View Full Version : What utility does inquisitor get at high level?
eg: conjurers get coh to teleport an ally to them, some scouts and fury get group invis, some have group FD. What does inquisitor get?<div></div>
Grrrrrrrrltwo
10-11-2006, 06:38 PM
<P>Verdict!!</P> <P> ftw </P>
Bayler_x
10-11-2006, 07:04 PM
For non-combat utility, we get:Soothe - reduce agro radius of a mobSwill - group water breathingOdyssey - teleport a group member to their home citySummon Food/Drink - stops being useful around level 10.And we get better ressurection spells than most priests. But most of our cool spells are combat-related.<div></div>
Grrrrrrrrltwo
10-11-2006, 08:04 PM
<P>OOOO and dont forget the fun spell /summon unholy symbol!</P> <P>I use this almost always when im not fighting lol its basically a castable light you equip in main slot it gives a cool red glow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
jago quicksilver
10-11-2006, 08:38 PM
we get ownage DPS mods for melee classes, Chilling inquest could be said to be utility, gives us alot of power, and of course verdict, the friend of all soloers groupers and raiders alike!
Allowin
10-11-2006, 08:41 PM
<div><blockquote><hr>Bayler_xev wrote:For non-combat utility, we get:Soothe - reduce agro radius of a mob <font color="#ff0033">- same as a templar</font>Swill - group water breathing <font color="#ff0000">- same as every other healer gets. ours raise swimming, other let you see clear or walk on the bottom ect.</font>Odyssey - teleport a group member to their home city <font color="#ff0000">- same as a templar</font>Summon Food/Drink - stops being useful around level 10. <font color="#ff0000">- same as every other priest gets....EVERY priest. its a lvl 6 spell that summons lvl 1 drink.</font>And we get better ressurection spells than most priests. <font color="#ff0000">kinda. our rez spells are pretty long casting. and require lots of power. but 1 extra rez is ok, not class defining.</font>But most of our cool spells are combat-related. <font color="#ff0000">yeah, pretty much. except for every other class has them too. we all (priest classes) have cool spells. but out of combat were all just alike. we pretty much have all the same "fluff" spells and can do the same stuff. (granted odyssey is a god send if you do writs.)all classes have their strong points and weak points. and all classes have something fun for when your out of combat and when your in combat. each subclass (druid, shaman and cleric) have a offensive class and a defensive class. as it goes your defensive healer will have better defensive buff and better heals and on average lower dps. (templar, warden and defiler) your offensive healers will have more offensive buffs, lower total healing power and higher dps. (inquisitor, fury, mystic)each of those classes will have their highs and lows for in combat and out of combat situations.personaly i betrayed from templar to inquis and havent looked back. my play style better fits a inquisitor than it did a templar. but i know people who betrayed from inquisitor to templar and loved it.you can go to http://eq2.ogaming.com/db/list/abilities_inquisitor.php and there is a pretty much complete list of inquisitor spells, what level you get them and what they do.theres also ones for every class in the game. you can read through those and get a good idea of what each class has and what their roll would be in groups.</font><div></div><hr></blockquote></div>
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