View Full Version : Coercer or Inq?
Shadrir
11-01-2006, 08:30 PM
<DIV>I am a casual player with limited playtime, mostly late evenings. I like classes that recquire some thought, can cast, and melee (just a bit). I also need to be able to solo because of time but I really enjoy grouping and making a difference with my group. </DIV> <DIV> </DIV> <DIV>I have a lvl 25 coercer that I like because I can solo easily and I am awesome when I can get a group. However, I have paper for armor and am constantly worried about getting hit, particularly in dungeons. Even though I like this guy, I want to be able to melee just a little and be able to take some hits. My perfect character would be a coercer with leather and a sword.</DIV> <DIV> </DIV> <DIV>I have a 20 Inq that I thought would become my main. I really liked being able to solo at low lvls and heal in pick up groups as needed. As I have progressed, it is getting harder to solo and I have run out of power a couple of times in groups. I also am not crazy about having to cast about 3-4 spells just to set up the fight and have them interrupted several times in a row. (Coercers don't know what interrupts are!) I like the idea of the coercer. Putting the hurt on mobs that would dare attack my group! I also like the idea of reactive heals but in practice I get nervous when I see my groups health bars up and down. I really like the undead nuke AA line as well. I don't like that they don't get invis.</DIV> <DIV> </DIV> <DIV>Could the Inq be an alternative for me? Should I overrun the servers with yet another Fury? Stick with my coercer, the class noone has ever grouped with? What makes the Inq fun to play solo and group?</DIV>
Larcain
11-01-2006, 09:54 PM
<DIV>Ehh. If you are nervous about health bars and that isn't something you like, being an inquisitor..or a healer for that matter, isn't something you should do. If you are nervous about health bars and you take that as a challenge, being a healer is cool stuff. Just depends on what your idea of fun is.</DIV>
ericshaitan
11-01-2006, 11:34 PM
Go Defiler. That sounds more up your ally. <div></div>
Shadrir
11-01-2006, 11:46 PM
<P>Interesting comments. I really like healing. I just don't like leaving groups in the lurch because of my limited playtime even when I say I only have an hour. The nervous about health bars piece is interesting because I don't feel that way on my 17 defiler. I do enjoy him and the lack of interrupts but he does no dmg at all. He doesn't have the types of reactives that Inquisitors have for dmg i don't think. I now realize that one of the reasons I like grouping more with my defiler is the no health bars going up and down as much because of the wards. I feel more "comfortable" or safe with him and I am very nervous on my Inq.</P> <P>However, for the times I need to solo, I would think the inquisitor would be better.</P> <P> </P>
jago quicksilver
11-02-2006, 05:52 AM
<div><blockquote><hr>Shadrir wrote:<div></div> <p>Interesting comments. I really like healing. I just don't like leaving groups in the lurch because of my limited playtime even when I say I only have an hour. The nervous about health bars piece is interesting because I don't feel that way on my 17 defiler. I do enjoy him and the lack of interrupts but he does no dmg at all. He doesn't have the types of reactives that Inquisitors have for dmg i don't think. I now realize that one of the reasons I like grouping more with my defiler is the no health bars going up and down as much because of the wards. I feel more "comfortable" or safe with him and I am very nervous on my Inq.</p> <p>However, for the times I need to solo, I would think the inquisitor would be better.</p> <hr></blockquote>alts are always good, unless you just want to race to the cap, play whatever one you feel like playing when you log in.</div>
DwarvesR
11-02-2006, 03:05 PM
<P>I have a 57 Coercer and a 63 Inquisitor, so maybe I can help. . . </P> <P>In some ways, a coercer is like a backup healer. I say this because of the amount of damage they can prevent when they're going all out with their CC abilities. In fact, when I grouped my coercer with a guildie bruiser that I normally would duo my fury with instead, we took the same content on. The coercer simply kept the mobs locked down, and with her buffs and a good pet was able to do enough damage to the mob that the bruiser was beating on that very little damage was ever taken. There have also been times where I've played my coercer and in a bad pull with lots of adds we'd manage to pull it out becuz I could lock down the mobs well enough that even though they were adds, they still mostly never actually got hits in until the group was ready to focus on them (it was a GREAT group so far as mezz discipline went. They rarely broke mezzes.) I think if I'd been on any of my healers that that situation wold have ended with a wipe, but with my coercer we were able to pull it out.