View Full Version : What Makes an Inquisitor an Inquisitor?
jago quicksilver
10-14-2006, 01:16 PM
and im not talking our class specific spells or any of that bull[expletive haxx0red by Raijinn].everyone knows that its really the players that really make the difference, so what is so good about all of you that makes you worthy of representing this fine class?
KMO18
10-15-2006, 05:40 PM
Know your class in and out since Nov'04, keeping it as your primary and spending 95%+ of your played hours in this game with only this class so that you're aware of every advantage and exploit to help us excell across the board. If you don't know your place in a raid, you're behind the curve Self teach yourself, don't waste too much time on forums and never talk about your secrets with the class Now for in character: Inq are meant to be in a leadership position, know the workings of every situation so that you can easily fill the holes that come up in everything that your team does. There are 2 types of Inq, those that lead others through example or those that lead through coercion. Both are perfect for being in character with the class. Know when to get your hands dirty, and know how to get them clean Ephrael of Paradigm Inner Council Career Oasis <div></div>
Gobbwin
10-16-2006, 03:52 PM
<P>I agree w/ Ephrael in that Inquisitors should lead groups because they know what is going on / what to expect / what the capabilties of the group are (or can at least fake it well enough). Numerous times while leveling up, I ran into situations where the tank was suicidal and would...ahem valiantly <bleches> charge into a room full of mobs only to find that I was already running back down the hallway at full speed. Often (unless they were complete idiots who were only likely to get me repeatedly killed), I would go back and revive the group, ask them not to do that again, because I still needed them in order to finish whatever motives I had at that time. </P> <P>I also agree that we should get our hands dirty, we aren't our sissy counterparts who stand back and heal, hoping not to get dirt on their polished armor. We should be right in the melee w/ the rest handing out divine retribution for whatever god we choose to serve (or our own purposes).</P> <P>However, I disagree in that some knowledge should be shared amongst our breatherin. Inquisitors are to be feared by all, any who do not understand the class well will degrade from the all knowing/all powerful persona that most of us hold dear. I do agree that secrets or tricks that you learn are yours to keep because those are what will make you stand out amongst the rest.</P>
Conequis
10-16-2006, 06:45 PM
Know your limits, but never be afraid to push the limits of your character to find out what you can do. Too many inquisitors are too comfortable doing the easy heals. If an inquisitor never drops below 80% power, that means the tank should pull faster (given the group also has power). Suprise yourself and other group memebers.It's a good feeling to have an "Ah Hell" moment and you come out shining with the rest of your group in the end because of it.<div></div>
stgninja
10-21-2006, 12:27 AM
<BR> <BLOCKQUOTE> <HR> Conequis wrote:<BR>Know your limits, but never be afraid to push the limits of your character to find out what you can do. Too many inquisitors are too comfortable doing the easy heals. If an inquisitor never drops below 80% power, that means the tank should pull faster (given the group also has power). Suprise yourself and other group memebers.<BR><BR>It's a good feeling to have an "Ah Hell" moment and you come out shining with the rest of your group in the end because of it.<BR> <BR> <HR> </BLOCKQUOTE><BR>I tell groups my power meter is the happiness meter. If its near full then things are fine and I'm happy. If its near empty then it means someone screwed up and pulled a bunch of adds or we had mobs pop on us and you won't be happy.
