%? I'm assuming the former, but please clarify that for me.</div><p>Message Edited by rckmer on <span class="date_text">11-09-2006</span> <span class="time_text">08:22 AM</span></p><hr></blockquote>Excellent question and something i completely forgot to mentionFor the screenshots of the battle line every ability has the maximum points in it, this means the power cost you see in the screenshots is already affected by the power reduction on battle clericFor the punishments line there were no points in battle cleric, hence no power cost reduction,  you could take all the punishments abilities and then swop over to the battle line and get battle cleric and benefit from the lower power cost, i didnt do that for my screenshots though</div>

Tarta
11-10-2006, 01:10 AM
<BR> <BLOCKQUOTE> <HR> menelaus109 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <DIV>......<BR><BR>For the punishments line there were no points in battle cleric, hence no power cost reduction,  you could take all the punishments abilities and then swop over to the battle line and get battle cleric and benefit from the lower power cost, i didnt do that for my screenshots though<BR><BR></DIV></BLOCKQUOTE></DIV><BR> <HR> </BLOCKQUOTE> <P>The way I read Battle Cleric is that it would only reduce the power cost of Battle abilities, not Punishments... Can you double-check this if you have some time?</P> <P>Thanks for all your hard work keeping us informed<BR></P>

LardLord
11-10-2006, 02:24 AM
I'm curious how well the end ability for the Punishments line works.  Does it only add hate for the "Punishments" that trigger, or will Convict, Debase, and Forced Obedience give hate as well?  Anyone done any testing to gauge how significant the hate gain is?  And there's five ranks for that ability...I guess higher ranks just give more hate?

Israphil
11-10-2006, 02:31 AM
<div><blockquote><hr>LardLord wrote:<div></div>I'm curious how well the end ability for the Punishments line works.  Does it only add hate for the "Punishments" that trigger, or will Convict, Debase, and Forced Obedience give hate as well?  Anyone done any testing to gauge how significant the hate gain is?  And there's five ranks for that ability...I guess higher ranks just give more hate?<hr></blockquote>The text of the ability says that whenever a "punishment" spell is used. This leads me to believe that these are the abilities enhanced in the "punishments" line...ie those you just listed: Convict, Debase, Forced Obedience, Fanatical Vengeance, Compelled Repentence, Heresy, and Verdict. By what this says, hate produced by these spells will be transferred to the person with agro when cast...ie hate transfer to tanks. Looks spiffy.</div>

ericshaitan
11-10-2006, 02:51 AM
<blockquote><hr>rckmer wrote:<div><blockquote><hr>LardLord wrote:<div></div>I'm curious how well the end ability for the Punishments line works.  Does it only add hate for the "Punishments" that trigger, or will Convict, Debase, and Forced Obedience give hate as well?  Anyone done any testing to gauge how significant the hate gain is?  And there's five ranks for that ability...I guess higher ranks just give more hate?<hr></blockquote>The text of the ability says that whenever a "punishment" spell is used. This leads me to believe that these are the abilities enhanced in the "punishments" line...ie those you just listed: Convict, Debase, Forced Obedience, Fanatical Vengeance, Compelled Repentence, Heresy, and Verdict. By what this says, hate produced by these spells will be transferred to the person with agro when cast...ie hate transfer to tanks. Looks spiffy.</div><hr></blockquote>That is correct...... We are now the out of group Coecer..... WOO WOO just what i always wanted to be.<div></div>

Lanfeare
11-10-2006, 02:54 AM
<BR> <BLOCKQUOTE> <HR> The text of the ability says that whenever a "punishment" spell is used. This leads me to believe that these are the abilities enhanced in the "punishments" line...ie those you just listed: Convict, Debase, Forced Obedience, Fanatical Vengeance, Compelled Repentence, Heresy, and Verdict. By what this says, hate produced by these spells will be transferred to the person with agro when cast...ie hate transfer to tanks. Looks spiffy.<BR><BR> <HR> </BLOCKQUOTE><BR>And when a mob mem wipes it automatically turns to you because your proc has gone off increasing the hate you gain ......