</P> <P>Add in that if you can get a Master charm spell and get a druid or nuker pet. . . . . nice! Sadly, that's also the downside -- you can get by soloing with an Ad1 charm, and do quite well with an Ad3, but you don't "shine" without that master -- solo at least. And yes, being a squishy and losing charm at a bad time = coercers tend to have reallly bad KvD ratios. That said, if you enjoy juggling live grenades as a hobby, the coercer is the class for you.</P> <P>And it could also be argued that the coercer is a healer of the blue bar, rather than the green one.</P> <P>On the inquisitor side. . . .you still get new spells up into your 40's, and since you are still 20, you're just starting to see some of your potential. TBH, I really didn't like my inquis much until the late 30's, and if I hadn't had to go through the effort of betraying her to be an inquis in the 1st place, I might have deleted her. But I'm glad I stuck it out. Late 30's/early 40's I felt like I really started coming into my own. I always had power problems until I was able to get a full set of mastercrafted ruby jewelry at 42 though. Until then I felt like I was just a power sucker. . . . At 45 you also get a power drain that you can cast on yourself or a group member and it procs off attacks on the mob, draining the mob and feeding you. This also helps a lot in the power dept, so while I'm fully aware it's an issue for you at 20, if you can get good +power jewelry and get your wis boosted as much as possible, it become less of an issue.</P> <P>Also remember, you don't have to cast every spell to set up the fight. Generally if I'm soloing, I'll pull with my "Condemn" debuff line, then pop on my fire and my mental dots (with an HO, of course) then just chain HO's with the nuke, refreshing the dots as needed, with the occasional heal on myself if necessary. I don't worry about getting all the debuffs on. They help, but I find that having the dots ticking from the beginning is more helpful.</P> <P>As you mention, the plate armor does help you take hits too. The other night I was in a trio with a tank that wasn't really good at situational awareness and swapping targets to pick up adds. As a result, adds would usually beeline for me and it could be up to 20 seconds before the tank would try to peel them. But I was able to keep him healed on the mob he was on, plus keep myself alive until it could be peeled or killed too, so. . . it all worked out. Had I been on my coercer, I would have needed to react a lot faster to get that add mezzed before it 2 or 3-shotted me.</P> <P>So far as limited playtime goes. . that does make it hard to be a healer. Most groups don't mind if a coercer swaps in and out -- dps classes are easy to replace in a group, and your crowd control and mana crack is simply a nice bonus to having you along, but that said, you ARE replacable. A healer, on the other hand, they hate it when you leave. They like to have you in for the long haul, and it's often difficult to find a replacement healer. So. . . if you're worried about not being able to play for an extended period, then it might be better to go with the coercer. Assuming you care what groupmates think, of course.</P> <P>In the end, though, only you can decide what you want to play and whether what anyone else thinks of how your life dictates your play times means anything to you in that regard.</P> <P>Personally, I like a lot of alts -- don't believe me, click my sig!</P>
Catseyes
11-02-2006, 03:22 PM
Coercer is powerful in solo but require a lot of skill and strategy. And to have INT maxed, and to have some of spells adept 3/master always ,like mezz/charm/root end such as u will rely on them mostly. (btw, yes dont cast your grp mental resist with a charmet pet, as he will be buffed with it too and more likely to break charm) . Inqui is more comfortable , in group or solo . I soloed a lot and solo still a lot . For solo situation, your armor is very important, take always the better mitig and plate only. The few power/wis u will loose wont matter ,u re rarely out of power in solo,unless u re trying heroics ^^^ . Concentrate on the single reactive heal, the mitig debuff, the stun/dmg proc and such . Begin fight with debuff mitig +debuff melee skils, then the stun/dmg proc . Chain that with HO Dot Fire + DoT mental . The interrupt dmg spell has to be timed when u see a mob casting, or it will be useless.