ericshaitan
10-21-2006, 12:54 AM
<blockquote><hr>stgninja wrote:<div></div> I tell groups my power meter is the happiness meter. If its near full then things are fine and I'm happy. If its near empty then it means someone screwed up and pulled a bunch of adds or we had mobs pop on us and you won't be happy.<hr></blockquote>See im the exact oppisite of that. If my power meeter is near full something is wrong. I want my tank to challenge me. Not just pull one group and have me DPS. 5-6 groups is the typical and even that is to easy.<div></div>
Spider
10-21-2006, 06:30 AM
<BR> <BLOCKQUOTE> <HR> Gobbwin wrote:<BR> <P>I agree w/ Ephrael in that Inquisitors should lead groups because they know what is going on / what to expect / what the capabilties of the group are (or can at least fake it well enough). Numerous times while leveling up, I ran into situations where the tank was suicidal and would...ahem valiantly <bleches> charge into a room full of mobs only to find that I was already running back down the hallway at full speed. Often (unless they were complete idiots who were only likely to get me repeatedly killed), I would go back and revive the group, ask them not to do that again, because I still needed them in order to finish whatever motives I had at that time. </P> <P>I also agree that we should get our hands dirty, we aren't our sissy counterparts who stand back and heal, hoping not to get dirt on their polished armor. We should be right in the melee w/ the rest handing out divine retribution for whatever god we choose to serve (or our own purposes).</P> <P>However, I disagree in that some knowledge should be shared amongst our breatherin. Inquisitors are to be feared by all, any who do not understand the class well will degrade from the all knowing/all powerful persona that most of us hold dear. I do agree that secrets or tricks that you learn are yours to keep because those are what will make you stand out amongst the rest.</P><BR> <HR> </BLOCKQUOTE> <P><BR>ya see im different i NEVER lead the group </P> <P>the group is always run by the TANK ..... </P> <P>of course the tank is knowtowing to me so tak that as u will lol </P> <P>a good inquis knows the ins and outs and most importantly timing </P> <P>like the fact that sometimes to succeed u have to let ur tank die <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> then people will worship you MUAHAHAHAHA </P>
Gobbwin
10-23-2006, 04:49 PM
<BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <P>ya see im different i NEVER lead the group </P> <P>the group is always run by the TANK ..... </P> <P>of course the tank is knowtowing to me so tak that as u will lol </P> <P>a good inquis knows the ins and outs and most importantly timing </P> <P>like the fact that sometimes to succeed u have to let ur tank die <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> then people will worship you MUAHAHAHAHA </P> <HR> </BLOCKQUOTE>If the tank knows the zone and what they are doing, I have no problem letting them run the show. But in over half of the groups where I just joined a random group where I don't know the tank, they sucked. They either couldn't tank (read crappy gear or poor use of taunts) or didn't know the zone. Just last night we had a tank who'd never tanked in BSS before, so I gave him some guidance and directed him where to go. At several points, I told him to be careful because the mob groups were stacked very close together and he'd likely get multiple encounters. We wiped 4 times... I was the only healer in the group and even when not pre-healing, I'd get aggro w/in seconds and would often regain aggro throughout multiple group encounters even after using my deaggro. I can take a few hits, but when there are several heroics on both the MT and I, it gets difficult fast.<BR>
Spider
10-25-2006, 03:25 AM
<BR> <BLOCKQUOTE> <HR> Gobbwin wrote:<BR> <BR> <BLOCKQUOTE> <HR> lspiderl wrote:<BR> <P>ya see im different i NEVER lead the group </P> <P>the group is always run by the TANK ..... </P> <P>of course the tank is knowtowing to me so tak that as u will lol </P> <P>a good inquis knows the ins and outs and most importantly timing </P> <P>like the fact that sometimes to succeed u have to let ur tank die <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> then people will worship you MUAHAHAHAHA </P> <HR> </BLOCKQUOTE>If the tank knows the zone and what they are doing, I have no problem letting them run the show. But in over half of the groups where I just joined a random group where I don't know the tank, they sucked. They either couldn't tank (read crappy gear or poor use of taunts) or didn't know the zone. Just last night we had a tank who'd never tanked in BSS before, so I gave him some guidance and directed him where to go. At several points, I told him to be careful because the mob groups were stacked very close together and he'd likely get multiple encounters. We wiped 4 times... I was the only healer in the group and even when not pre-healing, I'd get aggro w/in seconds and would often regain aggro throughout multiple group encounters even after using my deaggro. I can take a few hits, but when there are several heroics on both the MT and I, it gets difficult fast.<BR><BR> <HR> </BLOCKQUOTE><BR>heheh what i was saying by that is that people tend to think ( that is non healers and tanks) that the tank runs the group so the default to his lead but most tanks good or bad will ALWAYS listen to there healer because thats there link to life so even when were not overtly leading we are still the puppet masters pulling all the strings <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
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