ericshaitan
11-10-2006, 03:05 AM
<blockquote><hr>Jackdaw_IOM wrote:<div></div> And when a mob mem wipes it automatically turns to you because your proc has gone off increasing the hate you gain ......<hr></blockquote>lol not quite.  When the mob mem wipes the odds that your trigger is going to be the next thing to agro is about 1/100.  =)  But i get your point =)<div></div>

jago quicksilver
11-10-2006, 04:56 AM
<div><blockquote><hr>ericshaitan wrote:<blockquote><hr>Jackdaw_IOM wrote:<div></div> And when a mob mem wipes it automatically turns to you because your proc has gone off increasing the hate you gain ......<hr></blockquote>lol not quite.  When the mob mem wipes the odds that your trigger is going to be the next thing to agro is about 1/100.  =)  But i get your point =)<div></div><hr></blockquote>wouldnt a mem wipe be some sort of CA or spell that would trigger one of these effects? so essentially you would be transferring hate to whoever the mob blurred/wiped to, which is probably a bad thing.</div>

Israphil
11-10-2006, 06:55 AM
<div></div><div><blockquote><hr>jago quicksilver wrote:<div><blockquote><hr>ericshaitan wrote:<blockquote><hr>Jackdaw_IOM wrote:<div></div> And when a mob mem wipes it automatically turns to you because your proc has gone off increasing the hate you gain ......<hr></blockquote>lol not quite.  When the mob mem wipes the odds that your trigger is going to be the next thing to agro is about 1/100.  =)  But i get your point =)<div></div><hr></blockquote>wouldnt a mem wipe be some sort of CA or spell that would trigger one of these effects? so essentially you would be transferring hate to whoever the mob blurred/wiped to, which is probably a bad thing.</div><hr></blockquote>Actually, most of the mem wipes I have experienced are neither a melee hit nor a CA, so neither Vengeance nor Repentance trigger off of them (Tarinax, Bloodbeast, etc). Not to say that there aren't any, but I haven't seen them. And Realistically, the amount of hate that one vengeance proc will create is not going to even slightly approach the amount of snap agro a decent guardian can produce. It'll add up over time on one target, and I am very enthusiastic about it as another tool that we bring to raids, as it gives our raid yet another outside main-tank group agro solution that no other class competes with us on, unlike warlocks and wizards with their non-stacking agro transfer, but it's not going to be some huge amount that will get people killed on mem wipes.</div><p>Message Edited by rckmer on <span class=date_text>11-09-2006</span> <span class=time_text>05:57 PM</span>

ronboga
11-10-2006, 11:42 AM
So do you still need at least rank 3 to open up the next ability in the aa tree and 15 ranks in the path to open up the final ability?

Israphil
11-10-2006, 11:48 AM
<div></div><div></div>Correct, with the only possible exception to this being fanaticism? It has only 1 rank, so if you take 1 rank in fanatacism can you then move to strike of corruption? Would like clarity on that particular question, please.<div></div><p>Message Edited by rckmer on <span class=date_text>11-09-2006</span> <span class=time_text>10:52 PM</span>

Gobbwin
11-10-2006, 05:11 PM
<BR> <BLOCKQUOTE> <HR> jago quicksilver wrote:<BR> <DIV><BR> <BLOCKQUOTE>wouldnt a mem wipe be some sort of CA or spell that would trigger one of these effects? so essentially you would be transferring hate to whoever the mob blurred/wiped to, which is probably a bad thing.</BLOCKQUOTE></DIV> <HR> </BLOCKQUOTE> <P> </P> <P>I don't believe that these are treated like DOTs, which cause hate w/ each tick.  If you were to cast a DOT on a mob right before a mem wipe, you're likely to be the first target.  However, debuffs work slightly differently, they are like direct heals or buffs.  You get aggro when they are initially cast, not moments later.  Thus these will actually help quite a bit if used properly by helping the MT regain aggro after a mem wipe.  You have to keep the mob debuffed in order to live, so as long as you wait to cast the spell until the mob has the MT targeted again, you're all set (unless a DPSer gets 'trigger happy' and unloads before the MT regains aggro, then they die).</P>

ronboga
11-10-2006, 05:26 PM
<P></P> <HR> Goddwin wrote: <P>(unless a DPSer gets 'trigger happy' and unloads before the MT regains aggro, then they die).</P> <P></P> <HR> <P>Like we have never seen that before :smileytongue: .</P> <P>Of course my guilds MT was happy when he found out what the final ability punishment line does.</P> <P> </P><p>Message Edited by ronbogard on <span class=date_text>11-10-2006</span> <span class=time_text>06:29 AM</span>

menelaus109
11-11-2006, 02:19 AM
For those not in beta there have been a couple of posts about MaldroitApparently it actually reduces the effectiveness of debuffs rather than increasing them<div></div>