(there is another proc spell but u have to buy it ,it's the heretical line, proc stun/dmg on beneficials casting mobs,as healers)For groups, you shouldnt be often be often out of power. Cept if u have to heal all the grp ,that means your tank is not doing his job well, or the others are overaggroing too much. Try to not use often the group heals , they are expensives. Sometimes it's better to wait and cast the big group heal once a time. When i just have the tank to heal, i just use the single reactive, and the big single heal when he's going to half life . Get master 2 heals in choices everytime, try to have at least adept 3 single reactive, insta group heal and direct single big heal. The single dps buff, the inquest drain buffs are good to update at max too. At lower levels, u can switch plate armor for chain if u need more wis and power. As long your tank play well, u can even go to leather for max power/wis , as inquisitors doesnt have wis/power buffs.There my strats and they work well so far <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Ymrir, 70 inqui Befallen<div></div>
MokiCh
11-02-2006, 08:37 PM
If you like to cast spells but also want to melee some, roll a Dirge or a Troubador. Neither a Coercer nor an Inquisitor should really be meleeing unless you solo. As an Inquisitor, if you spec your AA's right, you can do some decent damage with a Blackscale Maul in melee, but that doesn't come until late in the game and you wont be able to heal your group if you're busy flailing at the mob. <div></div>
DwarvesR
11-03-2006, 12:47 PM
<P>Blackscale Maul is 8 second delay. That's plenty of time to cast a heal or 3 between swings. Even with 100% haste it's 4 seconds, which is plenty of time for any heal except your group reactive without losing any swings.</P> <P>That said, if you're in a good group there's no real *need* for you to be trying to dps, whether by spell or by melee. . . but it sure makes the game more fun for me, at least. Best healer is an active healer, after all. If you can get in an melee, toss the debuffs, add a bit of dps and keep the group healed up all at the same time, it keeps it interesting for you, and the group that's helaed up is a happy group -- they don't care about your "extracurricular dps" so long as they're healed.</P>
Catseyes
11-03-2006, 07:36 PM
as inquisitor, it's very important to keep the mobs debuffed . The melee skills and mitig are mandatory, and debuffing mental/divine can be useful if u have time to cast the Dots.Except if your tank is too low for what u fight, or undergeared, u should be able to heal and keep debuffs aswell. And after the 50, u have to play with fanaticism too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> no need to heal ? right, send the grp haste in and go melee ! Ymrir, 70 inqui befallen<div></div>
Shadrir
11-12-2006, 03:50 AM
<P>Question: I get interrupted a lot. What should I do to prevent that? Pre ward?</P> <P> </P> <P>How do I get around places with aggro mobs without invis? (spoiled by my coercer and bard)</P> <P> </P> <P>I do like nuking when soloing between grps. What AA is good for that?</P> <P> </P> <P>Where is a good place to get groups in the lvl 20 range?</P>
Spider
11-12-2006, 04:03 AM
the thing about an inquis is its REALY tough in the 20-s to 30-s till u get some new skills added like a root and later a fear and most importantly your reverse damage shields then u gear out always in master crafted and adept 3's atleast and u can solo like a champ ... a little slow at times but realy well
DwarvesR
11-13-2006, 11:54 AM
<BR> <BLOCKQUOTE> <HR> Shadrir wrote:<BR> <P>Question: I get interrupted a lot. What should I do to prevent that? Pre ward?</P> <P><FONT color=#ffff00>Keep your focus skill as high as possible. You'll still get interupted a ton, but it helps a bit. After the expansion on Tuesday, Focus is supposed to help more also. *crosses fingers*</FONT></P> <P>How do I get around places with aggro mobs without invis? (spoiled by my coercer and bard)</P> <P><FONT color=#ffff00>Totem of the Chameleon or Totem of the Jaguar. Pretty cheap. I generally keep 3 or 4 on me at all times. Sadly, they can't be used until level 30. Gotta just suck it up until then. Or group with an illusionist, brigand, or swashie.</FONT></P> <P>I do like nuking when soloing between grps. What AA is good for that?</P> <P><FONT color=#ffff00>The INT line has a skill that increases your chance for critical spell hits.</FONT></P> <P>Where is a good place to get groups in the lvl 20 range?</P> <P><FONT color=#ffff00>Thundering Steppes, Nek Forest, Stormhold or Fallen Gate (for low 20's), Ruins of Varsoon (for upper 20's). After the expansion there will be more areas in the new zones too.</FONT><BR></P> <HR> </BLOCKQUOTE><BR><p>Message Edited by DwarvesRUs on <span class=date_text>11-12-2006</span> <span class=time_text>11:55 PM</span>
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