Israphil
11-11-2006, 04:03 AM
<div><blockquote><hr>menelaus109 wrote:For those not in beta there have been a couple of posts about MaldroitApparently it actually reduces the effectiveness of debuffs rather than increasing them<div></div><hr></blockquote>So, basically it's a bugged ability currently, and we have no idea what it'll ultimately do? sweet...</div>

JmSte
11-11-2006, 05:24 AM
<DIV>Here's how I see it although I really don't know for sure...  With Maladroit on the mob it will reduce the effectiveness of any of his debuffs.  It seems pretty useless at first glance which makes me to believe there's probably gonna be some non-curable debuffs out there that get put on either the main tank or the whole raid, or maybe I'm just an idiot and too optimisitc.  Just my 2 cents though guess we will just have to wait and see.</DIV>

Einsteinb
11-11-2006, 04:41 PM
<DIV>I know some raid tanks would love a little extra buffer between them and debilitate. Sometimes fast curing doesn't cut it when the mobs score some nice rolls. Perhaps we are going to score a reserved slot somewhere in a few raids to keep such things under control.</DIV> <DIV> </DIV> <DIV>Plus it is a tool in heroic content in KoS. There are a number of shadowknight(?) mobs that use a physical mitigation debuff on the group. Gives some spare time to click around a cure it off.</DIV>

inhumanus1986
11-11-2006, 09:38 PM
I may not have the insight to the inq community i should, but here goes for correcting the enhancement line.....1. group inquest - about the lvl of adept 1 harrowing inquest.2. focus/ ministration +7, up to +35 each to make our heals cap easier.3. 25% increase to convert, putting it at 250 to 300 depending on adept 3 or master4. 50% decrease in power cost of convert, for us ft challenged folks.5. 6th concentration slot.6. fervant focus becomes a 30 second immunity to arcane, inquisitor only (not for group, so the templars wont whine)7. 5% proc group immunity to arcane, lasts 10 seconds.This wont be quite as beneficial as cures w/ 800 point heals, but we would have ours closer to 300.oh yeah, true wish lists (but mabye overpowering) overcoming ministration. 100% crit heals in grp, 20 second duration, 5 minute recast.What do you guys think??Inhumanus Nex70 InquisitorKnights of the TempleNektulous server<div></div>

menelaus109
11-11-2006, 10:30 PM
<div><blockquote><hr>JmStein wrote:<div>Here's how I see it although I really don't know for sure...  With Maladroit on the mob it will reduce the effectiveness of any of his debuffs.  It seems pretty useless at first glance which makes me to believe there's probably gonna be some non-curable debuffs out there that get put on either the main tank or the whole raid, or maybe I'm just an idiot and too optimisitc.  Just my 2 cents though guess we will just have to wait and see.</div><hr></blockquote>Sorry should have made myself clearerMaldroit doesnt reduce the effects of a mobs debuffs, it reduces the effectiveness of OUR debuffsSo Ad3 forced obidience reduces offensive skills by 17.6 instead of 23 (this is when it actually does anything)</div>

ronboga
11-11-2006, 11:34 PM
I wish SOE would get maldroit fixed.

TheSpin
12-21-2006, 09:05 AM
<P>I'd really love this stickied if possible.</P> <P>It's hard to go through all the inquisitor posts for this one.</P>

menelaus109
12-21-2006, 10:04 PM
<div></div><div><blockquote><hr>TheSpin wrote:<div></div> <p>I'd really love this stickied if possible.</p> <p>It's hard to go through all the inquisitor posts for this one.</p><hr></blockquote>Would probably make more sense to sticky the thread with the upto date AA's in it <span>:smileywink:</span>You can find it <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=14&message.id=11585" target=_blank>here</a>The AAs underwent quite a few changes in Beta and as i dont really play my Inq much now i cant definitely confirm they havent changed since they went live</div><p>Message Edited by menelaus109 on <span class=date_text>12-21-2006</span> <span class=time_text>09:07 AM</span>